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Returning 35 results for 'current resolve greed to have rolling'.
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Magic Items
Dungeon Master’s Guide
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the
roll for a spell you cast against a Fiend, you use the maximum possible result instead of rolling.
Random Properties. The Artifact has the following random properties (see “Artifacts” in
Magic Items
Storm King's Thunder
, and your hit point maximum is doubled (your current hit points are doubled when you drink the potion). In addition, the reach of your melee attacks increases by 5 feet.
Everything you are carrying
and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal
Backgrounds
Sword Coast Adventurer's Guide
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
given to me so that I could use them to benefit the world. (Good)
3
Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4
Greed. I’m only in it for the
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Tasha’s Cauldron of Everything
recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the general
how many pages are removed, and it longs to be more than mere reference material.
Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Aid
Legacy
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Spells
Basic Rules (2014)
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
At
feats
Able to whip up a tasty meal from the barest ingredients, your meals fuel the resolve of the most stalwart adventurers.
You gain proficiency with cook’s utensils.
You can replace one type
of ingredient in a recipe with any other ingredient type.
Before rolling for quirks, you can choose to replace one roll on the boon table with inspiration, granting inspiration to each creature that
races
While ancient heritages such as the elves and the dwarves claim to have raised the first kingdoms in Etharis, humans dominate those lands in the current age. Humans can be found everywhere, from the
whisper that it was human hubris. When there were no more realms to conquer, humanity turned their greed, ambition, and violence upon themselves.
Human Traits
Creature Type: HumanoidSize: Medium (about
races
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
races
Mordenkainen Presents: Monsters of the Multiverse
scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aid 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose
up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Aid 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose
up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aid 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose
up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Aid 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose
up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or
greed, motivational speech
Sorcerer Spells
1st level: distort value
3rd level: incite greed
Wizard Spells
1st level: distort value, Jim’s magic missile
2nd level: gift of gab, Jim’s glowing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or
greed, motivational speech
Sorcerer Spells
1st level: distort value
3rd level: incite greed
Wizard Spells
1st level: distort value, Jim’s magic missile
2nd level: gift of gab, Jim’s glowing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. River Branches The river (see “Underground River”) reaches a depth of 20 feet at this point, where it splits off in three directions. A creature swept along by the river’s strong current is
pulled in a random direction determined by rolling a d6. On a 1, the creature is swept into area 12a. On a 2, the creature is swept into area 12b. On any other result, the creature is swept into area 12c.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. River Branches The river (see “Underground River”) reaches a depth of 20 feet at this point, where it splits off in three directions. A creature swept along by the river’s strong current is
pulled in a random direction determined by rolling a d6. On a 1, the creature is swept into area 12a. On a 2, the creature is swept into area 12b. On any other result, the creature is swept into area 12c.
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
old times.
Yuan-ti Ideals
d6
Ideal
1
Greed. I display my wealth as a sign of my power and prosperity. (Evil)
2
Aspiration. I strive to follow the path toward becoming
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
painting must succeed on a DC 17 Wisdom saving throw or suffer a random form of long-term madness, determined by rolling on the Long-Term Madness table in chapter 8 of the Dungeon Master’s Guide. On a failed save, a creature can be affected by the painting again, but not until its current madness ends.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
painting must succeed on a DC 17 Wisdom saving throw or suffer a random form of long-term madness, determined by rolling on the Long-Term Madness table in chapter 8 of the Dungeon Master’s Guide. On a failed save, a creature can be affected by the painting again, but not until its current madness ends.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arriving on Krynn When the party steps through the Sigil portal and arrives on Krynn, they arrive through a doorway in a massive tree. Read the following: The rising sun limns the rolling hills
magic of the rod piece that was previously embedded in its trunk. The rod piece was recently removed, resulting in the tree’s current state of decay. The tree still bears traces of the rod’s magic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
becomes 25, if it isn’t already higher, and your hit point maximum is doubled (your current hit points are doubled when you drink the potion). In addition, the reach of your melee attacks increases by 5
feet. Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
becomes 25, if it isn’t already higher, and your hit point maximum is doubled (your current hit points are doubled when you drink the potion). In addition, the reach of your melee attacks increases by 5
feet. Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arriving on Krynn When the party steps through the Sigil portal and arrives on Krynn, they arrive through a doorway in a massive tree. Read the following: The rising sun limns the rolling hills
magic of the rod piece that was previously embedded in its trunk. The rod piece was recently removed, resulting in the tree’s current state of decay. The tree still bears traces of the rod’s magic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
twelve miles, to a more rugged region where steep-sided, rocky plateaus replace the gently rolling hills. The land between the plateaus is largely flat, broken only by outcroppings and wandering streams
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
twelve miles, to a more rugged region where steep-sided, rocky plateaus replace the gently rolling hills. The land between the plateaus is largely flat, broken only by outcroppings and wandering streams
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
restores 2d4 + 2 Hit Points to the character. These Hit Points are added to the character’s current Hit Points. A character’s Hit Point value cannot be higher than their Hit Point Maximum. Advantage and
Disadvantage
Some circumstances make it easier or harder to succeed on their D20 Tests. This can be reflected in Advantage or Disadvantage.
Advantage means that instead of rolling the d20 once
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
restores 2d4 + 2 Hit Points to the character. These Hit Points are added to the character’s current Hit Points. A character’s Hit Point value cannot be higher than their Hit Point Maximum. Advantage and
Disadvantage
Some circumstances make it easier or harder to succeed on their D20 Tests. This can be reflected in Advantage or Disadvantage.
Advantage means that instead of rolling the d20 once
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
forgoing attack rolls in favor of approximating the average number of hits a large group of monsters can inflict on a target. Instead of rolling an attack roll, determine the minimum d20 roll a creature
attack bonus, assume that it hits once with each of those attacks. If a creature’s attacks have different attack bonuses, resolve each attack separately. This attack resolution system ignores critical
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
relatively (if not entirely) safe. Check for a random event each day by rolling a d20. On a roll of 16 or higher, one or more events occur as indicated below: 16 means an event occurs in the morning 17
recommend 300 XP per character for each situation the heroes resolve successfully. Ideally, the characters have the chance to complete eight or nine of these events. If you use the milestone experience
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
nearby land. Giant Trinket. While exploring your home, you discovered some trivial remnant of the ancient inhabitants, as determined by rolling on the Giant Trinkets table. The items in parentheses are the
primordial elements. Elemental Mark. Your exposure to primordial elemental magic has altered you physically in some small way, determined by rolling on the Elemental Marks table. Elemental Marks d6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
nearby land. Giant Trinket. While exploring your home, you discovered some trivial remnant of the ancient inhabitants, as determined by rolling on the Giant Trinkets table. The items in parentheses are the
primordial elements. Elemental Mark. Your exposure to primordial elemental magic has altered you physically in some small way, determined by rolling on the Elemental Marks table. Elemental Marks d6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of adamantine. Destroying the arch all but dooms the project, since Zox lacks the resolve to start
over. The Simulacrux warps magic in its proximity. Any spell cast within 30 feet of the arch automatically triggers a wild magic surge, the effect of which is determined by rolling percentile dice
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
relatively (if not entirely) safe. Check for a random event each day by rolling a d20. On a roll of 16 or higher, one or more events occur as indicated below: 16 means an event occurs in the morning 17
recommend 300 XP per character for each situation the heroes resolve successfully. Ideally, the characters have the chance to complete eight or nine of these events. If you use the milestone experience