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                        Returning 13 results for 'crouching warping region'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     in the Underdark or in lairs created for them by their servants.
The region containing a beholderās lair is twisted by its presence, creating the following effects:
Scopophobia. Creatures
                                                
                                            
                                                
                                                     Wisdom saving throw or gain no benefit from that rest.
Warping Terrain. Minor warps in reality occur near the lair; any creature (excluding the beholder) within 1 mile of the lair that makes a D20 Test
                                                
                                            
                                        
                                                    Graz'zt
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     Zelatar, found within his Abyssal domain of Azzatar. Grazāztās maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
                                                
                                            
                                                
                                                     (Stealth) checks made to hide.
Regional Effects
The region containing Grazāztās lair is warped by his magic, creating one or more of the following effects:
Flat surfaces within 1 mile of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Grazāztās demonic influence radiates outward in a tangible ripple, warping reality
                                                
                                            
                                                
                                                     have disadvantage on Dexterity (Stealth) checks made to hide.
Regional Effects
The region containing Grazāztās lair is warped by his magic, creating one or more of the following effects
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Time-Warping Breath.
Rend. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
                                                
                                            
                                                
                                                    : Half damage.
Time-Warping Breath. Wisdom Saving Throw: DC 15, each creature that isnāt currently affected by this breath in a 30-foot Cone. Failure: The targetās Speed is halved, it can
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave.
Rend. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 15 (2d8
                                                
                                            
                                                
                                                     only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave
1/Day: Legend Lore (as an action)
Time-Warping Breath
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    ", "rollAction":"Ruinous Breath", "rollDamageType":"Necrotic"} Necrotic damage. Success: Half damage.
Time-Warping Breath. Wisdom Saving Throw: DC 12, each creature that isnāt currently affected
                                                
                                            
                                                
                                                     a deep appreciation for the culture and art of humanoid societies.
Spirit dragons find even the most commonplace melodies moving. A song written in the time and region from which a spirit dragon
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15
                                                
                                            
                                                
                                                    : Legend Lore (as an action), Sequester
Time-Warping Breath. Wisdom Saving Throw: DC 22, each creature that isnāt currently affected by this breath in a 90-foot Cone. Failure: The targetās Speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     in a tangible ripple, warping reality around him. Given enough time in a single location, Grazāzt can twist it with his madness. Grazāztās lair is a den of ostentation and hedonism. It is adorned with
                                                
                                            
                                                
                                                     Dexterity (Stealth) checks made to hide. Regional Effects The region containing Grazāztās lair is warped by his magic, creating one or more of the following effects: Flat surfaces within 1 mile of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     in a tangible ripple, warping reality around him. Given enough time in a single location, Grazāzt can twist it with his madness. Grazāztās lair is a den of ostentation and hedonism. It is adorned with
                                                
                                            
                                                
                                                     Dexterity (Stealth) checks made to hide. Regional Effects The region containing Grazāztās lair is warped by his magic, creating one or more of the following effects: Flat surfaces within 1 mile of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Beholder Lairs Beholders lurk in cavern complexes theyāve carved using their eye rays deep in the Underdark or in lairs created for them by their servants. The region containing a beholderās lair is
                                                
                                            
                                                
                                                     finishes a Short Rest while within 1 mile of the lair must succeed on a DC 13 Wisdom saving throw or gain no benefit from that rest. Warping Terrain. Minor warps in reality occur near the lair; any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Avernus, the war-torn first layer of the Nine Hells. Clever Fiends and mages can change the gateās destination, warping the pillar into an icy mirror that leads to the glacial layer of Cania or a noxious
                                                
                                            
                                                
                                                    . Regional Effects The region containing Ribcageās planar gate is influenced by the magic of the Nine Hells, creating one or more of the following effects in and around the gate-town: Diabolical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Grazāzt can twist it with his power. Grazāztās lair is a den of ostentation and hedonism. It is
                                                
                                            
                                                
                                                     Dexterity (Stealth) checks made to hide. Regional Effects The region containing Grazāztās lair is warped by his magic, creating one or more of the following effects: Agitated Beasts. Wild beasts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     yawning exit are two gigantic stone statues of crouching griffons, and beyond them lies one of the great wonders and mysteries of the North: Ascore. This ruined dwarven city once overlooked a sea. Now it
                                                
                                            
                                                
                                                     settlers to the region, giving rise to a small village whose citizens pay monthly ātithesā for Tamalinās protection. Still spry at sixty, Tamalin is āthe lawā in Calling Horns ā an irony that never ceases to
                                                
                                            
                                        






