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Returning 35 results for 'cunning walk robes'.
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Candlekeep Mysteries
;
Bond. “I have many supporters in the Gloaming Court who worship the ground I walk on. They deserve a sovereign who is worthy of their love.”
Flaw. “Why should I worry about the
schemes of others? No one is my equal in cunning.”On initiative count 20 (losing initiative ties) Nintra can take a lair action to cause one of the following effects; she can’t use the same
Bugbear
Legacy
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Species
Volo's Guide to Monsters
; Elminster
Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats. If you walk alone in the woods, a bugbear will reach out
. Cunning Grankhul is the younger one, and in the stories bugbears tell, he gifted them with stealth but in return he sapped their vigor, so that bugbears sleep in his stead while he remains eternally alert
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the situation calls for, Phenax is a consummate actor. His incisive wit and cunning enable him to read the desires of his marks, adjusting his approach to suit the moment. In his rare moments of candor
gray skin, clad in elegant robes. He has also been known to appear in a variety of animal forms, including the shapes of asps, mockingbirds, or rats. Regardless of his shape, a mask forever conceals the blank face of the first Returned.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the situation calls for, Phenax is a consummate actor. His incisive wit and cunning enable him to read the desires of his marks, adjusting his approach to suit the moment. In his rare moments of candor
gray skin, clad in elegant robes. He has also been known to appear in a variety of animal forms, including the shapes of asps, mockingbirds, or rats. Regardless of his shape, a mask forever conceals the blank face of the first Returned.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
only to make the world a better place. The path they walk is a narrow one, and almost daily, a mage of the White Robes faces the agonizing decision of whether to intervene in the affairs of others for
traditions, the three orders differ in their fundamental reasons for using magic. Order of the White Robes Dedicated to the good god Solinari, the White Robes accept the solemn responsibility of using magic
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
only to make the world a better place. The path they walk is a narrow one, and almost daily, a mage of the White Robes faces the agonizing decision of whether to intervene in the affairs of others for
traditions, the three orders differ in their fundamental reasons for using magic. Order of the White Robes Dedicated to the good god Solinari, the White Robes accept the solemn responsibility of using magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Castle Ward; in contrast, squads of eight walk the Dock Ward, increasing to as many as a dozen at night. If Watch members spot trouble they can’t handle, they blow shrill tin whistles to summon more
.”
“Talk truth!” means “Answer me” or “Tell the whole story.”
“Robes” references the black robes — in other words, one of the magisters. “Do we need robes here?” or something similar should be taken as a threat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Castle Ward; in contrast, squads of eight walk the Dock Ward, increasing to as many as a dozen at night. If Watch members spot trouble they can’t handle, they blow shrill tin whistles to summon more
.”
“Talk truth!” means “Answer me” or “Tell the whole story.”
“Robes” references the black robes — in other words, one of the magisters. “Do we need robes here?” or something similar should be taken as a threat.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-goat creature in robes sprawls ten feet to the north. It grips a staff tipped with a bronze goat’s head.
The curving corridor forms a perfect circle, imbued with magical gravity that keeps creatures
bound to the floor as they walk along it. A detect magic spell or similar effect reveals an aura of transmutation within the corridor. The corpse belongs to Devlin Bashir, a Calishite wizard and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-goat creature in robes sprawls ten feet to the north. It grips a staff tipped with a bronze goat’s head.
The curving corridor forms a perfect circle, imbued with magical gravity that keeps creatures
bound to the floor as they walk along it. A detect magic spell or similar effect reveals an aura of transmutation within the corridor. The corpse belongs to Devlin Bashir, a Calishite wizard and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kenku “If you hear a baby crying in an alley, walk the other way. That’s my advice to you.”
— Endroth Knag,
City Watch corporal in Waterdeep
Kenku are feathered humanoids that wander the world
as vagabonds, driven by greed. They can perfectly imitate any sound they hear. Fallen Flocks. Kenku wear ill-fitting cloaks, robes, and rags. These garments cover the soft, sleek feathers of their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kenku “If you hear a baby crying in an alley, walk the other way. That’s my advice to you.”
— Endroth Knag,
City Watch corporal in Waterdeep
Kenku are feathered humanoids that wander the world
as vagabonds, driven by greed. They can perfectly imitate any sound they hear. Fallen Flocks. Kenku wear ill-fitting cloaks, robes, and rags. These garments cover the soft, sleek feathers of their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
walk from the bedchamber to the upper parts of the complex for Diderius’s servants. The dumbwaiter’s ropes and rotted wooden platform are strewn across the stairs. This area is guarded by 3 wraiths and
3 hours. Each of the goblets can be used to produce this effect once per seven days. The airtight chest holds seven silk robes kept free from rot, and worth 50 gp each if sold. The chest also holds an amethyst-set ring of resistance (poison) and two spell scrolls of protection from energy.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
walk from the bedchamber to the upper parts of the complex for Diderius’s servants. The dumbwaiter’s ropes and rotted wooden platform are strewn across the stairs. This area is guarded by 3 wraiths and
hours. Each of the goblets can be used to produce this effect once per seven days. The airtight chest holds seven silk robes kept free from rot, and worth 50 gp each if sold. The chest also holds an amethyst-set ring of resistance (poison) and two spell scrolls of protection from energy.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
walk from the bedchamber to the upper parts of the complex for Diderius’s servants. The dumbwaiter’s ropes and rotted wooden platform are strewn across the stairs. This area is guarded by 3 wraiths and
3 hours. Each of the goblets can be used to produce this effect once per seven days. The airtight chest holds seven silk robes kept free from rot, and worth 50 gp each if sold. The chest also holds an amethyst-set ring of resistance (poison) and two spell scrolls of protection from energy.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
walk from the bedchamber to the upper parts of the complex for Diderius’s servants. The dumbwaiter’s ropes and rotted wooden platform are strewn across the stairs. This area is guarded by 3 wraiths and
hours. Each of the goblets can be used to produce this effect once per seven days. The airtight chest holds seven silk robes kept free from rot, and worth 50 gp each if sold. The chest also holds an amethyst-set ring of resistance (poison) and two spell scrolls of protection from energy.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Efreeti Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or
. Haughty and Cruel. The efreet are deceptive, cunning, and cruel to the point of ruthlessness. They despise being forced into servitude and are relentless in pursuit of vengeance against creatures that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
arcanaloth appears well groomed, clothing itself in fine robes. Highly intelligent spellcasters who hunger for knowledge and power, arcanaloths command units of lesser yugoloths and maintain the contracts
, records, and accounts of their kind. Arcanaloths speak and write all languages, making them cunning diplomats and negotiators. An arcanaloth properly paid can broker treaties or alliances with subtlety
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
arcanaloth appears well groomed, clothing itself in fine robes. Highly intelligent spellcasters who hunger for knowledge and power, arcanaloths command units of lesser yugoloths and maintain the contracts
, records, and accounts of their kind. Arcanaloths speak and write all languages, making them cunning diplomats and negotiators. An arcanaloth properly paid can broker treaties or alliances with subtlety
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Efreeti Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or
. Haughty and Cruel. The efreet are deceptive, cunning, and cruel to the point of ruthlessness. They despise being forced into servitude and are relentless in pursuit of vengeance against creatures that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Darkness for her weakness and insolence, I will take my rightful place at the head of the Gloaming Court.” Bond. “I have many supporters in the Gloaming Court who worship the ground I walk on. They
deserve a sovereign who is worthy of their love.” Flaw. “Why should I worry about the schemes of others? No one is my equal in cunning.” Nintra Siotta
Large fey
Armor Class 17
Hit Points 306 (36d10
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Darkness for her weakness and insolence, I will take my rightful place at the head of the Gloaming Court.” Bond. “I have many supporters in the Gloaming Court who worship the ground I walk on. They
deserve a sovereign who is worthy of their love.” Flaw. “Why should I worry about the schemes of others? No one is my equal in cunning.” Nintra Siotta
Large fey
Armor Class 17
Hit Points 306 (36d10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Restoration Caryatids. Supporting the 20-foot-high ceiling are four pillars of white marble, each shaped in the likeness of a stoic female elf in flowing robes with a flowering branch clutched to
anything that tries to damage or topple the caryatids. Walk in a counterclockwise circle around the caryatids when not defending itself or the pillars. The quadrone speaks and understands the Modron
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) dress in common clothing when outside the tower. Inside the structure, they wear fur-lined robes to stay warm. They refer to the tower as the House of Tyranny, and black prints of their right hands
secure and safe to walk on, enabling creatures to scale the outside of the tower without having to make ability checks. The scaffolding rattles and creaks, however, and any creature that moves on it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spirit of a bebilith. Most of the demon’s intellect has been distilled away, leaving only its cruelty and cunning. Lethal Collectors. Though they were created to operate only in the Abyss, retrievers
smaller, the retriever can pick it up as part of the retriever’s move and walk or climb with it at full speed.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spirit of a bebilith. Most of the demon’s intellect has been distilled away, leaving only its cruelty and cunning. Lethal Collectors. Though they were created to operate only in the Abyss, retrievers
smaller, the retriever can pick it up as part of the retriever’s move and walk or climb with it at full speed.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) dress in common clothing when outside the tower. Inside the structure, they wear fur-lined robes to stay warm. They refer to the tower as the House of Tyranny, and black prints of their right hands
secure and safe to walk on, enabling creatures to scale the outside of the tower without having to make ability checks. The scaffolding rattles and creaks, however, and any creature that moves on it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Restoration Caryatids. Supporting the 20-foot-high ceiling are four pillars of white marble, each shaped in the likeness of a stoic female elf in flowing robes with a flowering branch clutched to
anything that tries to damage or topple the caryatids. Walk in a counterclockwise circle around the caryatids when not defending itself or the pillars. The quadrone speaks and understands the Modron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the robes of an oracle approaches and promises to give you the answer to all of life's problems for 42 copper crowns. 43–44 A human and an elf kiss passionately in an alley near your path. They notice
–84 An old goblin offers to pierce your ears or nose for 5 copper crowns. She claims, "It will be painless. I know magic!" 85–86 A figure in red robes preaches, "The Last War was not the last! As long
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the robes of an oracle approaches and promises to give you the answer to all of life's problems for 42 copper crowns. 43–44 A human and an elf kiss passionately in an alley near your path. They notice
–84 An old goblin offers to pierce your ears or nose for 5 copper crowns. She claims, "It will be painless. I know magic!" 85–86 A figure in red robes preaches, "The Last War was not the last! As long
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
woman, is mayor of a small village about a week’s walk from the tower. An upcoming election has her on edge, and she wants to know what her odds are of keeping her title. 4 Adavalis, an elf man, comes
of the Griswill Garrison (lawful neutral, gnome guards) stand watch in this room. When it’s time for a visitor’s appointment in the Questioner’s Hall (area T4), the guards walk across the bridge and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
woman, is mayor of a small village about a week’s walk from the tower. An upcoming election has her on edge, and she wants to know what her odds are of keeping her title. 4 Adavalis, an elf man, comes
of the Griswill Garrison (lawful neutral, gnome guards) stand watch in this room. When it’s time for a visitor’s appointment in the Questioner’s Hall (area T4), the guards walk across the bridge and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
red roof is held up by six sturdy pillars and capped with carved fish. A human male wearing yellow silk robes embroidered with red and gold fish stands in the pagoda. You hear exotic music being
curve away and bring them back here after a short walk. If the characters leave marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
red roof is held up by six sturdy pillars and capped with carved fish. A human male wearing yellow silk robes embroidered with red and gold fish stands in the pagoda. You hear exotic music being
curve away and bring them back here after a short walk. If the characters leave marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
red roof is held up by six sturdy pillars and capped with carved fish. A human male wearing yellow silk robes embroidered with red and gold fish stands in the pagoda. You hear exotic music being
paths curve away and bring them back here after a short walk. If the characters leave marks, items, or companions behind in this area, all the same conditions apply here as in area 1.