Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'curled well revelations'.
Other Suggestions:
cursed well revelation
called well revelations
cure well revelation
curse well revelations
cursed wall revelations
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
;s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow
whenever they can. Their homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not welcome are
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
transformed cultures. Djaynai’s People. Djaynai’s folk are mostly human and have tightly curled hair, which is worn in a variety of natural and ornate styles. Their lustrous skin tones range from warm ebony and
archaic form of Djaynaian that allows easy if slow communication with people who speak the modern tongue, as well as Common and Aquan.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
transformed cultures. Djaynai’s People. Djaynai’s folk are mostly human and have tightly curled hair, which is worn in a variety of natural and ornate styles. Their lustrous skin tones range from warm ebony and
archaic form of Djaynaian that allows easy if slow communication with people who speak the modern tongue, as well as Common and Aquan.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
level 17.
Dragon. Zolcharrx, a female young red dragon, is curled up in a corner of the room, watching Al’chaia wearily.
Furnishings. A huge, well-carved canopy bed standing against one wall has a
Intelligence (Investigation) check. Doing so reveals how many githyanki are currently stationed on level 17 of Undermountain, as well as the names of the githyanki leaders on that level. Treasure Al’chaia’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
level 17.
Dragon. Zolcharrx, a female young red dragon, is curled up in a corner of the room, watching Al’chaia wearily.
Furnishings. A huge, well-carved canopy bed standing against one wall has a
Intelligence (Investigation) check. Doing so reveals how many githyanki are currently stationed on level 17 of Undermountain, as well as the names of the githyanki leaders on that level. Treasure Al’chaia’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
determine what unwanted revelations you receive. The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the
finish a long rest. You also can’t be surprised, provided you aren’t incapacitated. Divine Oracle Piety 50+ Oracle trait You can increase your Intelligence or Wisdom score by 2, as well as increasing your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
determine what unwanted revelations you receive. The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the
finish a long rest. You also can’t be surprised, provided you aren’t incapacitated. Divine Oracle Piety 50+ Oracle trait You can increase your Intelligence or Wisdom score by 2, as well as increasing your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and blackened inhuman vertebrae are lashed to the spear. On a wall nearby, a symbol has been daubed in ash: a snake curled in a spiral, gripping a circle in its jaws.
With a successful DC 15
the Red Wizards because, as he puts it, they pay well. Orvex has the statistics of a spy, with these changes: Orvex is neutral. He has 3 hit points remaining and 3 levels of exhaustion (see appendix A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and blackened inhuman vertebrae are lashed to the spear. On a wall nearby, a symbol has been daubed in ash: a snake curled in a spiral, gripping a circle in its jaws.
With a successful DC 15
the Red Wizards because, as he puts it, they pay well. Orvex has the statistics of a spy, with these changes: Orvex is neutral. He has 3 hit points remaining and 3 levels of exhaustion (see appendix A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for a group of drow driven mad by Demogorgon’s rampage. These drow carve the symbol of Demogorgon — a Y with curled ends — into their palms and foreheads, and they can hear the twin voices of the Prince
. The shrine contains 1d4 shadow demons as well as 2d4 drow cultists, each of whom has a “second head” (in the form of a severed drow head on a pole) that the cultist has lashed to his or her body
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for a group of drow driven mad by Demogorgon’s rampage. These drow carve the symbol of Demogorgon — a Y with curled ends — into their palms and foreheads, and they can hear the twin voices of the Prince
. The shrine contains 1d4 shadow demons as well as 2d4 drow cultists, each of whom has a “second head” (in the form of a severed drow head on a pole) that the cultist has lashed to his or her body
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Dry Well The characters might correctly assume that this place is what it looks like: the site of a well (which is now abandoned). If they approach to within 5 feet of the stone wall, they can peer over
seeing the bottom of the pit. If they don’t see the grick at the same time it sees them, the monster lurches out of the well to confront its prey. A character who can see into the hole and has a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capacity to deal with threats, welcoming exorcists, abjurers, and spies, as well as paladins and clerics of Helm. I’ve even heard that assassins bear the order’s symbol — Helm’s eye upon a golden gauntlet
curled into a fist — and it is a claim I can’t disregard. The Order of the Gilded Eye can be brutal in their pursuit of evil. Did Helm’s symbol weep as Javen Tarmikos and others have said? If it did
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Dry Well The characters might correctly assume that this place is what it looks like: the site of a well (which is now abandoned). If they approach to within 5 feet of the stone wall, they can peer over
seeing the bottom of the pit. If they don’t see the grick at the same time it sees them, the monster lurches out of the well to confront its prey. A character who can see into the hole and has a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capacity to deal with threats, welcoming exorcists, abjurers, and spies, as well as paladins and clerics of Helm. I’ve even heard that assassins bear the order’s symbol — Helm’s eye upon a golden gauntlet
curled into a fist — and it is a claim I can’t disregard. The Order of the Gilded Eye can be brutal in their pursuit of evil. Did Helm’s symbol weep as Javen Tarmikos and others have said? If it did
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
)
4 Frightened Gnome — Curled in the fetal position (excellent when about to take a lot of damage)
5 Ambitious Student — Standing with one armed raised (useful when trying to be seen)
6
versatility both in and out of combat. If you hail from a particularly profitable monastery, you won’t need to be convinced of the benefits of a well-run business — you’ll already be on board
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
)
4 Frightened Gnome — Curled in the fetal position (excellent when about to take a lot of damage)
5 Ambitious Student — Standing with one armed raised (useful when trying to be seen)
6
versatility both in and out of combat. If you hail from a particularly profitable monastery, you won’t need to be convinced of the benefits of a well-run business — you’ll already be on board
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before the mouth snaps shut. Each of the following tricks works once: A character who yawns within 10 feet of the door causes the door to yawn as well, enabling one creature to slip through its mouth. A
holds Gleam’s twin, Glister (use the Selenelion twin stat block in appendix C). Describe the cell and its occupant as follows: An elf, her face partially hidden under a sun mask, is curled up on a divan
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before the mouth snaps shut. Each of the following tricks works once: A character who yawns within 10 feet of the door causes the door to yawn as well, enabling one creature to slip through its mouth. A
holds Gleam’s twin, Glister (use the Selenelion twin stat block in appendix C). Describe the cell and its occupant as follows: An elf, her face partially hidden under a sun mask, is curled up on a divan
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
imprisoned most of the speaker’s servants (in area C24) because they couldn’t be trusted, retaining only the cook (see area C11). Mere, the cult’s tiefling servant (see area C7), sleeps here as well
she knows her soul is going to the Nine Hells when she dies. She also sees glimpses of the future, which means she’s rarely shocked by what happens around her. These revelations have kept the cultists
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
yugoloth), which hold information pertinent to Annam’s activities. 3 Explore the ruins of an ancient temple to Annam, looking for records of revelations or prophecies. 4 Follow a devastating storm across
well as a community of giants. Adventurers in the sovereign’s service might advance the giant’s military, diplomatic, or clandestine goals on missions ranging from tactical assault to sabotage. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
yugoloth), which hold information pertinent to Annam’s activities. 3 Explore the ruins of an ancient temple to Annam, looking for records of revelations or prophecies. 4 Follow a devastating storm across
well as a community of giants. Adventurers in the sovereign’s service might advance the giant’s military, diplomatic, or clandestine goals on missions ranging from tactical assault to sabotage. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
imprisoned most of the speaker’s servants (in area C24) because they couldn’t be trusted, retaining only the cook (see area C11). Mere, the cult’s tiefling servant (see area C7), sleeps here as well
she knows her soul is going to the Nine Hells when she dies. She also sees glimpses of the future, which means she’s rarely shocked by what happens around her. These revelations have kept the cultists
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
as well as) the stirges, the kobolds fight back. Otherwise, the kobolds hang back, trying to stay out of the way until the fight is over. Once the stirges have been defeated, if the kobolds survive
used for research in centuries past. The sculpture depicts the planet of Toril (the world of the Forgotten Realms), its moon (called Selûne), the sun, and seven other planets, as well as one comet with
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
as well as) the stirges, the kobolds fight back. Otherwise, the kobolds hang back, trying to stay out of the way until the fight is over. Once the stirges have been defeated, if the kobolds survive
used for research in centuries past. The sculpture depicts the planet of Toril (the world of the Forgotten Realms), its moon (called Selûne), the sun, and seven other planets, as well as one comet with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walking food peddlers. Guildhall Day celebrates the fruits of everyone’s labor with revelations of new products, innovations, fashions, and signage extolling the extent and quality of guild members
well. These proceedings symbolize the defeat of Kistarianth first by the paladin Athar, and again decades later by his son, Piergeiron. Tradition dictates that the winners of the races run during the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
travel, as well as volumes of poetry, mythology, and folk tales. Book Attack. One of the heaps of books is a swarm of animated books. As the characters move through the room, the swarm knocks one of the
paintings on the walls. A fluffy black cat is curled up on one of the chairs.
If the characters enter the room, the cat sits up, meows plaintively, and approaches. If they feed it or pet it and make a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tour of the Planes Each of the thirteen planes in Eberron’s cosmology is briefly described below, both in general terms as well as by the effects that occur or appear on the Material Plane in
expended. 3 Spells and abilities that raise the dead have a 50 percent chance to bring back 1d4 angry spirits as well. These might be banshees, ghosts, shadows, specters, wraiths, or other incorporeal undead
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tour of the Planes Each of the thirteen planes in Eberron’s cosmology is briefly described below, both in general terms as well as by the effects that occur or appear on the Material Plane in
expended. 3 Spells and abilities that raise the dead have a 50 percent chance to bring back 1d4 angry spirits as well. These might be banshees, ghosts, shadows, specters, wraiths, or other incorporeal undead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walking food peddlers. Guildhall Day celebrates the fruits of everyone’s labor with revelations of new products, innovations, fashions, and signage extolling the extent and quality of guild members
well. These proceedings symbolize the defeat of Kistarianth first by the paladin Athar, and again decades later by his son, Piergeiron. Tradition dictates that the winners of the races run during the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
travel, as well as volumes of poetry, mythology, and folk tales. Book Attack. One of the heaps of books is a swarm of animated books. As the characters move through the room, the swarm knocks one of the
paintings on the walls. A fluffy black cat is curled up on one of the chairs.
If the characters enter the room, the cat sits up, meows plaintively, and approaches. If they feed it or pet it and make a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the pool’s center is the head of a stone well that gives off an unpleasant, pungent odor. In one corner of the pool stands a tall, dirty, freestanding mirror in an oval frame, and floating on the
the well that supplies the water has stopped working. Characters who peer into the well can see that it is filled with calm water almost to the brim. Bavlorna doesn’t know it, but the cause of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the pool’s center is the head of a stone well that gives off an unpleasant, pungent odor. In one corner of the pool stands a tall, dirty, freestanding mirror in an oval frame, and floating on the
the well that supplies the water has stopped working. Characters who peer into the well can see that it is filled with calm water almost to the brim. Bavlorna doesn’t know it, but the cause of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
characters make could awaken the sleeping guards in the area. Guards at the Gate. Two snoring hill giants, supposedly guarding the entrance, lie curled up blissfully asleep just inside the front gate, a
DC 8 Dexterity (Stealth) checks for characters to enter this room without waking her, as well as when the characters do anything else that might make enough noise to rouse her. Any loud noise wakes her