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Returning 35 results for 'crossings wander reaches'.
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Monsters
Mythic Odysseys of Theros
":"Hooves","rollDamageType":"fire"} fire damage.Among the first anvilwroughts to be forged by Purphoros, elegant burnished harts wander the mortal realm in search of new sights to bring back to the god of
the forge. On every trip from Mount Velus, where Purphoros has his forge, they seek out the far reaches of the world so they can witness beauty in all its forms, then later reunite with their creator
Monsters
Icewind Dale: Rime of the Frostmaiden
a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape obscured by wind and blowing
-flung corners of the dale. If they flee like cowards, Oyaminartok laughs and lets them go to wander in obscurity. If they challenge Oyaminartok to a fight, the Winter Walker smiles and tests their
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
.
The Journey Yet to Come
Shifters have a strong presence in the Eldeen Reaches but can be found in rural areas across Khorvaire, where they often live among humans. While they form powerful bonds
their urge to wander and hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Shifter Names
Shifters have no language of their own and often live
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites Most people of the Eldeen Reaches live in villages and on farms. Some folk in the Towering Wood make their homes in the vast trees, while others are wanderers. The Gloaming This
grove of the Archdruid Oalian, the awakened greatpine, is a place of great primal power. The Wardens of the Wood are based around Greenheart, but all the druid circles of the Eldeen Reaches send
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites Most people of the Eldeen Reaches live in villages and on farms. Some folk in the Towering Wood make their homes in the vast trees, while others are wanderers. The Gloaming This
grove of the Archdruid Oalian, the awakened greatpine, is a place of great primal power. The Wardens of the Wood are based around Greenheart, but all the druid circles of the Eldeen Reaches send
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Journey Yet to Come Shifters have a strong presence in the Eldeen Reaches, and they often live among humans and can be found in rural areas across Khorvaire. While they form powerful bonds to
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Journey Yet to Come Shifters have a strong presence in the Eldeen Reaches, and they often live among humans and can be found in rural areas across Khorvaire. While they form powerful bonds to
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Journey Yet to Come Shifters have a strong presence in the Eldeen Reaches but can be found in rural areas across Khorvaire, where they often live among humans. While they form powerful bonds to
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Journey Yet to Come Shifters have a strong presence in the Eldeen Reaches but can be found in rural areas across Khorvaire, where they often live among humans. While they form powerful bonds to
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Undead Undead often lurk in the dismal reaches of the Outlands, but some wander the land, either seeking places to spend eternity or preying on the living. Outlands Undead d4 Encounter 1 The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Undead Undead often lurk in the dismal reaches of the Outlands, but some wander the land, either seeking places to spend eternity or preying on the living. Outlands Undead d4 Encounter 1 The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wanderlust and curiosity drove them to the far reaches of the multiverse. In those other worlds, elves developed the physical forms now associated with them. Because of their original mutable nature
, each group of elves mystically took on characteristics of the environment with which they bonded, whether forests (wood elves), fey crossings in the Material Plane (high elves), the Underdark (drow
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wanderlust and curiosity drove them to the far reaches of the multiverse. In those other worlds, elves developed the physical forms now associated with them. Because of their original mutable nature
, each group of elves mystically took on characteristics of the environment with which they bonded, whether forests (wood elves), fey crossings in the Material Plane (high elves), the Underdark (drow
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
highest shelves. Continual flame spells light the well-traveled areas, and the Avowed employ driftglobes when visiting remote sections. An intricate arrangement of mounted mirrors lights the upper reaches
case they’re allowed a room and given strict instructions not to wander the halls without their assigned guides. The halls of Exaltation connect to its classrooms, kitchens, bakeries, dining halls
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
highest shelves. Continual flame spells light the well-traveled areas, and the Avowed employ driftglobes when visiting remote sections. An intricate arrangement of mounted mirrors lights the upper reaches
case they’re allowed a room and given strict instructions not to wander the halls without their assigned guides. The halls of Exaltation connect to its classrooms, kitchens, bakeries, dining halls
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
between the orrery and the enclave, word of that mystery reaches Head Office instead. Either way, the characters receive an unexpected visitor, offering some unexpected assistance. Standing before you
legitimate business in the enclave, the characters can wander its vaults at their leisure without arousing suspicion. Well, maybe just a little suspicion. But it’ll all be fine. Seeking the Ritual
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
between the orrery and the enclave, word of that mystery reaches Head Office instead. Either way, the characters receive an unexpected visitor, offering some unexpected assistance. Standing before you
legitimate business in the enclave, the characters can wander its vaults at their leisure without arousing suspicion. Well, maybe just a little suspicion. But it’ll all be fine. Seeking the Ritual
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reaches to the cavern’s ceiling, forming a vast fungal tower.
Two myconids approach the site in awe, not minding the carpet of rot under their feet. You sense their minds come alive in wonder, and
following vision. The smell of blood fills your nostrils as you wander a maze of Underdark tunnels, moving with purpose as your giant hooves crush stones underfoot. Faerzress light reveals that your shadow is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reaches to the cavern’s ceiling, forming a vast fungal tower.
Two myconids approach the site in awe, not minding the carpet of rot under their feet. You sense their minds come alive in wonder, and
following vision. The smell of blood fills your nostrils as you wander a maze of Underdark tunnels, moving with purpose as your giant hooves crush stones underfoot. Faerzress light reveals that your shadow is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Among the first anvilwroughts to be forged by Purphoros, elegant burnished harts wander the mortal realm in search of new sights to bring back to the god of the forge. On every trip from Mount Velus
, where Purphoros has his forge, they seek out the far reaches of the world so they can witness beauty in all its forms, then later reunite with their creator, their minds filled with tales of how life’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Among the first anvilwroughts to be forged by Purphoros, elegant burnished harts wander the mortal realm in search of new sights to bring back to the god of the forge. On every trip from Mount Velus
, where Purphoros has his forge, they seek out the far reaches of the world so they can witness beauty in all its forms, then later reunite with their creator, their minds filled with tales of how life’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crimes, seeking their fates in the future, not the past. While the inhabitants of Akros and other reaches near Phoberos, the homeland of most minotaur herds, have engaged in endless conflicts with
bloodthirsty minotaurs, they know there are those who forsake Mogis’s depravities. The people of Meletis, Setessa, and lands beyond are also generally open-minded and curious about minotaurs who wander
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Werebear Goliath legends speak of a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape
their travels to the far-flung corners of the dale. If they flee like cowards, Oyaminartok laughs and lets them go to wander in obscurity. If they challenge Oyaminartok to a fight, the Winter Walker
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crimes, seeking their fates in the future, not the past. While the inhabitants of Akros and other reaches near Phoberos, the homeland of most minotaur herds, have engaged in endless conflicts with
bloodthirsty minotaurs, they know there are those who forsake Mogis’s depravities. The people of Meletis, Setessa, and lands beyond are also generally open-minded and curious about minotaurs who wander
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Werebear Goliath legends speak of a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape
their travels to the far-flung corners of the dale. If they flee like cowards, Oyaminartok laughs and lets them go to wander in obscurity. If they challenge Oyaminartok to a fight, the Winter Walker
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reaches a large junction with a turntable where mine cart tracks lead into side tunnels: two leading north, two leading east, and two leading south. Rockfalls have sealed off both tunnels leading east and
ceiling (see the “Dungeon Hazards” section of the Dungeon Master’s Guide) and drop on characters who wander in. Dangerous Joke. The back wall of one cavern has collapsed—seemingly on top of a miner
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
settlements. As yet, though, only a few elves believe in her vision, and they are spread far apart over the eastern reaches of the forest. The Emerald Enclave is friendly to the elves of the High Forest
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
settlements. As yet, though, only a few elves believe in her vision, and they are spread far apart over the eastern reaches of the forest. The Emerald Enclave is friendly to the elves of the High Forest
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reaches a large junction with a turntable where mine cart tracks lead into side tunnels: two leading north, two leading east, and two leading south. Rockfalls have sealed off both tunnels leading east and
ceiling (see the “Dungeon Hazards” section of the Dungeon Master’s Guide) and drop on characters who wander in. Dangerous Joke. The back wall of one cavern has collapsed—seemingly on top of a miner
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, to serve as guards on the tribe’s most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
this creature). The Linjenstein When a stone giant reaches the end of its tremendously long life, it joins the Linjenstein (“ancestors of stone”). The term refers both to the giants’ forebears and to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, to serve as guards on the tribe’s most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
this creature). The Linjenstein When a stone giant reaches the end of its tremendously long life, it joins the Linjenstein (“ancestors of stone”). The term refers both to the giants’ forebears and to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here wander the ruins. The power of the air node imbued them with elemental energy, so their attacks deal lightning damage instead of necrotic. They attack any creature that enters the cavern. N6
takes sadistic delight in torturing captives. It guards the outer reaches of the Howling Caves against intruders. Prisoners. The prisoners here are in poor condition. Each one is incoherent and has 1
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here wander the ruins. The power of the air node imbued them with elemental energy, so their attacks deal lightning damage instead of necrotic. They attack any creature that enters the cavern. N6
takes sadistic delight in torturing captives. It guards the outer reaches of the Howling Caves against intruders. Prisoners. The prisoners here are in poor condition. Each one is incoherent and has 1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the party reaches the crow’s nest unseen. If the check is a failure, crew members on the deck spot the characters. Big Daddy Donaar’s Yum Yum Hut began as a braggadocious endeavor masterminded by one
, read the following, making adjustments as necessary if they have already seen the Six operatives: Even as your group reaches the aft portal, you see another group appear through the foredeck portal