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Returning 23 results for 'cruel contact'.
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cruel conduct
cruel contacts
cruel constant
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Monsters
Icewind Dale: Rime of the Frostmaiden
reappearing in the space it left or in the nearest unoccupied space if that space is occupied. A creature that dies in the prison is trapped there indefinitely.Avarice is a cruel and vindictive tiefling
serve her as bodyguards and scouts. Avarice uses her Rary's telepathic bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire without contact with Argonnessen, and some dragons have been twisted by the daelkyr or corrupted by fiends; any of these could be an antagonist if the adventure you’re crafting calls for a cruel
avoid contact with those they see as lesser creatures. They are obsessed with the Draconic Prophecy, which is a map of possible futures rather than a clear-cut prediction. Its paths are revealed in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron and the wider multiverse, Tu’narath can lie between Eberron and the planes that lie beyond; an incursion by the githyanki could be the first sign of contact with the outer multiverse. On the
cruel masters and raised fortresses in the planes. This story holds true in Eberron, with one twist. It was the daelkyr who invaded the world of the gith. The daelkyr created the first mind flayers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Salamander As salamanders age, they increase in size and status, rising to positions of power as cruel nobles among their kind. Nobles rule wandering bands of salamanders, which move across the
their enemies on contact. Even approaching a salamander is dangerous, since flesh blisters and burns in its proximity. This inherent heat is an asset to salamanders’ skill as smiths, allowing them to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
fighting against a wicked power structure. Criminal syndicates with a heroic bent include the band of plucky outlaws who hijack taxes from the cruel baron and return them to the downtrodden and a hard
businesses, primarily as fronts for laundering money. When you buy from one of these businesses, you get a 5 percent discount. The DM decides what goods and services are available. Criminal Syndicate Contact
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
doors and secret doors can be found with successful DC 20 Wisdom (Perception) checks. If anyone makes physical contact with an illusion in this area, its nature becomes apparent. Also, a character who
through will appear at the start totally nude, while everything else with them will go to the crypt of the demilich. (Cruel, but most entertaining for the DM.)
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adulthood, the cruel Lord Ephraim Rathmore visits Wisteria Vale, demanding drink, food, and a place for him and his retinue to stay. When the hospitality isn’t to his liking, he burns down the village. Lord
ancient crystal touched by the evil god Cyric. Though Vargan defeats the archmage, prolonged contact with the crystal corrupts the bard, convincing him that his former allies are too powerful and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, who speaks to them telepathically. The contact is one-way only, although a vainglorious tiefling cult fanatic named Kadroth falsely claims to have the archdevil’s ear. The cultists shun contact with
roleplay the new alignment. A lawful evil character craves power and tries to exert control over others, by being either cruel or manipulative.
The alignment change can be undone by any magic that ends
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web.
Web
them behaves like ants, obeying a queen – and her queen is Lolth. And Lolth is all temper and cruel whim.
— Elminster
Communal Spiders. Chitines and choldriths resemble spiders, but they behave
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hags Hags represent all that is evil and cruel. Though they resemble withered crones, there is nothing mortal about these monstrous creatures, whose forms reflect only the wickedness in their hearts
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in battle. The cruel hag magically fused the bodies of Diana and her horse, giving her the appearance of a centaur. Diana fled Prismeer and befriended Mister Witch and Mister Light, who offered her a
receives the following information while in telepathic contact with one of the carousel’s unicorns: Zybilna of Prismeer is frozen in time. Three hags have seized control of Zybilna’s domain and split it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
contact other plane spells or similar magic. Bel Bel rankles at Zariel’s rulership of the layer of the Nine Hells that was once his, but he won’t challenge her directly as long as he thinks Asmodeus
champion she can send in her stead: Arkhan the Cruel. The adventurers can’t communicate with Tiamat directly, but they can approach Arkhan at his tower (see “Arkhan’s Tower”). Arkhan is preoccupied
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vistani travelers have a holistic perspective on the Domains of Dread and know the following secrets: The Mists are more than weather and are manipulated by forces that seem fickle and often cruel
into contact with a wide range of people. As the only outsiders that some remote communities see in the course of a year, the news and goods Vistani bring ensures a genuine welcome and renewal of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
than a force capable of great destruction. Far from the den’s war hearth, within the protective depths of the caves, the followers of Luthic tend the orc brood, raising them to be strong and cruel like
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
steal whatever hard-earned plunder he believes they have. His ship, the Stirge, is filled with scoundrels and cutthroats eager to do his dirty work. Laskilar also stays in contact with a host of wealthy
reef sharks inhabit the water below the cage. Third, the only place escapees can go is the jungle, which is more cruel than the pirates. Whether any prisoners are in the cell when characters arrive at
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
that they have Intelligence 5, can understand basic communication in Common, and are no longer immune to being charmed. Myrra, the Red Wizard, is especially cruel and likely to toy with the characters
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
on a DC 18 Intelligence (Investigation) check or who makes physical contact with one of them discerns their false nature. Crushing Ceiling Trap. A 20-foot-wide section of the ceiling over the skeleton
this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants notice the characters, they abandon their meal and attack. One
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stone. They don gargoyle masks and use a finely honed sense of touch to measure their surroundings by contact with the ground. They avoid speaking, or extraneous thought for that matter. They live only
Urnrayle is the earth prophet of Elemental Evil and the leader of the Black Earth cult in the Sumber Hills. He is a medusa of unusual power who was once a vain and cruel human nobleman. Marlos delights in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Harpell, a human necromancer from a famous family with a cadre of kobolds—some living, others undead Avarice Avarice is a cruel and vindictive tiefling trained in the arcane tradition of evocation. She
bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of the Knights of the Black Sword, if she needs to call on their talents
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Delis Venomcauldron. Delis is a middle-aged human with a shaved head and a face scarred with alchemical burns. She joined the Gnawbones after murdering her cruel husband with poison and fleeing
) check. The DC is 7 plus the number of feet the target creature has sunk into the slime. A creature that comes into contact with the slime takes 11 (2d10) acid damage. The creature takes this damage again
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
can be seen as dark shadows in the fog. The dire wolves of Barovia are cruel, overgrown wolves and Strahd’s loyal servants. They can’t be charmed or frightened. Druid and Twig Blights A gaunt figure
to do so from Vladimir. If the characters ask the revenant to lead them to Horngaard in Argynvostholt, it does so while avoiding contact with Barovian settlements. Scarecrows If at least one character
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
designed to lure greedy intruders to their doom. A character who inspects the sacks and succeeds on a DC 18 Intelligence (Investigation) check or who makes physical contact with one of them discerns their
insect rotates slowly on a spit.
Two fomorians inhabit this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Brutal and Cruel. All
.
Kobolds infest the lairs of many black dragons like vermin. They become as cruel as their dark masters, often torturing and weakening captives with centipede bites and scorpion stings before






