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Returning 35 results for 'crossing wind rivals'.
Other Suggestions:
closing wind rituals
Monsters
Storm King's Thunder
each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
1/day each: globe of invulnerability, haste, hypnotic pattern, ice storm, lightning bolt, Mordenkainen's sword, wall of
newfound magic to destroy her rivals as well as Hekaton’s court. But the countess is not happy at present, because her search for the lost trove has not been going well. Frustrated, Sansuri has
Changeling
Legacy
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Species
Eberron: Rising from the Last War
Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only answer
was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
save, or half as much damage on a successful one.Politics in the Nine Hells are anything but predictable. Alliances form all the time, but most wind up unraveling due to treachery. Nevertheless, for
rivals. Other archdevils know how much Hutijin despises mortals and have secretly disseminated the means to call him from the Nine Hells in the hope of distracting the archdevil long enough for them to
Monsters
Bigby Presents: Glory of the Giants
area is heavily obscured. The cloud lingers until the start of the giant’s next turn or until a strong wind disperses it.Negate Spell (Requires Cloud Rune). When the giant sees a creature within 60
trickery.
Years of successful wagers make destiny gamblers so confident in their ability to win any challenge that they invite potential rivals to name the terms of a wager. Those who are foolish enough to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
collection of frozen trophies.
6 I have named the wind that blows through my lair and speak to it often. It is my sole companion.
7 I meet any challenge to my territory with aggression
the misfortune of crossing my path, I ask myself two questions: Am I hungry now? And if not, will I be hungry later? (Any)
2 Survival. This world is harsh and unforgiving, and so am I. I do
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the Stone Bridge is made of smooth, fused hard granite. It is only six paces wide and lacks railings or barriers, so anyone atop it is at the mercy of the wind, particularly in winter. Reason to
Visit. The Stone Bridge is the only crossing of the Dessarin River between Ironford and Yartar; travelers and caravans frequently use it (with care).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Autumn Encounter Chain Deception and misdirection are Jarlaxle’s forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
complete, the following weather effect is in play. Autumn Wind. Wind whistling through the streets imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. The wind also extinguishes open fires smaller than a torch flame.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only
answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their
only answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. ‘I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Moving on the Train To reach the Stranger, the characters must make their way from the Caboose (area E1) to the Jail Car (area E8). Crossing between Cars Creatures can safely move from one car to
. The wind-whipped exterior of the train is difficult terrain. Ranged Attacks. Ranged weapon attacks are made with disadvantage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the ongoing feud after helping one side. Royal Rivals. The sudden death of a sovereign plunges a kingdom into chaos when the rightful heir is challenged and threatened by rivals. Scheming Adviser
forgotten. The people caught up in it strive to find meaning and purpose in a bleak and violent world. Crossing the Streams Deep in D&D’s roots are elements of science fiction and science fantasy as well
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
featuring a hero’s soul descending into the Underworld, crossing the Tartyx River, and being guided—or dragged—to the ward which awaits them might create that satisfying conclusion. Consider memorable
character’s dead rivals could have known. Whatever a character learns during their temporary death, they can carry with them back into the mortal world. Such might make dying one of the most helpful things to happen in a character’s greater heroic career.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
climbable with a successful DC 15 Strength (Athletics) check even without proper climbing equipment. Stone Arch The stone arch is slippery. A creature attempting to use the Dash action while crossing the
key that must be used to wind the grenade before it can be activated (see the “Gnomengarde Grenade” sidebar for more information). Dabbledob is frozen with fear and is unable to act until the undead
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
their hands dirty, while the Apothecary Alliance and Brethren of Barbers don’t need to throw a punch to strike fear into rivals. From carpenters to grocers, the Forgeworkers’ Lodge to the Wisewoman
as the Right Pashas of Little Calimshan, the Crossed of Wyrm’s Crossing, the Gravemakers of Tumbledown, or the Bloomridge Dandies. By far the most important crew to travelers, however, is the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
confidence games. Patriars might even hire Guild members to gain (or plant) information about their rivals, involving the Guild in Upper City politics. Only the most talented criminals dare to burgle
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
confidence games. Patriars might even hire Guild members to gain (or plant) information about their rivals, involving the Guild in Upper City politics. Only the most talented criminals dare to burgle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
their hands dirty, while the Apothecary Alliance and Brethren of Barbers don’t need to throw a punch to strike fear into rivals. From carpenters to grocers, the Forgeworkers’ Lodge to the Wisewoman
the Right Pashas of Little Calimshan, the Crossed of Wyrm’s Crossing, the Gravemakers of Tumbledown, or the Bloomridge Dandies. By far the most important crew to travelers, however, is the Gateguides
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability. With these gifts, the frost giant can swiftly claim the title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or fails to heed
, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
caught wind of Varyas’s agenda and who seeks to silence any who know Phenax’s secret. The oracle managed to get away from them at a ferry crossing some distance back, but not before catching several
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hutijin Politics in the Nine Hells are anything but predictable. Alliances form all the time, but most wind up unraveling due to treachery. Nevertheless, for all their backbiting and betrayal, the
a long and agonizing death. Mephistopheles forbids Hutijin from making too many forays into the Material Plane, since the duke’s absence leaves him vulnerable to his rivals. Other archdevils know how
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
invite potential rivals to name the terms of a wager. Those who are foolish enough to issue a combat challenge quickly find these giants’ magical prowess is nearly unmatched. Destiny Gambler Spell
of the giant’s next turn or until a strong wind disperses it.
Reactions
Negate Spell (Requires Cloud Rune). When the giant sees a creature within 60 feet of itself casting a spell, the giant tries
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Loch Wynnis via the fey crossing: You stand in a fountain of illusory water on a cobblestone patio. Colorful globes of light bob in the air, dancing in time with the stars that blink on the twilit
. Fey Crossing. The fountain contains the fey crossing connected to Loch Wynnis. In addition to the few times when the fey crossing opens on its own, anyone can open the fey crossing from this side by
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
titled “The Patriars.” 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
centuries still lie entombed with their heroes, their headstones wiped anonymously clean by wind and rain. Watching over all of this is the powerful Gravemakers crew. Far more than simply caretakers
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hutijin Politics in the Nine Hells are anything but predictable. Alliances form all the time, but most wind up unraveling due to treachery. Nevertheless, for all their backbiting and betrayal
. Mephistopheles forbids Hutijin from making too many forays into the Material Plane, since the duke’s absence leaves him vulnerable to his rivals. Other archdevils know how much Hutijin despises mortals and have
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and cracked by the wind, giving their faces the look of tough leather set in an expressionless mask. They dress in leather and furs. At one time, scores of Reghed tribes roamed the frozen north. Now
avoiding the traps set for them by their rivals. Tribe of the Bear One of the Bear tribe’s two remaining chieftains, Wolvig Barrundson, recently fell under the sway of evil and formed an alliance with a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
headstones wiped anonymously clean by wind and rain. Watching over all of this is the powerful Gravemakers crew. Far more than simply caretakers and laborers, the Gravemakers guard the dead — and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
detected. Camp Hc3 arrives if the disturbance persists. Treasure The druids have a scroll of elemental bane and a scroll of warding wind (see appendix B for descriptions of both spells) in a wooden
likely to disrupt the ritual, the druids attack. Sauruki tries to hang back and fight cautiously. He repeatedly makes the sign of the water cult, crossing his forefingers and touching his thumbs, hoping
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
through a fey crossing by entering a clearing, passing through the surface of a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. A few warlocks seek out such places to
a wind storm. Hyrsam, the Prince of Fools, is thought to be the first satyr. He can sing the shine off gold, and his jokes and antics can cause stones to cry with laughter. Yet Hyrsam is also the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(from left to right) “storm,” “death,” “light,” and “wind.” These runes are the key to opening the room’s hidden vault (area Z11). The runes must be tapped in the correct order to open the vault. The
correct order is the same as the runes’ order on the wall, from left to right: storm, death, light, and wind. If a creature taps the runes in the wrong order, the vault’s trap triggers, and the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their mettle is tested against orcs, ogres, frost giants, remorhazes, ice trolls, young white dragons, the treacherous mountain terrain, and the cruel indifference of nature. Bitter Rivals. Skytower
obscured by wind and blowing snow. Elders invoke her name to keep young goliaths from wandering too far from home before they’re ready. Adult goliaths sometimes encounter this legendary individual in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. 2 A rival gang is encroaching on the giant’s territory. Spy on these rivals, and identify the best place for the giant to strike to shut them down for good. 3 Somebody who works for the giant is
stealing. Find out who it is, and make sure they never think about double-crossing the giant again. 4 The giant has a score to settle with a powerful foe (perhaps a dragon, a beholder, or another
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
passage heads in the same direction. A set of narrow stairs cut into the rock wind up to the north, and two old wooden doors stand in a wall of dressed stone to the east.
The stream flowing from area
; there’s no danger in crossing it. Watery Peril. At the west end of the cavern, the ceiling lowers to meet the surface of the river. Any creature swept past this point by the current is trapped in a long
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vulnerable—such as when they’re crossing the rope bridges. Rope Bridge. The rope bridge to area C5 looks ancient and fragile. It has AC 10, hp 14, and immunity to poison and psychic damage. Secret Door
have the Stonecunning trait have advantage on this check. This door is obvious to any creature in the passage beyond. C5: Ghost Orchid Tree The roots of a great, bare-limbed tree wind through the flat
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stone bridge spans the frozen river 20 feet below. The top of the bridge is covered with a slippery, icy glaze. Crossing the bridge safely requires a successful DC 10 Dexterity (Acrobatics) check. A
here to drown themselves. Did they use the hot spring as a sacrificial pool?” “The wind truly sounds like a wailing woman. One could easily go mad in this place.” “I think there’s someone living in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next turn.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Gunvald can regain 15 hit points.
Actions
Multiattack. Gunvald makes three melee attacks.
Battleaxe. Melee
their rivals as well as Ten-Towns. Queen Bjornhild Solvigsdottir It’s unusual for a woman to lead a Reghed tribe, but Bjornhild is a most extraordinary woman. The fearless wife of the late King Korold