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Returning 35 results for 'crossing warrior read'.
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Monsters
Domains of Delight: A Feywild Accessory
.
Yarnspinner’s favorite activity is to read stories aloud to the animals that occupy his domain, all of which benefit from having had awaken spells cast on them. The archfey’s stories
form long tunnels, grand hallways, and enormous domes. It’s a gloomy realm. A mushroom circle in the heart of the domain serves as a fey crossing, and one can travel more quickly through the
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. If you’re running it for a single character, read the “Running for One Character” section. Step 2. Read “Adventure Background
Manual or on D&D Beyond: Animated Rug of Smothering Bandit Bugbear Warrior Cockatrice Commoner Dryad Goblin Warrior Gold Dragon Wyrmling Green Hag Mephit, Ice Mummy Ogre Tough
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. If you’re running it for a single character, read the “Running for One Character” section. Step 2. Read “Adventure Background
Manual or on D&D Beyond: Animated Rug of Smothering Bandit Bugbear Warrior Cockatrice Commoner Dryad Goblin Warrior Gold Dragon Wyrmling Green Hag Mephit, Ice Mummy Ogre Tough
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Wyrm’s Crossing The characters must cross this landmark to reach the Coast Way, which heads south to Candlekeep. Read the following to describe the scene: Two great bridges meet at a tall, rocky
Crossing is a cutpurse’s paradise, and every traveler here runs the risk of being pickpocketed. As the characters make their way from one end of Wyrm’s Crossing to the other, have each player roll a d20
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Wyrm’s Crossing The characters must cross this landmark to reach the Coast Way, which heads south to Candlekeep. Read the following to describe the scene: Two great bridges meet at a tall, rocky
Crossing is a cutpurse’s paradise, and every traveler here runs the risk of being pickpocketed. As the characters make their way from one end of Wyrm’s Crossing to the other, have each player roll a d20
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Journey to Candlekeep When the characters are ready to leave for Candlekeep, read the following boxed text to the players: As the Basilisk Gate opens, Flaming Fist soldiers hold back the tide of
neighborhood of Little Calimshan, to the great span of Wyrm’s Crossing.
If Falaster Fisk is with the party, he leads them to his residence in Little Calimshan. In addition to grabbing weapons, he also
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Journey to Candlekeep When the characters are ready to leave for Candlekeep, read the following boxed text to the players: As the Basilisk Gate opens, Flaming Fist soldiers hold back the tide of
neighborhood of Little Calimshan, to the great span of Wyrm’s Crossing.
If Falaster Fisk is with the party, he leads them to his residence in Little Calimshan. In addition to grabbing weapons, he also
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. If you’re running the adventure for a single adventurer, read the “Running for One Character” section. Step 2. Read “Adventure
Beak, Giant Commoner Copper Dragon, Adult Djinni Druid Galeb Duhr Green Dragon Wyrmling Hill Giant Kobold, Winged Performer Performer Maestro Priest Acolyte Purple Worm Warrior Veteran Key NPCs Name
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. If you’re running the adventure for a single adventurer, read the “Running for One Character” section. Step 2. Read “Adventure
Beak, Giant Commoner Copper Dragon, Adult Djinni Druid Galeb Duhr Green Dragon Wyrmling Hill Giant Kobold, Winged Performer Performer Maestro Priest Acolyte Purple Worm Warrior Veteran Key NPCs Name
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sundown Crossing Gala guests assemble at the docks shortly before sundown. As the sun sets, read or paraphrase the following text: When the last sliver of sun dips below the horizon, a silver glow
guest has crossed, the wolves return to Paliset Hall. If one or both wolves are killed, their failure to return is noticed by four more winter wolves on the Feywild side of the crossing (see area P1). These wolves recheck all invitations and attack anyone whose invitation fails a second inspection.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sundown Crossing Gala guests assemble at the docks shortly before sundown. As the sun sets, read or paraphrase the following text: When the last sliver of sun dips below the horizon, a silver glow
guest has crossed, the wolves return to Paliset Hall. If one or both wolves are killed, their failure to return is noticed by four more winter wolves on the Feywild side of the crossing (see area P1). These wolves recheck all invitations and attack anyone whose invitation fails a second inspection.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Castle Lodgings When the characters reach their lodgings, read the following description: This room was once a small ballroom. A row of pillars, sculpted with knotwork and images of knights, supports
Throughout Castle Kalaman, including within the characters’ chambers, stonework and statues depict the warrior-god Kiri-Jolith, patron of the Solamnic Knights of the Sword. Clerics of Kiri-Jolith recognize these depictions, as do characters who succeed on a DC 12 Intelligence (Religion) check.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Preparation Before running the adventure, prepare as follows: Step 1. Read through the adventure once. Step 2. Review the characters. It is recommended to use the premade characters on D&D Beyond
Beyond). Here’s a list of the stat blocks needed to run the adventure: Bandit Giant Centipede Goblin Warrior Here are the premade characters you may want to use for the adventure: Shiela, Human Rogue
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
headstone.
The elements have eroded the lettering on the headstones, so characters must be within 5 feet of one to read its weather-worn inscription. From north to south, the headstone engravings (in
Common) read as follows: BARON BRANTIFAX
Husband, Father, Hunter
“Let No Man Stand Above Another”
BRORN
Hound of Brantifax
Faithful to the End
HELUTHE
Our Pride and Joy
Lost Too
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Castle Lodgings When the characters reach their lodgings, read the following description: This room was once a small ballroom. A row of pillars, sculpted with knotwork and images of knights, supports
Throughout Castle Kalaman, including within the characters’ chambers, stonework and statues depict the warrior-god Kiri-Jolith, patron of the Solamnic Knights of the Sword. Clerics of Kiri-Jolith recognize these depictions, as do characters who succeed on a DC 12 Intelligence (Religion) check.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Preparation Before running the adventure, prepare as follows: Step 1. Read through the adventure once. Step 2. Review the characters. It is recommended to use the premade characters on D&D Beyond
Beyond). Here’s a list of the stat blocks needed to run the adventure: Bandit Giant Centipede Goblin Warrior Here are the premade characters you may want to use for the adventure: Shiela, Human Rogue
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
headstone.
The elements have eroded the lettering on the headstones, so characters must be within 5 feet of one to read its weather-worn inscription. From north to south, the headstone engravings (in
Common) read as follows: BARON BRANTIFAX
Husband, Father, Hunter
“Let No Man Stand Above Another”
BRORN
Hound of Brantifax
Faithful to the End
HELUTHE
Our Pride and Joy
Lost Too
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Using a Stat Block This book is a companion to the Monster Manual and uses a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction of the Monster
Beast 1/8 Hadozee shipmate Humanoid 1/4 Giant space hamster Beast 1/4 Gray scavver Monstrosity 1/4 Plasmoid explorer Ooze 1/4 Space hamster Monstrosity 1/4 Space swine Beast 1/2 Hadozee warrior
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Using a Stat Block This book is a companion to the Monster Manual and uses a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction of the Monster
Beast 1/8 Hadozee shipmate Humanoid 1/4 Giant space hamster Beast 1/4 Gray scavver Monstrosity 1/4 Plasmoid explorer Ooze 1/4 Space hamster Monstrosity 1/4 Space swine Beast 1/2 Hadozee warrior
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sanctum Showdown If the characters show no sign of joining Ruxithid, or if any of them threaten violence, Ruxithid becomes hostile. Read or paraphrase the following: Green light pulses from
Disturbing Truth Revealed If Ruxithid is slain, read the following: Ruxithid falls to the ground, and his crystalline brain splits asunder. The sanctum fills with a cacophony, like thousands of voices crying
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sanctum Showdown If the characters show no sign of joining Ruxithid, or if any of them threaten violence, Ruxithid becomes hostile. Read or paraphrase the following: Green light pulses from
Disturbing Truth Revealed If Ruxithid is slain, read the following: Ruxithid falls to the ground, and his crystalline brain splits asunder. The sanctum fills with a cacophony, like thousands of voices crying
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knights of the Shield The following encounter occurs only if the characters have the Shield of the Hidden Lord. Otherwise, skip ahead to the “Tale of the Hellriders” section. Read the following to
set the scene: As Wyrm’s Crossing and Baldur’s Gate disappear from view, you find yourselves heading down the Coast Way, a dirt road that leads to such distant lands as Tethyr, Amn, and Calimshan
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knights of the Shield The following encounter occurs only if the characters have the Shield of the Hidden Lord. Otherwise, skip ahead to the “Tale of the Hellriders” section. Read the following to
set the scene: As Wyrm’s Crossing and Baldur’s Gate disappear from view, you find yourselves heading down the Coast Way, a dirt road that leads to such distant lands as Tethyr, Amn, and Calimshan
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
possessing the weapon. Read or paraphrase the following boxed text to the players: The translucent image of a woman in her thirties wearing plate armor and bearing a thin scar on her cheek appears before
ghostly warrior, the hollyphant, and the Bleeding Citadel disappear.
The solace of the cathedral is replaced by havoc, screams of panic, and acrid smoke. You stand at the edge of a small town of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
possessing the weapon. Read or paraphrase the following boxed text to the players: The translucent image of a woman in her thirties wearing plate armor and bearing a thin scar on her cheek appears before
ghostly warrior, the hollyphant, and the Bleeding Citadel disappear.
The solace of the cathedral is replaced by havoc, screams of panic, and acrid smoke. You stand at the edge of a small town of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
provisions from Neverwinter to Phandalin. They’re a half-day’s march from Phandalin when they run into trouble with goblin raiders from the Cragmaw band. Read the following text to get the adventure
escorting his supplies safely to Barthen’s Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
provisions from Neverwinter to Phandalin. They’re a half-day’s march from Phandalin when they run into trouble with goblin raiders from the Cragmaw band. Read the following text to get the adventure
escorting his supplies safely to Barthen’s Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jowls, and its trunk is raised in a roar. Inscriptions coil around the statue’s body, and murals on the walls show a Chultan warrior riding a living mastodon through a series of hellish landscapes. In
each scene, a different breed of devil assails them.
The murals on the walls tell the story of Ch’gakare (pronounced chuh-GAH-kah-ree), a Chultan warrior who stole his king’s prized steed: a mastodon
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jowls, and its trunk is raised in a roar. Inscriptions coil around the statue’s body, and murals on the walls show a Chultan warrior riding a living mastodon through a series of hellish landscapes. In
each scene, a different breed of devil assails them.
The murals on the walls tell the story of Ch’gakare (pronounced chuh-GAH-kah-ree), a Chultan warrior who stole his king’s prized steed: a mastodon
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
invitations and hands one to each character. Each invitation is contained in a pale-blue envelope that is cool to the touch and smells like a crisp winter morning. The invitations read as follows: Zorhanna
, then take the crossing there to the Feywild at sundown. The many splendors of Paliset Hall await you on the other side! Formal attire is expected but not required.
A detect magic spell reveals an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
invitations and hands one to each character. Each invitation is contained in a pale-blue envelope that is cool to the touch and smells like a crisp winter morning. The invitations read as follows: Zorhanna
, then take the crossing there to the Feywild at sundown. The many splendors of Paliset Hall await you on the other side! Formal attire is expected but not required.
A detect magic spell reveals an
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Commanders’ Retreat After the Dragon Army soldiers are dealt with, read or paraphrase the following text: A dozen mounted soldiers gallop from the tree line, rushing south toward the crossing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
transport to Vecna’s Grasp appear in this chamber. Read the following to set the scene: You appear before a thirty-foot-wide mass of translucent purple crystals embedded in the floor of a large obsidian
forever. After 50 feet, the creature passes an imperceptible threshold. Crossing that point causes the creature to leave the tunnel and appear in the tunnel’s corresponding unreality. The link is one-way