Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'cultural witness rest'.
Other Suggestions:
cultures witness rest
Monsters
Fizban's Treasury of Dragons
cultural practices to supernatural occurrences.
Shimmering Green
A wyrmling emerald dragon’s scales are a dull, pale green, but they develop into richer and more varied shades of green as the
witness to a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders
Monsters
Curse of Strahd
":"1d8+4","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning"} bludgeoning damage if wielded with two hands.
Summon Swarms of Insects (Recharges after a Short or Long Rest
received several disturbing reports, Queen Ravenovia was forced to banish the midwife from the kingdom. Lysaga never saw Strahd again, but she has succeeded in staying alive to witness the triumphs of
Monsters
Fizban's Treasury of Dragons
weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
the only witness to a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon
Monsters
Curse of Strahd
+ 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Silvered Shortsword","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Ezmerelda targets one creature
":"Curse","rollDamageType":"psychic"} psychic damage.
Evil Eye (Recharges after a Short or Long Rest). Ezmerelda targets one creature that she can see within 10 feet of her and casts one of the
Monsters
Vecna: Eve of Ruin
points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the
.
In Vecna: Eve of Ruin, Kas fools Tasha and Alustriel, two incredibly powerful wizards. In addition to defeating Vecna, Kas desperately wants the wizards to witness and acknowledge his
Magic Items
Baldur’s Gate: Descent into Avernus
. It desires a wielder who embodies bravery and heroism.
Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you
misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
emerald dragons.
Emerald Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An emerald dragon is the only witness to
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
.
Emerald Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An emerald dragon is the only witness to a murder but
Feats
Player’s Handbook (2024)
Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself) within 30 feet
of yourself who witness the performance. The chosen creatures each gain Temporary Hit Points equal to your character level plus the modifier of the ability you increased with this feat.
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
because it best emulates the Scourge Mistress, and for the same reason her faithful appreciate beauty, cultural refinement, and a certain adeptness at manipulation. Though temples to Loviatar are rare
operate quietly in such places, few citizens take notice or raise a fuss if they do witness cult activity. The sufferers who endure the lash, however, aren’t always willing participants, and Lovatar’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
investigate in any order. Each crime scene has at least one witness and one potential combat encounter. From these crime scenes, the characters should gather enough clues to point them toward Ruxithid
, the goblins’ leader, without whom the goblins’ crimes would cease. Pursuing Ruxithid takes the characters into Zorzula’s Rest. This section is a traditional dungeon crawl, filled with strange secrets to uncover and dangerous enemies to fight.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Bolstering Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself
) within 30 feet of yourself who witness the performance. The chosen creatures each gain Temporary Hit Points equal to your character level plus the modifier of the ability you increased with this feat.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that only some members actually write stories while the rest aid the reporters. Choose an option or roll on the Journalistic Focus table to determine what sort of reporting you specialize in
Cultural Reporting. You write about arts, fashion, and similar events and trends. 7 Science and Magic. Your job is to investigate scientific and magical advances and explain them in jargon-free language
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Glasya Goals: Power gained by turning a system against itself, yielding power that isn’t only absolute but legitimate on a cultural and legal basis Typical Cultist: Bandit, bandit captain
grants the Step into Shadows trait. Cult leaders can also gain the Infernal Ring Leader trait. Step into Shadows (Recharges after a Short or Long Rest). As an action, this creature, along with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s demise, the characters feel drawn to Castle Ravenloft’s overlook (area K6), and there they witness the following scene. Thick clouds fill the sky. Through the chilly morning mists, the land
of Barovia is visible far below. There is peacefulness here. Rest has come to the valley for the first time anyone can remember.
A light flashes behind you. Wheeling around, you see a stately man—a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
enough, they might witness the umber hulks carving out new areas of the dungeon in the blank part of the map. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the umber hulks
to either return here to rest if they are elsewhere, or to depart for the tomb to begin work, opening or closing the stone slab accordingly.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, return home to free their village from an evil hobgoblin warlord. The rakshasa master of a nearby monastery performs rituals to raise troubled ghosts from their rest. A campaign that draws on elements of
actions in the game don’t change the nuts and bolts of the rules, but they make all the difference in the feel of a campaign. Similarly, a class doesn’t need new rules to reflect a cultural influence; a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Natural Druids Firbolgs have a talent for druidic magic. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their
every action the tribe takes, the druids weigh not only the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Ward. Exorcists. When evil spirits and other wicked apparitions rear their ugly heads, the Heralds of Dust deploys exorcists to expel those spirits so the dead may rest in peace. See this supplement’s
departed and chronicle the dead’s deeds in obituaries. Necrologists also research burial rites appropriate to the deceased creature’s beliefs, religion, or cultural background. Recruiters. Recruiters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
forbidding walls separating the Darklake District from the rest of the city stand the docks, markets, and shops where Gracklstugh’s commerce and trade are conducted. The many duergar merchants — along
. At any point during which the characters move from point to point in the Darklake District, they can witness one or more of the following events.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mortal eyes to witness. Lidia rarely took time to step outside her home and watch the heavens, but now there was no place else to rest her eyes. Tonight the god-forms were vivid, and her heart beat faster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
architects of grand, heavily fortified edifices, which other folk dwell in for a price. The cultural notes in chapter 1 are the standard D&D depiction of these creatures, but by no means do they define them
guise. A creative tie between a monstrous character and the rest of the party helps make for a memorable campaign. The Monstrous Origin table gives a number of ideas for adding a monstrous character
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Llanos. The aftermath of war was marked by a vibrant rebuilding period. Large settlements such as El Caparazón retained some of the cultural aspects of the long colonial occupation, while rural villages
the shade of haciendas or huts, to rest or quietly gather with their closest kin, for it is said that only the untrustworthy conduct their affairs under the blistering midday sun. And when work is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Wholeness of Body At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this
feature again. Tranquility Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
heeded, following you to their end.
2 Survivor. You should have fallen with the rest of your group, but fate interceded. Now you’re a loose end.
3 Partner. You knew little of the conspiracy
.
5 Affiliate. You worked with the conspirators but weren’t a member — a detail that only matters to you.
6 Witness. You got a glimpse of what happened to your fellow conspirators and the fate
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
only a single witness. They exist to help you develop the house’s supernatural ambience and the spirits trapped within. Using Ambient Haunts. An ambient haunt is unsettling but can’t harm characters
its own death or someone else’s visceral end.
20 The spirit is soundlessly ambushed by shadowy limbs that drag it into the floor or walls.
Nightmares Whenever the party takes a long rest in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, she sent Jeyev to warn the villagers. Witness. If the characters already know about Becklin’s defeat, Jeyev was separated from the rest of Vogler’s defenders, knows specifics of her last battle, and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Survivor. You should have fallen with the rest of your group, but fate interceded. Now you’re a loose end. 3 Partner. You knew little of the conspiracy, but your partner, family member, or associate
member — a detail that only matters to you. 6 Witness. You got a glimpse of what happened to your fellow conspirators and the fate that awaits you. Conspiracy Consequences Determine the challenge
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Racial Traits The game traits of the monstrous races are given here. Refer to chapter 1 for their cultural and roleplaying notes. Some of these races are more or less powerful than the typical D&D
can’t use it again until you finish a short or long rest. Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns. Languages. You can speak, read, and write
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Games.
5 You called upon Iroas to witness an oath of victory in battle, and he took notice.
6 Despite having been knocked down repeatedly in life, you show grit and determination in all you
in his name. You can cast compelled duel with this trait a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
boss. As soon as his minions retrieved who they thought was Renaer Neverember, the half-orc begged Nihiloor let him witness the interrogation of the captive, not realizing until after he did so that
evil. He has these racial traits: When reduced to 0 hit points, he drops to 1 hit point instead (but can’t do this again until he finishes a long rest). He has darkvision out to a range of 60 feet. He
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
has succeeded in staying alive to witness the triumphs of her beloved boy, who, in her mind, is eternally blessed. Despite the horrors Strahd has wrought, Lysaga still envisions him as the perfect child
rot.” Flaw. “I will not rest until the last of my son’s enemies are destroyed.” Baba Lysaga
Medium humanoid (human, shapechanger), chaotic evil
Armor Class 15 (natural armor)
Hit Points 120 (16d8
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, demonstrating your courage and your respect for this sacred creature.
4 You proved your mettle in a dramatic contest of strength, charisma, or a similar quality.
5 Calling on Heliod to witness you
number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell. Heliod’s Votary Piety 10
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
efforts as you see fit. Talking to Halia Once the Miner’s Exchange has been repaired, Halia tells the characters what occurred. She gives them the following pieces of information: Lone Witness. One
evening, a group of goblins attacked the Miner’s Exchange. Halia was the only one at the trading post at the time, as the rest of the guild members were drinking at the Sleeping Giant. Stolen Stone






