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Returning 16 results for 'crossing wild rejection'.
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Monsters
Domains of Delight: A Feywild Accessory
form long tunnels, grand hallways, and enormous domes. It’s a gloomy realm. A mushroom circle in the heart of the domain serves as a fey crossing, and one can travel more quickly through the
Delight called Prismeer. Yarnspinner only recently arrived in Thither and is unaware that he is intruding upon another archfey’s territory (see The Wild Beyond the Witchlight for more information about Prismeer and its archfey ruler).
Circle of the Moon
Legacy
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Classes
Player’s Handbook (2014)
they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.
Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar
over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid’s blood.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
rafters crossing below them at a height of 10 feet.
Doors. Normal doors are made of wood, and are so rotted as to be soft and easily breakable (no ability check required). Secret doors are made of
crumbling two-story manse all but hidden beneath thorny ivy. The large house is set atop a six-foot-high stone foundation, and the main entrance has a balcony above it. Pumpkins grow wild in patches around
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Wild Beyond the Witchlight.) Summer Court Ruled by the archfey Queen Titania, the Summer Court is the most settled and pastoral domain in the Feywild. Wrapped in the warmth of a perpetual summer
mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the earth, and some say they drink from the Rivers That Ring the World, the waters of the Underworld. All manner of wild and magical creatures dwell in the Nessian Wood, far from the reach of human
, grim Returned, or worse. Hunter’s Crossing. Setessa once extended its claim over more of the Nessian Wood, establishing military outposts like those of Akros. At the western end of the forest, along
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.”
— Tale of a half-orc ranger
Forest Protectors. Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild
harvest rare flowers, mosses, and fungi, sometimes crossing dangerous territory to do so. If desperate, sprites even steal their ingredients from the gardens of hags. Good-Hearted. Because they are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
through a fey crossing by entering a clearing, passing through the surface of a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. A few warlocks seek out such places to
attuned to every bough of each tree and each branch of every stream in the forests of the Feywild. If Oberon has a weakness, it is the wild nature of his heart. His mood swings like a weather vane in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Ghosts may linger in a manifest zone to Dolurrh, while a manifest zone tied to Lamannia might have wild vegetation and enhance druidic magic. Daanvi: The Perfect Order. Daanvi embodies the ideas of law
reach, and many tales begin with a hero unintentionally crossing into Thelanis. Xoriat: The Realm of Madness. Xoriat is alien, the plane of things that are fundamentally unnatural. It challenges ideas of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
many silver rings Malyk CE Chaos, rebellion, wild magic Tempest, Trickery A flame in a tear or a multihued vortex Lolth CE Primary god of drow, spiders Trickery, War Spider Selvetarm CE Warriors
a life as a slave or a plaything.
Malyk Malyk embodies rebellion and chaos. Drow know of his influence from the appearance of wild mages among their number. Such an individual, possessed of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elturgard. The knights can’t afford to be anything but vigilant, and fortunately for the folk of Elturgard, they are just that. I regard crossing the border into Elturgard as a relief, for it usually
wild beauty in winter. The rich folk of the city dwell nearest the garden atop the tor, while folk in the town below live mostly in tall, narrow homes that are rich in balconies and windows. Its
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
-year old human prefers the company of animals to people and often speaks of her desire to help beasts conquer Faerûn.
Zuri Kimyak. Zuri is a short woman in her twenties with wild black hair dyed
slime pool between this area and area C9. Crossing the slippery log requires a successful DC 12 Dexterity (Acrobatics) check. A creature that fails this check slips and falls in the slime below. C8
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mysticism shouldn’t forget the wild destructive power the cultists wield when they unleash cyclones and tornadoes. The Cult of Howling Hatred cooperates with the fire and water cults but they loathe the
melee attack.
Howling Hatred Initiate Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the Crypt of the Talhund in chapter 6.) 6–19 Choose a random area in Gibbet Crossing and describe a short scene where 1d4 mind flayers capture and consume one of the area’s former denizens (drow
the old mind flayer empire. The fanatics made good use of Oshundo’s ancient knowledge about Talhundereth and Gibbet Crossing, and they hope the alhoon’s knowledge about other subterranean locales will
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. A pouf of wild black hair sprouts from the end of one of the blankets.
Katerina Ladon Sarcelle Malinosh The cultists repurposed this crypt into a cell for one of their intended ritual victims
, Sarcelle Malinosh. Sarcelle is dozing inside the coffin, wrapped in the blankets so only her hair is visible. Sarcelle is a human wild-magic sorcerer whose spellcasting power was stripped during a recent
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria moves freely throughout the Lykortha Expanse, she could be anywhere, according to Thunderwing. Personality Trait. “I’m very emotional.” Ideal. “Living things should be free and wild, not
ranging from three to eight feet tall. The air smells heavily of mildew.
The mushroom ring in the center of the room is a fey crossing. It was through this gateway that Thunderwing and Bunny Blossom
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Horns, crossing over the Dessarin River at a place known as Dead Horse Ford. Kheldell Kheldell is a fortified logging village on the north edge of Westwood, in the shadow of the Sword Mountains. The
Longsaddle, they see a wanted poster bearing a charcoal sketch of a dwarf with dark hair and a wild gaze, under which are written words in Common: “Let justice be done! The Marchion of Mirabar hereby