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                        Returning 35 results for 'cults whispers run'.
                    
                
                        
                            
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                                                    Graz'zt
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     spells, requiring no material components:
At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary
                                                
                                            
                                                
                                                     reaction to move up to its speed as Graz’zt directs.
Sow Discord. Graz’zt casts crown of madness or dissonant whispers.
Teleport. Graz’zt uses his Teleport action.The appearance of the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
                                                
                                            
                                                
                                                     initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
                                                
                                            
                                                
                                                     telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall, 
                                                
                                            
                                                
                                                     Characteristics
Members of demonic cults aren’t generally known as the kindest or most mentally stable individuals, so you’re likely to have something in your nature that distinguishes you from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Cults of the Dragon Below The Cults of the Dragon Below are made up of people fanatically devoted to the daelkyr or the fiendish overlords (both described in chapter 6). Though some choose this path
                                                
                                            
                                                
                                                    , most are drawn to it by strange visions and corrupting madness. Like weeds breaking through the foundation of Khorvaire, Cults of the Dragon Below can spring up anywhere, at any time. Unlike other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Cults of the Dragon Below NPCs Some Cults of the Dragon Below are bizarre yet harmless, but most of them are dangerous and destructive forces that prey on innocents and vulnerable people. Some
                                                
                                            
                                                
                                                     poisons laced with the whispers of a dark entity. 6 A dragonmarked heir whose fortunes were ruined in the Last War founds a cult within their house. 7 The local thieves’ guild turns from mundane
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
                                                
                                            
                                                
                                                     on that plane might leave their colonies to lend aid to other humanoids committed to fighting earth cults and thwarting their efforts.
Aarakocra Names
As with much of their speech, aarakocra names
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
                                                
                                            
                                                
                                                    , Elemental Evil cults, and Iuz and his followers. You can replace one or more of these conflicts with ones of your devising or with ones from the “Flavors of Fantasy” section earlier in this chapter. If you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Elemental Cults  Elemental Evil perverts the natural elements, limiting them to aspects of destruction. This force wants to gain the power to tear down everything — morals, social structures
                                                
                                            
                                                
                                                     corruption that grows stronger over time as the natural order decays. Secret cults spring up, institutions are debased, and the fundamental laws governing the seasons begin to weaken. As Elemental Evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Cult Reprisals The cults of Elemental Evil don’t wait passively for a band of heroes to systematically eliminate each cult’s surface outpost. Even if the characters destroy one of the Haunted Keep
                                                
                                            
                                                
                                                     which reprisal to use. If a character has the Dangerous Information adventure hook (see chapter 1), run “Reaver Ambush” when the character resolves to travel to the attack site and stop it. Choose one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     nods in appreciation. She continues: “What I am about to tell you requires the utmost discretion,” the queen says. “My spies have uncovered evidence of several new cults based in the Temple of
                                                
                                            
                                                
                                                     a cult recruiter. This book revealed the names of the cults and their leaders, as well as the existence of their plot. Look at this page torn from the book and see what I mean.”
 Queen Yolande hands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Cult Retaliation The eradication of one or more of the surface outposts of the elemental cults marks the characters as dangerous enemies. As the party continues the assault on cult strongholds in
                                                
                                            
                                                
                                                     temple complexes. A temple is overcome when its prophet is defeated or the monsters in its shrine are eliminated.
  After the characters defeat the first prophet, run “Dire Tidings” when they return to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the elemental weapons, beginning the work of establishing their cults. The Haunted Keeps described in chapter 3 of this adventure are old castles or strongholds that lie nearby. They were raised by the
                                                
                                            
                                                
                                                     sprawling surface ruins of the temple. Rivergard Keep lies on the bank of the nearby Imeryds Run. The missing delegation that serves as the adventure’s initial spur to action instead hails from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     clear that something is very wrong.
 Instead of the usual cheerful bustle, students mill about campus nervously. Here and there, you hear frightened whispers: “I heard his name is Murgaxor. I heard he
                                                
                                            
                                                
                                                     about Murgaxor’s plans. However, they also might want to take this investigation into their own hands. If they do, run the “Clue in the Bayou” section as this adventure’s first event.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cloudy blue eyes. They run a flower stall in the market. Friendly and a bit wistful, Astra chats with anyone who stops at their stall, as happy to hear the recent news as to make a sale. Astra was a
                                                
                                            
                                                
                                                     conversation overheard from adults talking in hushed whispers, and the gossip of the other children. Astra’s family fled the village when Astra’s mother began to experience nightmares. Personality Trait
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     includes an overview that briefly describes what the characters can expect to find there. This overview is followed by information you’ll need to run the encounters at that location.
 Starting Quests
                                                
                                            
                                                
                                                     cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     seems to go on to the horizon in every direction. Regular travelers through the area speak of the “whispers of the dead,” the popular term for the sound that results when a breeze rustles the grass. The
                                                
                                            
                                                
                                                     few walled enclosures that contain several such dwellings can occasionally be found a short distance away from the roads and rivers that run through or near the Fields. The folk of this land are kind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . Equipment and lifestyle expenses in Torch are twice their normal cost. Lure of Avarice. Visible coinage, jewelry, and magic items in Torch entice nearby creatures with faint, unintelligible whispers
                                                
                                            
                                                
                                                    . The more valuable the item, the louder the whispers become. CoupleOfKooks  “There’s nothing more valuable than identity. Riches, once stolen, can be recouped, but reputations can be ruined beyond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Routine forays and raids onto the surface world have come to a halt, as has the flow of trade and information. Rumors have reached the Lords’ Alliance of demon-worshiping cults and chaos around places such
                                                
                                            
                                                
                                                    , you can distribute their stat cards among the players and let them run the NPCs. Eravien knows that the Lords’ Alliance has a deep-cover operative in the Underdark. Khelessa Draga, a high elf from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Executioner’s Run (see area 2), asks the adventurers to come with her as she collects a debt. The pay is 10 percent of whatever is collected on the 500 gp debt, which is owed by a man named Taban (N male
                                                
                                            
                                                
                                                     Beluarian. If the characters fail in this task, Kwayothé has Omala sentenced to Executioner’s Run (see area 2) for his crime. Help the Lords’ Alliance. Lerek Dashlynd (LN male Illuskan human spy), an agent of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
                                                
                                            
                                                
                                                     on overzealous fanatics. Despite public fears and resistance from law enforcement, the cults of the Dead Three persist, causing many to darkly wonder why the servants of Bane, Bhaal, and Myrkul hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Meetings with Sarusanda The characters occasionally reunite with Sarusanda as they explore Death House. Each time you roll this result on the Death House Encounters table, run one of the following
                                                
                                            
                                                
                                                     cult member named Elya who was sacrificed by his fellow cultists. Interrogating the Skull. Elya’s skull offers its words in hair-raising, singsong whispers. The skull doesn’t know anything about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
                                                
                                            
                                                
                                                     on overzealous fanatics. Despite public fears and resistance from law enforcement, the cults of the Dead Three persist, causing many to darkly wonder why the servants of Bane, Bhaal, and Myrkul hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     archway of red stone carved in the shape of a howling face. Crimson streaks of chipping paint run from its wide, empty eyes like pained tears on either side of an elongated mouth. It’s the only pop of
                                                
                                            
                                                
                                                    , passing a host of dull establishments selling even duller sundries. Castle of Bone Said to be the quietest—or least depressing—inn in Hopeless, the Castle of Bone is run by Roric Witherblade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     keeping secrets. If questioned about the carnival, the treant loudly whispers the following bits of information, preceding each with “I’m not really supposed to talk about this, but…” “Mister Witch and
                                                
                                            
                                                
                                                     Mister Light aren’t the carnival’s original owners, y’know. They’re not even from the Feywild! But it matters not an inch! We’re all one big, happy family here!” “The carnival can’t run without Mister
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     gradually cease to function. Unless a suitable replacement for that Speaker is elected and approved by the Dawn Incarnates within thirty days, plants in the Radiant Citadel stop growing, wells run dry, and
                                                
                                            
                                                
                                                     citizens of the city. More frequently, she’s legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
 She has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     gradually cease to function. Unless a suitable replacement for that Speaker is elected and approved by the Dawn Incarnates within thirty days, plants in the Radiant Citadel stop growing, wells run dry, and
                                                
                                            
                                                
                                                     citizens of the city. More frequently, she’s legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
 She has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a halfling-run tavern in town. If the adventurers visit the tavern, a female adult bronze dragon in half-elf form buys them a round of drinks. The dragon, Zirazylym (“Zira” for short), is on the Black
                                                
                                            
                                                
                                                     ring to the character she likes the most (as determined by you). The ring radiates evocation magic under the scrutiny of a detect magic spell. Development. If a character whispers Keltar’s name into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     gray stone is filled with square vats made of the same material. At the center of the chamber, a great fountain spews black liquid that lands in a wide stone pool. Trenches cut into the floor run from
                                                
                                            
                                                
                                                     working behind the black curtain, but she peeks out in response to the wights’ challenge. She whispers to order the lead wight to attack. A character who succeeds on a DC 20 Wisdom (Perception) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     characters pass if a character expresses loyalty to Elemental Evil, the intent to join the cults, or any similar sentiment. The guardian does nothing if the characters don’t answer, but if a character
                                                
                                            
                                                
                                                     condemns the cults or tries to step past the guardian into area T3 without expressing positive sentiment toward Elemental Evil, the guardian attacks. The characters’ actions in other nearby temple areas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     mugging the next group of distracted strangers to wander down the wrong street seems like just the ticket. The four bandit members of the crew are run-of-the-mill criminals looking to get ahead in the
                                                
                                            
                                                
                                                    ,” he whispers. “Their staff are ready. Their balance sheets are totaled, and that total is grim. They mean to bring the end of all things! You must seek the magic! Only you can stop them! Only you! You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     perpetually dour. Nosy trees lean in to overhear whispers of conspiracy, eager for delicious tidbits they can gossip about later, and a rock might reshape itself to look like the creature that’s
                                                
                                            
                                                
                                                     firelit parties) Shuns the constraints of civilization (instead wearing only unfinished natural materials and sleeping under the stars) Dabbles in mysterious magic and rituals (adventurers can run afoul of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     weakness, malformation, injury, or age) often join these cults instead of facing daily humiliation, exile, or death. Serving as the bridge between the two parts of the tribe are the priestesses of Luthic
                                                
                                            
                                                
                                                     when contact with spirits occurs. The White Hands. Shamans who heed the telepathic whispers of Yurtrus walk the perilous line between the living and the dead, and gain uncanny powers from doing so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     to find out if surfacers were here, and they walked into a cult ambush. He wants nothing to do with the cults, the surface world, or anything other than returning to the nearest drow community. He
                                                
                                            
                                                
                                                     friend or ally who was or is important to the affected characters. Those characters hear the NPC’s voice on the wind, but the voice taunts and whispers of failures, flaws, and negative traits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     area’s rustic standards. Each room boasts a hearth, warm draperies and tapestries, and running water (provided by rooftop cisterns). Now run by the Irkell family from Waterdeep, the inn has become a
                                                
                                            
                                                
                                                    ). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
                                                
                                            
                                        





