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Returning 21 results for 'curling water reflective'.
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Monsters
Vecna: Eve of Ruin
False Appearance. If the mirror shade is within 5 feet of a reflective surface—such as a mirror, glass pane, or still water—it has advantage on its initiative roll. If a creature hasn
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Mirror Movement. The mirror shade can move along the surface of reflective or translucent objects, such as mirrors, without provoking opportunity attack;opportunity attacks. It can move through
Species
Sword Coast Adventurer's Guide
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Tiefling
Legacy
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Species
Basic Rules (2014)
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Languages —
Challenge 10 (5,900 XP) Proficiency Bonus +4
False Appearance. If the mirror shade is within 5 feet of a reflective surface—such as a mirror, glass pane, or still water—it has advantage on
, in their true forms, look like person-shaped blobs of shining light. More often, though, mirror shades are encountered on reflective surfaces such as mirrors or panes of glass. There, they blend in
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
. The first, a large cottage, has a sign outside its door that reads, “Head House.” Second, a cubic wood building depicts the image of curling waves on its front door. Third is a brick building high up on
a hill, its massive windows shuttered tight. The final place of interest is a stone shed with a smashed door at the edge of town, near a path that winds toward the water.
After the latest attack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
reflective, and aspires to mastery. Its mages tend to use elemental forces of cold, water, and wind. The perspective of expression instead emphasizes the portrayal of personal emotional truths. Its mages value
, Octavia (a water elemental that looks like an enormous octopus) took up residence on campus and never left. After all, in its humble opinion, every student deserves the chance to see true art in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
10. Harem An iron portcullis seals the entrance to this chamber. To raise it, a creature must lift a lever in area 9. A fountain of cool water bubbles on the floor ahead. The scent of lilies fills
loot these chambers gain the following treasures: a white gold tiara made from two intertwined vipers with topaz eyes (750 gp), a jade trinket box shaped like a flytrap with curling golden leaves (250 gp), and two golden cobra candlesticks (75 gp each).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the narwhal horn in this cave feels it tug toward the reflective water. P16. Hut of the Dark Tide The waterfall at the southern end of this cave is audible from the northern approach. A crude stone hut
waterfall and descending into the water-filled basin. Where the stairs meet the water’s surface, an iron post juts at an angle, and a flat boat is tied to it. Tunnels to the northeast and northwest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters find an abandoned, 8-foot-square wooden raft that can support up to 1,200 pounds. The characters need a 10-foot pole or similar tool to guide the raft across the water. When the water level
of the swamp is at its lowest, the raft gets stuck in the mud and won’t budge unless it is carried or dragged. It weighs 300 pounds. Gushing O’-well The characters hear the rush of water in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters enter: Trees hide the estate’s walls from view, creating the illusion of being in a forest clearing. A pond dominates the center of the garden, with a pavilion overlooking the water. The place is a
they mention Dae Won-Ha, he’s surprised and grows reflective. He shares his memories only if the characters present him with the lantern from Dae Won-Ha’s forgotten memorial or her teacup, or if a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hands bound at the wrist with red cord Istishia, god of water N Tempest Wave Jergal, scribe of the dead LN Knowledge, Death A skull biting a scroll Kelemvor, god of the dead LN Death Upright skeletal
fortune CG Trickery Face-up coin Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Valkur, Northlander god of sailors CG
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
spot her, and she enters and emerges from the water in the open ocean, out of sight of the cloister. The other residents of the cloister think she lives in the temple at the top of the island (area A5
mercenary company called the Azure Wolves. Age and battle have taken a toll on her, and she is spending her twilight years in reflective contemplation at Dragon’s Rest. Her demeanor is gruff, but she is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
trapdoor entrance that leads up from Murky Lake. A recessed pool lined with moldy clay tiles takes up most of this large square room. Stagnant water fills the depression to a depth of one foot. Rising
water is a large lily pad.
Creaky wooden floorboards are arranged in a ten-foot-wide raised walkway around the pool. This walkway is crowded with shelves, tables, and stools in all shapes and styles
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants — reclusive, reflective, and inscrutable — take pains to remain apart from the world of sunlight and sky. Only when they’re surrounded by stone do they consider themselves
entering water at all unless they can easily walk across the bottom.) Stone giants rarely keep pets. They sometimes cultivate colonies of giant bats at the edges of their territory, both for a food source
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
executed last week. (Werth’s body is in area T1.) T5: West Wing Dirty, scarred cultists lounge near the pools of murky water that mar this chamber’s floor. Barrels and crates surround a pair of covered
nature and drove her from the Curling Ivy tavern, where Cinderhide masqueraded as a bartender. Cinderhide turned her attention from draining the life of unsuspecting patrons to targeting the queen
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse. The creature can end the curse on itself by giving a bouquet of eight black
This hallway has a sunken floor filled to a depth of three feet with dark water. Lanterns lit with flickering blue flames hang from the ceiling thirty feet above by short chains, spaced roughly ten feet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
white pillar at the center of this cavern, a pool of mottled black liquid gleams.
Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fifteen-foot-diameter sphere made of shimmering silver floats above a hexagonal dais on the west side of this thirty-foot-high chamber. The sphere is as reflective as a mirror, and it appears smooth
. A slope made of rubble connects this room to the white tower’s basement (area V14) 20 feet above. V14: Flooded Basement Several inches of standing water cover the floor of these ruined rooms. Rubble
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, completing the macabre decoration.
The steady drip of water from the ceiling down the walls and over the stony corpses creates a shallow pool in the northeastern portion of the cave.
The calcified
attack. Slippery Floor. The dripping water renders the uneven floor slick with mud and slime. A creature that moves faster than half its speed along the floor must succeed on a DC 15 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
reveals that these are Underdark spores. A 20-foot-diameter fishbowl dominates the room. Filled with water, it also contains a small coral reef, a miniature shipwreck, and a sunken treasure chest. A
aura of divination magic around the mirror. Speaking the word “Xoblob” within 10 feet of the mirror causes its reflective surface to become a scrying sensor, showing the Old Xoblob Shop and the street
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are hundreds of years old, dating from the time of the mind flayers’ domination of the Underdark. When grasped, a crystal replays a short psychic scene in its reflective interior. A crystal takes 10
prove useful. The pitchers contain stale water, and the bowl holds a few wrinkled fruits. Talking with Oshundo. Oshundo is surprised to see anyone other than an Illithinoch denizen here. Oshundo