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                        Returning 35 results for 'culture weaving races'.
                    
                
                        
                            
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                                        cultures weaving rites
                                    
                                
                                    
                                        cultures weaving runes
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish outside their homes and fiercely
                                                
                                            
                                                
                                                     fond of camouflage, attaching leaves and twigs to their cloaks, making brown paint to cover their skin, and weaving grass nets under which they can hide. They use such camouflage while hunting in the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     cultureâeven one in need of aid. (Lawful)
3
Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)
4
Power. Common people crave strong
                                                
                                            
                                                
                                                     and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture
                                                
                                            
                                        
                                                    Yuan-ti Malison (Type 3)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     calculated poise, and its deadly strike. Their advanced philosophy taught the virtue of detachment from emotion and of clear, focused thought.
Yuan-ti culture was among the richest in the mortal
                                                
                                            
                                                
                                                     or were defeated by those who fought against their cannibalism and slavery, and the serpent folk were left in the ruins of their great capitals, far removed from other races.
Cold of Heart. Humanoid
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     his flail flashed in the firelight. The chain wrapped around Caerysâ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
                                                
                                            
                                                
                                                     into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     his flail flashed in the firelight. The chain wrapped around Caerysâ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
                                                
                                            
                                                
                                                     into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     his flail flashed in the firelight. The chain wrapped around Caerysâ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
                                                
                                            
                                                
                                                     into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     his flail flashed in the firelight. The chain wrapped around Caerysâ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
                                                
                                            
                                                
                                                     into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
                                                
                                            
                                        
                                                    Human
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
                                                
                                            
                                                
                                                     shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and thatâs why they build their mighty
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesnât contradict or compromise what being an
                                                
                                            
                                                
                                                     fullest.
3
I remember every insult Iâve received and nurse a silent resentment toward anyone whoâs ever wronged me.
4
I am slow to trust members of other races, tribes, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Humanoids and the Gods  When it comes to the gods, humans exhibit a far wider range of beliefs and institutions than other races do. In many D&D settings, orcs, elves, dwarves, goblins, and other
                                                
                                            
                                                
                                                     culture might have its own array of gods. In most D&D settings, there is no single god that can claim to have created humanity. Thus, the human proclivity for building institutions extends to religion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     discover a lost culture. (Any) 2 Distance. One must not interfere with the affairs of another culture â even one in need of aid. (Lawful) 3 Knowledge. By understanding other races and cultures, we
                                                
                                            
                                                
                                                    Suggested Characteristics Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Chapter 2: Elves  The most ancient tales speak of elves as the children of the god Corellon. Unlike many similar myths involving other races, these tales are true. Elves are all descended from a
                                                
                                            
                                                
                                                     deity, and their origin led to a tragedy that shapes their culture to this day. The gulf between the elves and Corellon, and the split between Corellon and Lolth, arose from the same transgression. That
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Sun Elves  Sun elves, also known as gold elves, or ArâTelâQuessir, have a reputation for being arrogant and self-important. Many of them believe they are Corellonâs chosen people and that other races
                                                
                                            
                                                
                                                    , or noteworthy other racesâ accomplishments might be, there is an inherent superiority to all things elven. This attitude colors sun elvesâ relations with other elves, whom they see as diluted or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Variety in All Things  Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have
                                                
                                            
                                                
                                                    , but a human nation or culture preserves traditions with origins far beyond the reach of any single humanâs memory. They live fully in the present â making them well suited to the adventuring life â but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     about these races. The race you choose contributes to your characterâs identity in an important way, by establishing a general appearance and the natural talents gained from culture and ancestry. Your
                                                
                                            
                                                
                                                    1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
                                                
                                            
                                                
                                                    . Some races also have subraces, such as mountain dwarf or wood elf. The Races section provides more information about these races.
 The race you choose contributes to your characterâs identity in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     clinging to a parentâs culture. Over centuries, though, half-elves have developed their own communities and traditions, giving them an identity strengthened by the rise of House Lyrandar and House Medani
                                                
                                            
                                                
                                                     bias than members of other races, and some half-elves could easily be mistaken for human. In making a half-elf character, consider whether you were born in a Khoravar community, or if your parents were
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Variety in All Things  Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have
                                                
                                            
                                                
                                                    , but a human nation or culture preserves traditions with origins far beyond the reach of any single humanâs memory. They live fully in the present â making them well suited to the adventuring life â but
                                                
                                            
                                        
                                                    Triton
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     extended their stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so
                                                
                                            
                                                
                                                     the tritonsâ role as the worldâs true protectors.
Staunch Champions
Despite their off-putting manners, tritons are benevolent creatures at heart, convinced that other civilized races
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Qâbarran Characters Qâbarra is home to the settlers and prospectors from the westâmostly humans but including members of all races found in the Five Nations. Itâs also a possible origin for
                                                
                                            
                                                
                                                     be a land of opportunity for newly freed warforged and Cyran refugees in search of a new home. Lizardfolk. The lizardfolk have a primitive culture that blends druidic traditions with the beliefs of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     elves among other races, and since then they have traditionally gotten along well with their non-elf neighbors. They mingle with other people while their kin remain in hidden settlements and secluded
                                                
                                            
                                                
                                                     strongholds. Moon elves are sometimes seen as frivolous, especially by other elves. But it is the easygoing, fluid nature of their culture, philosophy, and personality that has enabled them to survive and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Qâbarran Characters Qâbarra tempts explorers from the west with the prospects of wealth and new lands to conquerâmostly humans but including members of all races found in Khorvaire. Settlers
                                                
                                            
                                                
                                                     didnât commit? Are you fleeing from a broken heart? Qâbarra has also drawn Cyran refugees and newly freed warforged, both seeking a home in the wild east. Lizardfolk. The lizardfolkâs primitive culture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     a half-elf in FaerĂ»n. To elves who have an extreme viewpoint on the matter, half-elves are emblematic of the decline of elven civilization, a dilution of the raceâs heritage and culture that will lead
                                                
                                            
                                                
                                                     proviso that a society that doesnât look kindly on elves or humans is likely to feel the same way about someone who has the blood of both races. Conversely, a society that holds humans or elves in high
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     determine a name. Even though names are associated with races in this appendix, a character might not have a name from their own race. For instance, a half-orc might have grown up among dwarves and
                                                
                                            
                                                
                                                     have a dwarven name. Or, as DM, you might decide that dragonborn in your campaign have a culture reminiscent of ancient Rome and therefore use Roman names, rather than the dragonborn names suggested here.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Proficiencies Some races that include the Ability Score Increase trait also grant proficiencies. These proficiencies are usually cultural, and your character might not have any connection with the
                                                
                                            
                                                
                                                     culture in question or might have pursued different training. You can replace each of those proficiencies with a different one of your choice, following the restrictions on the Proficiency Swaps table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     this baseline: a multitude of humanoid races coexist with humans in fantastic worlds. Adventurers bring magical powers to bear against the monstrous threats they face. These characters typically come
                                                
                                            
                                                
                                                     selfish reasons. Technology and society are based on medieval norms, though the culture isnât necessarily European. Campaigns often revolve around delving into ancient dungeons in search of treasure or in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Legends of Yongjing Countless stories recount the countryâs illustrious beginnings, when a great dragon, one of three majestic siblings, descended from the heavens to establish the culture that would
                                                
                                            
                                                
                                                     become Great Xing. The area in which the city of Yongjing would one day rise was originally populated by nomadic dwarf shepherds. As humans immigrated to the region, conflict between the races broke
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     flail flashed in the firelight. The chain wrapped around Caerysâ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as she danced
                                                
                                            
                                                
                                                     eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
 âBut forty will.â
 Elven culture began on the distant continent of Xenâdrik. Tens of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     role these races play in your setting should determine the kinds of reactions that such characters meet. Donât be afraid to push things to an extreme. An orc character might have to venture into town
                                                
                                            
                                                
                                                     challenge of taking on an outcast, but donât set up one expectation and deliver another. You can establish a monstrous creature as just another culture in your campaign, one that has alliances and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hobgoblin legions. Maglubiyet takes three races and turns them into one people. In bygone times the goblinoids were distinct from one another, with separate faiths and different customs. Then Maglubiyet came
                                                
                                            
                                                
                                                     they are, first of all, followers of Maglubiyet. On the surface, goblins, bugbears, and hobgoblins are as different as halflings, dwarves, and elves. Each race has its own tendencies, outlook, culture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    The Ordning Each of the main giant races â the cloud giant, fire giant, frost giant, hill giant, stone giant, and storm giants â are related by common elements of history, religion, and culture. They
                                                
                                            
                                                
                                                     the giant races analyzes a different combination of skills or qualities to determine the ordning. Giants make excelling in these qualities the purpose of their lives. At the highest level of the ordning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     to live their lives at a slower pace than smaller folk. They often speak slowly and avoid rushing into decisions. Adding potential confusion to their interactions with smaller races, giants are often
                                                
                                            
                                                
                                                     conversation with irrelevant historical context. 3 The giant is curious about minute details of fashion, slang, and popular culture among Humanoids. 4 The giant is a hopeless procrastinator, always convinced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     options. Races of Eberron (3.5E): This sourcebook delves deeply into changelings, kalashtar, shifters, and warforged. It provides detailed information on the psychology, society, culture, behavior
                                                
                                            
                                                
                                                     important locations, events, organizations, races, and features of the Eberron campaign setting, this gives a sense of what a player character might know about the world, while providing additional character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Court, and if so, whatâs your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them? Elf Variants
 The Valenar and Aereni are
                                                
                                            
                                                
                                                     your DM allows it, your elf character can forgo Elf Weapon Training and instead take the elf trait based on their culture:
  An Aereni elf can choose one skill or tool proficiency. Your proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Languages In Eberron, languages reflect culture and geography; a dwarf raised in Breland might not know Dwarvish, but a halfling raised in the Mror Holds might. The historical development of
                                                
                                            
                                                
                                                     speak Goblin, and Orc is an exotic language (see the Exotic Languages of Eberron table). Members of all races in Xenâdrik speak Giant and use it as their trade language. Infernal is the common tongue of
                                                
                                            
                                        






