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Returning 35 results for 'cunning words rune'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Small note with the words âItâs been fun!â written on it in an ornate script
6
Glass bead that looks like an eye
7
Pistachio shells
8
Two playing cards balanced against
each other, resembling a tent
9
Worthless coin with a bite mark in it
10
Chalk or charcoal sketch of a domino mask
Cunning Action. The thief takes the Dash, Disengage, or Hide action.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Twisting Words. Titivilus targets one creature he can see within 60 feet of him. The target must succeed on a DC 21
immune to Titivilusâs Twisting Words for 24 hours.Titivilus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
Monsters
The Book of Many Things
few words. He shares leadership of the guild with Boss Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild membersâlike Kathra
transformed. He reverts to his humanoid form if he dies.
Cunning Action. Augustus takes the Dash, Disengage, or Hide action.
Monsters
The Book of Many Things
"} poison damage.Delour the wererat is a sly trickster and consummate thief who rules the Moonstalkers alongside his friend Boss Augustus;Augustus. Delourâs honeyed words and calculating mind make
hybrid, a Medium giant rat, or his humanoid form. His statistics, other than his size and speed, are the same in each form. Any equipment he is wearing or carrying isnât transformed. He reverts to his humanoid form if he dies.
Cunning Action. Delour takes the Dash, Disengage, or Hide action.
Magic Items
Keys from the Golden Vault
.
Mark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of your devotion to vile darkness. An evil rune might
demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite words from its pages in a
monsters
traveled across Calimshan, infiltrating rival genie courts and eliminating remnants of the Twisted Rune. Some accounts even tell of her fighting alongside Sultana Songal during the Night of Fleeing
a cunning mind. Biha Babir is politically savvy and prefers to outsmart her opponents rather than battle them, though she doesnât shy from combat if necessary.
Biha Babir covets opulence, but
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Masterâs Guide (2014)
darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a
words from its pages in a foul language known as Dark Speech. Each time you do so, you take 1d12 psychic damage, and each non-evil creature within 15 feet of you takes 3d6 psychic damage.
Destroying
Backgrounds
Guildmastersâ Guide to Ravnica
cast ensnaring strike, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place.
Suggested Characteristics
exactly what I mean, no matter how many words it takes to communicate the particular nuance I am attempting to convey.
7
Iâm very literal and donât appreciate metaphor or sarcasm
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rune Carver What we call rune magic is the palest imitation of Annamâs creative work. He shaped worlds from the primal elements; we struggle to bind the merest scraps of elemental power into the
mystic shapes of our runes.
âDiancastra
Youâve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stalagmites have been sawed off, and a lintel stone rests atop them. Chiseled into the lintel stone are the words âDON THE CRYSTAL CROWNâ in Dwarvish. The rules of this gate are as follows: The gate
âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 18b on level 8, in the closest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic mouth speaks the following words in Common before disappearing: âWelcome to the Obstacle Course! Place all weapons and magic items in the carts for safekeeping. You wonât need them. Hurry! Time
Destination 1â12 The teleport trap in area 10 13â18 The teleport trap in area 19 19â20 The teleport trap in area 40c Additional Effect: Elder Rune. The first time a creature triggers this teleport
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall above the arch are the following words in Draconic: âOnly a dragon can unlock this gate.â
Fountains. Alcoves to the west and east contain stone fountains, each carved to look like a perched
Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 30a on level 15, in the closest unoccupied space next to the similar gate located there.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Words of the Oracle Etched into the floor of area 11 and hidden under a thin layer of frost is a 20-foot-diameter, mithral-inlaid circle inscribed with the kong (king) rune (see "Giant Runes" in the
Introduction) and the words âAsk Your Question and Know Truthâ in Dethek, the Dwarvish script. The kong rune, which is nearly as big as the circle enclosing it, is often associated with Annam the All
Goblin
Legacy
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Species
Volo's Guide to Monsters
appreciation for the finer things!
â Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
.
â Elminster
Booyahg Caster. This goblin served under a hobgoblin wizard, stole a look at its masterâs spellbook, and learned a little wizardry by aping the gestures and words it remembered
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
an illusory exercise conducted in one of the academyâs simulation chambersâlarge circular spaces whose rune-scribed walls channel potent magical power, and which contain training versions of
has no better person to spearhead the training of raw recruitsâand Tarto knows it. Never one to mince words (even when those words are directed toward those who outrank her), this old, grizzled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
muck. Chiseled into the lintel stone across the top are the words âDON THE CRYSTAL CROWNâ in Dwarvish. This gateâs rules are as follows: The gate opens for 1 minute if a creature wears King Melairâs
through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 11a on level 11, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
directly, but where might is insufficient, guile and cunning can prevail. Finally, the characters might simply be given a deck by someone who wants them to have it. Rifflers, mischievous fey
, Asteria or Euryale, detailed in chapter 22, might give a deck to characters desperate to change their destiny. Hello there! Iâve snuck some notes throughout this bookâit felt appropriate, given my experience with this wondrous deck. May my words provide you with insight and inspiration!
âAsteria
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a
shambling moundâs origins and features. Shambling Mound Cultivation 1d6 The Shambling Mound Is... 1 Covered in vibrant alien or Feywild blooms. 2 Hauling a rune-etched menhir in its torso. 3 Infested
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Carved into each urn is a rune. Above the alcoves looms a stone archway, into which some words are inscribed.
The inscription carved into the arch above the alcoves is a poem written in the Dwarvish
ingredients belongs in each brazier. For example, the first line of the poem contains the words âscaleâ and âwyrm,â suggesting that a dragonâs scale is needed for the brazier that bears the wyrm rune. Wyrm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
âTreasureâ). His morningstar is nonmagical and made for a Huge creature. Characters close enough to touch the cloud giantâs corpse or the morningstar notice a rune-inscribed circle carved into the floor
, obscured by frost (see the âWords of the Divine Oracleâ section). The teleportation archway looks much the same as it does when viewed from area 6, except it bears no runes, and it canât be activated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
speaks the words âWay out!â while pointing at the mirror, the gate opens for 1 minute. Characters must be 11th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first
creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 14d on level 10, in the closest unoccupied space next to the identical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carved with vines that twist through eleven actual humanoid skulls mounted to the frame. Carved into the bottom of the frame are the following words in Celestial: âThe dead know the secret.â The
or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wizardâs words as follows: âBehold my masterpiece! Here can illusions be made real, shadows become substance! Create your illusion, let it stand atop the crystal disk, and watch my rune chamber do its work
examination. Neither the simulacrum nor Krintaas know what the amulet does, nor do they care. The simulacrum will happily give it to the characters if one or more of them agrees to accompany it to the rune
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
twigs and twine 5 Small note with the words âItâs been fun!â written on it in an ornate script 6 Glass bead that looks like an eye 7 Pistachio shells 8 Two playing cards balanced against each other
3 (1d6) poison damage.
Bonus Actions
Cunning Action. The thief takes the Dash, Disengage, or Hide action.
Reactions
Uncanny Dodge. The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Although Titivilus is inferior in physical strength and power when compared to other archdevils, he compensates with cunning. A shrewd politician, he has clawed his way up through the ranks to become the
second-most powerful devil in Dis, entirely by saying the right thing at the right time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words so as to leave
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with cunning. A shrewd and calculating politician, he has clawed his way up through the ranks to become the second-most powerful fiend in Dis, entirely by saying just the right thing at the right
time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words in such a way as to leave his victims confused and believing they have found a friend in Titivilus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: If a creature speaks the words âWay out!â while pointing at the mirror, the gate opens for 1 minute. Characters must be 9th level or higher to pass through this gate (see âJhesiyra Kestellharp
â). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 41 on level 7, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
because they want to emulate him. Phenaxâs Favor Phenax expects his champions to be cunning and self-sufficient, much as he was when he escaped the Underworld. He has great respect for a sound plan
rest. Charisma is your spellcasting ability for this spell. Phenaxâs Votary Piety 10+ Phenax trait Your words are inspired by Therosâs greatest liar. You have advantage on Charisma (Deception) checks
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spectacles in his human and hybrid forms Marliza, a petite jackalwere whose wide eyes and long braids belie her cunning Ramah, Inbarâs outspoken brother, who prefers to spend his shift at Amberdune Books
live in peace.â Bond. âNidalia, I owe everything to you. I will bring you back, mark my words.â Flaw. âIf I canât benefit from it, Iâm not interested.â
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
images of soaring dragons is embedded in the middle of the north wall, atop a 3-foot-high red marble dais. Carved into the wall above the arch are the following words in Draconic: âOnly a dragon can
of Netherskullâs life, death, and undeath. Kavil knows that anyone who reads this drivel wonât be fooled, but heâs hoping the deluge of words will impress Halaster while simultaneously discouraging
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hunting (see chapter 3). Somber ceremonies are intoned to bless the golden funeral masks the Returned wear. (RYAN BARGER) MYTHS OF PHENAX
The tales told of Phenaxâs deeds speak of his duplicity, cunning
â rivalry drew Phenaxâs attention. Assuming the form of a dryad, Phenax goaded and taunted the hunters. Though amusing at first, Phenaxâs words cut deep, making the hunters careless. Thus, when the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Important Members Here are some of the Moonstalkersâ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
humanoid form if he dies.
Cunning Action. Augustus takes the Dash, Disengage, or Hide action.
Christopher Burdett Boss Delour Delour the wererat is a sly trickster and consummate thief who rules
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
frame are the following words in Celestial: âThe dead know the secret.â The rules of the gate are as follows: Speaking the proper command word (âAxallianâ) while standing in front of the mirror opens
the gate for 1 minute. Characters must be 12th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
your devotion to vile darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all
action to recite words from its pages in a foul language known as Dark Speech. Each time you do so, you take 1d12 psychic damage, and each non-evil creature within 15 feet of you takes 3d6 psychic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
darkvision 30 ft., passive Perception 8
Languages Abyssal
Challenge 1/8 (25 XP)
Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.
Overbearing Pack. The
neglected or forgotten by mightier creatures. In other words, xvarts usually live in places where normal vermin might flourish. Despite their muddled nature, all xvarts have an unshakable devotion to






