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Returning 35 results for 'crush weakness remains'.
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cause weakness remains
cause weakens remains
crude weakness remain
curse weakens remains
curse weakness remains
Monsters
Out of the Abyss
damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.Pseudopod. Melee
wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Psychic Crush
Monsters
Tales from the Yawning Portal
Echolocation. The darkmantle can't use its blindsight while deafened.
False Appearance. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or
stalagmite.
Reduced Threat. This creature has -2 penalty on all ability checks and saving throws.Crush. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Crush"} to
Monsters
Spelljammer: Adventures in Space
Pacify (if available) or Psychic Crush.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3
minutes. The condition ends if the target takes any damage or if another creature uses its action to shake the target awake.
Psychic Crush. The psurlon targets one creature it can see within 120 feet
Monsters
Spelljammer: Adventures in Space
);{"diceNotation":"1d8","rollType":"damage","rollAction":"Dagger (bonus psychic)","rollDamageType":"psychic"} psychic damage.
Psychic Crush. The psurlon targets one creature it can see within 120 feet of
itself. The target must make a DC 13 Wisdom saving throw, taking 12 (3d8 + 3);{"diceNotation":"3d8+3","rollType":"damage","rollAction":"Psychic Crush","rollDamageType":"psychic"} psychic damage on a
Monsters
Spelljammer: Adventures in Space
","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Psychic Crush. The psurlon targets one creature it can see within 120 feet of itself. The target must make a DC 13
Wisdom saving throw, taking 14 (2d10 + 3);{"diceNotation":"2d10+3","rollType":"damage","rollAction":"Psychic Crush","rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on
Monsters
The Book of Many Things
’s turn. The champion regains spent legendary actions at the start of its turn.
Crush. The champion unleashes a burst of crushing force on a creature it can see within 30 feet of itself. The
creature must succeed on a DC 22 Strength saving throw or take 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Crush", "rollDamageType":"force"} force damage and have the prone condition
Monsters
Quests from the Infinite Staircase
can roll over its enemies to crush them with its immense weight. It can also fire poison darts with deadly precision, jab creatures with similar darts attached to extendable arms that retract inside
":"bludgeoning"} bludgeoning damage and has the prone condition.
If the maschin-i-bozorg remains in the prone creature’s space, the creature also has the restrained condition until it’s no longer in
Monsters
The Wild Beyond the Witchlight
extraordinarily long, spindly limbs. She must submerge herself in a briny concoction for an hour each day, or her body will dry out until it locks up in a kind of living rictus, and she remains that way until
.
Bavlorna’s Weakness
Bavlorna is allergic to the sight of creatures running counterclockwise in circles, a motion known as “running widdershins.” Creatures that run widdershins
Monsters
Princes of the Apocalypse
start of her turn.
Crush. One creature that Olhydra is grappling is crushed for 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollDamageType":"bludgeoning"} bludgeoning damage.
Fling
attempts to leave the area, remaining frightened while within it. On a failure, the creature becomes highly aggressive and remains in the area for 24 hours. While in this state, the creature gains advantage
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
"} days. The enhancement of telepathic abilities ends immediately. The existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon
Psychic Gray Ooze
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet
to 10.
Psychic Crush (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Psychic Crush"}. The ooze targets one creature that it can sense within 60 feet of it. The target must
Monsters
Fizban's Treasury of Dragons
sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving
existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon magically transforms into any creature that is Medium or Small, while
Darkmantle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Echolocation. The darkmantle can’t use its blindsight while deafened.
False Appearance. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a
stalactite or stalagmite.Crush. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Crush"} to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
anyone in Ten-Towns. See Dzaan’s description in appendix C for information about modifying the simulacrum’s stat block to account for its transformation into a clone of Dzaan. Krintaas remains by
weakness is her paranoia. She can’t bring herself to trust anyone except maybe her two gargoyle companions, and even they are suspect.” “Nass Lantomir is a human diviner. She likes to pry knowledge from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
anyone in Ten-Towns. See Dzaan’s description in appendix C for information about modifying the simulacrum’s stat block to account for its transformation into a clone of Dzaan. Krintaas remains by
weakness is her paranoia. She can’t bring herself to trust anyone except maybe her two gargoyle companions, and even they are suspect.” “Nass Lantomir is a human diviner. She likes to pry knowledge from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Tasha stands near them, aloof and occasionally interjecting acerbic comments. Mordenkainen remains silent, focusing intensely on everything the characters say. After a few minutes of conversation
Arcana skill realizes that the wizards expended a great deal of arcane energy casting the Wish spell. (Mordenkainen is faking his fatigue, but in the context of Alustriel and Tasha’s real physical weakness, it seems legitimate.)
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Tasha stands near them, aloof and occasionally interjecting acerbic comments. Mordenkainen remains silent, focusing intensely on everything the characters say. After a few minutes of conversation
Arcana skill realizes that the wizards expended a great deal of arcane energy casting the Wish spell. (Mordenkainen is faking his fatigue, but in the context of Alustriel and Tasha’s real physical weakness, it seems legitimate.)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Fortune (area X6). 91–00 Xanathar is contemplating its mortality in the crypt, amid the remains of past Xanathars (area X33). If the characters attack the beholder, it destroys one character and
to Ahmaergo to “tear the usurpers limb from limb.” While invisible, Xanathar flies to its sanctum (area X19) by the safest route. Xanathar’s greatest weakness is its insane love for its pet fish
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
three large gems of any sort are placed within the hands, the stony digits will close and crush them to powder, dump the remains on the floor, and return to their normal positions. If this process is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
three large gems of any sort are placed within the hands, the stony digits will close and crush them to powder, dump the remains on the floor, and return to their normal positions. If this process is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Fortune (area X6). 91–00 Xanathar is contemplating its mortality in the crypt, amid the remains of past Xanathars (area X33). If the characters attack the beholder, it destroys one character and
to Ahmaergo to “tear the usurpers limb from limb.” While invisible, Xanathar flies to its sanctum (area X19) by the safest route. Xanathar’s greatest weakness is its insane love for its pet fish
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock
, suggesting that the ooze can sense and mimic psionic ability.
A psionic gray ooze has an Intelligence score of 6 (−2), as well as the following additional action.
Psychic Crush (Recharge 5–6). The ooze
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
., passive Perception 10
Languages —
Challenge 1/2 (100 XP)
Echolocation. The darkmantle can’t use its blindsight while deafened.
False Appearance. While the darkmantle remains motionless, it
is indistinguishable from a cave formation such as a stalactite or stalagmite.
Actions
Crush. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
., passive Perception 10
Languages —
Challenge 1/2 (100 XP)
Echolocation. The darkmantle can’t use its blindsight while deafened.
False Appearance. While the darkmantle remains motionless, it
is indistinguishable from a cave formation such as a stalactite or stalagmite.
Actions
Crush. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock
, suggesting that the ooze can sense and mimic psionic ability.
A psionic gray ooze has an Intelligence score of 6 (−2), as well as the following additional action.
Psychic Crush (Recharge 5–6). The ooze
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the three open hands of the statue, the hands magically close into fists that crush the gemstones to powder. The statue’s hands then open again. If this exercise is performed twice more, so that
named the juggernaut after Napaka, a dead Omuan queen (see area 53). If the characters enter the room through the crawlway and haven’t yet awakened the juggernaut, it remains inert and does not attack
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the three open hands of the statue, the hands magically close into fists that crush the gemstones to powder. The statue’s hands then open again. If this exercise is performed twice more, so that
named the juggernaut after Napaka, a dead Omuan queen (see area 53). If the characters enter the room through the crawlway and haven’t yet awakened the juggernaut, it remains inert and does not attack
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
itself. The champion remains invisible until the start of its next turn or immediately after it deals damage.
Legendary Actions
The champion can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The champion regains spent legendary actions at the start of its turn.
Crush. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
enemies to crush them with its immense weight. It can also fire poison darts with deadly precision, jab creatures with similar darts attached to extendable arms that retract inside its body, and spray
the prone condition.
If the maschin-i-bozorg remains in the prone creature’s space, the creature also has the restrained condition until it’s no longer in the same space as the maschin-i-bozorg. While
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
itself. The champion remains invisible until the start of its next turn or immediately after it deals damage.
Legendary Actions
The champion can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The champion regains spent legendary actions at the start of its turn.
Crush. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
enemies to crush them with its immense weight. It can also fire poison darts with deadly precision, jab creatures with similar darts attached to extendable arms that retract inside its body, and spray
the prone condition.
If the maschin-i-bozorg remains in the prone creature’s space, the creature also has the restrained condition until it’s no longer in the same space as the maschin-i-bozorg. While
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
contempt for mortals (or any other denizens of the Material Plane) and desires nothing more than to crush and subjugate whomever he encounters. What he can’t crush, he endures and outlasts. Ogrémoch
, cracked plaster, items toppled off shelves. The longer Ogrémoch remains, the stronger the tremors become. After 5 days, the tremors are strong enough to destroy flimsy structures. After 10 days, they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
contempt for mortals (or any other denizens of the Material Plane) and desires nothing more than to crush and subjugate whomever he encounters. What he can’t crush, he endures and outlasts. Ogrémoch
, cracked plaster, items toppled off shelves. The longer Ogrémoch remains, the stronger the tremors become. After 5 days, the tremors are strong enough to destroy flimsy structures. After 10 days, they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
limbs. She must submerge herself in a briny concoction for an hour each day, or her body will dry out until it locks up in a kind of living rictus, and she remains that way until submerged. As the
her attendants. When she travels away from her lair, she does so on her bobbing lily pad (see appendix A), accompanied by lornlings, which use the quickling stat block in appendix C. Bavlorna’s Weakness
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
limbs. She must submerge herself in a briny concoction for an hour each day, or her body will dry out until it locks up in a kind of living rictus, and she remains that way until submerged. As the
her attendants. When she travels away from her lair, she does so on her bobbing lily pad (see appendix A), accompanied by lornlings, which use the quickling stat block in appendix C. Bavlorna’s Weakness