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Returning 35 results for 'culture ways realized'.
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Monsters
Fizban's Treasury of Dragons
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk
, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to
Monsters
Fizban's Treasury of Dragons
avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk of the world
’s lair is a maze of twisting tunnels, interconnected caverns, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade
Backgrounds
Tomb of Annihilation
and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture
you’ve adopted, or roll on the Adopted Culture table.
Adopted Culture
d8
Culture
d8
Culture
1
Aarakocra
5
Halfling
2
Dwarf
6
Human
3
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
calculated poise, and its deadly strike. Their advanced philosophy taught the virtue of detachment from emotion and of clear, focused thought.
Yuan-ti culture was among the richest in the mortal
bound themselves to the worship of the serpent gods and imitated their ways, indulging in cannibalism and humanoid sacrifice. Through foul sorcery, the yuan-ti bred with snakes, utterly sacrificing
Backgrounds
Sword Coast Adventurer's Guide
you might or might not choose to share.
Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for
of those who emigrate from Evermeet are either exiles, forced out for committing some infraction of elven law, or emissaries who come to Faerûn for a purpose that benefits elven culture or
Gray Dwarf (Duergar)
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Species
Sword Coast Adventurer's Guide
grim, ashen-skinned dwarves now take slaves of their own and are as tyrannical as their former masters.
Physically similar to other dwarves in some ways, duergar are wiry and lean, with black eyes and
bald heads, with the males growing long, unkempt, gray beards.
Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their culture, but they can
Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
effects, such as flames smoldering behind your eyes or dancing over your hands.
Suggested Characteristics
Gruul ways aren’t the ways of civilized folk, and the Gruul have little patience for
Backgrounds
Sword Coast Adventurer's Guide
more, as a member of an Uthgardt tribe.
Your people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture
you’ve adopted, or roll on the Adopted Culture table. Adopted Culture d8 Culture 1 Aarakocra 2 Dwarf 3 Elf 4 Goblin 5 Halfling 6 Human 7 Lizardfolk 8 Orc
Species
Sword Coast Adventurer's Guide
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures into humanoids. Afterward, they often wept as they realized what they had lost, their sorrow made even deeper by the influence of the Feywild. But it was also in the Feywild where they discovered
multiverse. In those other worlds, the elves developed the forms of culture and society that are now associated with their people. In some places, the name Corellon has passed from the memory of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of the seasons mystifies them. Tritons also find the variety of social institutions, kingdoms, and other customs bewildering. For all their proud culture, they remain innocent of the surface world. The
petty grievances that prevent the surface folk from truly unifying. At its worst, a triton’s arrogance compounds the tendency for the triton not to understand the ways of the surface world. It’s easy
Triton
Legacy
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Species
Volo's Guide to Monsters
variety of social institutions, kingdoms, and other customs bewildering. For all their proud culture, they remain innocent of the surface world. The typical triton protectorate is tightly regimented
truly unifying.
At its worst, a triton’s arrogance compounds the tendency for the triton not to understand the ways of the surface world. It’s easy for a triton to blame baffling social
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Player’s Handbook) rather than coins
2–3 Coins from an ancient culture local to this region, ancestral to the people who live here now
4–5 Coins from an ancient culture in a distant
region
6–7 Coins from a nearby contemporary culture
8–9 Coins from a local contemporary culture
10 Coins from another world
You might decide that all the coins in a dragon’s hoard
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
drow who have forsaken the evil ways of their kind. I give these stories no credit, though Elminster himself swears they have validity. Never trust a drow, or the word of an archmage.
Descent into
legend. But as the queen approached the entrance to Arvandor, she realized what the wizards were doing and brought all her wrath down upon them as the ritual was under way. Because she was by now a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
name of their demon-goddess. Almost always, dark elves who reject the ways of their people are exiled, or executed for being rebels, heretics, and insurrectionists who have turned against drow culture
the city-states. Most of these individuals live as outcasts and wanderers, though a rare few find new homes with another race or culture. Drow have the racial traits of dark elves in the Player’s
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
A: Kobold Lair A band of kobolds recently stole a dragon egg and brought it to these caves to eat. But when the egg hatched and a screeching dragon wyrmling emerged, the kobolds quickly realized
they raise it themselves?
Summary. The beginning of each cave presents its central conflict, as well as optional ways to increase or decrease the difficulty. If the characters are level 1, don’t
Species
Acquisitions Incorporated
different ways. The verdan assign no cultural or biological relevance to any particular coloration, physical features, or gender.
Cultural Chameleons
The clan homes of the Underdark goblinoids who
steeped in a culture, the verdan remain on the lookout for oppression and curtailment of freedoms. They understand the need for laws that protect, but they rail against laws that restrict and oppress
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
code of honor or sense of propriety that others don’t comprehend. 4 I express affection or contempt in ways that are unfamiliar to others. 5 I honor my deities through practices that are foreign to this
. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil) 5 Inquisitive. Everything is new, but I have a thirst to learn. (Neutral) 6 Suspicious. I must be
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Behaviors table suggests some ways you can communicate a giant’s age in an encounter. Life Spans Giant Kind Life Span Hill 200 years Frost 250 years Fire 350 years Cloud 400 years Storm 600 years Stone
conversation with irrelevant historical context. 3 The giant is curious about minute details of fashion, slang, and popular culture among Humanoids. 4 The giant is a hopeless procrastinator, always convinced
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Memorial practices vary widely by culture, from tearful, somber affairs to lively celebrations. These rituals serve more as catharsis for the living than as meaningful boons to Athreos, though. The
offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, Tletepecs make great efforts to sustain the common culture and values that unite them, embodying that culture in their food and festivals. Spicy dishes are a specialty; the hotter the feeling on the
smoke ring, ash storm, and tremor to keep the folk of Tletepec safe. The order also watches for signs signaling the disastrous Ashrise and researches ways to prevent it. Names Most names in Tletepec have
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
either case, the spell ends if the charm is removed from you.
Masquerade History The founding masters of Strixhaven University sought ways to mitigate the clashes common among students of different
magical colleges. Magister Kollema of Lorehold College recognized that shared experiences and culture created more unity than merely attending the same classes. In light of this, he proposed the first
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their freedom, these grim, ashen-skinned dwarves now take slaves of their own and are as tyrannical as their former masters. Physically similar to other dwarves in some ways, duergar are wiry and
culture, but they can sometimes seem joyful when at work. They have the typical dwarven appreciation for order, tradition, and impeccable craftsmanship, but their goods are purely utilitarian
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
generous family bonds create varied ways to join different clans. Clans have few proscribed roles for their members, with each group sharing responsibilities in ways that work for their members
and curses the names of their enemy’s family. Debt of the Soul One of the cornerstones of Dayawlongo culture is the concept of utang ng loob, a debt of the soul. If someone saves another from mortal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
archetypes assigned to those things. A few factors here: No fixed alignments. Mortal creatures are shaped by their culture and personal circumstances. An orc is just as likely to be lawful good as chaotic
halfling cutthroat. There’s a place for everything in Eberron… but it may not be a prominent place. Kenku aren’t mentioned in any of the canon sourcebooks of Eberron. There’s many ways to add kenku
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
single domain, the Mists, or any terror. Vistani Culture Unlike the denizens of individual domains, Vistani are inhabitants of the Land of the Mist as a whole. Although they trace their origins to the
now are full-fledged members of Vistani culture (see the “Vistani Characters” sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
Orc
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Species
Volo's Guide to Monsters
cosmic implications of Maglubiyet’s attacks. To prevent the goblinoids from outstripping her people in population, she urges the orcs to have many offspring and teach them the ways of battle not only
stand against the wave.
Orc Culture and Beliefs
Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, most folk know of Kwalish’s most famous realized design, the apparatus that bears his name. But sages and arcanists know of other designs he drafted, including one for a mechanical container that could
ways. If you want to find the Kwalish construct, you need to first find a temple to Ioun. 51–65 A monastery is hidden somewhere in the Barrier Peaks, though its followers care little for piety. Criminals
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
believes that good art comes from the head. To her, carefully measured strokes and deliberate object placement make the difference between fully realized art and a total mess. If Dean Nassari interrupts
prospect of guiding a new generation of students on the course of study he so greatly enjoyed. He particularly delights in finding new ways to help students work collaboratively to unlock the heights of their creative potential. Characters might encounter Instructor Minexes in chapter 6.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
? The Talentan Halfling Quirks table provides ways to reflect your outsider perspective. Talenta Halfling Quirks 1d10 Quirk
1 You are constantly amazed by things the people of the Five Nations
around you.
Dinosaurs play an important role in Talentan culture. How does this affect you? Do you have a clawfoot companion? As a druid you can assume dinosaur forms; as a monk you could use
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
waterfalls, gardens and copses, and structures of stone and wood are commingled in ways that are original and yet completely natural-looking. Eladrin culture is older than any other elven civilization
are. Elves from the Material Plane who have researched eladrin culture blame these traits on the influence of the Feywild. As part of their argument, they point out that eladrin who spend a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of place, both attracting curious stares and expressing plenty of curiosity of their own about the strange ways of Khorvaire’s cities and towns. As you make a Talenta halfling character, give some
decide on a couple of behavioral quirks that reflect your culture. The Halfling Quirks table can provide some inspiration. Halfling Quirks d10 Quirk 1 You are constantly amazed by things the people
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
A Culture of Fugitives Despite all their unique and overwhelming abilities, the mind flayers are a race on the edge of extinction. Thousands of years ago, the illithids were the dominant power of the
in hiding, seeking ways to recapture their former glory but hampered by their paranoia of being discovered and destroyed by their enemies. Lost Colonies Speculation persists concerning mind flayer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fascinating culture and fierce demeanor were both in plain view last night. A Boromar spokesperson identified the bodyguard as Halak Boromar, head of the Clawfoots—the Boromar family’s personal guard
, if you have rivals within the clan, they might find other ways to interfere with your activities. Syndicate-Owned Businesses. The Boromar Clan owns several businesses, primarily as fronts for






