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                        Returning 23 results for 'cube wand retract'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     action. The sheath can hold only one wand at a time.
You can retract or extend a wand from the sheath as a bonus action. While the wand is extended, you can use it as if you were holding it, but your
                                                
                                            
                                                
                                                    A wand sheath clamps onto your arm and imparts the following benefits:
The wand sheath can't be removed from you while youâre attuned to it.
You can insert a wand into the sheath as an
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    
Whispers of Azzagrat. Each creature in a 15-foot cube originating from Sythian must make a DC 14 Wisdom saving throw. On a failed save, a creature takes 18 (4d8);{"diceNotation":"4d8", "rollType":"damage
                                                
                                            
                                                
                                                     holds his students to a rigorous schedule. His bone conductorâs wand doubles as a spellcasting focus.Fire
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Debris"}. The zaratan exhales rocky debris in a 90-foot cube. Each creature in that area must make a DC 25 Dexterity saving throw. A creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage
                                                
                                            
                                                
                                                     attack.
Retract (Costs 2 Actions). The zaratan retracts into its shell. Until it takes its Emerge action, it has resistance to all damage, and it is restrained. The next time it takes a legendary
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     it is killed or when you are reduced to 0 hit points. If there isnât enough space for a Large or larger creature to appear, this card has no effect.
Ooze. A gelatinous cube immediately appears
                                                
                                            
                                                
                                                     in your space and engulfs you. The gelatinous cube is hostile and remains until it is destroyed. If there isnât enough space for the gelatinous cube to appear, this card has no effect.
Path
                                                
                                            
                                        
                                                    Zaratan
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    ","rollAction":"Spew Debris"}. The zaratan exhales rocky debris in a 90-foot cube. Each creature in that area must make a DC 25 Dexterity saving throw. A creature takes 33 (6d10);{"diceNotation":"6d10
                                                
                                            
                                                
                                                     uses Spit Rock.
Retract (Costs 2 Actions). The zaratan retracts into its shell. Until it takes its Emerge action, it has resistance to all damage, and it is restrained. The next time it takes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     attuned to it. You can insert a wand into the sheath as an action. The sheath can hold only one wand at a time. You can retract or extend a wand from the sheath as a bonus action. While the wand is
                                                
                                            
                                                
                                                    Wand Sheath Wondrous item, common (requires attunement by a warforged) A wand sheath clamps onto your arm and imparts the following benefits: The wand sheath canât be removed from you while youâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     item No Cloak of displacement Wondrous item Yes Cloak of the bat Wondrous item Yes Cube of force Wondrous item Yes Daernâs instant fortress Wondrous item No Dagger of venom Weapon No Dimensional
                                                
                                            
                                                
                                                     wounding Weapon Yes Tentacle rod Rod Yes Vicious weapon Weapon No Wand of binding Wand Yes (spellcaster) Wand of enemy detection Wand Yes Wand of fear Wand Yes Wand of fireballs Wand Yes (spellcaster) Wand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    26. Clean Tunnels These tunnels are 10 feet high with flat ceilings. Theyâre swept clean on a regular basis by the gelatinous cube that characters first encounter in area 26c. Halaster has also
                                                
                                            
                                                
                                                    . 26c. Ooze Your Janitor? Just around this corner is a gelatinous cube. The first character to walk around the corner is surprised by the cube unless that character has a passive Wisdom (Perception) score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Adornment 85â86 Staff of Birdcalls 87â89 Staff of Flowers 90â92 Talking Doll 93â94 Tankard of Sobriety 95â97 Wand of Conducting 98â00 Wand of Pyrotechnics   ArcanaâUncommon   1d100 Item   01 Amulet of Proof
                                                
                                            
                                                
                                                     Adder 84 Staff of the Python 85â88 Wand of Magic Detection 89â91 Wand of Magic Missiles 92â93 Wand of Secrets 94â95 Wand of the War Mage, +1 96â97 Wand of Web 98â99 Wind Fan 00 Winged Boots   Arcana
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . 10a. Skull in the Cube Clean. This 30-foot-high room is swept clean, with no trace of dust or debris.
 Frescoes. The walls are carved with frescoes depicting horrific cyclopean cities of black stone
                                                
                                            
                                                
                                                     submerged beneath raging seas.
 Giant Ooze. A gelatinous cube measuring 30 feet on a side is trapped in the room. The monster is situated in the northeast corner when the characters first arrive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the overgrown tunnel some twenty feet from the entrance. Grinning skulls mark the edges of the slab, in the center of which are nine cube-shaped cavities arranged in three rows of three.
 Give the
                                                
                                            
                                                
                                                     placed so that each god is opposite its rivalâs cube on the grid, with Unkh (who is neutral and has no rivals) in the middle. For example, a puzzle cube inserted into a corner of the grid must have its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    ) bludgeoning damage.
 Spew Debris (Recharge 5â6). The zaratan exhales rocky debris in a 90-foot cube. Each creature in that area must make a DC 25 Dexterity saving throw. A creature takes 33 (6d10
                                                
                                            
                                                
                                                     its turn.
 Stomp. The zaratan makes one stomp attack.
 Move. The zaratan moves up to its speed.
 Spit (Costs 2 Actions). The zaratan uses Spit Rock.
 Retract (Costs 2 Actions). The zaratan retracts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    -foot cube of granite suspended from heavy chains descends in the eastern half of the shaft, acting as a counterweight. The massive block lands gently at the bottom of the shaft, filling the previously
                                                
                                            
                                                
                                                     successful one. When the elevator comes to a stop, its portcullises retract. The elevator remains at the top of the shaft until the lever in area K31 is moved to the âdownâ position. When that happens, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     zaratan exhales rocky debris in a 90-foot cube. Each creature in that area must make a DC 25 Dexterity saving throw. A creature takes 33 (6d10) bludgeoning damage on a failed save, or half as much damage
                                                
                                            
                                                
                                                    .
 Move. The zaratan moves up to its speed.
 Spit (Costs 2 Actions). The zaratan makes one Spit Rock attack.
 Retract (Costs 2 Actions). The zaratan retracts into its shell. Until it takes its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     creature disappears when it is killed or when you are reduced to 0 hit points. If there isnât enough space for a Large or larger creature to appear, this card has no effect. Ooze. A gelatinous cube
                                                
                                            
                                                
                                                     immediately appears in your space and engulfs you. The gelatinous cube is hostile and remains until it is destroyed. If there isnât enough space for the gelatinous cube to appear, this card has no effect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     yawn and masses of magically summoned locusts fly out of their mouths. The locusts form a single cloud that fills a 15-foot cube centered above the offending floor tile. Each creature in the cloud
                                                
                                            
                                                
                                                     fragile bones of an almiraj (Iâjinâs animal form; see appendix D), as well as its spiral horn, which functions as a wand of wonder. The horn turns to dust and is destroyed if it leaves the Tomb of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeletonâthe remains of High Evoker Zadulusâsuspended inside it. These blocks of ice are, in
                                                
                                            
                                                
                                                     nonmagical wand (a possible spellcasting focus) made of chardalyn (see "Chardalyn"). It is suffused with evil magic. While grasping the wand, one feels an urge to inflict terrible harm upon others, but the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     for 42 gold galifars. 49â51 A shifter with flowers in her hair and a wand in her hand offers to magically gild any item of clothing you wear for 20 gold galifars. 52â54 Four warforged work together
                                                
                                            
                                                
                                                     spill down and out into the surrounding pool. 6 A team of handlers from House Vadalis walk alongside a small gelatinous cube. "We're trying it out, seeing if it can help keep things clean," they say. 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     and lowers an elevator car that has a retractable wooden gate on the side opposite the crane. The elevator car is a hollow wooden cube measuring 10 feet on each side. It takes 1 minute for the car to
                                                
                                            
                                                
                                                     moon. Any character who searches the chest for secret compartments finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22: Office A heavy desk stands in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     and lowers an elevator car that has a retractable wooden gate on the side opposite the crane. The elevator car is a hollow wooden cube measuring 10 feet on each side. It takes 1 minute for the car to
                                                
                                            
                                                
                                                     moon. Any character who searches the chest for secret compartments finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22: Office A heavy desk stands in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     strange, angled structure, as though a squat tower tipped sideways and fell through the wall. Muddy knobs protrude and retract from its irregular surface in a slow, hypnotic motion. Near the structure, two
                                                
                                            
                                                
                                                    , eleven jacinths worth 90 gp each, a wand of magic detection, and a Hewardâs handy haversack. If the Characters Fail. If the characters are routed from this room before acquiring the obelisk fragment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     side bears a gilded plaque that reads âStateroom.â
 The port door is locked and leads to a guest stateroom that now serves as Figaroâs living quarters. Due to his paranoid state, Figaro uses a Cube of
                                                
                                            
                                                
                                                     roomâs ward runes. Redbud moves these roots if the characters eradicate the monsters nesting below. The roots also retract if Redbud is killed or forced to relocate. Z12: Lifeboat Wreck A cot is shoved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Jars   Symbol Organs and Former Owners   Cat Heart from Alessia Baseer Sword Left eye from Okuzor Crystal ball Brain stem from Xemru Thaal Wand Kidneys from Zeren Zoradius Book Pancreas (shriveled
                                                
                                            
                                                
                                                     thousands of motes of light that fill this cube-shaped room takes the form of a tiny eyeball, all of them shifting to stare at you as they drift past.
 Unusual Gravity. When any character enters this area
                                                
                                            
                                        






