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Returning 35 results for 'current ranged glowing to have require'.
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current rangers growing to have requires
current ranged glowing to have required
Monsters
Monster Manual
":"damage", "rollAction":"Shortsword", "rollDamageType":"Piercing"} Piercing damage if the attack was made with Advantage.
Longbow. Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit
. Response: The scout halves the damage (round down) it takes from that attack.Aim. The scout has Advantage on the next attack roll it makes during the current turn.
Magic Items
Dungeon Master’s Guide
ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the Restrained
you.
Energy Ladder. As a Magic action, you can loose a flurry of energy arrows from this weapon at a wall up to 60 feet away from yourself. The arrows become glowing rungs that stick out of the wall
Monsters
Monster Manual
":"Slashing"} Slashing damage plus 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Scimitar", "rollDamageType":"Poison"} Poison damage.
Pistol. Ranged Attack Roll: +9
roll it makes during the current turn. If that attack hits, the target takes an extra 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Deadly Aim", "rollDamageType":"Poison"} Poison damage.
Monsters
Monster Manual
Suggestion if available.
Poison Burst (Yuan-ti Form Only). Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Poison Burst"}, reach 5 ft. or range 120 ft. Hit
returns to its true form. If it dies, it stays in its current form. The yuan-ti’s game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Monster Manual
"} Poison damage.
Poison Ray (Yuan-ti Form Only). Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Poison Ray"}, range 120 ft. Hit: 12 (2d8 + 3);{"diceNotation":"2d8+3
snake or returns to its true form. If it dies, it stays in its current form. The yuan-ti’s game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Monster Manual
hag knows its location anywhere in the multiverse.Multiattack. The hag makes two Spectral Claw attacks and uses Crackling Wave.
Spectral Claw. Melee or Ranged Attack Roll: +14;{"diceNotation":"1d20
, it also casts Confusion centered on itself. The spell uses the creature’s spellcasting ability and doesn’t require Concentration.
If the arch-hag is destroyed or moves its lair elsewhere
Monsters
Icewind Dale: Rime of the Frostmaiden
can't be thawed, harmed by fire, animated, or raised from the dead.
Unusual Nature. The walker doesn't require air, food, drink, or sleep.Multiattack. The walker makes two attacks.
Slam. Melee Weapon
","rollDamageType":"bludgeoning"} bludgeoning damage plus 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Slam","rollDamageType":"cold"} cold damage.
Cold Ray. Ranged Spell Attack: +3
Magic Items
Fizban's Treasury of Dragons
This magic ranged weapon resembles a musket, but in lieu of any ammunition, it holds a glowing yellow scale from a topaz dragon in its heart.
The weapon has a normal range of 100 feet and a long
Monsters
Van Richten’s Guide to Ravenloft
achievement, Elise is a confused, frustrated soul who never wished for her current circumstances.
Elise’s heart has been replaced with the Unbreakable Heart. If this device is removed, Elise dies
, though they can still die in other ways. The glowing device sheds light in a 10-foot radius and dim light for an additional 10 feet. While inside a creature, the device causes the creature to shed dim
Monsters
Guildmasters’ Guide to Ravnica
cables, and its hands are scaly claws.
The gaze of a medusa's glowing eyes causes living tissue to petrify. The transformation is rapid, leaving the victim as a stone statue, usually frozen in a position
dreams of one day reclaiming control of the Golgari Swarm, or at least causing pain to its current guildmaster, Jarad Vod Savo (whose own sister displaced the medusas from their position).
Monsters
Curse of Strahd
(4d10 + 8);{"diceNotation":"4d10+8","rollType":"damage","rollAction":"Root","rollDamageType":"bludgeoning"} bludgeoning damage.
Rock. Ranged Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food
Equipment
the most common form of dragonshard. They are primarily refined into a glowing powder. This dragonshard dust can be used to fuel almost any act of magic. When casting a spell, you can use dragonshard
and elemental airships — require an ongoing expenditure of Eberron dragonshards to maintain their enchantments.
Monsters
Baldur’s Gate: Descent into Avernus
damage she deals on ranged attacks made with daggers (already factored into her attacks).Multiattack. Nine-Fingers attacks three times with her daggers.
Dagger. Melee or Ranged Weapon Attack: +7
","rollDamageType":"piercing"} piercing damage, plus 6 piercing damage if it’s a ranged attack.Uncanny Dodge. Nine-Fingers halves the damage that she takes from an attack that hits her. She must
Monsters
Storm King's Thunder
. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Maul","rollDamageType":"bludgeoning"} bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2;{"diceNotation":"1d20+2
. His current quarry is a dwarf brigand, Worvil “the Weevil” Forkbeard, who is rumored to be hiding in Icewind Dale. In addition to his gear, Sir Baric has an unarmored warhorse, Henry
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+ 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Spear. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to
"} piercing damage, or 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Spear", "rollDamageType":"piercing"} piercing damage if used with two hands in melee.
Light Crossbow. Ranged
Monsters
Acquisitions Incorporated
slots): invisibility, Jim's glowing coin,* scorching ray
3rd level (3 slots): incite greed,* dispel magic, fireball
4th level (3 slots): conjure minor elementals, polymorph
5th level (1 slot): mislead
*New spell introduced in chapter 3Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit
Monsters
Guildmasters’ Guide to Ravnica
thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Monsters
Acquisitions Incorporated
Dagger"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Hooked Dagger","rollDamageType":"piercing"} piercing damage.
Hand Crossbow. Ranged
for the previous life in a karmic-ledger kind of way. His current incarnation embraces the good side. Mostly. Except for that occasional toxic bitterness. Oh, and the misanthropy. Actually, if you end up hating this guy, it's probably not your fault.
Monsters
Icewind Dale: Rime of the Frostmaiden
against spells and other magical effects.
Unusual Nature. Auril doesn’t require air, food, drink, or sleep.Multiattack. Auril attacks twice with her talons.
Talons. Melee Weapon Attack: +7
"} cold damage, and the target can’t take reactions until the start of its next turn.
Chromatic Orb. Ranged Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction
Monsters
Guildmasters’ Guide to Ravnica
its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving throws against spells and other
point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Leaping Legs. With or
Monsters
Guildmasters’ Guide to Ravnica
or thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage.
Nature’s Wrath. Ranged Spell Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Nature's Wrath"} to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type
long.
Most tortles like to see how other folk live. A tortle can spend decades away from their native land without feeling homesick, often viewing their current companions as their family.
Monsters
Icewind Dale: Rime of the Frostmaiden
to succeed instead.
Magic Resistance. Auril has advantage on saving throws against spells and other magical effects.
Unusual Nature. Auril doesn’t require air, food, drink, or
sleep.Multiattack. Auril uses Polar Ray twice.
Polar Ray. Ranged Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Polar Ray"} to hit, range 120 ft., one target. Hit: 14 (4d6
Monsters
Candlekeep Mysteries
’t require air, food, drink, or sleep.Multiattack. The golem makes two attacks.
Slam. Melee Weapon Attack: +10 ;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Slam"}to hit, reach 5 ft
., one target. Hit: 27 (4d10 + 5);{"diceNotation":"4d10+5","rollType":"damage","rollAction":"Slam","rollDamageType":"force"} force damage.
Crystal Dart. Ranged Weapon Attack: +10;{"diceNotation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Unusual Nature. The warrior doesn’t require air, food, drink, or sleep.Battleaxe. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Battleaxe"} to hit, reach 5
":"damage","rollAction":"Battleaxe","rollDamageType":"slashing"} slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction
Monsters
Tasha’s Cauldron of Everything
’s long jump is up to 50 feet and its high jump is up to 25 feet, with or without a running start.
Unusual Nature. The servant doesn’t require air, food, drink, or sleep.Destructive Fist
. Melee or Ranged Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction":"Destructive Fist"} to hit, reach 10 ft. or range 120 ft., one target. Hit: 36 (4d12 + 10);{"diceNotation
Monsters
Spelljammer: Adventures in Space
Multiattack. The githyanki makes three Astral Bolt attacks.
Astral Bolt. Melee or Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Telekinetic Bolt"} to hit, reach
scour Wildspace in search of new entities as well, hoping to be the first to contact them.
Some of the secrets learned are so cryptic that they require years of research to decipher, but time is of
Monsters
Icewind Dale: Rime of the Frostmaiden
of its turns.
Unusual Nature. The golem doesn't require air, food, drink, or sleep.Multiattack. The golem makes three melee attacks.
Slam. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType
(2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Slam","rollDamageType":"cold"} cold damage.
Snowball. Ranged Weapon Attack: +0;{"diceNotation":"1d20+0","rollType":"to hit","rollAction
Monsters
Planescape: Adventures in the Multiverse
damage.Multiattack. The archon makes two Radiant Strike attacks. It can replace one attack with a use of Teleport.
Radiant Strike. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to
greet newly arrived souls to Mount Celestia and light the path for those who traverse the plane with reverence and respect. They appear as glowing, winged balls of vaporous light wrapped in a gleaming
Monsters
The Book of Many Things
Halo of Pestilence. The champion is surrounded by an aura of deadly magic that takes the form of a host of glowing white insects. Each creature that starts its turn within 10 feet of the champion
", "rollDamageType":"bludgeoning"} bludgeoning damage plus 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Blight Staff", "rollDamageType":"necrotic"} necrotic damage.
Plague Bolt. Ranged Spell
Monsters
Keys from the Golden Vault
"} piercing damage plus 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Shortsword", "rollDamageType":"force"} force damage.
Lightning Discharge. Ranged Spell Attack: +6
, metallic red orbs that can see through illusions.
In her current form, Tockworth ruthlessly seeks to destroy anyone and anything that stands in the way of her ultimate goal, which is to become a
Monsters
Thieves’ Gallery
.
Sling. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Sling"} to hit, range 30/120 ft., one target. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3", "rollType":"damage
, except she keeps her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"1d6+3", "rollType":"damage", "rollAction":"Scimitar", "rollDamageType":"slashing"} slashing damage.
Spectral Fangs. Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Bite", "rollDamageType":"poison"} poison damage.
Spectral Fangs. Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Spectral Fangs"} to hit, range 120 ft
and argue for a slow, cautious approach in all matters.PoisonChange Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Monsters
The Book of Many Things
Blast attacks.
Eldritch Blast. Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"spell", "rollAction":"Eldritch Blast"} to hit, range 120 ft., one target. Hit: 8 (1d10 + 3);{"diceNotation
creature to 0 hit points, she gains 8 temporary hit points.Unerring Tracker. Brusipha magically creates a psychic link with one creature she can see. For the next hour, Brusipha knows the current