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                        Returning 35 results for 'cube and speak'.
                    
                
                        
                            
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                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     spellcasting ability for it is Charisma. This use of the spell has a range of 30 feet and can affect a cube of water no larger than 30 feet on a side.
Speak with Animals. The nereid can comprehend and
                                                
                                            
                                                
                                                     out of breath and can’t speak for 1 minute. At the end of each of its turns, it can repeat the save, ending the effect on itself on a success.
Water Lash. The nereid causes a 5-foot cube of
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    ","rollType":"damage","rollAction":"Wither","rollDamageType":"necrotic"} necrotic damage.
Fire Storm (7th-Level Spell; 1/Day). The lich fills up to ten 10-foot cubes with fire. Every cube must be within
                                                
                                            
                                                
                                                     150 feet of the lich and occupy a space the lich can see, and each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a DC 19 Dexterity saving
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     attacks are magical.
Speak with Beasts and Plants. Trostani can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, Trostani can use 10 feet of her movement to
                                                
                                            
                                                
                                                     Mat'Selesnya"}. Trostani conjures a momentary whirl of branches and vines at a point she can see within 60 feet of her. Each creature in a 30-foot cube on that point must make a DC 24 Dexterity
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    "} psychic damage.
Howling Void. The warlock opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a DC 15 Wisdom
                                                
                                            
                                                
                                                    , using Charisma as the spellcasting ability (spell save DC 15):
At will: detect magic, guidance, levitate, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with dead
1/day
                                                
                                            
                                        
                                                     Monsters
                                                    Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     or surfaces. Each section has AC 12; 20 hit points; vulnerability to fire damage; and immunity to bludgeoning, poison, and psychic damage.
A hut small enough to fit in a 10-foot cube. The hut comes
                                                
                                            
                                                
                                                     as the spellcasting ability (spell save DC 17):
At will: faerie fire, speak with animals
2/day each: animal friendship, create food and water, revivify
1/day each: awaken (as an action), pass
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     Charisma as the spellcasting ability (spell save DC 19):
At will: detect magic, druidcraft, speak with animals
2/day each: animal messenger, cure wounds, dispel magic, entangle, invisibility
1/day each
                                                
                                            
                                                
                                                     contact with the thickets or take 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thorns","rollDamageType":"piercing"} piercing damage from thorns.Each 10-foot-cube of thickets has AC 5
                                                
                                            
                                        
                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                    , speak with animals
2nd level (3 slots): animal messenger, pass without trace
3rd level (3 slots): dispel magic, plant growth
4th level (2 slots): blight, locate creature, stoneskinMultiattack
                                                
                                            
                                                
                                                     thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage.
Within 1 mile of its
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
                                                
                                            
                                                
                                                     it is killed or when you are reduced to 0 hit points. If there isn’t enough space for a Large or larger creature to appear, this card has no effect.
Ooze. A gelatinous cube immediately appears
                                                
                                            
                                        
                                                    Daern's Instant Fortress
                                                    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word
                                                
                                            
                                                
                                                    . The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Each creature in the area where the
                                                
                                            
                                        
                                                    Instant Fortress
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word
                                                
                                            
                                                
                                                    . The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Each creature in the area where the
                                                
                                            
                                        
                                                    Wave
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     use it as a cube of force by choosing the effect, instead of pressing cube sides to select it.
Sentience
Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10
                                                
                                            
                                                
                                                    , and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     choose to join the order. However, those outside the order usually keep their abilities hidden, as such powers are often seen as a curse. You gain the following benefits:
You can speak, read, and write
                                                
                                            
                                                
                                                     complete a short rest;short or long rest.
You can whisper magical words in Ignan toward any nonmagical flames you can see within 30 feet of you that could fit within a 5-foot cube. As a bonus action, you
                                                
                                            
                                        
                                                    Summon Fey
                                                    
    
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                                                     Spells
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     darkvision 60 ft., passive Perception 10
Languages Sylvan, understands the languages you speak
Challenge â€” Proficiency Bonus equals your bonus
Actions
Multiattack. The fey
                                                
                                            
                                                
                                                     make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.
Tricksy. The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    You invoke the spirits of nature to protect an area outdoors or underground. The area can be as small as a 30-foot cube or as large as a 90-foot cube. Buildings and other structures are excluded from
                                                
                                            
                                                
                                                     from the ground. These trees have the same statistics as an awakened tree, which appears in the Monster Manual, except they can’t speak, and their bark is covered with druidic symbols. If any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it. Sentience. Wave is a sentient weapon of neutral
                                                
                                            
                                                
                                                     alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Daern’s Instant Fortress Wondrous item, rare  Daern’s Instant Fortress You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a
                                                
                                            
                                                
                                                     fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty. The fortress is a square tower, 20 feet on a side and 30 feet high
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Instant Fortress Wondrous item, rare You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use
                                                
                                            
                                                
                                                     an action to speak the command word that dismisses it, which works only if the fortress is empty. The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     of warning. It can confer the benefit of a cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it
                                                
                                            
                                                
                                                     telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     charmed, exhaustion, frightened, paralyzed, petrified, poisoned
 Senses darkvision 60 ft., passive Perception 7
 Languages understands Dwarvish but can’t speak
 Challenge 3 (700 XP)
 Engine of Pain
                                                
                                            
                                                
                                                     to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
 Sonic Scream. The screamer emits destructive energy in a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked prone.
 [Tooltip Not Found]
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     hit, range 60 ft., one target. Hit: 14 (4d6) necrotic damage.
 Fire Storm (7th-Level Spell; 1/Day). The lich fills up to ten 10-foot cubes with fire. Every cube must be within 150 feet of the lich and
                                                
                                            
                                                
                                                     occupy a space the lich can see, and each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a DC 19 Dexterity saving throw, taking 38 (7d10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     affect a cube of water no larger than 30 feet on a side.
 Speak with Animals. The nereid can comprehend and verbally communicate with beasts.
 Actions
 Blinding Acid. Melee or Ranged Spell Attack
                                                
                                            
                                                
                                                     speak for 1 minute. At the end of each of its turns, it can repeat the save, ending the effect on itself on a success.
 Water Lash. The nereid causes a 5-foot cube of water within 60 feet of it to take a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    ) Duration: 24 hours You invoke the spirits of nature to protect an area outdoors or underground. The area can be as small as a 30-foot cube or as large as a 90-foot cube. Buildings and other
                                                
                                            
                                                
                                                     themselves from the ground. These trees have the same statistics as an awakened tree, which appears in the Monster Manual, except they can’t speak, and their bark is covered with druidic symbols. If any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                     — Ensnaring Strike Conjuration C Hunter’s Mark (can cast up to twice without expending a spell slot) Divination C Jump Transmutation — Longstrider Transmutation — Speak with Animals Divination R   *In the
                                                
                                            
                                                
                                                     being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of you. Energy Ladder. As a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     cloud of gas through the holes in the wall relief. The gas fills a 15-foot cube directly in front of the mural. Creatures in the area must make a DC 12 Constitution saving throw, taking 14 (4d6
                                                
                                            
                                                
                                                    ) poison damage on a failed saving throw, or half as much damage on a successful one. The gas affects a creature even if it holds its breath or doesn’t need to breathe. The gas doesn’t linger. Puzzle Cube
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Condition Immunities charmed, frightened, poisoned
 Senses darkvision 60 ft., passive Perception 9
 Languages understands Abyssal but can’t speak
 Challenge 1 (200 XP) Proficiency Bonus +2
 Actions
 Bite
                                                
                                            
                                                
                                                    . Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
 Disgorge (Recharge 6). The demon vomits in a 15-foot cube. Each creature in that area must succeed on a DC 11 Dexterity saving throw or take 11 (2d10) acid damage and fall prone in the spew.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     — Ensnaring Strike Conjuration C Hunter’s Mark (can cast up to twice without expending a spell slot) Divination C Jump Transmutation — Longstrider Transmutation — Speak with Animals Divination R   *In the
                                                
                                            
                                                
                                                     being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of you. Energy Ladder. As a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Languages understands Dwarvish but can’t speak
 Challenge 2 (450 XP) Proficiency Bonus +2
 Siege Monster. The hammerer deals double damage to objects and structures.
 Actions
 Multiattack. The
                                                
                                            
                                                
                                                     but can’t speak
 Challenge 3 (700 XP) Proficiency Bonus +2
 Actions
 Multiattack. The screamer makes one Drill attack, and it uses Sonic Scream.
 Drill. Melee Weapon Attack: +6 to hit, reach 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     Perception 10
 Languages Sylvan, understands the languages you speak
 Challenge — Proficiency Bonus equals your bonus
 Actions
 Multiattack. The fey makes a number of attacks equal to half this
                                                
                                            
                                                
                                                    . Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.
 Tricksy. The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     speak to Nim through the door. A character can persuade Nim to unlock the door with a successful DC 17 Charisma (Persuasion) check. Valetta grants advantage on the roll by strongly urging Nim to
                                                
                                            
                                                
                                                     comply. Meeting Nim 
 Nimblewright Detector
 Nim understands Common but can’t speak. It has developed a simple sign language that Valetta and other members of the temple staff understand. After the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     walls or surfaces. Each section has AC 12; 20 hit points; vulnerability to fire damage; and immunity to bludgeoning, poison, and psychic damage. A hut small enough to fit in a 10-foot cube. The hut
                                                
                                            
                                                
                                                     17):
 At will: faerie fire, speak with animals
 2/day each: animal friendship, create food and water, revivify
 1/day each: awaken (as an action), pass without trace
 Web. Yarnspinner shoots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     ember becomes a single bead from a necklace of fireballs. 3 The creature that caught the ember gains the ability to speak and understand Ignan for the next 24 hours (useful for communicating with the
                                                
                                            
                                                
                                                     antimagic field spell fills the uppermost 40 feet of the pit, leaving a 10-foot cube at the bottom unaffected. Treasure. Any magic items teleported away by the statue of Vergadain in area 23 or by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     succeed instead.
 Magic Resistance. Trostani has advantage on saving throws against spells and other magical effects.
 Magic Weapons. Trostani’s weapon attacks are magical.
 Speak with Beasts and
                                                
                                            
                                                
                                                     she can see within 60 feet of her. Each creature in a 30-foot cube on that point must make a DC 24 Dexterity saving throw, taking 21 (6d6) bludgeoning damage and 21 (6d6) slashing damage on a failed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     spells, using Charisma as the spellcasting ability (spell save DC 14):
 At will: dancing lights, disguise self, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with animals
                                                
                                            
                                                
                                                     opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     trap are freed from its effects and float to the ground safely. Faceless Malice Haunt Bonus +2 This haunted trap affects a 15-foot-cube in front of an ornate mirror hanging on a wall. When a visible
                                                
                                            
                                                
                                                     12 Wisdom saving throw or be blinded, deafened, and rendered unable to speak for 1 minute. Additionally, an illusion makes it appear that the creature has had its face erased. The remove curse spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     gain the ability to speak, read, and write 1d6 + 2 languages of your choice. Bridge. You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the
                                                
                                            
                                                
                                                     creature disappears when it is killed or when you are reduced to 0 hit points. If there isn’t enough space for a Large or larger creature to appear, this card has no effect. Ooze. A gelatinous cube
                                                
                                            
                                        





