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Returning 35 results for 'culture wander reactions'.
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Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
leave your island and wander the world? Are you in search of a power that could earn you your place in the Undying Court? Have you been given a quest by one of your own deathless ancestors? Or are
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
leave your island and wander the world? Are you in search of a power that could earn you your place in the Undying Court? Have you been given a quest by one of your own deathless ancestors? Or are
Species
Acquisitions Incorporated
steeped in a culture, the verdan remain on the lookout for oppression and curtailment of freedoms. They understand the need for laws that protect, but they rail against laws that restrict and oppress
to change those names when they wander into a human area. A verdan is also not hesitant to change their name as their physical appearance changes — or, indeed, whenever the mood strikes them
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
role these races play in your setting should determine the kinds of reactions that such characters meet. Don’t be afraid to push things to an extreme. An orc character might have to venture into town
challenge of taking on an outcast, but don’t set up one expectation and deliver another. You can establish a monstrous creature as just another culture in your campaign, one that has alliances and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
role these races play in your setting should determine the kinds of reactions that such characters meet. Don’t be afraid to push things to an extreme. An orc character might have to venture into town
challenge of taking on an outcast, but don’t set up one expectation and deliver another. You can establish a monstrous creature as just another culture in your campaign, one that has alliances and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Kith’rak The githyanki’s militarized culture assigns ranks and responsibilities to its citizens. Groups of ten warriors follow the commands of the sarths (githyanki warriors), while ten
.
Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) psychic damage.
Reactions
Parry. The githyanki adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Kith’rak The githyanki’s militarized culture assigns ranks and responsibilities to its citizens. Groups of ten warriors follow the commands of the sarths (githyanki warriors), while ten
.
Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) psychic damage.
Reactions
Parry. The githyanki adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to leave your island and wander the world? Are you in search
your DM allows it, your elf character can forgo Elf Weapon Training and instead take the elf trait based on their culture:
An Aereni elf can choose one skill or tool proficiency. Your proficiency
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to leave your island and wander the world? Are you in search
your DM allows it, your elf character can forgo Elf Weapon Training and instead take the elf trait based on their culture:
An Aereni elf can choose one skill or tool proficiency. Your proficiency
Compendium
- Sources->Dungeons & Dragons->Monster Manual
nothingness or wander away, seeking to learn more of the multiverse. Spectator Medium Aberration (Beholder), Lawful Neutral
AC 14 Initiative +2 (12)
HP 45 (7d8 + 14)
Speed 5 ft., Fly 30 ft. (hover
target can’t take Reactions until the end of its next turn. On its next turn, the target can’t move, and it uses its action to make a melee or ranged attack against a randomly determined creature within
Compendium
- Sources->Dungeons & Dragons->Monster Manual
nothingness or wander away, seeking to learn more of the multiverse. Spectator Medium Aberration (Beholder), Lawful Neutral
AC 14 Initiative +2 (12)
HP 45 (7d8 + 14)
Speed 5 ft., Fly 30 ft. (hover
target can’t take Reactions until the end of its next turn. On its next turn, the target can’t move, and it uses its action to make a melee or ranged attack against a randomly determined creature within
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
manages to win the trust of a Barovian, one has a friend for life and a stalwart ally. Barovian children aren’t happy children. They are raised in a culture of fear and told time and again not to
wander too far from their homes or enter the woods. They experience little hope or joy, and they are taught to fear the devil Strahd above all. Barovian adults eke out modest livings. With no new wealth
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
manages to win the trust of a Barovian, one has a friend for life and a stalwart ally. Barovian children aren’t happy children. They are raised in a culture of fear and told time and again not to
wander too far from their homes or enter the woods. They experience little hope or joy, and they are taught to fear the devil Strahd above all. Barovian adults eke out modest livings. With no new wealth
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
science or inventions such as firearms (see the Dungeon Master’s Guide), feel free to do so. Regardless of a domain’s culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
science or inventions such as firearms (see the Dungeon Master’s Guide), feel free to do so. Regardless of a domain’s culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
possess and understand this new instrument of destiny. Rifflers wander the Feywild and Material Plane, searching for Decks of Many Things. They collect the cards, trade them, hoard them, and scatter
spellcasting ability.
Reactions
Shuffle Destiny. When a creature the riffler can see within 30 feet of itself makes an ability check, an attack roll, or a saving throw, the riffler can magically force
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Prophetess, ran a popular inn and restaurant. In the brief periods of respite afforded by working the family business, Omin and his sisters, Auspicia and Portentia, were wont to wander the hills and
. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
War God’s Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their excitement around them. The urge to introduce themselves and strike up a friendship is almost overwhelming; only a pixie’s fear of being captured or attacked stays its hand. Those who wander
them to measure their reactions. For example, pixies might tie a dwarf’s boots together, create illusions of strange creatures or treasures, or use dancing lights to lead interlopers astray. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their excitement around them. The urge to introduce themselves and strike up a friendship is almost overwhelming; only a pixie’s fear of being captured or attacked stays its hand. Those who wander
them to measure their reactions. For example, pixies might tie a dwarf’s boots together, create illusions of strange creatures or treasures, or use dancing lights to lead interlopers astray. If the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
possess and understand this new instrument of destiny. Rifflers wander the Feywild and Material Plane, searching for Decks of Many Things. They collect the cards, trade them, hoard them, and scatter
spellcasting ability.
Reactions
Shuffle Destiny. When a creature the riffler can see within 30 feet of itself makes an ability check, an attack roll, or a saving throw, the riffler can magically force
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Prophetess, ran a popular inn and restaurant. In the brief periods of respite afforded by working the family business, Omin and his sisters, Auspicia and Portentia, were wont to wander the hills and
. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
War God’s Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
metallic dragons also believe they are following the example of Bahamut, who is known to wander the worlds of the Material Plane in Humanoid guise, appearing sometimes as an elderly sage or wizard, other
questions about Humanoid art, culture, history, and politics.
Of course, years of careful scheming can be quickly unraveled if a shape-shifted dragon’s true nature is discovered. As a result, such
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
metallic dragons also believe they are following the example of Bahamut, who is known to wander the worlds of the Material Plane in Humanoid guise, appearing sometimes as an elderly sage or wizard, other
questions about Humanoid art, culture, history, and politics.
Of course, years of careful scheming can be quickly unraveled if a shape-shifted dragon’s true nature is discovered. As a result, such
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
target. Hit: 7 (1d6 + 4) piercing damage.
Reactions
Stone’s Endurance (Recharges after a Short or Long Rest). When the goliath takes damage, it reduces the damage taken by 9 (1d12 + 3).
Goliath
their travels to the far-flung corners of the dale. If they flee like cowards, Oyaminartok laughs and lets them go to wander in obscurity. If they challenge Oyaminartok to a fight, the Winter Walker
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
target. Hit: 7 (1d6 + 4) piercing damage.
Reactions
Stone’s Endurance (Recharges after a Short or Long Rest). When the goliath takes damage, it reduces the damage taken by 9 (1d12 + 3).
Goliath
their travels to the far-flung corners of the dale. If they flee like cowards, Oyaminartok laughs and lets them go to wander in obscurity. If they challenge Oyaminartok to a fight, the Winter Walker
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
bloodthirsty minotaurs, they know there are those who forsake Mogis’s depravities. The people of Meletis, Setessa, and lands beyond are also generally open-minded and curious about minotaurs who wander
Skophos have the opportunity to be free of its culture and pursue chaotic alignments, while those who remain within the polis and its tyrannical regime tend toward lawful alignments. Size. Minotaurs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
bloodthirsty minotaurs, they know there are those who forsake Mogis’s depravities. The people of Meletis, Setessa, and lands beyond are also generally open-minded and curious about minotaurs who wander
Skophos have the opportunity to be free of its culture and pursue chaotic alignments, while those who remain within the polis and its tyrannical regime tend toward lawful alignments. Size. Minotaurs
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with ways of life beyond most beings’ comprehensions. Everything about the culture of the island, from architecture to food, is unfamiliar and unsettling to outsiders. At your discretion the inhabitants
hunters (see appendix C) and 3d10 locathah (see appendix C) Alien Inhabitant Reactions d6 Reaction 1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with ways of life beyond most beings’ comprehensions. Everything about the culture of the island, from architecture to food, is unfamiliar and unsettling to outsiders. At your discretion the inhabitants
hunters (see appendix C) and 3d10 locathah (see appendix C) Alien Inhabitant Reactions d6 Reaction 1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, 20-foot-high cylinder must succeed on a DC 15 Dexterity saving throw or take 17 (5d6) fire damage. 9 1d3 fire elementals drawn from the Elemental Plane of Fire by Mekkalath’s aura wander the hill. 10
existence. The link ends if Brusipha has the incapacitated condition or uses this ability on a different target.
Reactions
Baphomet’s Blessing. When Brusipha reduces a hostile creature to 0 hit points, she gains 8 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, 20-foot-high cylinder must succeed on a DC 15 Dexterity saving throw or take 17 (5d6) fire damage. 9 1d3 fire elementals drawn from the Elemental Plane of Fire by Mekkalath’s aura wander the hill. 10
existence. The link ends if Brusipha has the incapacitated condition or uses this ability on a different target.
Reactions
Baphomet’s Blessing. When Brusipha reduces a hostile creature to 0 hit points, she gains 8 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
widespread rumors of how Dran Enterprises punishes anyone who talks about the organization’s business. However, he has heard and shares that many Dran Enterprises employees wander the northern part of
, some players will simply ignore Dabahl and Noriel. That’s okay. Let the characters’ reactions take things in a different direction, and have a different NPC provide the same information. However, always
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
widespread rumors of how Dran Enterprises punishes anyone who talks about the organization’s business. However, he has heard and shares that many Dran Enterprises employees wander the northern part of
, some players will simply ignore Dabahl and Noriel. That’s okay. Let the characters’ reactions take things in a different direction, and have a different NPC provide the same information. However, always
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Whenever Gideon directs his minions to toss a dead body into the pit, an undead creature crawls forth one hour later. Newly created undead patiently wander the cemetery grounds until Gideon gives them
creature friendly to Ulder, the target provokes an opportunity attack from that creature.
Reactions
Guardian Strike. If an enemy within 5 feet of Ulder attacks a target other than him, Ulder can