Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'crouching wind ritual'.
Other Suggestions:
crouching wind rituals
crushing wind ritual
crouching with ritual
Monsters
Mordenkainen Presents: Monsters of the Multiverse
9
Two crouching displacer beast;displacer beasts facing each other on a yellow field
10
Knotted brambles on a green field
11
Red owlbear with a silver crown on a checkered field of black
and white
12
Black anvil cracked down the middle on an orange field
Second Wind (Recharges after a Short or Long Rest). The champion regains 20 hit points.
Monsters
Storm King's Thunder
require some sort of blood sacrifice, and their effects are usually transformative. For example, some Black Raven shamans know a ritual that allows them to hatch giant ravens from normal raven eggs, and
some shamans of the Griffon tribe can transform themselves into griffons by performing a ritual that requires them to drink copious amounts of horse blood.
UTHGARDT SHAMAN TRIBAL SPELLS
Depending
Monsters
Bigby Presents: Glory of the Giants
spectral cloud emits intensely cold wind in a 60-foot line that is 10 feet wide. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature takes 38 (7d10
cloud giant undergoes a ritual in which its heart is transplanted into a cloud, causing the giant’s body to dissolve and its spirit to animate the cloud.Poison, ThunderCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Princes of the Apocalypse
A devastation orb is an elemental bomb that can be created at the site of an elemental node by performing a ritual with an elemental weapon. The type of orb created depends on the node used. For
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out
from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bard Spells Cantrips (0 Level) Thunderclap
(evocation)
1st Level Earth tremor
(evocation)
2nd Level Pyrotechnics
(transmutation)
Skywrite
(transmutation, ritual)
Warding wind
(evocation)
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bard Spells Cantrips (0 Level) Thunderclap
(evocation)
1st Level Earth tremor
(evocation)
2nd Level Pyrotechnics
(transmutation)
Skywrite
(transmutation, ritual)
Warding wind
(evocation)
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching
religions of the world. They believe that every living thing and every natural phenomenon—sun, moon, wind, fire, and the world itself—has a spirit. Their spells, then, are a means to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Bard Spells Cantrips (0 Level)
Thunderclap (evocation)
1st Level
Earth tremor (evocation)
2nd Level
Pyrotechnics (transmutation)
Skywrite (transmutation, ritual)
Warding wind
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Bard Spells Cantrips (0 Level)
Thunderclap (evocation)
1st Level
Earth tremor (evocation)
2nd Level
Pyrotechnics (transmutation)
Skywrite (transmutation, ritual)
Warding wind
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
crouching near one of the draconic statues adorning the bridge, singing to it in a gentle voice. This is Ina (neutral good, human priest), a skybridge tender known as a bonesinger. She tends the magic that
bakunawa’s call over the skybridge in the night, but she has seen nothing. After conversing with the characters, Ina returns to her ritual song and invites the characters to join in. Any character can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tremor (evocation)
Ice knife (conjuration)
Snare (abjuration)
2nd Level
Dust devil (conjuration)
Earthbind (transmutation)
Healing spirit (conjuration)
Skywrite (transmutation, ritual
)
Warding wind (evocation)
3rd Level
Erupting earth (transmutation)
Flame arrows (transmutation)
Tidal wave (conjuration)
Wall of water (evocation)
4th Level
Charm monster (enchantment
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(transmutation)
Maximilian’s earthen grasp
(transmutation)
Pyrotechnics
(transmutation)
Skywrite
(transmutation, ritual)
Snilloc’s snowball swarm
(evocation)
Warding wind
of stone
(transmutation)
Investiture of wind
(transmutation)
7th Level Whirlwind
(evocation)
8th Level Abi-Dalzim’s horrid wilting
(necromancy)
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(transmutation)
Maximilian’s earthen grasp
(transmutation)
Pyrotechnics
(transmutation)
Skywrite
(transmutation, ritual)
Snilloc’s snowball swarm
(evocation)
Warding wind
of stone
(transmutation)
Investiture of wind
(transmutation)
7th Level Whirlwind
(evocation)
8th Level Abi-Dalzim’s horrid wilting
(necromancy)
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tremor (evocation)
Ice knife (conjuration)
Snare (abjuration)
2nd Level
Dust devil (conjuration)
Earthbind (transmutation)
Healing spirit (conjuration)
Skywrite (transmutation, ritual
)
Warding wind (evocation)
3rd Level
Erupting earth (transmutation)
Flame arrows (transmutation)
Tidal wave (conjuration)
Wall of water (evocation)
4th Level
Charm monster (enchantment
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Strahd’s Presence Strahd has finally deemed Death House worthy of attention. Once the party retrieves the rod piece in the ritual chamber, read the following to describe Strahd’s arrival at Death
House. The characters won’t yet see Strahd, but they’ll feel his presence. A gust of wind blasts through the halls of Death House, and the temperature drops precipitously. Candles and lamps snuff out and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Strahd’s Presence Strahd has finally deemed Death House worthy of attention. Once the party retrieves the rod piece in the ritual chamber, read the following to describe Strahd’s arrival at Death
House. The characters won’t yet see Strahd, but they’ll feel his presence. A gust of wind blasts through the halls of Death House, and the temperature drops precipitously. Candles and lamps snuff out and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
crouching near one of the draconic statues adorning the bridge, singing to it in a gentle voice. This is Ina (neutral good, human priest), a skybridge tender known as a bonesinger. She tends the magic that
bakunawa’s call over the skybridge in the night, but she has seen nothing. After conversing with the characters, Ina returns to her ritual song and invites the characters to join in. Any character can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lives in a drowning ritual. Now, the waters have frozen over. The caves have long been home to a lake hag named Maud Chiselbone. Maud has amassed a collection of bones and trinkets taken from wayward
always hungry and likes to lick clean the bones of her “guests.” The four fishers from Easthaven are her latest victims. Features of the Caves The caves have the following recurring features: Moaning Wind
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lives in a drowning ritual. Now, the waters have frozen over. The caves have long been home to a lake hag named Maud Chiselbone. Maud has amassed a collection of bones and trinkets taken from wayward
always hungry and likes to lick clean the bones of her “guests.” The four fishers from Easthaven are her latest victims. Features of the Caves The caves have the following recurring features: Moaning Wind
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Dragon skull supported on either side by dragon wings on a red field 7 Yellow chicken foot on a black field 8 Lightning bolt splitting a galley in two on a blue field 9 Two crouching displacer beasts
points remaining.
Bonus Actions
Second Wind (Recharges after a Short or Long Rest). The champion regains 20 hit points.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Divination — Gust of Wind Evocation C Lesser Restoration Abjuration — Locate Animals or Plants Divination R Locate Object Divination C Magic Weapon Transmutation — Pass without Trace Abjuration C
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Dragon skull supported on either side by dragon wings on a red field 7 Yellow chicken foot on a black field 8 Lightning bolt splitting a galley in two on a blue field 9 Two crouching displacer beasts
points remaining.
Bonus Actions
Second Wind (Recharges after a Short or Long Rest). The champion regains 20 hit points.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party. There is one exception; if the characters spend the secret they
learn from Kas in chapter 10 about Vecna’s location, they still know where the lich-god weaves his ritual. When a character spends a secret, every character in the party gains advantage on d20 rolls
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party. There is one exception; if the characters spend the secret they
learn from Kas in chapter 10 about Vecna’s location, they still know where the lich-god weaves his ritual. When a character spends a secret, every character in the party gains advantage on d20 rolls
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dust devil
(conjuration)
Earthbind
(transmutation)
Skywrite
(transmutation, ritual)
Warding wind
(evocation)
3rd Level Erupting earth
(transmutation)
Flame arrows
(transmutation)
Investiture of stone
(transmutation)
Investiture of wind
(transmutation)
Primordial ward
(abjuration)
7th Level Whirlwind
(evocation)
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Divination — Gust of Wind Evocation C Lesser Restoration Abjuration — Locate Animals or Plants Divination R Locate Object Divination C Magic Weapon Transmutation — Pass without Trace Abjuration C






