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Returning 35 results for 'crossing realize gives to her realms'.
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Monsters
Curse of Strahd
, instead assuming that the guests had died in their sleep.
But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have
guests for Pidlwick II to “entertain.” The clockwork effigy emerged from its closet and found new places to hide. It fears Strahd and eagerly follows anyone who gives it the attention it craves
Monsters
Planescape: Adventures in the Multiverse
Hades, to turn friends against each other and then savor the horror that rises when their victims realize how they’ve betrayed one another. Baernaloths use their wicked power to keep mortally
while, baernaloths are disturbingly detached, observing their victims’ agony without emotion.A Baernaloth’s Lair
Whether in the hopeless realms of Hades or on the rare occasion they lurk
races
individuals have left or fled their former home, crossing through the Ethereal Rift to roam the mortal world. Though they resemble the people they once were, they are both more and less—creatures of
two realms, often haunted by memories of the city’s destruction, of which they rarely if ever speak.
Disembodied Traits
Creature Type: HumanoidSize: Your size is Small or Medium, as you
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
him or her, the tiefling learns to extend the same trust to them. And once a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life.
Tiefling Names
Tiefling names fall into
tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
realize the truth—whatever it may be—in their own time. When asked directly if the young lovers are Caerwyn and Porphura reborn, the Gardener is slyly evasive with a twinkle in their eye. After
petal into the circle. The archfey then gives a fond farewell and takes their leave. When a creature carrying one of the petals steps into the fairy ring, a whirl of multicolored flower petals
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D3. Stepstone Crossing A row of boulders spaced two feet apart breach the surface of the lake to form a walking path across a forty-foot-wide waterway.
The water around the stepstones is only 4
, the galeb duhr takes offense, grumbling about ingratitude. An apology accompanied by a successful DC 12 Charisma (Persuasion) check satisfies the galeb duhr. On a failed check, the galeb duhr gives
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
introduction. Chapter 1 describes the Witchlight Carnival. Hidden somewhere in the carnival is a fey crossing to the domain of Prismeer, but the trick to opening this portal is known only to the carnival’s
characters can move between these splinter-realms only if they have the right fey guides to help them. Chapter 5 describes the Palace of Heart’s Desire, where the archfey Zybilna and her court are frozen in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
set the scene: As Wyrm’s Crossing and Baldur’s Gate disappear from view, you find yourselves heading down the Coast Way, a dirt road that leads to such distant lands as Tethyr, Amn, and Calimshan
. The farmer gives you a friendly wave as the wagon draws near.
The farmer is Kaddrus, a lawful evil cambion using the alter self spell to conceal his true form. Hiding under the hay are the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
day, with fluttering butterflies and a riot of colorful flowers, the lands of the Summer Court mimic the trappings of courtly life in some realms of the Material Plane. The residents of this court wear
mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
strange animals, banding together against a city that views them as outsiders. Stonyeyes. Just outside the Basilisk Gate that gives it its name, this neighborhood is full of stables and stockyards
folk and price out the resident radicals, if not for its odoriferous tanneries. Wyrm’s Crossing. This massive bridge crosses the Chionthar River. Shops and homes gird the bridge’s edges. See "Wyrm’s Crossing" for more information.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tayyib Empire and Umizu. When peoples from those realms arrived at the Radiant Citadel, the Pearl Carp and the Sard Elephant awakened, and representatives have since joined the Speakers for the
Ancestors. This gives the people of the Radiant Citadel hope that other lost civilizations might also be found. This section provides overviews of two additional lands connected to the Radiant Citadel. Detail and incorporate them into adventures as you please.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ghost’s life to figure out how to put the spirit to rest. This gives any ghost story characteristics similar to a mystery. Be generous in planting clues to the ghost’s history throughout the adventure
died so recently that they might not yet fully realize they are dead.
2 The ghost died recently enough that people who knew them in life are still around.
3 The ghost died years ago, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by
wilderness and adventure. You don’t need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this content. If this is your first time
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
animals, banding together against a city that views them as outsiders. Stonyeyes. Just outside the Basilisk Gate that gives it its name, this neighborhood is full of stables and stockyards. Many Outer
and price out the resident radicals, if not for its odoriferous tanneries. Wyrm’s Crossing. This massive bridge crosses the Chionthar River. Shops and homes gird the bridge’s edges. See "Wyrm’s Crossing" for more information.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 1: Feywild Overview Domains of Delight are to the Feywild what Domains of Dread are to the Shadowfell: sequestered realms governed by powerful beings. Whereas a Domain of Dread is ruled by a
Darklord, a Domain of Delight is ruled by an archfey—the most powerful of Fey creatures. An archfey gives form to their Domain of Delight, shaping it in ways unique to their personality. Some Domains
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
An Unwelcome Visitor At the end of practice, after Rosie gives the characters her gift, read or paraphrase the following: Without warning, the joyous look on Rosie’s face changes into terror
attacking. The characters don’t yet know the mage hunters’ identity or full plans, but they’ll soon have a better idea once they realize the sort of creatures hunting them.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Patrons in the Realms The gods are far from the only forces at work in the Realms, and ambitious warlocks have many potential patrons able to offer them arcane power. The Archfey In the vast
wilderness of the Realms one can still find connections to the Feywild. These are fey crossings, places of mysterious natural beauty in the world that have a near-perfect mirror in the Feywild. You can pass
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the
Realms, this chapter is the best time for that information to be revealed or confirmed. Although Talis won’t mention any details such as masks or summonings, the cultists share a general belief that the time is right for Tiamat’s arrival. The characters can find several clues that encourage this belief.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the
Realms, this chapter is the best time for that information to be revealed or confirmed. Although Talis won’t mention any details such as masks or summonings, the cultists share a general belief that the time is right for Tiamat’s arrival. The characters can find several clues that encourage this belief.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Action or Ritual
Range: 30 feet
Components: V, S, M (a piece of cork)
Duration: 1 hour
ANDREW MAR Spells like Water Breathing and Water Walk
assist visits to aquatic realms.
This spell
grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
at a table in area E7. Her fellow gamblers don’t realize she cheats. “Tarina” is not a real name, of course. Before retiring to Baldur’s Gate, Tarina was a pirate known as Rhonda Thunderbell (also
been spent in recent years, though Tarina has enough squirreled away to ensure she never goes hungry. She’s also in good standing with Nine-Fingers, guildmaster of the local thieves’ guild, who gives
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
learns to extend the same trust to them. And once a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life. MET WITH MISTRUST
Ignorant people tend to be suspicious of
tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
domain could simply be a matter of personal preference, the aspect of the deity that appeals to you most. Each domain’s description gives examples of deities who have influence over that domain. Gods are
included from the worlds of the Forgotten Realms, Greyhawk, Dragonlance, and Eberron campaign settings, as well as from the Celtic, Greek, Norse, and Egyptian pantheons of antiquity.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the forges grew quiet, the foundries cooled, and the dwarven masters left their workbenches to darkness and departed to other realms. When Vanifer was first drawn to the complex, she instructed her
minions to stake claims in and around the abandoned foundries. The tiefling knows that controlling the ability to craft the tools of warfare gives her cult a leg up on the others, and she fervently
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
domain could simply be a matter of personal preference, the aspect of the deity that appeals to you most. Each domain’s description gives examples of deities who have influence over that domain. Gods are
included from the worlds of the Forgotten Realms, Greyhawk, Dragonlance, and Eberron campaign settings, as well as from the Celtic, Greek, Norse, and Egyptian pantheons of antiquity.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizardly Groups Many wizardly groups exist in the Forgotten Realms, but two, in particular, stand out. The Red Wizards The most infamous group of wizards in the Realms are the Red Wizards of Thay
. Garbed in their distinctive red robes, the Red Wizards have sought to expand their power and to extend Thay’s influence across the Realms, particularly in lands in the East. They shave their heads and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Some species can trace their origin to a single world, plane of existence, or god, while other species first appeared in multiple realms at once. Whatever a species’ genesis, its members have spread
of size that you can choose whether your character is Small or Medium. Speed. Your character’s species determines the character’s Speed. Special Traits. Each species gives a character special traits
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Some species can trace their origin to a single world, plane of existence, or god, while other species first appeared in multiple realms at once. Whatever a species’ genesis, its members have spread
of size that you can choose whether your character is Small or Medium. Speed. Your character’s species determines the character’s Speed. Special Traits. Each species gives a character special traits
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Chapter 1: Rise of Elemental Evil A terrible threat gathers in the North. Throughout this region of the Forgotten Realms, savage marauders bring destruction. Monsters are on the prowl, preying on
and unleash its destructive power everywhere. And they are further along in their plans than most people in the North realize. Four elemental cults grow in power in the Sumber Hills, claiming
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sometimes appear as faded images of whoever they were in life. Some poltergeists don’t realize they’re dead and go through the motions of their past lives. Others are malicious beings or embodiments of
the target is pushed up to 30 feet straight away from the poltergeist.
Bonus Actions
Vanish. The poltergeist gives itself the Invisible condition or ends that condition on itself.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have their names engraved on their breasts. (Example names include Glyff, Pim, and Zwee. Create others as needed.) If a creature speaks a sparrow’s name aloud and gives it a task, it flies off as though
matter what Endelyn says, that burbling beast of a dragon is a threat to our coven and our three realms. How Zybilna managed to befriend it, I’ll never know! Maybe we should ask her—ha ha.
Much love
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
destiny from the Underworld, Klothys now endeavors to undo the cosmic damage caused by Heliod, Xenagos, and ambitious mortals in recent years. The ways in which they ravaged reality to realize their
borders between the realms, as she draws horrors into the mortal realm with her and thereby raises Athreos’s ire. Of course, Klothys trusts no other god as much as she does Kruphix, who also recalls Theros’s earliest hours. The two have a deep respect for one another.