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                        Returning 35 results for 'cultures warriors rules'.
                    
                
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.Militarized githyanki cultures assign ranks and responsibilities to citizens
                                                
                                            
                                                
                                                    . Groups of ten warriors follow the commands of sarths (githyanki warrior;githyanki warriors; see the Monster Manual), while ten sarths obey the commands of a mighty kithârak. These champions
                                                
                                            
                                        
                                                    Yuan-ti Malison (Type 3)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     world. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In
                                                
                                            
                                                
                                                    , humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design.
Yuan-ti leaders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Worlds of Adventure The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and
                                                
                                            
                                                
                                                     your own. All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Worlds of Adventure The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and
                                                
                                            
                                                
                                                     your own. All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     numerous triton cultures exist throughout the Siren Sea, many of those closest to shore are led by priests of Thassa. Triton warriors enact their leadersâ will, with many specializing in doing battle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     checks to climb donât involve careful searching for holds but let characters bounce up walls or from tree to tree. Warriors stun their opponents by striking pressure points. Flavorful descriptions of
                                                
                                            
                                                
                                                     actions in the game donât change the nuts and bolts of the rules, but they make all the difference in the feel of a campaign. Similarly, a class doesnât need new rules to reflect a cultural influence; a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
                                                
                                            
                                                
                                                     separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. The Armor table shows the cost, weight, and other properties of the common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                    Creature Roles Each creature has a role listed next to their challenge rating. Roles are descriptive and most donât follow special rulesâthey simply help you build encounters and use the creature
                                                
                                            
                                                
                                                     lots of damage. They might not be the most disciplined warriors, but they make up for it with sheer toughness and aggression. Companion Companion creatures are meant to accompany player characters on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Path of the Ancestral Guardian Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide
                                                
                                            
                                                
                                                     Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6)  Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     across the multiverse and contribute to many different cultures. Members of most species live for about 80 years, with exceptions noted in the text about the species in this chapter. Regardless of life
                                                
                                            
                                                
                                                     following parts. Creature Type. A characterâs species determines the characterâs creature type, which is described in the rules glossary. Every species in this chapter is Humanoid; playable non
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     closely tied to the distant land of Xenâdrik. The following optional rules are a way to explore this aspect of the setting. Optional Rule: Common Languages
 Common is the language of the Five Nations
                                                
                                            
                                                
                                                     regions or cultures. The DM may change the languages assigned to a monster or NPC to reflect this.
 Giant is the common tongue of Xenâdrik. It is rarely encountered on Khorvaire. Monsters in Khorvaire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     across the multiverse and contribute to many different cultures. Members of most species live for about 80 years, with exceptions noted in the text about the species in this chapter. Regardless of life
                                                
                                            
                                                
                                                     following parts. Creature Type. A characterâs species determines the characterâs creature type, which is described in the rules glossary. Every species in this chapter is Humanoid; playable non
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     a particular type. Lists of monsters organized by creature type appear in appendix B. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien
                                                
                                            
                                                
                                                     people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species. Monstrosities are unnatural creatures with strange origins, such as mimics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     a particular type. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien beings, such as aboleths, beholders, flumphs, and mind flayers
                                                
                                            
                                                
                                                    , and warriors. They include members of varied species. Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears. Oozes are gelatinous creatures, including black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Barterers must know the customs of other cultures and speak several different languages. An omener is an oracle who reads messages from the gods in the natural world and reveals how the immortals would
                                                
                                            
                                                
                                                     families. Finally, every guros tries to travel with at least one koletra, one of the mighty, well-trained warriors of the Lagonna who are said to have the blood of the first, legendary centaur heroes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of the Shadow.
 The Dark Six inspire worship in different ways among diverse cultures. Temples to the Dark Six appear in Droaam, along with wild revels driven by the Fury. The Dark Six arenât
                                                
                                            
                                                
                                                     warriors and assassins. He was once the brother of Dol Dorn and Dol Arrah, but he was stripped of his skin and his name after betraying them. The Shadow is the dark side of knowledge and ambition. Itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     people of all genders in Atagua. Geometric tattoos or angular designs painted with butterfly-based pigments are commonplace on faces and hands. And the Cababa warriors and the workers of the Tribe of
                                                
                                            
                                                
                                                     other cultures into the Suwa. The Green Doctors The collective of mystics known as the Green Doctors weaves together knowledge of magic and herbal medicine to heal the people and creatures of Atagua
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     memories. They collect the histories and lore of those they live among, guarding culturesâ stories and passing them on to new generations with infallible accuracy. Guardian nagas that outlive their
                                                
                                            
                                                
                                                     keen-eyed warriors.
 
   Riccardo Moscatello   
 Guard Medium or Small Humanoid, Neutral
 AC 16 Initiative +1 (11)
 HP 11 (2d8 + 2)
 Speed 30 ft.
    Ability Score Mod Save   Str 13 +1 +1 Dex 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the Cataclysm, joining itinerant and nomadic cultures. Human cities are few and usually small, developed around natural structures that sheltered communities following the Cataclysm. As a human, you
                                                
                                            
                                                
                                                     northern Abanasinian peninsula are home to nomadic humans known as Plainsfolk. Divided into several tribes with territories across the region, Plainsfolk are skilled warriors, traders, and collectors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    7. Githyanki Stronghold Two githyanki knights and eight githyanki warriors are stationed here. These githyanki are alert and wonât give up their stronghold without a fight. Yaveklar, the knight in
                                                
                                            
                                                
                                                    -foot-high ceiling.
 Githyanki. Four githyanki warriors stand guard next to the pillars.
 Arch. Embedded in the east wall is a stone arch, its keystone carved with an image of a six-fingered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     armor scraps and rusty weapons balanced atop the partly open double door. Moving either door triggers the trap, the rules for which are as follows: Avoiding the Trap. A Medium or smaller creature can
                                                
                                            
                                                
                                                     piled objects here to sift through later. DM Tip! If you increased this caveâs difficulty, one or more Hostile Bugbear Warriors might be here rummaging through the junk. J3: Old Chapel This forlorn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Inside the Legion Angels occupy the highest tier of the Boros hierarchy, from the guildmaster Aurelia down to the hosts of holy warriors and advisors in leadership roles. Their opinions and advice
                                                
                                            
                                                
                                                     war known as firemanes; and battleforce angels, who form the bulk of the legionâs angelic warriors. From the perspective of the average Boros soldier, the angels embody the ideals the Boros hold dear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
 Githyanki Kithârak Militarized githyanki cultures assign ranks and responsibilities to
                                                
                                            
                                                
                                                     citizens. Groups of ten warriors follow the commands of sarths (githyanki warriors; see the Monster Manual), while ten sarths obey the commands of a mighty kithârak. These champions undergo torturous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
                                                
                                            
                                                
                                                     creature canât make opportunity attacks against you for the rest of your turn. SWASHBUCKLERS AND TWO-WEAPON FIGHTING
 The Swashbuckler relies on a good understanding of the D&D rules to realize its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon the tabletop between them.
 Four Redbrand ruffians are drinking and playing
                                                
                                            
                                                
                                                     drinking heavily, and they are poisoned (see the appendix in the Basic Rules for the effects of being poisoned). The Redbrands immediately recognize characters wearing scarlet cloaks as impostors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     add monsters, such as Giant Fire Beetles, to the cave to make this scenario longer and more difficult, or you can reduce the number of Kobold Warriors to make it easier and shorter.
 
  Getting
                                                
                                            
                                                
                                                    . This section presents special features about the location. Some of these exist to help you set the moodâyou might describe the crunch of animal bones under the charactersâ feetâwhile others detail important rules, such as secret doors and how to find them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
  â Dispater
 Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
                                                
                                            
                                                
                                                     spell that could incinerate a legion of warriors, but the promise of knowing which crops will sell best over the coming years might persuade him to enter into an infernal compact. To Dispater, all of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     rules or once ruled, adventurers might find monuments built to honor great leaders, gods, and cultures. Use the Monuments table for inspiration, or randomly roll to determine what monument the adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    " later in this chapter) specify which skill applies if you make an ability check for that action, and many other rules note when a skill is relevant. The DM has the ultimate say on whether a skill is
                                                
                                            
                                                
                                                     convincing lie, or wear a disguise convincingly. History Intelligence Recall lore about historical events, people, nations, and cultures. Insight Wisdom Discern a personâs mood and intentions. Intimidation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    â later in this chapter) specify which skill applies if you make an ability check for that action, and many other rules note when a skill is relevant. The DM has the ultimate say on whether a skill is
                                                
                                            
                                                
                                                     convincing lie, or wear a disguise convincingly. History Intelligence Recall lore about historical events, people, nations, and cultures. Insight Wisdom Discern a personâs mood and intentions. Intimidation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbiddenâthough over the years weâve certainly seen imaginative attempts to stretch the rules!
 Dura
                                                
                                            
                                                
                                                     fellow named Carralag, and his supporters are quite passionate about their winged champion.
 As befits a metropolis that boasts people of all cultures, Sharn hosts a wide variety of sports and athletic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     grounds. There is a 50 percent chance that any of these statues are missing limbs or broken into pieces. Rule 4: No one carves statues of frightened warriors. If you see one, keep your eyes closed and your
                                                
                                            
                                                
                                                     ears open.
 âX the Mysticâs 
Rules of Dungeon Survival
  Petrified Basilisk Victims   1d8 A Basilisk Used Its Gaze to Petrify...   1 An adventurer with an ornate key hanging around their neck. 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     look friendly. Best ready yourselves for a fight.â
 The astral elf vessel is a star moth called the Dark Star. It is crewed by three astral elf warriorsâCaptain Azmadian (lawful evil), Lieutenant
                                                
                                            
                                                
                                                     Booâs Astral Menagerie for the astral elf and plasmoid stat blocks).  The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurerâs Guide for rules on ship-to-ship engagements. Captain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     Bludgeoning damage.
 Rules for detecting and escaping the trap are as follows:
 Detecting the Trap. The pit is poorly camouflaged. A character who examines the trapped area easily discovers the pit
                                                
                                            
                                                
                                                     in the text, err on the side of leniency and fun. Whenever you think a rule might be necessary, see the D&D Beyond Basic Rules.
 Repeat this process for the other areas in this cave, modifying it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     improve a clanâs capabilities. Berronar Truesilver The Matron of Home and Hearth is the patron of family, honor, and law. She lays out the rules for managing a dwarf clan. Berronarâs code establishes the
                                                
                                            
                                                
                                                     of Battle, Clangeddin Silverbeard is the patron of dwarf warriors. Impetuous and brave yet a cunning strategist, Clangeddin embodies the warriorâs spirit that makes dwarven armies such formidable
                                                
                                            
                                        






