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Returning 35 results for 'cults wizard red'.
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cult wizard red
Magic Items
Legendary Magic Items
Forged by Red Wizards using a secret process known only to them, this grim steel dagger draws its power from the Negative Plane. When you hit a creature with a melee attack using this magic dagger
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Red Wizard This group consists of a Red Wizard (LE male or female Thayan human mage), 1d6 guards, and 1d6 skeletons, all answerable to Valindra Shadowmantle (see “Heart of Ubtao”). If this encounter
occurs outside of Omu, these reinforcements are on their way to the city. If the encounter takes place in Omu, the Red Wizard is searching the city for shrines (see chapter 3). The Thayans aren’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Red Wizard This group consists of a Red Wizard (LE male or female Thayan human mage), 1d6 guards, and 1d6 skeletons, all answerable to Valindra Shadowmantle (see “Heart of Ubtao”). If this encounter
occurs outside of Omu, these reinforcements are on their way to the city. If the encounter takes place in Omu, the Red Wizard is searching the city for shrines (see chapter 3). The Thayans aren’t
Monsters
Tales from the Yawning Portal
ability is Intelligence (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It has the following wizard spells prepared
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.The Red Wizards have a number of helpers that supervise tasks in the Doomvault (Dead in Thay). Thayan apprentices have a measure of spellcasting ability, and many strive to become full-fledged wizards one day.
Monsters
Tales from the Yawning Portal
Intelligence (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire
next 24 hours.After failing in an earlier task for the Red Wizards, the lich Tarul Var is sequestered within the Doomvault (Dead in Thay), where he tries to avoid the attention of Szass Tam
Monsters
Waterdeep: Dragon Heist
evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Kaevja was a Red Wizard of Thay until she saw an opportunity to study magic under Manshoon. Before he
accepted her, Manshoon forced her to remove her distinctive Thayan head tattoos and to trade in her Red Wizard robes for black ones.
Monsters
Tyranny of Dragons
attacks). Azbara has the following spells prepared from the wizard spell list:
Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
1st level (4 slots): fog cloud, magic missile
Monsters
Icewind Dale: Rime of the Frostmaiden
more dart.Dzaan was a Red Wizard of Thay who studied the arcane tradition of illusion. The leaders of the Arcane Brotherhood welcomed him with open arms, eager to count a Red Wizard among their ranks
spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
Monsters
Tyranny of Dragons
ability is Intelligence (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). Rath has the following spells prepared from the wizard
Monsters
Thieves’ Gallery
":"bludgeoning"} bludgeoning damage on a failed saving throw, or half as much damage on a successful one. A creature in multiple spheres takes this damage only once.Sofina is a Red Wizard of Thay, an elite
practitioner of magic with ties to Thay’s tyrannical magocracy. Sofina specializes in necromancy. Death magic and fear are both tools in her arsenal.
As Red Wizards are shunned outside Thay
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
. A red abishai cuts a fearsome figure, and that sight can be inspiring to the abishai’s allies, filling them with a fanatical willingness to fight.
Abishais
Each abishai was once a mortal who
Monsters
Icewind Dale: Rime of the Frostmaiden
hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (2 slots): detect magic, disguise self, magic
. If this change occurs, the simulacrum effectively becomes a clone of Dzaan, authentic in every way.
Companion. Because they're so despised throughout Faerûn, Red Wizards often adopt disguises and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
master is killed, the hounds seek out a new master, typically an evil vampire, necromancer wizard;necromancer, or hag.
A yeth hound stands about 5 feet tall at the shoulder and weighs around 400 pounds
. Its head has a human-like face and glowing red eyes. The creature gives off a smoky odor.
Yeth hounds make a ghastly baying sound that causes most creatures to flee in terror. They chase those who
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires.
Cults devoted to Baphomet use mazes and complex knots as their emblems, creating secret
minotaur—considered the greatest gift of the Prince of Beasts.
Baphomet himself appears as a great, black-furred minotaur, 20 feet tall with six iron horns. An infernal light burns in his red eyes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires.
Cults devoted to
minotaur with six iron horns. A fiendish light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all
Backgrounds
Guildmasters’ Guide to Ravnica
, a set of common clothes, a belt pouch containing 10 gp (a mix of Azorius and Boros 1-zino coins), and a bottle of sweet, red juice
A Flair for the Dramatic
Rakdos performance styles typically fuse
Characteristics
Members of demonic cults aren’t generally known as the kindest or most mentally stable individuals, so you’re likely to have something in your nature that distinguishes you from the
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
on that plane might leave their colonies to lend aid to other humanoids committed to fighting earth cults and thwarting their efforts.
Aarakocra Names
As with much of their speech, aarakocra names
feats
Dragonlance: Shadow of the Dragon Queen
You’ve received training from magic-users affiliated with the Mages of High Sorcery.
Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon
, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table
feats
Dragonlance: Shadow of the Dragon Queen
You’ve received training from magic-users affiliated with the Mages of High Sorcery.
Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon
, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table
feats
Dragonlance: Shadow of the Dragon Queen
You’ve received training from magic-users affiliated with the Mages of High Sorcery.
Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon
, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table
feats
Dragonlance: Shadow of the Dragon Queen
You’ve received training from magic-users affiliated with the Mages of High Sorcery.
Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon
, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Chapter 3: Secret of the Sumber Hills The adventure starts in Red Larch, with the characters investigating the disappearance of a delegation from Mirabar. Characters are free to go wherever their
information, as provided by you, takes them. Clues lead them to Haunted Keeps in the Sumber Hills. These old fortresses have become secret outposts for the cults of Elemental Evil.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Chapter 3: Secret of the Sumber Hills The adventure starts in Red Larch, with the characters investigating the disappearance of a delegation from Mirabar. Characters are free to go wherever their
information, as provided by you, takes them. Clues lead them to Haunted Keeps in the Sumber Hills. These old fortresses have become secret outposts for the cults of Elemental Evil.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to the Well of Dragons. Key to Tiamat’s Temple # Name Occupant and Activity during Ritual 1 Entrance/blue chapel Red Wizard performing ritual 2 Least apse 3 White chapel Red Wizard performing
ritual 4 Green chapel Red Wizard performing ritual 5 Black chapel Red Wizard performing ritual; also the exit from the warrens 6 Red chapel Rath Modar performing ritual 7 Great apse Portal through which
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Entrance/blue chapel Red Wizard performing ritual 2 Least apse 3 White chapel Red Wizard performing ritual 4 Green chapel Red Wizard performing ritual 5 Black chapel Red Wizard performing ritual; also the
exit from the warrens 6 Red chapel Rath Modar performing ritual 7 Great apse Portal through which Tiamat emerges from Avernus 8 Blue spire Red Wizard (flying) performing ritual 9 White spire Red Wizard
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Entrance/blue chapel Red Wizard performing ritual 2 Least apse 3 White chapel Red Wizard performing ritual 4 Green chapel Red Wizard performing ritual 5 Black chapel Red Wizard performing ritual; also the
exit from the warrens 6 Red chapel Rath Modar performing ritual 7 Great apse Portal through which Tiamat emerges from Avernus 8 Blue spire Red Wizard (flying) performing ritual 9 White spire Red Wizard
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to the Well of Dragons. Key to Tiamat’s Temple # Name Occupant and Activity during Ritual 1 Entrance/blue chapel Red Wizard performing ritual 2 Least apse 3 White chapel Red Wizard performing
ritual 4 Green chapel Red Wizard performing ritual 5 Black chapel Red Wizard performing ritual; also the exit from the warrens 6 Red chapel Rath Modar performing ritual 7 Great apse Portal through which
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
threatens these lands, they must leave Red Larch and venture out into the wider vale. Much of the early action of the adventure involves visiting different sites in and around the valley, solving problems
and digging up clues that can lead the party to the Haunted Keeps — and then on to their confrontation with the elemental cults and the discovery of the temple complex below the Sumber Hills.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
threatens these lands, they must leave Red Larch and venture out into the wider vale. Much of the early action of the adventure involves visiting different sites in and around the valley, solving problems
and digging up clues that can lead the party to the Haunted Keeps — and then on to their confrontation with the elemental cults and the discovery of the temple complex below the Sumber Hills.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cults of the Dragon Below NPCs Some Cults of the Dragon Below are bizarre yet harmless, but most of them are dangerous and destructive forces that prey on innocents and vulnerable people. Some
magic academy is actually a cult leader who is indoctrinating the students into a cult of Sul Khatesh. 3 A wizard found mad scrawlings hidden in a library book, used the writing to make contact with a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cults of the Dragon Below NPCs Some Cults of the Dragon Below are bizarre yet harmless, but most of them are dangerous and destructive forces that prey on innocents and vulnerable people. Some
magic academy is actually a cult leader who is indoctrinating the students into a cult of Sul Khatesh. 3 A wizard found mad scrawlings hidden in a library book, used the writing to make contact with a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the Red Wizard teleports with them back to Waterdeep. If the tally is half the number of non-elven characters in the party or fewer, Nyh Ilmichh states that Tharchion Yeth thanks them for their
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
determined Red Wizard (see “Red Wizards of Thay”) stumbles upon them. The Red Wizard is accompanied by two mercenaries and is searching for Omuan shrines. A battle is certain unless the party has struck up an alliance with Zagmira, in which case the Red Wizard offers to join forces with the party.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, a powerful wizard and former ruler of the city of Silverymoon, Alustriel Silverhand, detects a sinister wave of magic rippling through the multiverse. Using her divining abilities, Alustriel
his cults have siphoned incredible amounts of power from individuals throughout the multiverse. Worse, Alustriel eventually stops detecting these activities, leading the archmage to believe that