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Returning 21 results for 'cunning ceiling'.
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cunning coiling
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
False Appearance. If the trapper is motionless on a floor, wall, or ceiling at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the trapper
move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the trapper isn’t part of the floor, wall, or ceiling.
Spider Climb. The trapper can climb
Monsters
Out of the Abyss
Stone Camouflage. The Pudding King has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning. The Pudding King has advantage on Intelligence, Wisdom, and Charisma
this action. His statistics and capabilities are otherwise replaced by those of the new form.
Create Green Slime (Recharges after a Long Rest). The Pudding King creates a patch of green slime. The slime appears on a section of wall, ceiling, or floor within 30 feet of the Pudding King.Acid, Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
minotaur with six iron horns. A fiendish light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all
action to land on a ceiling to attack targets flying near it.
Seal the Way. Baphomet seals one doorway or other entryway within the lair. The opening must be unoccupied. It is filled with solid stone
Baphomet
Legacy
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Monsters
Out of the Abyss
. Although filled with bestial bloodlust, there lies within a cruel and cunning intellect devoted to subverting all of civilization.
Baphomet wields a great glaive called Heartcleaver. He sometimes
gravity reversal if he’s in the room, although he likes to use this action to land on a ceiling to attack targets flying near it.
Baphomet casts mirage arcane, affecting a room within the lair
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
surroundings, while its soft, inward-facing side clings to the floor, wall, or ceiling in its hunting territory. It remains motionless as it waits for prey to come close. When a target is within its reach
can’t change its texture to that of a grassy or snow-covered surface, but it is just cunning enough to change its color to match and then conceal itself under a thin layer of vegetation or actual
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
ceiling and onto the statue’s head, then into the basin. The long years have etched thin white lines resembling the tracks of tears across the statue’s face. The goddess Eldath still listens at this
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
ceiling and onto the statue’s head, then into the basin. The long years have etched thin white lines resembling the tracks of tears across the statue’s face. The goddess Eldath still listens at this
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
walls in the lair can conceal cunning hidden passages or might be stone or clay thin enough for the dragon to burst through them. The narrowest tunnels in a copper dragon’s lair are just barely wide
through the ceiling to reach the surface. Secret Doors. Concealed passages connect a number of the tunnels and chambers of the lair. Their secret doors are magical in nature, with the stone at a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all civilization. Baphomet wields a great glaive called
, although he likes to use this action to land on a ceiling to attack targets flying near it. Seal the Way. Baphomet seals one doorway or other entryway within the lair. The opening must be unoccupied
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
see it as a betrayal. Neverember is a cunning man. I think with Hoondarrh active, the Lord Protector is simply cutting his losses. He didn’t get the nickname Dagger just because his first name is
from that bay, one even going straight up into the ceiling. Sometimes the tribute carriers can hear Hoondarrh’s breathing from one of the caves: great inhalations, exhalations, and deep rumbles of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
on the ceiling roughly halfway between the two passage mouths. They drop on characters (or smugglers) who pass below, landing with a distinctively soggy slap. 26. Natural Cavern This roughly circular
leader of the smugglers is as charismatic as he is cunning. Sanbalet is a plotting nemesis who prefers manipulation to direct action. It is no accident that his gang occupies the old house, since the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a death tyrant behind. This monster possesses the cunning and much of the magic it had in life, but it is fueled by the power of undeath. A death tyrant appears as a massive, naked skull, with a
dark crevice in the ceiling. These motes cast an eerie glow on the great, alien skull that hung beneath them.”
— from the Journal of Jastus Hollowquill,
explorer of Undermountain
Deathly Despot
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
oppressive hallway reeks of mildew and rotting fish. The walls are severely stained, and the ceiling sags where pockets of water and fungus weigh it down. The sounds of creaking wood and dripping water
the group. T5. Dark God’s Chapel This cavernous room smells of decaying fish and seaweed. The walls, floor, and ceiling are covered with carvings of complex spirals and smeared with blood. Crude chairs
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
closer to the doors. A wailing howl erupts from the shadows of this dim chamber, echoing from black marble walls. Dark pillars rise to the ceiling, each exuding shadow that twists in the air like
courtyard here, creating the sense of a monastic sanctuary. Each of the glowing silver pillars that support the ceiling has a set of chains and manacles fastened to it. Thayans hang from four of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creeps along the ceiling. It attempts to plop onto one of the characters and drag them into one of the slimy chutes on the floor. Slime Chutes. Two 10-foot-wide, 40-foot-long tunnels, each covered by a
cavernous ceiling. Froth and scum line the lake’s edge. Shortly after the characters enter, a deep, guttural voice echoes in their minds. At first, its words are unintelligible, but slowly the gibberish
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pool of steaming water. The walls, floor, and ceiling of the compartment are thick and shiny with condensation and mildew.
This area is difficult terrain because of the moisture and slime
streams down the walls and drips from the ceiling.
Water and slime make this area difficult terrain. The last two skum (see the “Skum” sidebar and appendix C) that serve Mr. Dory lurk in this room
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
—a ghoul—lurks in the aft part of the hold. Much more cunning than the zombies, the ghoul waits to attack until the characters are busy with the zombie. It hopes to paralyze a character with its Claw
makes the entire lower deck difficult terrain (see “Difficult Terrain” in the Basic Rules). Hole to the Hold. A hole in the ceiling in the northwest part of the area leads up to the captain’s quarters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall is an open wooden cask containing a white crystalline substance, and three wooden buckets. A large iron cauldron, currently empty, hangs from the ceiling, suspended over the firepit.
The five
. The hides under the table are from those creatures, and the buckets contain their entrails and edible organs. 8. Stores Hanging from hooks set into the ceiling are six carcasses of various shapes and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
until destroyed. This workshop was used to create metal cages of various sizes, all adorned with wicked spikes pointing inward and outward, or both. Cunning hinges and reinforced pins make these cages
decades ago, and it’s now completely submerged. Part of the tunnel has collapsed, creating an opening to the negotiation chamber (area G16). G8: Intersection Stalactites hang from the ceiling of this 30
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row: Part of the ceiling collapses above one creature that the dragon can see
. Any sinkholes remain where they are. Green Dragon The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
come into contact with over the years. A gold dragon might never suspect duplicity from a cunning villain, assuming that the villain is of the same mind and heart as a good and virtuous grandmother. On
of a brass dragon’s hoard. A Brass Dragon’s Lair A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight. Lair Actions On initiative count






