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Returning 35 results for 'croaking receives group to have require'.
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Monsters
Candlekeep Mysteries
. The skitterwidget doesn’t require air, food, drink, or sleep.Multiattack. The skitterwidget makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +6
or not. If it receives a command from its master that would endanger the life of one or more kiddywidgets in its care, a skitterwidget can make a DC 5 Charisma saving throw, ignoring the command and all other commands from its master for 1 minute on a success.Lightning, Poison
Monsters
Spelljammer: Adventures in Space
a failed save, or half as much damage on a successful one.
Unusual Nature. The autognome doesn’t require air, food, drink, or sleep.Multiattack. The autognome makes two Shock attacks.
Shock
distinguish between species; if an autognome sees a group of adults battling a lunar dragon wyrmling, for instance, it would come to the wyrmling's defense.Poison
Monsters
Guildmasters’ Guide to Ravnica
his will.
Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the group, is Karlov, known as Grandfather. In life, Karlov was the greediest of
Orzhov oligarchs, and his many centuries as a spirit have not diminished his hunger for more wealth.
Undead Nature. An Obzedat ghost doesn’t require air, food, drink, or sleep.
The Ghost
Backgrounds
Sword Coast Adventurer's Guide
operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
Monsters
Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
Monsters
Icewind Dale: Rime of the Frostmaiden
frayed nerves caused the group to split up shortly thereafter, with each wizard determined to succeed alone.
One night while the others slept, Nass stole a professor orb (see appendix D) from one of
cast spells that require material components, which limits its options. Its list of prepared spells shows only those spells it can cast. Although it has no 2nd-level spells available, the ghost can use
Backgrounds
Guildmasters’ Guide to Ravnica
clade — a diverse group of individuals combining disparate talents in pursuit of a common goal — or a researcher on a specialized, short-term project focused on addressing an immediate
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
Planar Ally
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.
Payment can take a variety of forms. A celestial might require a sizable
waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.
After the
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root themselves in one place for too long. A tortle
watch a frog croaking on a lily pad, or to stand in a crowded human marketplace.
Tortles like to learn new skills. They craft their own tools and weapons, and they are good at building structures and
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
courtly intrigue. A monarch presides over the group, though regime changes are frequent and often bloody. The current leader is Gullop XIX, who won the throne by boiling his predecessor, Molubb XVI
Court Honorifics d8 Name 1 Croaking Sage 2 Count of Bogbottom 3 Duke of the Three Rocks 4 Earl of Stinkwater 5 Green Baron 6 Knight of the Pickled Fly 7 Mosscrown Knight 8 Pondflower Knight
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skyriders Nosy heroes asking awkward questions in the towns nearby gain the attention of the Howling Hatred cult. The air cultists send a group of aerial raiders to eliminate the characters, or at
least to give them a good scare. This encounter can occur any time the characters are away from a settlement. A strange, croaking cry from somewhere above catches your attention. You spot a trio of huge
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Adventurers at Heart Tortles have a saying: “We wear our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root
through palm trees, to watch a frog croaking on a lily pad, or to stand in a crowded human marketplace. Tortles like to learn new skills. They craft their own tools and weapons, and they are good at
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, where a goblin leader who calls himself Ruxithid the Chosen receives orders from powerful overlords. John Grello When the heroes return to Phandalin, a different
group of goblins is terrorizing the townspeople
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
softly croaking can be heard as your ship pulls up to the dock, where grippli bearing weapons are waiting to meet its passengers.
The central structure of the trading post is a fortified stone and
group of serpentfolk. All these individuals are noncombatants, with no particular knowledge to be gained by communicating with them. Pond Mother Speaks The village’s leader, who holds the title of Pond
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
make a DC 12 Charisma (Persuasion) group check. Add 1 to the DC for each dretch in area P37 that the characters killed. Any characters who deliberately stoke her anger, or who say or do nothing
, automatically get failures on their checks. On a successful group check, Zybilna/Iggwilv apologizes for her outburst, and her mood lightens. On a failed group check, the archfey erases all knowledge of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Devils: Archdevils At the top of the hierarchy of the Nine Hells stand the archdevils, a vicious and backbiting group made up of the Hells’ elite devils. They include the various lords, the nobles
desires. In exchange for this gift, the devil expects and receives total power over a soul and usually claims it upon the mortal’s death. An archdevil can’t fulfill its own wish. Bael, Geryon, Hutijin
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pays each member of your group an amount equal to 10 gp × the average level of your characters per day you spend on the mission. House Services. When you require the services provided by your patron
member of your group is issued papers that identifies you as agents of your patron house. Because the dragonmarked houses are bound to political neutrality by the terms of the ancient Korth Edicts, these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
splendid rewards. As a group, consider the options on the Syndicate Crimes table and work with your DM to decide what kinds of work you do for the Boromar Clan. Syndicate Crimes d6 Crime 1
robberies that require the skills of everyone on your team. 3 Gang Warfare. Your primary job is to ensure that no other crime syndicate (such as Daask or House Tarkanan) gains a significant foothold in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature to bargain for its services. Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living
which you cast the spell. If the task is aligned with the creature’s ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature to bargain for its services. Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living
which you cast the spell. If the task is aligned with the creature’s ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
knight from the previous vision is cast out from a group of other knights. The scene fades into a wedding between the knight and the elf woman from the previous vision. Quest. The knight receives a
: Meeting. A Knight of Solamnia saves a group of elf travelers from ogre raiders. An elf woman falls into the knight’s arms. Behind him, the silhouette of a human woman turns and fades away. Disgraced. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
require a DC 15 group Charisma (Persuasion) check. If the group check succeeds, the attitude of the svirfneblin shifts by one. If characters are rude or act in a way to make the deep gnomes more
suspicious toward them, they must also make another group check. If this group check fails, the deep gnomes’ attitude worsens by one.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flayers who also once lived there. Only recently have the goblins ventured beyond the outpost and ransacked nearby areas. This effort is helmed by a goblin named Ruxithid the Chosen, who receives orders
telepathically using a special crystal from his “mighty gods”—actually the group of mind flayers at the heart of this adventure. (See the “Indigo Sanctum” section for more.) Ruxithid incorrectly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild Benefits As members of an adventurers’ guild, your group gains the following benefits: Accommodations. Guild members can stay at the guildhall. The room is comparable to one you’d find in a
comfortable inn, but at a modest price (5 sp per day). Dues. These benefits require the annual contribution of 13 gp paid to the Clifftop Adventurers’ Guild. These dues fund the guild’s services and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Character relationships require players to invest in the story and work best when the DM and player collaborate to develop details (the group patrons in chapter 1 provide a framework for fleshing out
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
instead regains a number of hit points equal to the lightning damage dealt.
Unusual Nature. The skitterwidget doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The skitterwidget makes
cuter than their parents. A skitterwidget strives to protect nearby kiddywidgets, whether it gave birth to them or not. If it receives a command from its master that would endanger the life of one or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks. The first warning an adventurer receives of an ooze’s presence is often
have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent. Ooze Nature. An ooze doesn’t require sleep.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
bayou. Valentin is a kind of sangromancer—he receives visions from the blood he consumes, which he uses to learn things about a creature or place. He has no qualms about exploiting the bayou’s
that she exaggerates, no one else who has lived long enough to refute her cares to do so. Many years ago, a group of rebellious students got lost in Detention Bog and took shelter in what turned out
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and so on. Your normal spending limit is 100 gp per month for each member of your group. If you exceed that, your agency asks you to account for the month’s expenses, and they might require you to
wide latitude regarding how you carry out a task, and your assignments can sometimes be very broad and require considerable time to complete. Expense Account. You have access to an account maintained
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
ongoing campaign, or as a series that forms a campaign, bringing characters from level 1 to a climactic conclusion at level 12.
These adventures are designed to require minimal preparation (see
trying to pull a new group together, and you want to see how all the players get along before you start a whole campaign. Maybe your regular DM is sick or has a scheduling conflict, but everyone else is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
contract takes shape organically, but it’s good practice to have a direct conversation during session zero to establish boundaries and expectations. A typical social contract in a D&D group includes
another, and do their utmost to preserve the cohesion of the adventuring party. Should you or a player disrespect each other or violate the social contract in some other way, the group may dismiss
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
from outside threats. 4 An adventurer receives an exclusive invitation to study a topic of interest (perhaps giants’ sagas or religion), but the invitation seems suspicious—demanding secrecy, traveling
to a remote place, and so on. The teacher is a giant living near a city who is trying not to attract attention. 5 A group of adventurers—supplied with superior equipment and information by their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
turns during combat. When combat starts, every participant rolls Initiative; they make a Dexterity check that determines their place in the Initiative order. The DM rolls for monsters. For a group of
identical creatures, the DM makes a single roll, so each member of the group has the same Initiative. Surprise. If a combatant is surprised by combat starting, that combatant has Disadvantage on their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
adventure, and if your group is a hack-and-slay gathering, they will be unhappy! Only high-level characters stand a chance of surviving, but every player who braves the tomb will have the experience
of a lifetime. Negotiation of the tomb will require quite a long time, so be prepared to spend several sessions with this material. When the game ends for the day, assume the expedition is spending