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Returning 35 results for 'cure remaining group to have regarding'.
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Monsters
The Book of Many Things
one world, one for each card in a Deck of Many Things. As a group, hierophants are sometimes called Sages, but each hierophant is also identified with a particular card. When a hierophant dies, the
remaining leaders choose an initiate to fill the position, preferring initiates from the oldest broods.
A new hierophant undergoes a rite similar to the rite of initiation, but only the other
Magic Items
Curse of Strahd
she dare to challenge him. As she rallied her followers and prepared to march on Castle Ravenloft, Strahd sent a group of vampire spawn to her abbey. They confronted Markovia and were destroyed to a
;s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Monsters
The Wild Beyond the Witchlight
(spell save DC 13):
At will: light, spare the dying
2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify
1/day: death wardMercion strikes the balance of a
alone determines who can become a member of this prestigious group, which has more members than those described here. (The other members, who do not appear in this adventure, are busy elsewhere
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
The typical life span of a player character in the D&D
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment — nothing
Monsters
Fizban's Treasury of Dragons
regularly confers with a plane-hopping archmage regarding the dragon’s ongoing dreams of other worlds and other lives.
4
A drow priestess of Lolth and several yochlol demons have been ordered
.
7
A group of stone giant;stone giants believes a young sapphire dragon to be an emissary of their god, Skoraeus Stonebones. The dragon considers the notion ridiculous but loves having an audience
Monsters
Fizban's Treasury of Dragons
pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
Orc Claw of Luthic
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
, mending, resistance, thaumaturgy
1st level (4 slots): bane, cure wounds, guiding bolt
2nd level (3 slots): augury, warding bond
3rd level (2 slots): bestow curse, create food and waterMultiattack. The
orc makes two claw attacks, or four claw attacks if it has fewer than half of its hit points remaining.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claw"} to
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your paladin level × 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool
. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your paladin level × 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool
. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and enemies Suggestions for various roles that characters in your party might take on, including classes, backgrounds, and skills that are useful for filling that role Possibilities regarding your
patron’s background and your characters’ roles in it, including the kinds of adventures and missions you might undertake on its behalf Benefits your group gets from your patron, which might include
Magic Items
Lost Laboratory of Kwalish
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Ideals d6 Ideal
1 Foresight. Righteous action requires carefully weighing potential consequences to ensure the cure is not worse than the disease. (Lawful)
2 Restraint. I cannot
what’s fair or necessary. (Lawful)
5 Isolation. Every interaction has ramifications that stretch on into infinity. I curate my impact on the world by remaining aloof and self-reliant. (Any
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
pattern spell, the minions would make a total of seven saving throws against the spell: six for thirty minions divided into six groups of five, and one more save for the remaining group of four minions.
Optional Rule: Group Saving Throws Though minions often make saving throws individually, there are times when rolling individual saving throws for each minion could slow down the fight, like when a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
learns a number of things regarding the monastery’s darker nature. Graffiti scratched into the walls in thieves’ cant and Infernal reveals dire sentiments regarding how the doubtful are punished, and
grounds. These unnatural creatures flutter away if any characters approach them, but they attack if pressed. Treat any group of leather faces as a swarm of bats, and see the leather works (area M7) for more information.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
close to the temporary lair of a band of bullywugs. Bullywug scouts patrol the area and, unless spotted, return to the larger group after identifying the adventurers to organize an ambush. Bullywug
bullywugs dared make no move regarding the items they have found until he gives his decision on the matter. Bullywug King. The king, Gulpa’Gor, arrived the night before the party struck out into the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
same XP that the other characters earned each session, keeping the group at the same level. Some groups like to work out a policy regarding how many missing players is too many to proceed. For example
, your group might play as long as no more than one person is absent. If two or more people can’t attend a session, consider playing a short adventure with different characters, and perhaps a different Dungeon Master, or bring out a favorite board game.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
All the World’s a Stage A short while after their third Exam, the characters become aware of the buzz on campus regarding the Rose Stage Festival. Held every year, the Rose Stage Festival blends
event, read or paraphrase the following: Yodeling, mocking chants, dramatic intonations, baritone singing, and other enthusiastic sounds reach your ears as a rowdy, laughing group of students comes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Acererak. They can offer only limited guidance regarding the tomb and its denizens, but they encourage the characters to seek out other trickster god spirits and offer supernatural assistance in the final
truth, the spirits simply represent conflicting points on the alignment axes. When rival spirits occupy different characters in the same group, they try to make their hosts bicker and defy each other whenever possible.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
report. Omin Dran is there to meet with them when they do. If the characters were successful and dealt with Captain Truff in good faith, Omin gives them the promised reward of 400 gp for the group (500 gp
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
related to the Magister’s Masquerade, moving them out of the archives, and then transporting them to Kollema Hall should take the characters and their group 6 hours to complete. That assumes everyone
in the group helps the entire time and someone arranges for transportation of the supplies. If one or more characters refuse to help or slip away for part of the time, add 1 hour to the task’s duration
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
founder and chief financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known collectively as “the Bridge.” While most of its candidates are
Elmandar, who operates a shop on the Rock of Bral—a city built on an asteroid. Prince Andru, the monarch of Bral, has invested heavily in the academy, though his support has waned of late over questions regarding security within the institution.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Aftermath After Gragonis and his four guards are defeated, the remaining mercenaries scatter and the battlefield encounter ends. The mercenaries’ retreat is further motivated by the arrival of their
horrified commander, Cudgel Ironsmile, along with Mayor Raven, Becklin, and several burly spectators. The group has already seen some fighting, as treacherous mercenaries tried and failed to kill
Compendium
- Sources->Dungeons & Dragons->One Grung Above
d’Ahten’khan 5th-level Grung Monk Courtier Way of the Open Hand As an orange grung, d’Ahten’khan is the highest caste member of the group, and its strategic leader. Not the most studied grung
implicitly with communicating her commands to b’Leep, a green grung scout, and last remaining member of her squad. As b’Leep is well beneath her station d’Ahten’khan will not ever communicate directly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Scouting A portion of the expanded party can break off in order to travel some distance ahead, scouting for the right path while remaining on the lookout for potential hazards. A smaller group might
adventurers might choose to do so as well. A smaller scouting group can make use of stealth to travel unnoticed. If a random encounter occurs during the journey, characters in the scouting party discover it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
impossible, but savvy characters might be able to use the battlefield’s geography to avoid combat. The characters must make three group Dexterity (Stealth) or Wisdom (Survival) checks to navigate the
battlefield, with each round of checks increasing in difficulty — DC 15, DC 17, and DC 19. Every time the group fails a check, each character must succeed on a DC 15 Constitution saving throw or take
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known collectively as “the Bridge.” While most of its candidates are from Toril, the
operates a shop on the Rock of Bral—a city built on an asteroid. Prince Andru, the monarch of Bral, has invested heavily in the academy, though his support has waned of late over questions regarding security within the institution.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
detail regarding potentially hostile creatures. You can always go back after the fight is over, or after it has been established that a fight won’t be happening and elaborate on your description of the
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two factions weakened them both. The mariners’ guild then sent a force ashore, and the remaining pirates were killed or driven off by the guild’ soldiers. The island, though now apparently abandoned
contact in the region is Major Ursa, who keeps a lighthouse on an island nearby. He will provide additional information to any group that takes on the assignment. Anyone who accepts the contract will be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
up and its units assigned to cities and strongholds across Breland. As an elite group of special forces, the Redcloaks don’t include inexperienced adventurers in their ranks. Considering that, there
are two ways to use the Redcloak Battalion as a group patron. First, the Redcloaks do sometimes take inexperienced adventurers under their wings. Existing Redcloaks proved themselves on the battlefields
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
points remaining and is grateful for any healing the characters can provide. Savid lives with the other dusk elves of Barovia in the Vistani camp outside Vallaki (chapter 5, area N9). He was searching the
, volunteers the following useful information: Argynvost was a silver dragon that liked to assume human forms. Argynvostholt was the dragon’s home. In human guise, the noble dragon led a group of knights
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wide latitude regarding how you carry out a task, and your assignments can sometimes be very broad and require considerable time to complete. Expense Account. You have access to an account maintained
, and so on. Your normal spending limit is 100 gp per month for each member of your group. If you exceed that, your agency asks you to account for the month’s expenses, and they might require you to