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Returning 35 results for 'curling wander read'.
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Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
living, as these aimless killers know only suffering and seek to spread it whenever the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos
Human
Legacy
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Species
Mordenkainen Presents: Monsters of the Multiverse
A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander. The first aarakocra served the Wind Dukes of Aaqa—mighty beings of air&mdash
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
Species
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Exploring the Market Read the following text once characters reach the Dyn Singh Night Market: As the sun dips below the horizon, the Dyn Singh Night Market twinkles to life, gradually igniting in a
shapes of vendors’ wares and whimsical mascots. Crowds of shoppers wander the stalls, drawn by the colors, smells, and music.
Give the party the opportunity to wander the market and visit some of the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival at Leilon Point Leilon Point is ten miles from the town of Leilon. When the characters arrive at Leilon Point, read the following boxed text aloud: The farms of Leilon Point are deathly quiet
. The first, a large cottage, has a sign outside its door that reads, “Head House.” Second, a cubic wood building depicts the image of curling waves on its front door. Third is a brick building high up on
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival The following locations are keyed to the map of Butterskull Ranch. When the adventurers come within sight of the ranch, read the following boxed text aloud: Butterskull Ranch occupies a large
the trail to lead to a two-story farmhouse next to a pond. West of the farmhouse are the charred remains of a barn and smithy that have been burned to the ground.
Pigs harmlessly wander the fields
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
known to stop and rise without warning, obeying Ankhtepot’s whims. Religious guides known as Sute’s Chosen wander the region; the order’s members claim to know how to read and navigate past the storms to reach the City of the Dead by the most expedient route.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Starting the Adventure Read or paraphrase the following text to begin: The gray mounds of the desert roll toward the horizon. Not one stone shows through the powdery sand, nor does a single insect
no landmarks in sight—except the sun, which seems to burn hotter than ever.
The characters wander the desert for two days before encountering the ghost of Amun Sa. At your discretion, Amun Sa’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
reality of Oerth, where Vecna has captured and imprisoned his archrival, Kas the Betrayer. Read the following to describe the scene: Your feet sink into the mucky basin of a sprawling wasteland. The
shattered remains of trees, roads, and whole mountain ranges dot the barren landscape. In the distance, a lone castle is silhouetted against the crimson horizon. Two hulking figures wander around the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ghost Orchid Tepui When a character enters the giant termite mound in the Llanos, read the following description: The Llanos vanishes, replaced by the earthy scent of jungle. As you emerge through a
, colorful flora, and curious insects. Creatures that wander into the rain forest find it increasingly dense and difficult to traverse. After an hour of travel, creatures emerge near the Ghost Orchid
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Version Read the boxed text below to start the encounter: You’ve been on the Triboar Trail for about half a day and are nearing a side road leading south toward Phandalin. As you come around a bend
, you stumble upon the scene of a recent battle. The woods press close to the trail here, with a steep embankment and dense thickets on either side. Two horses wander the road, sniffing at ransacked
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroic callings. (JASON RAINVILLE) Built to Survive Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling
bloodthirsty minotaurs, they know there are those who forsake Mogis’s depravities. The people of Meletis, Setessa, and lands beyond are also generally open-minded and curious about minotaurs who wander
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Exploring Glorium When the character near Glorium, read or paraphrase the following description: Songs and shouts rise over a sturdy-looking town between snowy mountains at the mouth of a bay
sail to the portal is less treacherous. If the characters ask locals about hiring a boat or wander the docks, they’ll meet Bkol Steelbane, captain of the Courier. Courier Bkol Steelbane (chaotic good
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
can direct the characters to the nearby wildernesses where these groups dwell. Heart Delta Heart Delta lies a few miles away from Camp Greenbriar. When the characters visit there, read or paraphrase
, while herds of bison, gazelle, and goats wander the surrounding plains. In the distance, rock formations encircle a broad crater.
The crater at the center of Heart Delta is called the Hollow. Here
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
horns range in size from about 1 foot long to great, curling weapons easily three times that length. They often ornament their horns with metal rings or sheathe them in metal to protect them from
8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you. Imposing Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion. Languages. You can speak, read, and write Common and Minotaur.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.
Actions
Scimitar. Melee
the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos, where they serve the vicious will of Tymaret the Murder King (see chapter 3
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
along one side of the town. Its water is a strange phosphorescent green color.
The characters can wander around the town as desired, but the only thing that greets them is the wind blowing through
provides no mechanical benefits. It shrinks away to nothing after 1 hour. Gambling Fever After the characters have had time to look around, or if they make for the cavern straight away, read: A murmur of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
kept waiting in a conference room at Head Office. Read or paraphrase the following to begin: Your inquiries into internships and franchise opportunities at Acquisitions Incorporated have gone even better
assistance before they leave Head Office. Or they might just wander around lost for a bit. Either way, Jim Darkmagic approaches the group with some words of … well, let’s call it wisdom. When it’s time for Jim
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, read the following to set the scene: The city’s descent into Avernus has taken its toll on this once beautiful chapel. Nearly all the stained glass windows along the outside walls have been smashed, and
, or can enter through the main entrance at area G1 or the unlocked back door into area G3. G1. Walk of Bravery Read the following as the characters approach this area: Carved pillars resembling heroes
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Timed Events The following events occur at specific times throughout the evening. Hour 1: Welcome Gifts Shortly after the carnival opens for business, read: A twelve-foot-tall walking tree garlanded
the rows of seats. If the characters join them, read: The lights dim and a hush falls over the crowd. A second later, a spotlight illuminates a lithe, elven figure sitting in a silver hoop, suspended
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
camped on the hill outside the gates of Daggerford, near the road. Guards atop the walls watch the camp closely at all hours. When the characters approach the camp, read: As the evening grows dark, you
, which contain their belongings but nothing of value. The Dancing Fire Stanimir introduces himself and welcomes the characters to his camp. If they deliver Duchess Morwen’s warning, read: Stanimir laughs
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Arrival Syndra Silvane teleports herself and the characters to Port Nyanzaru’s Harbor Ward, not far from the harbormaster’s office (area 13). Read: You appear in a tropical city under the blazing sun
deep rain gutters as much as 2 feet wide. Residents of Port Nyanzaru pay little attention to any but the heaviest deluge. Tabaxi minstrels wander the streets, performing for anyone who tosses them a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acting strangely. Read or paraphrase the following: As part of the crowd begins another verse of the Awakening Song, four people wearing the garb of farm folk wander into their midst. Rather than singing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Afterlife Most humans believe the souls of the recently deceased are spirited away to the Fugue Plane, where they wander the great City of Judgment, often unaware they are dead. The servants of
fortune CG Trickery Face-up coin Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Valkur, Northlander god of sailors CG
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
same room, but as it was centuries ago. They can enter the naga’s presence once. Someone who leaves and comes back in sees only the bare room. Read the following to players whose characters find
themselves in the naga’s presence: Hanging lamps illuminate the room, while incense burners fill it with exotic scents and curling smoke. Cushions and reed mats cover the floor, pots of blooming flowers line
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
greenery.
Two ruin grinders (see chapter 7) wander this island, unable to continue their assigned task of moving cargo. The ruin grinders aren’t hostile and attack only in self-defense. Before it can be
, conclude that a big creature with powerful jaws and sharp teeth tore the crate open. Enter the Hydra. When the characters reach the broken crate, read or paraphrase the following: You hear the sound
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
next dream. Dream 4: Desolation When the fourth dream begins, read: You wander a vast, barren landscape of utter devastation. Black sludge rises rapidly out of the ground, enveloping your feet and
the ordeal. Dream 1: Rainbow Angels Read the following boxed text when the characters first enter Lulu’s dreamscape: As the rich, radiant light of a hundred dancing rainbows slowly dissolves, warm
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant. Spine of the World Goliaths Goliaths inhabit the Spine of the World, where
their travels to the far-flung corners of the dale. If they flee like cowards, Oyaminartok laughs and lets them go to wander in obscurity. If they challenge Oyaminartok to a fight, the Winter Walker
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one of those leading north. One tunnel leading north and both tunnels stretching south—one of which Awa escaped from—are still open. Read the following text as the characters approach: Just in front
ceiling (see the “Dungeon Hazards” section of the Dungeon Master’s Guide) and drop on characters who wander in. Dangerous Joke. The back wall of one cavern has collapsed—seemingly on top of a miner
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. When the characters enter, read or paraphrase: The walls of this burial room display images of a priest performing ceremonies. On a raised dais in the middle of the room lies an open bronze coffin
farther,” he warns, “lest this cursed monument overtake you. Only death awaits you in these halls.”
The figure is the spirit of Alendria (lawful good ghost), the last king of Cynidicea. Cursed to wander
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
takes 5 (2d4) force damage. White Gates. White gates are placed in the dungeon to block passage between zones. When the characters see a white gate for the first time, read: A ten-foot-diameter circle
original construction. They connect different areas of the complex. When the characters see a black gate for the first time, read: A ten-foot-diameter circle of runes and black onyx fragments is set
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters are in a position to get a better view of the upper galleries, read: Five wooden doors are set into the walls of the galleries, each carved with a geometric symbol: a triangle, a square, a
skeleton with a skull that extends into a carved key-like shape. The skeleton keys wander the upper levels of the tomb. Before the skeleton keys can be used, the skeleton gate’s five keyholes must
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mugging the next group of distracted strangers to wander down the wrong street seems like just the ticket. The four bandit members of the crew are run-of-the-mill criminals looking to get ahead in the
done fine for themselves, so why let death interfere with a good thing? When the encounter begins, read: A figure stands in the alleyway, its luminous eyes glowing beneath a dark hood. As the hood is






