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Returning 35 results for 'current repeats grasping to have reversed'.
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Monsters
Monster Manual
", "rollDamageType":"Force"} Force damage at the start of each of its turns, is suffocating, has the Restrained condition, and repeats the save at the end of each of its turns. An engulfed creature that is reduced to
damage to each creature engulfed by it. The blob can’t take this action again until the start of its next turn.
Grasping Glob. The blob uses Restraining Glob. The blob can’t take this action
Monsters
Mordenkainen Presents: Monsters of the Multiverse
lightly obscured;lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a
saving throws against spells and other magical effects.Multiattack. The wastrilith makes one Bite attack and two Claw attacks, and it uses Grasping Spout.
Bite. Melee Weapon Attack: +9
Monsters
Mordenkainen Presents: Monsters of the Multiverse
room within the lair that is no larger in any dimension than 100 feet. Until the next initiative count 20, gravity is reversed within that room. Any creatures or objects in the room when this happens
traveled.
Unerring Tracker. As a bonus action, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current
Wastrilith
Legacy
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Monsters
Mordenkainen’s Tome of Foes
lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a DC 18
underwater, it can cause all water within 60 feet of it to be difficult terrain for other creatures until the start of its next turn.Multiattack. The wastrilith uses Grasping Spout and makes three
spells
within range and condemn it to a taste of mortality. The creature must succeed on a Charisma saving throw or its Hit Point maximum and current Hit Points are reduced by the amount rolled on the Hit
spell is reduced to 0 Hit Points, these changes become permanent and the creature dies. This final effect of the spell can only be reversed if the creature is restored to life and targeted by a Remove Curse spell or similar magic.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization — by forcing all the people of Eberron to dream the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and water.
Corrupt Water. At the start of each of the wastrilith’s turns, exposed water within 30 feet of it is befouled. Underwater, this effect lightly obscures the area until a current clears it
water within 60 feet of it to be difficult terrain for other creatures until the start of its next turn.
Actions
Multiattack. The wastrilith uses Grasping Spout and makes three attacks: one with
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
air and water.
Corrupt Water. At the start of each of the wastrilith’s turns, exposed water within 30 feet of it is befouled. Underwater, this effect lightly obscures the area until a current
attacks, and it uses Grasping Spout.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your next attack roll on the current turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of the current turn. Level 4: Ability
of its turns, the Poisoned target repeats the save, ending the effect on itself on a success. To use this effect, you must have a Poisoner’s Kit on your person. Trip (Cost: 1d6). If the target is Large
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your career, you gain each of your subclass’s features that are of your Rogue level or lower. Level 3: Steady Aim As a Bonus Action, you give yourself Advantage on your next attack roll on the current
turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of the current turn. Level 4: Ability Score Improvement You gain the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spending 1 minute engulfed.
While engulfed, a creature takes 21 (6d6) Force damage at the start of each of its turns, is suffocating, has the Restrained condition, and repeats the save at the end of each
start of each of its turns.
Decay. The blob deals 14 (4d6) Necrotic damage to each creature engulfed by it. The blob can’t take this action again until the start of its next turn.
Grasping Glob
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(lawful neutral human Lorehold professor of order) is the current Dean of Order. A professor of spirit studies, she has been called the college’s most talented pastraiser. She can conjure entire legions of
ghostly apparitions to reenact historical events for her lectures. Augusta believes that history repeats itself as an orderly progression toward an ideal. In her view, the mistakes of the past can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the item’s current owner. If your wish is granted and its effects have consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the
decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress. HELGE C. BALZER A halfling Warlock zaps a zombie with the grasping lightning of Witch Bolt
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
between the grasping human nobles and the high-minded paladins. Stoneshafts fear the politics of powerful Waterdeep will lead to an assault on Thornhold. They have thus been preparing for siege by
and are interested in the full variety of clothing and fashions, music, jokes and current news and rumors, and household goods and tools that Waterdeep offers. They tend to favor maces and morningstars
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
spell. Reverse Gravity. Baphomet chooses a room within the lair that is no larger in any dimension than 100 feet. Until the next initiative count 20, gravity is reversed within that room. Any creatures
, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current distance and direction to the target if it is on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
manifests as grasping limbs or wounded masses within the house’s walls and floors
Spectral Activity d20 Activity
1–3 The spirit causes an object in the room to animate in a whimsical
(area 25)
2 In the tub of the master bath (area 17), facing a mirror smeared with blood that repeats the words “Bloody Mara” three times
3 Inside an empty cask in the wine cellar (area 27
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
violent winds merely changed direction, engulfing the mage before resuming their normal outward flow. When the winds reversed, they spat out Bedlam’s current gatekeeper: Cirrus the Silent, a chaotic neutral
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
throw, or the damage dealt by its weapon attacks is halved until the start of your next turn. The necrotic damage increases to 4d6 when you reach 18th level in this class. Grasping Arrow. When this
arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
DC 13 for category 1, DC 15 for category 2, and DC 19 for category 3) by a specialized grasping appendage on the krasis. It can have only one creature grappled in this way at a time. 6 Hypnotic
and fills a 20-foot-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its
through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Swarm of Grasping Hands. Melee Attack Roll: +4, reach 5 ft. Hit: 20
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to
or in the nearest unoccupied space you can see. After the target teleports, you can reduce its Speed to 0 until the end of the current turn. Level 10: Battering Roots During your turn, your reach is 10
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
not know the current passphrase to activate the teleporting power of the lighthouse lens. Treasure. Rainbow’s glass terrarium is full of dirt, plants, insects, and webs. It also contains the rotor of
benefits to undead. The energy of the lens is reversed for 1 minute, shining out as bright light that fills all exterior areas of the lighthouse within 20 feet. While the energy is reversed, each undead
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of yourself must succeed on a Strength saving throw or have the Restrained condition for 1 minute. A Restrained creature repeats the save at the end of each of its turns, ending the effect on itself
foe’s retreat. When you hit a creature with an Opportunity Attack, you can reduce the creature’s Speed to 0 until the end of the current turn. You can then move up to half your Speed as part of the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of the ship—Compass Rose—engraved and inlaid with mother-of-pearl, though in the wheel’s current position the name is upside down. If a character turns the wheel, it snaps free of its axle and falls
wheel hits the deck with a loud thud that catches the attention of the zombies in area C4. A moment later, the thud is answered by a loud crash against the door to C4, which repeats every 10 to 15
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, the target is Charmed or Frightened (your choice) for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Level 11: Fey Reinforcements You
, you can take a Reaction to give yourself Resistance to that damage and any other damage of the same type until the end of the current turn.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reaching desperately toward the cauldron, while the armored woman at her side is grasping a fine-looking quarterstaff.
A jabberwock (see appendix C) is coiled around the cauldron. Zybilna treated the
magically transformed into a manes under your control. This transformation can be reversed by any magic that ends a curse. If the transformation is not reversed within three days, it becomes permanent and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, kept alive by the magic of her crown. In her current state, she is stunned. A character who succeeds on a DC 12 Wisdom (Medicine) check can tell that Ivira is still alive. Her crown is cursed (see
nonmagical wand (a possible spellcasting focus) made of chardalyn (see "Chardalyn"). It is suffused with evil magic. While grasping the wand, one feels an urge to inflict terrible harm upon others, but the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
figurine here, hoping his fellow goblins wouldn’t steal it from him.
A detect magic spell reveals that the statuette is imbued with divination magic. Any non-evil creature grasping the statue can ask it a
chamber was once a comfortable bathroom. It still contains a large tile tub, unused by the castle’s current occupants. Unconscious Dwarf. Near the southwest corner of the room is Gundren Rockseeker, a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protector, which depicts three black boars running toward the head of the banner on a blood-red field. The current Lord Protector of Triboar is Darathra Shendrel (see appendix D), a Harper agent from
originally catered to the wealthy elite by crafting the finest, most expensive wagons in the Dessarin Valley. The current owner, Tosker Wainwright (N male Illuskan human commoner), is more interested
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblin hid the figurine here, hoping his fellow goblins wouldn’t steal it. A detect magic spell reveals that the statuette is imbued with divination magic. A non-evil creature grasping the statue can ask
collapsed chamber was once a comfortable bathroom. It still contains a large tile tub, unused by the castle’s current occupants. Unconscious Dwarf. Near the southwest corner of the room is Gundren Rockseeker, a dwarf commoner. He is unconscious but stable at 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
lot to attack intruders. Because they have been engaged in combat, each creature aside from Lahnis starts with current hit points equal to half its hit point maximum. Lahnis initially stays back in
one. This effect repeats every round until the room is empty, when the trap resets. The path becomes difficult terrain, and if the creatures in areas 33 and 35 can hear the trap go off, the guards
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, four worker robots approach them and attempt to seat the characters and take their dinner orders, regardless of the current time of day. The malfunctioning robots are initially indifferent toward
rocklike bark and grasping vines occupy this stretch of the walkway. The creatures use the roper stat block but are Plants instead of Monstrosities. They are hostile toward all non-Plant creatures. S39
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
12 Intelligence (Investigation) check. On a success, the character realizes the model depicts this area in the past, not the current day. H7d: Well. As a Search action, a character can peer down this
throw. On a failed save, the creature begins to turn to crystal, has the Restrained condition, and repeats the save at the end of its next turn. On a second failed save, the creature has the Petrified
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Moradin Several streets converge on a plaza, in the center of which stands a thirty-foot-tall granite statue of Moradin grasping a great stone lantern in an outstretched fist. A bright light emanates
waterfall. At the start of its turn, a creature swimming in the westernmost stretch of the moat is pulled 20 feet toward the chasm by the current unless it succeeds on a DC 15 Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
stepping into his duties.
Supreme Judge Isperia Isperia is the current guildmaster of the Azorius Senate. As a sphinx, she is aloof and values solitude above all. However, she has been forced to give
, spider climb, web
3rd level (3 slots): animate dead, plant growth, vampiric touch
4th level (3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th