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Returning 35 results for 'crushing war regards'.
Other Suggestions:
causing war regains
crouching war rewards
causing war rewards
crouching war records
causing war records
Monsters
Waterdeep: Dungeon of the Mad Mage
action.
War Pick. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType
":"damage","rollAction":"War Pick","rollDamageType":"piercing"} piercing damage, or 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"War Pick","rollDamageType":"piercing"} piercing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their feet. Alternatively, the ogre can swing the chain in a crushing overhead smash.
Ogres of War
Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to
Backgrounds
Baldur’s Gate: Descent into Avernus
Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur’s Gate.
War has been your life for as long as
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background, work with your DM to determine which
Monsters
Eberron: Rising from the Last War
unleashed its mightiest creations: the warforged colossi. These enormous mechanical warriors thundered across Cyre, crushing everything in their paths and leaving ruin behind them. Meant to end the war
much damage on a successful one. A creature reduced to 0 hit points by this beam is disintegrated, leaving behind anything it was wearing or carrying.In the final days of the Last War, House Cannith
Backgrounds
Sword Coast Adventurer's Guide
operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in
memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary
Backgrounds
Sword Coast Adventurer's Guide
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many
)
3
Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
4
Might. In life as in war, the stronger force wins. (Evil)
5
Live and Let Live. Ideals aren
Soldier
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the
battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
war band* — 2 2d6 jackalweres 3 3 1d3 manticores 4 4 1d3 + 1 trolls 5 5 Elk tribe hunters* — 6 1d8 will-o’-wisps 6 — Knights of Samular* 7 — Homestead* — 7 1d2 ghasts and 1d4 + 2 ghouls 8 8 1d4 + 1
gargoyles 9 9 Air cult skyriders* 10 10 Water cult raiders* 11 11 1d6 + 2 bugbears 12 12 Fire cult war band* 13 13 Earth cult marauders* 14 14 2d4 ogres 15 — Caravan* — 15 1d4 + 1 wights 16 16 2d4
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
war band* — 2 2d6 jackalweres 3 3 1d3 manticores 4 4 1d3 + 1 trolls 5 5 Elk tribe hunters* — 6 1d8 will-o’-wisps 6 — Knights of Samular* 7 — Homestead* — 7 1d2 ghasts and 1d4 + 2 ghouls 8 8 1d4 + 1
gargoyles 9 9 Air cult skyriders* 10 10 Water cult raiders* 11 11 1d6 + 2 bugbears 12 12 Fire cult war band* 13 13 Earth cult marauders* 14 14 2d4 ogres 15 — Caravan* — 15 1d4 + 1 wights 16 16 2d4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
clang, crushing all between them and sending shudders through the plane. Acheron has four layers, with the largest blocks gravitating to the top layer. Some scholars have theorized that the crashing
battlefields. Thuldanin Pitted, hollow cubes are filled with the cast-off machinery of war. Tintibulus Jagged blocks tumble in darkness, holding frozen memories sapped by the River Styx and crystallized into
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Soldier War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on
the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war. When you choose this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Soldier War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on
the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war. When you choose this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
clang, crushing all between them and sending shudders through the plane. Acheron has four layers, with the largest blocks gravitating to the top layer. Some scholars have theorized that the crashing
battlefields. Thuldanin Pitted, hollow cubes are filled with the cast-off machinery of war. Tintibulus Jagged blocks tumble in darkness, holding frozen memories sapped by the River Styx and crystallized into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as
, which recently killed one of them with a blow from its war pick. They ignore characters who keep a respectful distance. A character who studies the fungus and succeeds on a DC 10 Intelligence (Nature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as
, which recently killed one of them with a blow from its war pick. They ignore characters who keep a respectful distance. A character who studies the fungus and succeeds on a DC 10 Intelligence (Nature
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fund new, better lives for themselves. What Mercy Wants. Mercy regards Docents (and any other items intended for warforged use) as sacred. The pilgrims believe that such objects belong in the hands
of warforged who fought in the Last War. What They’ll Settle For. Ultimately, Kalyth’s group wants money, and Mercy’s group wants respect. If both parties get what they want, the dispute ends. Settling
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fund new, better lives for themselves. What Mercy Wants. Mercy regards Docents (and any other items intended for warforged use) as sacred. The pilgrims believe that such objects belong in the hands
of warforged who fought in the Last War. What They’ll Settle For. Ultimately, Kalyth’s group wants money, and Mercy’s group wants respect. If both parties get what they want, the dispute ends. Settling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
Hatred cult and its achievements. Followers of the Crushing Wave are more flexible and inventive, but they are crass mercenaries and likewise too pragmatic to appreciate the finer points of the air cult’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
effects that trigger automatically, keeping you from crushing an innocent passerby in your descent.
Many different outcomes could follow a lengthy fall. The Falling in Sharn table presents a few
survived. A good Brelish woman, a veteran of the Last War, cushioned his fall!
This incident isn’t the first of its kind. Last month a clumsy warforged crushed two innocent halfling lovers. Before that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Madame Talisveri Eris The members of the Eris family stand proudly as Il Aluk’s foremost artisans of the grand craft of lying. Despite its ancient name, the family has long endured crushing debt
murdered his brother, executed his son, and embroiled his nation in unending war. The Mists claimed him and he emerged in Barovia. When the locals asked him who he was, he responded “azal’Lan
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
Hatred cult and its achievements. Followers of the Crushing Wave are more flexible and inventive, but they are crass mercenaries and likewise too pragmatic to appreciate the finer points of the air cult’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
effects that trigger automatically, keeping you from crushing an innocent passerby in your descent.
Many different outcomes could follow a lengthy fall. The Falling in Sharn table presents a few
survived. A good Brelish woman, a veteran of the Last War, cushioned his fall!
This incident isn’t the first of its kind. Last month a clumsy warforged crushed two innocent halfling lovers. Before that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Madame Talisveri Eris The members of the Eris family stand proudly as Il Aluk’s foremost artisans of the grand craft of lying. Despite its ancient name, the family has long endured crushing debt
murdered his brother, executed his son, and embroiled his nation in unending war. The Mists claimed him and he emerged in Barovia. When the locals asked him who he was, he responded “azal’Lan
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Solid and Sound. You patched up a war galley and prevented it from sinking. The local navy regards you as a friend. 3 Favored. You insisted on thicker planking for a merchant vessel’s hull, which saved
Shipwright You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Solid and Sound. You patched up a war galley and prevented it from sinking. The local navy regards you as a friend. 3 Favored. You insisted on thicker planking for a merchant vessel’s hull, which saved
Shipwright You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Colossus In the final days of the Last War, House Cannith unleashed its mightiest creations: the warforged colossi. These enormous mechanical warriors thundered across Cyre, crushing
everything in their paths and leaving ruin behind them. Meant to end the war decisively, the colossi pulverized hundreds of soldiers beneath their feet and incinerated whole legions with beams of fiery
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Earth A medusa named Marlos Urnrayle leads the Black Earth cult. He wields the elemental weapon Ironfang, a war pick infused with the power of Ogrémoch, the Prince of Evil Earth. Marlos is vain and
war pick of iron. When the medusa claimed Ironfang, his purpose finally became clear to him. He established his lair in the dungeon nearby and began building the Cult of the Black Earth. Traits. Unlike
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Earth A medusa named Marlos Urnrayle leads the Black Earth cult. He wields the elemental weapon Ironfang, a war pick infused with the power of Ogrémoch, the Prince of Evil Earth. Marlos is vain and
war pick of iron. When the medusa claimed Ironfang, his purpose finally became clear to him. He established his lair in the dungeon nearby and began building the Cult of the Black Earth. Traits. Unlike
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Colossus In the final days of the Last War, House Cannith unleashed its mightiest creations: the warforged colossi. These enormous mechanical warriors thundered across Cyre, crushing
everything in their paths and leaving ruin behind them. Meant to end the war decisively, the colossi pulverized hundreds of soldiers beneath their feet and incinerated whole legions with beams of fiery
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyre, crushing everything in their path and leaving ruin in their wake. Meant to end the war decisively, these arcane war machines could pulverize soldiers beneath their feet and incinerate entire
mountains, in the Mournland, filled with secrets and waiting to be explored. History of the Colossi House Cannith spent much of the war working on various kinds of constructs that could serve as soldiers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyre, crushing everything in their path and leaving ruin in their wake. Meant to end the war decisively, these arcane war machines could pulverize soldiers beneath their feet and incinerate entire
mountains, in the Mournland, filled with secrets and waiting to be explored. History of the Colossi House Cannith spent much of the war working on various kinds of constructs that could serve as soldiers
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
their druids perform guttural chants before and during battle that are said to be in the language of the old gods.
Zhur-Taa druids are adept at summoning and training beasts as war-companions and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
their druids perform guttural chants before and during battle that are said to be in the language of the old gods.
Zhur-Taa druids are adept at summoning and training beasts as war-companions and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Ogres of War Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to carry out specialized missions. The names they are given—the battering ram, the bolt
. Alternatively, the ogre can swing the chain in a crushing overhead smash. Ogre Chain Brute
Large Giant, Typically Chaotic Evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Ogres of War Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to carry out specialized missions. The names they are given—the battering ram, the bolt
. Alternatively, the ogre can swing the chain in a crushing overhead smash. Ogre Chain Brute
Large Giant, Typically Chaotic Evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft