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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , thaumaturgy
1/day each: enhance ability, flame strike, mass cure wounds, revivify, tonguesDragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those
                                                
                                            
                                                
                                                     they give life energy to save those they deem important to their mastersâ work.
Dragon Followers
Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
                                                
                                            
                                                
                                                     white paint. They work as a police force in hobgoblin society, making judgments about honor, mediating disputes, and otherwise enforcing discipline.
Rank, Status, and Title
As in any strict military
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of
                                                
                                            
                                                
                                                     with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     important delegation from the city of Mirabar disappeared in the Sumber Hills. The delegation traveled overland from Westbridge to Beliard, crossing the Stone Bridge. From Beliard it headed south into
                                                
                                            
                                                
                                                     with air cultists, which accounts for the âShallow Gravesâ section later in this chapter. After their arrival at the Sacred Stone Monastery, some of the delegation members were put to work in the
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to be invincible. They see the principles that define them and their deities at work every day in the world around them â nature rewards the strong and mercilessly eliminates the weak and the
                                                
                                            
                                                
                                                     infirm. Orcs donât revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dragon Blessed Dragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those who have earned their dragon mastersâ favorâand scourge those who incur
                                                
                                            
                                                
                                                     the dragonsâ wrath. Dragon blessed view their lives and magical abilities as gifts bestowed by their dragon, and they give life energy to save those they deem important to their mastersâ work. Dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     City residents who work within the city live here to be as close as possible to their places of business. Among them is a significant community of half-orc porters. Tumbledown. Off by itself
                                                
                                            
                                                
                                                     and price out the resident radicals, if not for its odoriferous tanneries. Wyrmâs Crossing. This massive bridge crosses the Chionthar River. Shops and homes gird the bridgeâs edges. See "Wyrmâs Crossing" for more information.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    . Many Outer City residents who work within the city live here to be as close as possible to their places of business. Among them is a significant community of half-orcs. Tumbledown. Off by itself
                                                
                                            
                                                
                                                     folk and price out the resident radicals, if not for its odoriferous tanneries. Wyrmâs Crossing. This massive bridge crosses the Chionthar River. Shops and homes gird the bridgeâs edges. See "Wyrmâs Crossing" for more information.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the hand and lead it to the proper afterlife. Kelemvorâs priests teach that those who revere the gods according to the rites of their religion have done their proper service and will be offered the
                                                
                                            
                                                
                                                    . In fact, all the faithful of Kelemvor despise the undead and work to some degree to eliminate them, for undead of any sort are seen as an abomination of the natural order. This belief obviously puts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     between natives and invaders.
 The north wall depicts people questing for a new land; their experiences during the journey include crossing treacherous mountains, sailing over storm-tossed seas, and
                                                
                                            
                                                
                                                     work is required, followed by another check. Sun Painting. The painting of the pyramid and the sun conceals a secret door. A character who makes a successful DC 15 Wisdom (Perception) check discovers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Youâve got the folk in the middle, who live and work in the walls themselves. And then youâve got those of us on the inside, our districts entirely contained in the hollow well of a great tower. When you
                                                
                                            
                                                
                                                     look up in Callestan, you see twinkling lights, to be sure. But those arenât stars, and that isnât the sky. Youâre looking up through a mile of bridges and platforms crossing the well, looking up at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of nature. The Lordsâ Alliance. On one level, the agents of the Lordsâ Alliance are
                                                
                                            
                                                
                                                     individuals who work on behalf of the organizations, wider agenda. Alliance agents are required to be knowledgeable in History, and can always rely on the aid of the governments that are part of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , the duergar have a culture as rich and complex as any other, and nowhere is this so evident as in Gracklstugh. Work never stops in the City of Blades, and the gray dwarves take pride in efficiency
                                                
                                            
                                                
                                                    . Rather, they roll up their sleeves and work harder to increase their prestige through the fruits of their labor. All the honor and honesty the duergar apply among themselves doesnât apply to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     âDivine Magicâ below). The work of a priest is to serve oneâs deity and that deityâs faithful, a task that doesnât necessarily require the use of magic. The kind of person attracted to a deityâs
                                                
                                            
                                                
                                                     priesthood depends on the tenets of that god: the cunning rogues who venerate Mask have little in common with the upright law-keepers of Tyr, and the delightful revelers who revere Lliira are different from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Setessan society. Experts train the renowned falcons of Setessa here, along with horses for riding and for combat. More unusual animals are found here as well: trainers work with pegasi, wolves, and
                                                
                                            
                                                
                                                     lions to get them ready to accompany Setessans in battle. Here men live and work alongside women, collectively training and caring for the animals that live here. Nessian Wood The vast wilderness of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    , as well as many smaller threats, not to mention the many little dramas of a group of settlers trying to work in harmony on a project that might be too big for them. With the help of the heroes
                                                
                                            
                                                
                                                     Shrine of Lathander is being built by Merrygold Brightshine, priest of the Morninglord. If any of the characters revere Lathander, they might use their resources (wealth, downtime days, connections
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     stark class divide. The cityâs wealthy citizens live in large homes and revere academia, a strong work ethic, and wealth. Members of less affluent families sleep together in cramped quarters and often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
                                                
                                            
                                                
                                                    .
 The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe in one, you acknowledge the existence of the other. The only question is whether you fear the Six or revere them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     only in the comfort of their homes. The Sunweaver Most Sangarians revere the Sunweaverâor pretend to. Locally, the Sunweaverâs faith uses an upright torch topped with a blazing sun as its symbol
                                                
                                            
                                                
                                                     considered taboo, and unauthorized missionary work earns the ire of the Brightguard. The nature of the Sunweaver and whether theyâre a unique god or a regional name for another deityâlike Dol Arrah or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Annam and the Ordning Most giants revere a pantheon of gods comprising Annam and his divine childrenâa pantheon they call âthe Ordningâ because it is the archetype of the ordning that structures
                                                
                                            
                                                
                                                     brothers. In addition to hill giants, some frost giants admire Grolantorâs physical might, and many ogres and ettins revere him as well. Grolantor exemplifies the principle that the strong should take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . In the Feywild, or where that plane touches the world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain
                                                
                                            
                                                
                                                     hags and dark mages that know methods to call redcaps out of the Feywild and put them to work as grisly servants. Also, some redcaps can sense the being whose murderous acts led to their birth. A redcap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Gwyn Oresong can help them track these goblins to their base of operations: an old duergar mining outpost called Zorzulaâs Rest inside a mountain near Phandalin. There, the Sawplee goblins work at the
                                                
                                            
                                                
                                                     Talhundereth, an ancient dwarven temple that fell to mind flayers centuries ago. The second lies in the Crypt of the Talhund, below Talhundereth. The third lies in Gibbet Crossing, an abandoned Underdark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     to the head of the Guild. These kingpins style themselves as elite criminals, often adopting memorable nicknames and distinctively decadent dress. Scores of common criminals work beneath each kingpin
                                                
                                            
                                                
                                                    . Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     to the head of the Guild. These kingpins style themselves as elite criminals, often adopting memorable nicknames and distinctively decadent dress. Scores of common criminals work beneath each kingpin
                                                
                                            
                                                
                                                    . Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldurâs Gate contains the three wagons
                                                
                                            
                                                
                                                     monsters from miles around. Crossing this territory takes several days, during which everyone will be edgy and on watch.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     where that plane touches the material world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain person soaks the
                                                
                                            
                                                
                                                     likewise put teams of them to work as grisly servants. In any case, if a redcap works with another being, the redcap demands to be paid in victims. A patron who tries to stifle a redcapâs natural and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldurâs Gate contains the three wagons
                                                
                                            
                                                
                                                     monsters from miles around. Crossing this territory takes several days, during which everyone will be edgy and on watch.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Gibbet Crossing Locations The following locations are keyed to map 6.5. Mike Schley  Map 6.5: Gibbet Crossing View Player Version G1: Surface Entrance A few lumps of old slag and tumbled stone are
                                                
                                            
                                                
                                                     mithral into their folding cages. Treasure. The fully assembled cage in the corner is a finished example. It can be folded flat with 1 minute of work. It weighs 50 pounds. Although much of the cage is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     trait to a tight pantheon is that its worshipers embrace a single ethos or dogma that includes all the deities. The gods of the tight pantheon work as one to protect and guide their followers. You can
                                                
                                            
                                                
                                                     initiation ritual. The foundation myth of a mystery cult is usually simple and often involves a godâs death and rising, or a journey to the underworld and a return. Mystery cults often revere sun and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     before Red Larch was founded. None of the skeletons are intact; each has a crushed limb, chest cavity, or head. The injuries are consistent with mining accidents. The Believers revere these skeletons
                                                
                                            
                                                
                                                     jumble does collapse. Then, a 10-foot section of the tunnel is buried in the heap, blocking passage. Removing the debris takes a few hours of work. Moving Stones. This area was a large storage cellar and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     categories: those disappointed at being stuck on toll-collection duty so far from the city, and those overjoyed at easy work and a chance to carouse in Wyrmâs Crossing, with the latter ensuring that the
                                                
                                            
                                                
                                                     the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled âThe Patriars.â 
   10  A group of obviously drunk Flaming Fist officers stumble away from a Wyrmâs Crossing bar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     between. Youâve got the folk in the middle, who live and work in the walls themselves. And then youâve got those of us on the inside, our districts entirely contained in the hollow well of a great tower
                                                
                                            
                                                
                                                    . You look up in Callestan, you see twinkling lights, to be sure. But those arenât stars, and that isnât the sky. Youâre looking up through a mile of bridges and platforms crossing the well, looking up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Loch Wynnis via the fey crossing: You stand in a fountain of illusory water on a cobblestone patio. Colorful globes of light bob in the air, dancing in time with the stars that blink on the twilit
                                                
                                            
                                                
                                                    . Fey Crossing. The fountain contains the fey crossing connected to Loch Wynnis. In addition to the few times when the fey crossing opens on its own, anyone can open the fey crossing from this side by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    : those disappointed at being stuck on toll-collection duty so far from the city, and those overjoyed at easy work and a chance to carouse in Wyrmâs Crossing, with the latter ensuring that the Fist
                                                
                                            
                                                
                                                     titled âThe Patriars.â 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrmâs Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Dalaen Forge and youâll see the ghost of Old Dalaen advising his descendants as they work wood and steel. Visit the Eidolon Tavern and youâll see poltergeists mixing drinks, and you can get advice from
                                                
                                            
                                                
                                                     a spectral bartender with thousands of years of wisdom to share. Visit Maer Crossing at midnight and youâll see the spirit of Lady Jhaelian dance with a grace unmatched by any living elf.
 Wondrous
                                                
                                            
                                        






