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Returning 35 results for 'cult come'.
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Fizban's Treasury of Dragons
":"Adventure Hook"}
Adventure Hook
1
Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult’s
Queen has declared war on an ancient sapphire dragon who has annexed the heart of her cult’s Underdark territory.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous
Monsters
Fizban's Treasury of Dragons
an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult’s victories.
2
A sapphire dragon is bound by an
other unseen by intruders. The most secure lairs might feature no accessible entrances or exits at all, with the dragon relying on tunneling or shaping stone to come and go.
The challenge rating of a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Rakdos NPCs The Cult of Rakdos attracts thrill seekers. Some of its members are lured by promises of hedonistic pleasure; others are drawn like moths to the spectacle of the fiery stage. They come to
join a twisted community where no impulse is unacceptable, no act is too vile, and all that matters is the excitement and pleasure of the moment. They come for a chance at the spotlight — some slim
Backgrounds
Guildmasters’ Guide to Ravnica
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative
An Orzhov banker financed my laboratory’s current work and expects great returns.
8
I have a cousin in the Cult of Rakdos, and we get along quite well.
9
A former attendant from the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
battle to come.
The Cult of the Dragon discovered the Well of Dragons long ago. Lava tubes snaking beneath the now-dormant volcano formed natural corridors connecting caverns that the cult enlarged for
lives come to the Well of Dragons to die, and have been doing so for millennia. The caldera of a long-dead volcano rises from an ashen plane ahead. Along the cinder cone’s steeply sloped sides, thousands
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cult of the Obelisk The most recent faction to enter Talhundereth is a gang that calls itself the Cult of the Obelisk. These cultists were drawn to the broken obelisk, responding to a psychic call to
gouts bizarre offspring called gemmules, which the cult members view as progeny of the alien intelligence they worship (and which they treat like vicious pets). The cultists capture any unsuspecting
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
battle to come.
The Cult of the Dragon discovered the Well of Dragons long ago. Lava tubes snaking beneath the now-dormant volcano formed natural corridors connecting caverns that the cult enlarged for
lives come to the Well of Dragons to die, and have been doing so for millennia. The caldera of a long-dead volcano rises from an ashen plane ahead. Along the cinder cone’s steeply sloped sides, thousands
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Mephistopheles Goals: Magical skill and power, backed with the will to use it to crush rivals Typical Cultist: Archmage, cult fanatic, cultist, mage, priest Signature Spells: Fire bolt
spells, such as storm giants and oni, might follow him, and wizards’ guilds and conclaves of sages are the most likely to come under his influence. Mephistopheles’s cultists can gain the Spell Shield
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the cult. The adventurers are summoned to Waterdeep for a summit that will come to be known as the Council of Waterdeep (see chapter 9 for details). Four council sessions take place over the course of
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the cult. The adventurers are summoned to Waterdeep for a summit that will come to be known as the Council of Waterdeep (see chapter 9 for details). Four council sessions take place over the course of
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
: True strike (cantrip), heroism (1st level), spiritual weapon (2nd level), crusader’s mantle (3rd level) Zariel’s cult offers martial training and talent. It flourishes in areas wracked by war
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Cult of Rakdos SUNG CHOI Jace walked into the Rakdos club, pushing into a wall of scents and sounds. The ceilings were surprisingly high inside, draped with banners and spiked chains. An impish
ridiculous. Members of the Cult of Rakdos have witnessed the grandiose speeches and self-important plans of other guilds and concluded that their rivals take themselves far too seriously. Since death comes for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cult. The adventurers are summoned to Waterdeep for a summit that will come to be known as the Council of Waterdeep (see chapter 9 for details). Four council sessions take place over the course of
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Exploring the Camp Characters can learn much from poking around in the camp. If the characters pose as cult members, they can speak to other cultists and question them (carefully) about the cult’s
too many questions or poking their noses into things that are none of their business. Any time they come off as “too nosy,” feel free to call for another Charisma check to see whether someone
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Exploring the Camp Characters can learn much from poking around in the camp. If the characters pose as cult members, they can speak to other cultists and question them (carefully) about the cult’s
too many questions or poking their noses into things that are none of their business. Any time they come off as “too nosy,” feel free to call for another Charisma check to see whether someone
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chewed away by rats and other vermin. Now this chamber is the unofficial headquarters of the lizardfolk in the castle. Neither the bullywugs nor the cultists ever come up here. The arsenal chamber is the
is between accepting their fate as lowly servants of the Cult of the Dragon, attacking the bullywugs in a glorious yet suicidal assault, or biding their time until they can attack with a chance of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
chewed away by rats and other vermin. Now this chamber is the unofficial headquarters of the lizardfolk in the castle. Neither the bullywugs nor the cultists ever come up here. The arsenal chamber is the
debate is between accepting their fate as lowly servants of the Cult of the Dragon, attacking the bullywugs in a glorious yet suicidal assault, or biding their time until they can attack with a chance
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
22. Sinkhole This portion of the caldera collapsed into an underground cavity ages ago to form a large sinkhole. The only current member of the Cult of the Dragon who is aware that a branch of a lava
rock that’s easy to climb. Dragon bones cover the bottom of the pit to a depth of 5 feet, making the floor of the pit difficult terrain. Cultists never come to the sinkhole; the only creatures that might spot infiltrators in this area are flying dragons.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Severin that the meddling adventurers are dead, they’ll be written off as a threat. If the raised characters make an effort to keep out of sight of the cult’s spies, their next blow against the cult could come as a complete surprise. The characters gain a level at the end of this event.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Severin that the meddling adventurers are dead, they’ll be written off as a threat. If the raised characters make an effort to keep out of sight of the cult’s spies, their next blow against the cult could come as a complete surprise. The characters gain a level at the end of this event.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
22. Sinkhole This portion of the caldera collapsed into an underground cavity ages ago to form a large sinkhole. The only current member of the Cult of the Dragon who is aware that a branch of a lava
rock that’s easy to climb. Dragon bones cover the bottom of the pit to a depth of 5 feet, making the floor of the pit difficult terrain. Cultists never come to the sinkhole; the only creatures that might spot infiltrators in this area are flying dragons.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) have come to Westwood. They forcibly evicted bandits from the innermost woodcutters’ camps, then camped there themselves to explore and hunt in Westwood. Reason to Visit. The Elk tribe and the
Hills well and can provide simple, landmark-based directions to two cult strongholds: Rivergard Keep and Scarlet Moon Hall (though they don’t know the names of these locations).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Dessarin Road If the party follows the trail south from Beliard toward Summit Hall and Womford, they come across the spot where the delegation from Mirabar was attacked. No one else found it
through the barren Sumber Hills. You don’t meet any other travelers this day, but you find evidence that the trail supports traffic — wagon ruts and mule droppings prove that people come this way on a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, this corrupted avatar of Lurue is instead a nightmare come to life. While tainted by the influence of Malar, the avatar of Lurue carries out the Beast Lord’s will: to slaughter anything that dares
to cross its path. When the corrupted unicorn comes into being, it does so within reach of at least one of the cult members. If a fight has not already started, roll initiative. On each of the avatar’s
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, from which they can exit the maze. The characters are not yet in the clear, though. However much Jorgen Pawl opposed Severin, he remained loyal to the Cult of the Dragon. As soon as he understood that
paraphrase the following. “The mask, fools! The mask is what I’ve come for. Give it to me, and I’ll leave these crawling ants with their miserable lives. The Queen is returning! Who are you to hope to stop
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Chapters 11 and 12: Death to the Wyrmspeakers From their first discovery of the dragon masks in Hoard of the Dragon Queen, the characters will have recognized the importance of the masks to the Cult
of the Dragon. Over the course of the adventure, the heroes have two chances to come face to face with the wyrmspeakers of Severin’s inner circle, perhaps claiming their dragon masks and hindering
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapters 11 and 12: Death to the Wyrmspeakers From their first discovery of the dragon masks, the characters likely recognized the importance of the masks to the Cult of the Dragon. Over the course
of the adventure, the heroes have two chances to come face to face with the wyrmspeakers of Severin’s inner circle, perhaps claiming their dragon masks and hindering Severin’s plans. This section
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
disguised cult activity thanks to its location on the Dessarin. River pirates and smugglers allied to the water cult frequently put in at the town’s dock. Ruffians and thugs seem to take over the village
Fane of the Eye.) Reason to Visit. Characters who try to trace the origin of the mysterious book during their investigations into the missing delegation might come to Womford and deal with the Womford Rats, as described in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sundial, from which they can exit the maze. The characters are not yet in the clear, though. However much Jorgen Pawl opposed Severin, he remained loyal to the Cult of the Dragon. As soon as he understood
, read or paraphrase the following. “The mask, fools! The mask is what I’ve come for. Give it to me, and I’ll leave these crawling ants with their miserable lives. The Queen is returning! Who are you to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the denial that he’s a Red Wizard, this is all true. Jos buys space aboard one of the cult wagons, although they turned away everyone else who sought passage earlier in the journey. He does not mingle
guild. Secretly, its leaders seek to extend their shadowy fingers into every throne room and ruling council chamber in Faerûn. Like the Harpers, the Zhentarim too are aware that the Cult of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Squaring Off Against the Cult of the Dragon Characters have several options at Castle Naerytar, and events there can go in many directions. Here are the key points to keep in mind when running this
cult overrun Castle Naerytar; a defeat would cost Borngray his hard-earned rank in the cult, and Spattergoo would lose the base from which he hopes to rule the mere after the cult is finished with the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of coins and other treasure items into area 2 every time he gets the chance. His plan is to come back to the castle after the cult leaves and collect his “retirement fund.” Unknown to him, the ooze
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doesn’t come easily for these disparate groups. But even for orders and organizations that have been in conflict in the past, the “enemy of my enemy” is easily understood. To coordinate their efforts
against the Cult of the Dragon, the factions have sent important delegates for secret meetings in Waterdeep. If the adventurers played through Hoard of the Dragon Queen, they now know as much as anyone
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
comparison to what the cult claimed for Tiamat and what the dragon possesses in his other lairs. The vaulted ceiling is 60 feet high here. If Chuth is in the stronghold, he is initially found here only
if the characters have come this far without engaging in any combat or sounding any alarm, or if he and Neronvain have retreated to the lair. If Chuth is encountered here, he uses his breath weapon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If the encounter takes place at the Helm and the characters don’t make a strong case against him, five commoners (tavern regulars) come to his defense. They aren’t cult servants, just bystanders
The Spy’s Letter The characters have a problem in Red Larch: Justran Daehl, the cellarer (ale buyer) of the Helm at Highsun, is a spy for the Cult of the Crushing Wave. He’s been reporting on the






