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Returning 31 results for 'curling will relation'.
Other Suggestions:
cunning will religion
calling will religion
calling will revelation
curving will religion
coursing will religion
Species
Eberron: Rising from the Last War
me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive — and as long as she lives, she will fight il
are strongly influenced by the emotions of those around you.
8
You prefer to find nonviolent solutions to problems whenever possible.
9
You are driven by a warrior spirit and will fight
Species
Sword Coast Adventurer's Guide
ancient sin, for which they and their children and their children’s children will always be held accountable.
Infernal Bloodline
Tieflings are derived from human bloodlines, and in the broadest
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
ancient sin, for which they and their children and their children’s children will always be held accountable.
Infernal Bloodline
Tieflings are derived from human bloodlines, and in the broadest
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
shards and completing this monolith, but not even they know what will happen when the obelisk is made whole again. After a steady upward climb, the tunnel opens into a huge, well-lit chamber. The glow of
non-derro with glee. As it fights, it projects telepathic ramblings into the characters’ minds, mostly dealing with how exciting it is to have intruders to kill and how even more exciting things will be
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to leave. They dress in drab, monotonous garments devoid of color or fashion, trudging listlessly down the gate-town’s single, curling avenue like sewage to a drain. Too despondent to muster emotion
Thingol, entered the Screaming Gate with a pack of beholders poised to enforce her will. Nicknamed the Maiden of Misery, Thingol floats through Hopeless adorned with an expressionless iron mask and a robe
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
shards and completing this monolith, but not even they know what will happen when the obelisk is made whole again. After a steady upward climb, the tunnel opens into a huge, well-lit chamber. The glow of
non-derro with glee. As it fights, it projects telepathic ramblings into the characters’ minds, mostly dealing with how exciting it is to have intruders to kill and how even more exciting things will be
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to leave. They dress in drab, monotonous garments devoid of color or fashion, trudging listlessly down the gate-town’s single, curling avenue like sewage to a drain. Too despondent to muster emotion
Thingol, entered the Screaming Gate with a pack of beholders poised to enforce her will. Nicknamed the Maiden of Misery, Thingol floats through Hopeless adorned with an expressionless iron mask and a robe
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroic callings. (JASON RAINVILLE) Built to Survive Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling
, believing that a child will inherit the strength, audacity, guile, or fearsomeness of a heroic namesake. Other minotaur parents invent their own names, though, believing in their child’s potential to light
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
tapestries recognize each of the three moons and their relation to the three orders of the Mages of High Sorcery. A character who succeeds on a DC 10 Wisdom (Perception) check realizes that while the
, implying different apprentices will face different challenges. The characters have until the Night of the Eye ends, at which point the rooms vanish, expelling everyone inside. The Trial Begins Once
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
tapestries recognize each of the three moons and their relation to the three orders of the Mages of High Sorcery. A character who succeeds on a DC 10 Wisdom (Perception) check realizes that while the
, implying different apprentices will face different challenges. The characters have until the Night of the Eye ends, at which point the rooms vanish, expelling everyone inside. The Trial Begins Once
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroic callings. (JASON RAINVILLE) Built to Survive Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling
, believing that a child will inherit the strength, audacity, guile, or fearsomeness of a heroic namesake. Other minotaur parents invent their own names, though, believing in their child’s potential to light
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
so much that they will attempt to kill and dismember spellcasters they meet. Tribal shamans are not attacked because their power comes from the spirits of their dead ancestors. (See appendix C for
. Uthgardt tribes will unite against a common enemy. The Uthgardt hate giants most of all—Uthgardt legends are replete with tales of how evil giants slew their ancestors and threatened Uthgar’s rise to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
so much that they will attempt to kill and dismember spellcasters they meet. Tribal shamans are not attacked because their power comes from the spirits of their dead ancestors. (See appendix C for
. Uthgardt tribes will unite against a common enemy. The Uthgardt hate giants most of all—Uthgardt legends are replete with tales of how evil giants slew their ancestors and threatened Uthgar’s rise to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
themselves in the naga’s presence: Hanging lamps illuminate the room, while incense burners fill it with exotic scents and curling smoke. Cushions and reed mats cover the floor, pots of blooming flowers line
will be from the air or from the nearest high ground. The naga remembers Ras Nsi’s first uprising, and she urges the characters to kill him both as punishment for his past atrocities and to prevent any
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
to make good on their promise to kill Big Momma. Before giving them the Wildspace orrery, Topolah explains how it works: “This gizmo shows you where you are in relation to the planets, moons, and sun
in a Wildspace system, but you must be in Wildspace to use it. To get to another system, you must first enter the Astral Sea, which will take you wherever you want to go. Once you reach your
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
to make good on their promise to kill Big Momma. Before giving them the Wildspace orrery, Topolah explains how it works: “This gizmo shows you where you are in relation to the planets, moons, and sun
in a Wildspace system, but you must be in Wildspace to use it. To get to another system, you must first enter the Astral Sea, which will take you wherever you want to go. Once you reach your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
themselves in the naga’s presence: Hanging lamps illuminate the room, while incense burners fill it with exotic scents and curling smoke. Cushions and reed mats cover the floor, pots of blooming flowers line
will be from the air or from the nearest high ground. The naga remembers Ras Nsi’s first uprising, and she urges the characters to kill him both as punishment for his past atrocities and to prevent any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
into the floor. It exudes wisps of shadowy energy that look like curling black smoke.
Thereafter, you can shorten the description of the gates they encounter to avoid repetition. When a black gate’s
detected. Dungeon Denizens The Red Wizards, aided and abetted by their Thayan servants, hold sway over the Doomvault. In addition to battling the monstrous residents of the dungeon, the characters will
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor and Eberron and disrupting the cycle of the planes. As a result, Dal Quor is always remote in relation to the Material Plane, and no manifest zones are tied to Dal Quor. The only way to reach
Dal Quor from the Material Plane is through the psychic projection of dreaming, and the quori are forced to possess mortal hosts to work their will on Eberron. Dolurrh, the Realm of the Dead When a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor and Eberron and disrupting the cycle of the planes. As a result, Dal Quor is always remote in relation to the Material Plane, and no manifest zones are tied to Dal Quor. The only way to reach
Dal Quor from the Material Plane is through the psychic projection of dreaming, and the quori are forced to possess mortal hosts to work their will on Eberron. Dolurrh, the Realm of the Dead When a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
into the floor. It exudes wisps of shadowy energy that look like curling black smoke.
Thereafter, you can shorten the description of the gates they encounter to avoid repetition. When a black gate’s
detected. Dungeon Denizens The Red Wizards, aided and abetted by their Thayan servants, hold sway over the Doomvault. In addition to battling the monstrous residents of the dungeon, the characters will
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Temple Locations The following locations are keyed to map 1.1. Stacey Allan & Will Doyle Map 1.1: Temple of Elemental Evil View Player Version T1: Temple Grounds Overgrown thornbushes and weeds
Vox will kill the characters if they disobey. Fellow Cultists. If the characters follow Peluze’s directions, the cultists in the temple welcome them as allies (see “Infiltrating the Cult” above). T4
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Temple Locations The following locations are keyed to map 1.1. Stacey Allan & Will Doyle Map 1.1: Temple of Elemental Evil View Player Version T1: Temple Grounds Overgrown thornbushes and weeds
Vox will kill the characters if they disobey. Fellow Cultists. If the characters follow Peluze’s directions, the cultists in the temple welcome them as allies (see “Infiltrating the Cult” above). T4
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are masquerading as Lolth worshipers or not, Sril begs to join the characters. A character who succeeds on a DC 14 Wisdom (Insight) check knows that Sril is still devoted to Lolth and will betray the
disadvantage on Wisdom (Perception) checks and initiative rolls made in relation to the characters, since she is distracted while trying to capture the lizard and cocoon it in the chamber’s central web. W10
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
arise in relation to geographic locations, are familiar to you. Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity. Cartographer’s Tools Activity DC
might seem too humble for an adventurer, a good pair of boots will see a character across rugged wilderness and through deadly dungeons. Components. Cobbler’s tools consist of a hammer, an awl, a knife, a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are masquerading as Lolth worshipers or not, Sril begs to join the characters. A character who succeeds on a DC 14 Wisdom (Insight) check knows that Sril is still devoted to Lolth and will betray the
disadvantage on Wisdom (Perception) checks and initiative rolls made in relation to the characters, since she is distracted while trying to capture the lizard and cocoon it in the chamber’s central web. W10
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
arise in relation to geographic locations, are familiar to you. Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity. Cartographer’s Tools Activity DC
might seem too humble for an adventurer, a good pair of boots will see a character across rugged wilderness and through deadly dungeons. Components. Cobbler’s tools consist of a hammer, an awl, a knife, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Tiamat has the power to grant spells to her worshipers, though she is loath to share her power. She epitomizes the avarice of evil dragons, believing that the multiverse and all its treasures will
chromatic dragons are evil, but black dragons stand apart for their sadistic nature. A black dragon lives to watch its prey beg for mercy, and will often offer the illusion of respite or escape before
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Tiamat has the power to grant spells to her worshipers, though she is loath to share her power. She epitomizes the avarice of evil dragons, believing that the multiverse and all its treasures will
chromatic dragons are evil, but black dragons stand apart for their sadistic nature. A black dragon lives to watch its prey beg for mercy, and will often offer the illusion of respite or escape before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
familiar ritual. When the gazer becomes a familiar, its alignment changes to match that of its new master. Thorvin Twinbeard. When it is finished, Thorvin’s contraption will enable Xanathar to
magical portal in area Q11 of the Xanathar Guild hideout (see chapter 1) appears here, between the columns of rock. A curling staircase in the southwest corner descends 20 feet to area X32. REPLACING
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
familiar ritual. When the gazer becomes a familiar, its alignment changes to match that of its new master. Thorvin Twinbeard. When it is finished, Thorvin’s contraption will enable Xanathar to
magical portal in area Q11 of the Xanathar Guild hideout (see chapter 1) appears here, between the columns of rock. A curling staircase in the southwest corner descends 20 feet to area X32. REPLACING