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Returning 35 results for 'crew war remain'.
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Magic Items
Dungeon Masterâs Guide
Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged
five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure
Magic Items
Dungeon Masterâs Guide
, to his heir. The rightful inheritors passed the axe on for many generations.
Later, in an era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power
unexpected. You canât use this property again until 3 days have passed.
Destroying the Axe. The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.
Monsters
Eberron: Rising from the Last War
roll.Overlords
In the first days of the world, the children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and
as they grow stronger, they gain more influence.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical
Monsters
Eberron: Rising from the Last War
much damage on a successful one. A creature reduced to 0 hit points by this beam is disintegrated, leaving behind anything it was wearing or carrying.In the final days of the Last War, House Cannith
unleashed its mightiest creations: the warforged colossi. These enormous mechanical warriors thundered across Cyre, crushing everything in their paths and leaving ruin behind them. Meant to end the war
Monsters
Mordenkainen Presents: Monsters of the Multiverse
skull lord summons up to five skeleton;skeletons or zombie;zombies (both appear in the Monster Manual) in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this
of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of the undying in a bid to establish dominance. Yet skull lords always prove to be
Monsters
Mordenkainen Presents: Monsters of the Multiverse
helped avert a war between the gods. She transformed them into the scabrous, birdlike creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of
to please and thereby escape further attention from her cold gaze. All the original thirteen remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive
Monsters
Eberron: Rising from the Last War
children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and death until the children of Eberron and Siberys
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Magic Items
Vecna: Eve of Ruin
Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordialsâ enemies to the brink of
destroy the Rod of Seven Parts is to immerse the assembled rod in lava in the Abyss. It must remain in the lava for fifty years before it finally is consumed.
A piece of the rod may be temporarily
Monsters
Fizban's Treasury of Dragons
once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who
grieving as the elf approaches the end of life.
4
A pair of adult crystal dragon;adult crystal dragons lairing on neighboring mountaintops have enjoyed a decades-long snowball war, but their
Monsters
Storm King's Thunder
the anger and jealousy of Serissaâs older siblings, with the ultimate goal of thrusting the giants into war with the small folk. The dragon also wants to wrest the Wyrmskull Throne from the
abate within 1d10;{"diceNotation":"1d10","rollType":"roll"} days. Any sinkholes remain where they are.Lightning
Monsters
The Book of Many Things
champions, and train them to fight in a war.
5
Tend a sacred beacon fed by the Outer Planes, sending embers of that beacon to the corners of the world to maintain a divine shroud.
6
Watch the
a surface such as a ceiling with no way to remain there (for example, sufficient handholds), it falls at the end of this movement.
Regional Effects
The region containing a medusaâs lair is
Monsters
Fizban's Treasury of Dragons
leave the lair once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A
, creating one or more of the following effects:
Clear Skies. The skies above a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Ages past, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five Orbs of Dragonkind
(or Dragon Orbs) to help them defeat the dragons. One orb was taken to each of the five wizard towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many
Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
Backgrounds
Baldurâs Gate: Descent into Avernus
money or magic items to the guildâs coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guildâs good graces.
Baldur
âs Gate Feature: Professional Courtesy
Youâre familiar with the cityâs crews, their territories, and inter-crew politics. Choose one of the three districts of Baldurâs Gate
Backgrounds
Ghosts of Saltmarsh
You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You
.
D6
IDEAL
1
Crew. If everyone on deck pitches in, weâll never sink. (Good)
2
Careful Lines. A ship must be balanced according to the laws of the universe
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Hobgoblins are relentless soldiers that cleave to rigid tactics and orders. I fear their less-predictable scouts and spies more.
â Volo
War is the lifeblood of hobgoblins. Its glories are
; entire society forever stands prepared for war.
Brutal Civility
Hobgoblins hold themselves to high standards of military honor. The race has a long history of shared traditions, recorded and retold
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
dance to any tune.
â Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, âGruumsh!â is the nightmare of every civilized place in
three gods are a tribeâs raiders and ravagersâoften the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
seeing the deepest places in the ocean.
8
I find I rather enjoy the company of peopleâas long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation
adventurers to investigate.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
I rather enjoy the company of peopleâas long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
adventurers to investigate.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Actions Stations and Crew An infernal war machine doesnât have actions of its own. It relies on crew to occupy stations and use their actions to operate the vehicleâs various functions. Any option
that appears in the Action Stations section of an infernal war machineâs stat block requires an action to perform.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
insists that they remain in their quarters, a cramped chamber below deck, during the voyage. The crew consists of thirty dwarf guards, all of whom remain aboard Soul of Winter during the adventure, since
Soul of Winter Manned by a crew of sturdy dwarves, Soul of Winter is a sailing ship run by her captain, Wolgar Windrune (LN male dwarf veteran). To keep the characters from impeding his crew, he
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
the centuries, various bandits, thieves, orc war bands, and others used the tower as a temporary base while it fell further and further into ruin. The Chimera Crew, a group of bandits, currently
Location Overview Iniarvâs Tower is a ruined stone keep. Iniarv, a mage who became a lich, first occupied the fortress over eight hundred years ago. When a war between a kingdom of goodly peoples and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
illusions around drow crew members, making them appear human. If a figurehead is destroyed, the drow on that ship remain belowdecks to ensure that they donât draw unwanted attention. Sink or Steal a
Vessel If the characters sink or steal one of his sailing ships or the Scarlet Marpenoth, Jarlaxle tasks his crew members with finding out what went wrong. In the case of a sunken ship, such wanton destruction could also involve the City Watch, especially if the act results in people drowning.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
refueled, Zariel returns with the rest of her crew and takes the flying fortress to the front lines of the Blood War. Whenever Zariel is aboard the flying fortress, its crew complement consists of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Crime Syndicate Your group is a team of crooks thatâs part of an organized crime syndicate. Youâre more talented and have a wider range of skills than most thugs and burglars, so your crew might be
the Last War. The war left many people desperate, driving them into lives of crime. The war also demanded huge numbers of able-bodied soldiers, which reduced the ranks of law enforcement across
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background Several years ago, a fearsome pirate named Syrgaul sailed the sea aboard his war galley, Tammeraut. Syrgaul and his crew showed no mercy to those who crossed their path, killing the crews
of those ships that fell prey to him. Syrgaul was a mighty sorcerer, and his crew was bloodthirsty and skilled in both sailing and killing. Worse still, Syrgaul claimed allegiance to Orcus, the demon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. Although many celebrated the end of the war, others remain unsatisfied with its outcome. No
again. Until then, the nations remain in a cold war as each makes preparations and seeks advantages in a conflict that could lie ahead.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fear brought the nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. While many celebrated the end of the war, others remain unsatisfied with its
outcome. No one won the war, and deep scars remain. War-torn villages and towns are still rebuilding. Once fertile farmlands are scorched and ruined. There are refugees in every major city. And even
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The farmers of the eastern Eldeen seceded from Aundair during the Last War, and tensions between the two nations remain high. Most Reachers believe itâs only a matter of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
â and âDemon Ichor Boostâ below). Weapon Stations Each of an infernal war machineâs weapons takes up a station on the vehicle. One weapon can be replaced with another (see âAlternative Weapon Stationsâ), provided the crew requirement needed to operate the replacement weapon is the same.
of an infernal war machine is a chair with a wheel, levers, pedals, and other controls. The helm requires a driver to operate. An infernal war machine with no driver automatically fails Dexterity
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
civil war, and the Five Nations became separate countries at odds with their neighbors. The Last War came to an end after Cyre was destroyed in a cataclysm known as the Mourning. The Five Nations
remain divided today, sharing Khorvaire with the new nations established by the Treaty of Thronehold. The remaining Five Nations remain the largest and most powerful countries in Khorvaire. The Treaty of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
edge of Doomspace in 21 days. Bonding with the Crew As they travel to Doomspace, the characters can engage with other crew members. Commodore Krux, Grimzod Gargenhale, and Topolah are particularly fun
drawn visage of an astral elf. Each target has AC 15 and 7 hit points. If a character destroys a target in one hit, the act sparks a rousing old war story from Krux, and that character gains inspiration
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Inhabitants The sahuagin fortress is not full to capacity. A sparse crew of slaves labors on the topmost level, which contains several chambers being prepared for occupation. The submerged levels are
home to many sahuagin and several of the armored sharks they use as war beasts. The sahuagin force and the other denizens of the fortress are summarized on the Sahuagin Roster table, which also
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
crew of scavengers. Read or paraphrase the following: Out of the red dust clouds barrels an angular metal vehicle, ten feet tall, with spiked tires and hellfire roaring in its engine. Tortured screams
issue from its furnace. The vehicle slows to a halt, and a winged silhouette jumps out and waves at you.
The infernal war machine Venatrix has room for four Medium or smaller creatures to ride inside






