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                        Returning 35 results for 'crossing worn radiant'.
                    
                
                        
                            
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                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     or worn take 35 (10d6);{"diceNotation":"10d6","rollType":"damage","rollAction":"Trumpet of Blasting","rollDamageType":"thunder"} thunder damage.
Trumpet of Sparkles. Creatures in the cone must make a
                                                
                                            
                                                
                                                     DC 14 Constitution saving throw, taking 22 (4d8 + 4);{"diceNotation":"4d8+4","rollType":"damage","rollAction":"Trumpet of Sparkles","rollDamageType":"radiant"} radiant damage on a failed save, or half
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a
                                                
                                            
                                                
                                                     the start of the zombieâs next turn or until the zombie is incapacitated.
If the target is an object weighing 300 pounds or less that isnât being worn or carried, it is moved up to 30 feet
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).
Incinerating Beam
                                                
                                            
                                                
                                                     DC 26 Dexterity saving throw, taking 60 (11d10);{"diceNotation":"11d10","rollType":"damage","rollAction":"Incinerating Beam","rollDamageType":"radiant"} radiant damage on a failed save, or half as
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    );{"diceNotation":"3d10+6", "rollType":"damage", "rollAction":"Wrathful Strike", "rollDamageType":"radiant"} radiant damage, and the target has the blinded condition until the end of its next turn
                                                
                                            
                                                
                                                     medusaâs lair.
3
Maintain a planar crossing from which great power flows while also curtailing the effects of that power as it infuses the world.
4
Seek out a new generation of
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     takes radiant damage, this trait doesnât function at the start of its next turn. The juggernaut dies only if it starts its turn with 0 hit points and doesnât regenerate.
Unusual Nature
                                                
                                            
                                                
                                                     (10d10);{"diceNotation":"10d10","rollType":"damage","rollAction":"Implacable Advance","rollDamageType":"bludgeoning"} bludgeoning damage if it isnât being worn or carried.
Rapid Shaping (Costs 3
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesnât function at the start of its next turn. Juiblex dies only if it
                                                
                                            
                                                
                                                     Slime","rollDamageType":"acid"} acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal
                                                
                                            
                                        
                                                    Juiblex
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    . Juiblexâs weapon attacks are magical.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesnât function at the start of
                                                
                                            
                                                
                                                     damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Shadow Crossing Sylphene, the baronâs firstborn daughter, was a tortured soul. After she was interred, her grave became a shadow crossingâa gateway to the Shadowfell. To use this gate, the characters
                                                
                                            
                                                
                                                     grave at night is instantly transported to a similar dug-up grave in the Shadowfell. Thereâs nothing on the Shadowfell side of the crossing as grand as Chalet Brantifax, but the topography is similar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     into the Feywild. The caverns were worn smooth by the water that once rushed through them. The cave entrance yawns in the southwest side of the small hill where the garden once stood. A fey crossing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    
  15 (+2) 
 
  INT
  10 (+0) 
 
  WIS
  13 (+1) 
 
  CHA
  8 (â1)
Saving Throws Dex +4, Con +4
 Skills Perception +3, Stealth +4
 Damage Resistances radiant
 Senses passive Perception
                                                
                                            
                                                
                                                     the star lancer or a creature riding it attacks or casts a spell, or until the star lancerâs concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     headstone.
 The elements have eroded the lettering on the headstones, so characters must be within 5 feet of one to read its weather-worn inscription. From north to south, the headstone engravings (in
                                                
                                            
                                                
                                                     Crossing. Sylpheneâs grave is a shadow crossing, which the characters can use without offending members of the Scarlet Sash. Characters who befriend the wereravens can learn how the shadow crossing works (see the âShadow Crossingâ section at the end of the adventure).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     takes 9 (2d8) necrotic damage. A creature in a dark pool canât regain hit points. Pedestals. The 3-foot-high pedestals store radiant energy, which is released in the presence of undead intruders. If an
                                                
                                            
                                                
                                                     undead creature other than Kazit Gul ends its turn within 5 feet of a pedestal, the creature must succeed on a DC 13 Charisma saving throw or take 11 (2d10) radiant damage. Rubble Piles. Along the edge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     cone that arenât being held or worn take 35 (10d6) thunder damage.
 Trumpet of Sparkles. Creatures in the cone must make a DC 14 Constitution saving throw, taking 22 (4d8 + 4) radiant damage on a
                                                
                                            
                                                
                                                     in radiant sparkles of positive energy. A hollyphant is also blessed with powerful innate magic to help it combat evil and protect its friends. Hollyphant
 Small celestial, lawful good
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     radiant
 Senses passive Perception 13
 Languages Celestial, telepathy 120 ft.
 Challenge 2 (450 XP) Proficiency Bonus +2
 
 Flyby. The star lancer doesnât provoke opportunity attacks when it flies
                                                
                                            
                                                
                                                     invisible. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancerâs concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     your hands slips through your fingers. 6 Moonlight burns your flesh. You take 1d10 radiant damage when you start your turn in moonlight. 7 You are magically transformed into an animated wooden doll that
                                                
                                            
                                                
                                                     looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you donât require air, food, or drink. Items worn or carried by you are unaffected. 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     ascertains that itâs possible to make a temporary hole in the dome by dealing radiant damage to it, and that a skilled arcanist can manipulate the domeâs magical harmonics to make it susceptible to
                                                
                                            
                                                
                                                     other damage types, as well (as described below). Dealing at least 25 radiant damage to the dome with an attack or a spell creates a 10-foot-diameter hole in it. Appearing at the point where the attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     lost shards of a dead godâs petrified body, and reunite them on the altar in the medusaâs lair. 3 Maintain a planar crossing from which great power flows while also curtailing the effects of that power
                                                
                                            
                                                
                                                    ) poison damage.
 Wrathful Strike. Ranged Spell Attack: +12 to hit, range 120 ft., one creature. Hit: 22 (3d10 + 6) radiant damage, and the target has the blinded condition until the end of its next turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     magical effects.
 Magic Weapons. Juiblexâs weapon attacks are magical.
 Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesnât
                                                
                                            
                                                
                                                     any of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent â1 penalty to damage rolls. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     against spells and other magical effects.
 Magic Weapons. Juiblexâs weapon attacks are magical.
 Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage
                                                
                                            
                                                
                                                     target avoids taking any of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent â1 penalty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     colossus and is no longer restrained.
 Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save
                                                
                                            
                                                
                                                    ).
 Incinerating Beam (Recharge 5â6). The colossus fires a beam of light in a 150-foot line that is 10 feet wide. Each creature in the line must make a DC 26 Dexterity saving throw, taking 60 (11d10) radiant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , Perception +15
 Damage Immunities force (amethyst), necrotic (topaz), psychic (emerald), radiant (crystal), or thunder (sapphire)
 Condition Immunities charmed, frightened, poisoned, prone
 Senses
                                                
                                            
                                                
                                                     it can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and objects canât be targeted if theyâre being worn or carried. Each targeted creature must succeed on a DC 26
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    -town at the foot of Mount Celestia. Flecks of gold and silver sparkle in its radiant streets and towers, which climb ever upward to new heights of good and law. Archons, devout worshipers, and paragons
                                                
                                            
                                                
                                                     Godstrandâs interior, branching and crossing endlessly, and its walls are adorned with intricate mosaics that shift to disorient trespassers. However, Celestials and those with pure hearts or intentions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                      Pirates versus zombies 
   6  River barge crossing 
   7â8  The Maverick 
    Just Cut to the End If the players are particularly clever, they might come up with novel ways to shortcut the search for
                                                
                                            
                                                
                                                    . She has advantage on saving throws against poison and resistance against poison damage. She speaks Common and Dwarvish. Dagdra wears a tabard that is so worn that the bottom half of the image it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     alcoves for treasure. Nervous Oboâlaka is concerned that the bones in the northern alcoves might rise up and attack. Shrewd Papazotl suspects that the atropal might be vulnerable to radiant damage and that
                                                
                                            
                                                
                                                     Soulmonger is an artifact of evil â a Huge object with AC 15; 200 hit points; vulnerability to radiant damage; and immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks. Adamantine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     elevated, white marble statues arranged in a line depict slender, robed figures facing northward. The engraving on their faces has been worn away by the wind, but pointed ears make the statues
                                                
                                            
                                                
                                                     identifiable as elves.
 Each statue is life-sized, depicting an elf standing rigidly atop a 7-foot-high cylindrical base of wind-worn granite. (A seventh statue stands alone atop the northern tip of area E4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     takes fire or radiant damage, this trait doesnât function at the start of its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesnât regenerate.
 Spider Climb. Juiblex can
                                                
                                            
                                                
                                                     take 55 (10d10) acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal weapon the target is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , it can choose to succeed instead.
 Regeneration. The juggernaut regains 20 hit points at the start of its turn. If the juggernaut takes radiant damage, this trait doesnât function at the start of its
                                                
                                            
                                                
                                                     (10d10) bludgeoning damage if it isnât being worn or carried.
 Rapid Shaping (Costs 3 Actions). The juggernaut recharges Deadly Shaping and uses it.
 
 Creating a Relentless Killer Relentless killers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     succeeds in wounding the creature. The dragon uses its radiant breath weapon to strafe the town from the air, never landing. It starts at the east end and slowly works its way westward, clearing
                                                
                                            
                                                
                                                     direct result of the dragonâs attack.  Dragon Damage. The dragon takes no damage. Target 8: Bremen As the dragon flies over Maer Dualdon, it spots many of Bremenâs residents crossing the lake in boats and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     chamber that holds worn picks, rusty shovels, and two hand carts filled with debris and rags.
 The tools were left behind by the workers in the wake of the disaster. Characters who look up see scores of
                                                
                                            
                                                
                                                     when summer melts the snow. When the full moon hangs in the night sky, the lake becomes a fey crossing. Anyone who completely submerges in the icy waters during this time surfaces in the Feywild.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    ) radiant damage Storm. 13 (3d8) lightning damage Wind. 13 (3d8) force damage Once the correct sequence has been tapped, the secret door in the wall opens, revealing area Z11. Z11: Vault The stale air in
                                                
                                            
                                                
                                                     where Ruxithid went by succeeding on a DC 15 Charisma (Persuasion) check or by offering coins or gems worth at least 50 gp total. The psionic ashenwights direct the characters to the sanctum crossing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     damage. Nonmagical armor worn by the target takes a â1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on
                                                
                                            
                                                
                                                    . Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
 Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     centered on one character in the region and then fades. That character and their friends in the cylinder gain the benefits of the divine favor spell for 1 hour. 07â12 Radiant energy erupts in a 10-foot
                                                
                                            
                                                
                                                    -radius sphere centered on one random creature in the region. Each creature in the sphere that isnât undead regains 3d6 hit points. Each undead creature in the sphere takes 3d6 radiant damage. 13â18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of frost-covered white and green tile. A worn carpet leads from the entrance to staircases going up and down. Two doors to the west lead to other rooms. Three giant-sized display cases along the east
                                                
                                            
                                                
                                                     difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
 Regeneration. The ghost regains 10 hit points at the start of its turn. If the ghost takes radiant damage or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus. The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield.  Holy
                                                
                                            
                                                
                                                     Symbols   Symbol Weight Cost   Amulet (worn or held) 1 lb. 5 GP Emblem (borne on fabric or a Shield) â 5 GP Reliquary (held) 2 lb. 5 GP  Holy Water (25 GP) When you take the Attack action, you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     here with a well-worn broom.
 The cursed dragonborn, Gorba Daardenrian (see âCoven Victimsâ earlier in the adventure), is so weak that she can barely hold her broom. When she sees the characters
                                                
                                            
                                                
                                                     (Glitter) A youthful male shield dwarf dancing at a feast (Falthrax Loderr) A radiant female moon elf gazing upon her own reflection (Sylvarie) If the characters donât yet know the significance of the
                                                
                                            
                                        






