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Returning 35 results for 'cruel way record'.
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Classes
Sword Coast Adventurer's Guide
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of
Classes
Sword Coast Adventurer's Guide
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of
Monsters
Icewind Dale: Rime of the Frostmaiden
reappearing in the space it left or in the nearest unoccupied space if that space is occupied. A creature that dies in the prison is trapped there indefinitely.Avarice is a cruel and vindictive tiefling
fantasizes about rising to fame and prominence in record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality.
The tiefling has the secret support of the
Monsters
Guildmasters’ Guide to Ravnica
on a DC 15 Charisma saving throw or be charmed by the vampire for 1 minute. While charmed in this way, the target is infatuated with the vampire.
The target's hit point maximum is reduced by an amount
they remain capable of experiencing all the delights of their corporeal forms. In contrast to Orzhov spirits, they also retain their personalities, which are almost uniformly cruel.
Blood Bond
Monsters
Bigby Presents: Glory of the Giants
condition (escape DC 16). While the target is grappled this way, its speed isn’t reduced, but it can’t move farther from the giant. The target takes 5 (1d10);{"diceNotation":"1d10
Ordning to embrace Elemental Evil are more likely to serve Olhydra, the Princess of Evil Water. To these giants, water is a cruel and destructive force that finds its ultimate expression in ice
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Gorging Charge", "rollDamageType":"piercing"} piercing damage and have the grappled condition (escape DC 16); if a creature is already grappled this way, it has the prone condition. Until this
grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.Fanged Rebuke. In response to taking damage, the maw makes one Bite attack
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can’t make attacks while grappling a creature in this way.
Spellcasting. The hag casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
3/day each
especially cruel, the hag adopts the appearance of a kindly elder, approaches a child in a remote place, and gives them an iron token (described below), through which the child can magically confide in the
Monsters
Guildmasters’ Guide to Ravnica
the creature is farther than 30 feet away from him. On a successful save, the creature becomes immune to Rakdos’s Captivating Presence for 24 hours.
Cruel Entertainment. When a creature Rakdos
creature within 10 feet of him. The target must succeed on a DC 25 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature can’t maintain concentration on a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
meazel can’t make weapon attacks while grappling a creature in this way.
Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5
mortal existence and contemplate their misery. There the shadows transformed them, and their bitterness made them twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into
Monsters
The Wild Beyond the Witchlight
Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in cruel twists; for example, a petitioner who asks to be reunited
adopted daughter, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces, biding their time
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you
Monsters
Dragonlance: Shadow of the Dragon Queen
life. In battle, they are deadly foes, channeling the Cataclysmic fire that limns their bones and fuels their breath. They take cruel delight in snatching foes in their jaws, rushing into the air, then
magic. Rarely, death dragons arise when a dragon meets its end in a way that torments its soul and consumes it with a need for vengeance. Regardless of how it arose, a death dragon retains a shadow
Monsters
Vecna: Eve of Ruin
points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the
well-muscled, raven-haired, human man in his thirties, though he is far older. His fangs reveal his vampiric nature.
Personality
Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance
Magic Items
Baldur’s Gate: Descent into Avernus
)
3
Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4
Respect. All people deserve to be treated with dignity. (Good)
5
Honor. The way I
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Magic Items
Tasha’s Cauldron of Everything
Not all lingering spirits are tragic souls, lost on their way to the hereafter. Some languish as prisoners, souls so wicked mortals dare not free them upon an unsuspecting afterlife.
Created by a
, ability checks, and saving throws for the next hour.
The deck can be used in this way twice, and you regain all expended uses at the next dawn.
Prisoners of Fate. Whenever you use the Twist of Fate
Monsters
Mordenkainen Presents: Monsters of the Multiverse
minotaur with six iron horns. A fiendish light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all
action to land on a ceiling to attack targets flying near it.
Seal the Way. Baphomet seals one doorway or other entryway within the lair. The opening must be unoccupied. It is filled with solid stone
Monsters
Mythic Odysseys of Theros
after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
features made monstrous by cruel magic and ages of hatred. Webs fill her lair deep in the Nessian Wood, sticky strands made not of silk but of her own endless hair. In her darkened realm, Arasta broods on
Monsters
Mythic Odysseys of Theros
cultists eagerly offered themselves up to the medusa’s petrifying gaze in hopes of gaining Pharika’s favor. Seeing herself surrounded by willing devotees, Hythonia formulated a cruel plan
);{"diceNotation":"2d4","rollType":"damage","rollAction":"Spectral Snakes","rollDamageType":"piercing"} piercing damage and become poisoned until the end of its next turn. While poisoned in this way, the
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
pursue enemies or thwart their foes’ designs there. Accident might also send a nest of aarakocra tumbling into a world on that plane. A few find their way to such a world through portals on
Dessarin Valley, were ever a secretive and guarded people, only spotted during their flights over the High Forest. A cruel and rapacious green dragon nearly wiped out the population and scattered the
Berbalang
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
. Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to
found a way to coexist with berbalangs, and sometimes use the creatures to spy on their enemies and to watch over their crèches on the Material Plane.
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the
’t scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
Monsters
Mordenkainen's Fiendish Folio Volume 1
claim the metal.
Brutal Raiders. Each year, when the warm summer gives way to the chill of autumn, the crab folk look to the sky for omens. In ancient days, the green hag kept close watch on the fishing
villages and towns near her domain. If those settlements grew too strong, she sent her familiar, a cruel seagull, to harangue the crab folk with its cries and drive them to war. Today, by a stroke of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Monk The Way of the Long Death captures the cruel and sinister nature of monks devoted to the Mockery. In contrast, the Way of the Sun Soul is the perfect option for monks dedicated to the Silver Flame, especially those who also take levels in the paladin class.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
Note-Taking Materials Everyone needs some way to take notes. During every round of combat, someone needs to keep track of Initiative, Hit Points, conditions, and other information. Players often like
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
Note-Taking Materials Everyone needs some way to take notes. During every round of combat, someone needs to keep track of Initiative, Hit Points, conditions, and other information. Players often like
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
roles as record keepers prevent them from acting in any way other than to provide information. Ulthar will speculate that this is likely why the library allowed Vizeran and the characters to find it so
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter and moves the adventure’s plot forward. Sensory Experience A Society of Sensation muse (see Morte’s Planar Parade) in a flowery gown approaches the characters, eager to record a new sensation in
accompanied by a threatening gesture or ominous interaction. On a failed check, the characters record the citizen’s contempt instead. Joy. The Sensate points the characters to a sobbing child
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
record is a great way to keep your notes organized. Your notebook might include any of the following elements. Campaign Planner. Write down the main story arc of your campaign, and keep track of things
they’re engaged in. If the characters have a ship or stronghold, record its name and whereabouts, as well as any hirelings in the characters’ employ. Player Handouts. Keep a copy of all handouts you
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nightly quest to hold the sun at bay stems from a need to preserve the beauty of things by freezing them. There is no way to reason with a being so bereft of compassion as Auril, but in her weakened
state, she can be defeated or forced to reckon with her cruel indifference toward life. Anyone who hopes to reach the Netherese city buried in the ice must first visit Auril’s island and obtain The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their way. These chromatic dragons endlessly desire more—more magic, territory, treasure, or whatever else inflames their cruel ambitions. Red dragons make their lairs amid perilous cliffs and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Long Death Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a shield, or both, calculate your AC using the rules in chapter 5. Record your AC on your character sheet. Your character needs to be proficient with armor and shields to wear and use them
spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC, you choose which one to use.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Princeps Kovik This particularly cruel chain devil commanded the Nine Hells’ 8th Infantry Legion, “Terror Incarnate,” which was crushed on the banks of the River Styx by the demon lord Kostchtchie
. The Eighth Remnant The Eighth Remnant chases down any potential source of soul coins. Targets who give up their soul coins freely are allowed to continue on their way without further harassment
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Earth Genasi As an earth genasi, you are descended from the cruel and greedy dao, though you are not necessarily evil. You have inherited some measure of control over earth, reveling in superior
the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Conflicts One way to ensure your campaign’s longevity is to come up with three compelling conflicts you can create adventures around. Introduce these conflicts early in the campaign. As the
campaign unfolds, focus adventures on different conflicts to keep the players’ excitement high. Use the Campaign Conflicts tracking sheet to record your campaign’s conflicts (with room to add details