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Returning 26 results for 'cultural will reapers'.
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Monsters
Fizban's Treasury of Dragons
spellcasting ability (spell save DC 12):
At will: mage hand (the hand is invisible), minor illusionEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding
cultural practices to supernatural occurrences.
Shimmering Green
A wyrmling emerald dragonâs scales are a dull, pale green, but they develop into richer and more varied shades of green as the
Monsters
Fizban's Treasury of Dragons
.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: mage hand (the
weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
Monsters
Fizban's Treasury of Dragons
Intelligence as the spellcasting ability (spell save DC 17):
At will: mage hand (the hand is invisible), minor illusion
1/day each: detect thoughts, dispel magic, invisibility, major imageThe dragon can
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
Monsters
Fizban's Treasury of Dragons
ability (spell save DC 20):
At will: mage hand (the hand is invisible), minor illusion
1/day each: detect thoughts, dispel magic, etherealness, major image, misleadThe dragon can take 3 legendary
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
the groupâs needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
Backgrounds
Tomb of Annihilation
;
Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
I will honor them.
4
I want to learn more about a particular humanoid culture that fascinates me.
5
I seek to avenge a clan, tribe, kingdom, or empire that was wiped out.
6
I have a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Natural Druids Firbolgs have a talent for druidic magic. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their
every action the tribe takes, the druids weigh not only the groupâs needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
never crossed the Graywall Mountains or explored the jungles of the east. The Five Nations always had cultural differences and those who yearned for independence. But still, the map showed us at our best
âkingdoms of elves and goblins, even this so-called ânation of monsters.â Can it possibly last? And if not, will it be another war that brings it down, or will the Mourning consume us all?
âLyrian Das
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
because it best emulates the Scourge Mistress, and for the same reason her faithful appreciate beauty, cultural refinement, and a certain adeptness at manipulation. Though temples to Loviatar are rare
, her faithful are more numerous than might be expected. Loviatar is the chosen deity of those who inflict pain as a matter of course, including torturers and others who need to break the will of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
part of the giantsâ fallâan invention of Annamâs sons and a distortion of Annamâs will for them. In other stories, it is a consequence of their fallâa punishment Annam inflicted on the giants after
among giant kinds reflecting a cultural or geographical distinction rather than an inherent one. They might live in bands composed of multiple giant kinds or family groups of a single kind. Or giants of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
primarily on the psionic energy that they extract from it in its final moments of activity. Through some quirk of the illithidsâ parasitic nature, the cultural sophistication of a mind flayer depends upon
what sorts of brains are in its diet. For example, members of a colony that feed on grimlocks are no less intelligent than a colony that feeds on elves, but the former will pay almost no attention to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
humanoids have tight pantheons. It is expected that an orc will worship Gruumsh or one of a handful of subordinate deities. In comparison, humanity embraces a staggering variety of deities. Each human
years? A deity might also have ties to a kingdom, noble line, or other cultural institution. With the death of the emperor, a new ruler might be selected by divine portents sent by the deity who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in bold colors that not only honor the gods, but keep away the many monsters haunting the cove, including giant crocodiles, shambling mounds, and green hags. Though each island has its own cultural
whisper of strange magic that manifests without warning, causing unusual weather and reshaping the soil. Some believe these effects might be connected to ancient magics affecting the land or the will
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
when addressing strangers. Newcomers who learn the customs and work within the cultural framework, however, can earn places and renown within the communities. Spirits of the Land Most Siabsungkoh
meditate on reflections in the water. Some forgo the duties of family, seeking to attune with nature and work the will of the spirits at the Temple of Ember. Many animals are believed to be messengers
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
inform your adventure planning and to create an anonymized list of content that will not be featured in your game. Bring this list to your session zero.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Llanos. The aftermath of war was marked by a vibrant rebuilding period. Large settlements such as El CaparazĂłn retained some of the cultural aspects of the long colonial occupation, while rural villages
together, they will shape a hopeful future. Lives of the People Sugar and chocolate are abundant in the cuisine of Atagua, especially in the favored beverages: drinking chocolate, strong coffee, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, other elves. To the dark elves, raiding the surface for captives and treasure isnât just a cultural and military tradition, but also an economic necessity. Some raids are major operations that involve
at the bottom of the dark elvesâ social hierarchy, the lowest-ranking drow are considered little better than slaves themselves. A weak house that doesnât ally itself with a protector will be preyed on
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
denying that death giants can make excellent use of it.
âBigby
Death Giant Reaper Death giant reapers wield massive scythes and wear armor that resembles the carapaces of giant insects. They wield the
Intelligence as the spellcasting ability:
At will: detect magic, mage armor
3/day each: speak with dead, Tenserâs floating disk
Bonus Actions
Frightening Teleport (Recharge 4â6). The giant magically
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Billowing Patrol knows, and if thereâs information the characters need, he can provide it. The two High Court members eventually insist the characters choose who theyâand, by extension, Djaynaiâwill
bring her whatever lore they find so her people can learn more about their lost heritage. She asserts that it is her duty to share this cultural wisdom with the Peopleâs Stewards (and believes that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
work for a franchise or its allies, perhaps tending a garden for a noble family or helping a merchant unload cargo from ships. They will not engage in combat and do not leave the headquarters to join
cultural heirloom they value above all else. Their flaw and secret could be that they stole the heirloom from their former employer, a rival merchant organization. Over time, the same hirelings might show
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarves of the Multiverse Like any race, dwarves display a wide array of skin tones, hair colors, and other physical traits. Adding to this diversity, they have a variety of cultural identities from
mines leads them into frequent clashes with Underdark monsters. Creatures or raiding parties that enter the mines from below invite retributive raids by dwarf war parties. The dwarves will mount an
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
. This might be a military defeat, the overthrow of old ideas, a cultural rebirth, or something else. Who died, lost, or was defeated? What werenât they willing to compromise? Was the new leader complicit
group of persons will do their utmost to foil this leader because of it? Conversely, what is this leaderâs greatest virtue, and who rises to the leaderâs defense because of it? Who believes in this
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
your world might worship a patron deity, performing secret missions in that deityâs name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
some missteps, as features that seem good on the surface fall apart in play. Thatâs all right. Everything you design will need to be playtested. When introducing new class features, be sure the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
. Thereâs no cost for such a service, but anyone who helps you will expect you to provide similar assistance when they need it. The first and oldest outpost of the Circle of Song is the Golden Horn in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
spells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy
1st level (4 slots): bane, bless, cure wounds, guiding bolt (see âActionsâ below)
2nd level (3 slots): blindness/deafness
. Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaalâs magic to evade suspicion. The highest rank are the deathâs heads, who can take on the skull-faced guise of their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
H3 to cackle madly as they make their way to this cavern. The flameskulls are the animated, fire-wreathed skulls of Netherese wizards transformed into guardians by the will of the Frostmaiden. The
many similarities with Elvish, due to the cultural influence the elves had on Netherese civilization. A character who speaks Elvish can understand what a creature speaking Loross is saying, and vice






