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Returning 23 results for 'current workings revel'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Nightmare speakers revel in torturing others, keeping their victims in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. They manipulate communities for
. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Backgrounds
Sword Coast Adventurer's Guide
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Court Functionary Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers
and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Court Functionary Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers
and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
chaos of Limbo, or a glimpse into the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, their beliefs can remold the planes themselves. In Sigil, this power rests with the factions, like-minded philosophers guided by cosmic truths about the multiverse and its workings. Their philosophies
. Despite their influence within the city, factions have been erased from the city in the past, and current factions tread carefully to avoid that fate for themselves. They actively recruit new members
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, their beliefs can remold the planes themselves. In Sigil, this power rests with the factions, like-minded philosophers guided by cosmic truths about the multiverse and its workings. Their philosophies
. Despite their influence within the city, factions have been erased from the city in the past, and current factions tread carefully to avoid that fate for themselves. They actively recruit new members
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of all yuan-ti, nightmare speakers revel in torturing prisoners, leaving them in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. A nightmare speaker has a
wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Death Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Nightmare speakers revel in torturing others, keeping their victims in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. They manipulate communities for the
statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Nightmare speakers revel in torturing others, keeping their victims in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. They manipulate communities for the
statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of all yuan-ti, nightmare speakers revel in torturing prisoners, leaving them in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. A nightmare speaker has a
wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Death Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lords’ Alliance, these three houses were the loudest and most influential voices, and now control the rulership of the town, with the controlling family changing each Shieldmeet. The current Lord
rebellious nobles are careful not to tread too heavily on Ammakyl turf in Amphail, as a house that does so might swiftly find its favorite foods suddenly difficult to procure for a revel or some other event where the family’s status is at risk.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lords’ Alliance, these three houses were the loudest and most influential voices, and now control the rulership of the town, with the controlling family changing each Shieldmeet. The current Lord
rebellious nobles are careful not to tread too heavily on Ammakyl turf in Amphail, as a house that does so might swiftly find its favorite foods suddenly difficult to procure for a revel or some other event where the family’s status is at risk.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
a tout. 2 A stiff-necked Fated tax collector (noble), flanked by two guards, smugly informs the characters they must each pay a “promenade toll” of 1 sp to proceed in their current direction. 3 Out of
to serve their insatiable greed. Takers record financial agreements in the Hall of Records and revel in seizing properties at bargain-basement prices when owners default on payments. The Fated
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
a tout. 2 A stiff-necked Fated tax collector (noble), flanked by two guards, smugly informs the characters they must each pay a “promenade toll” of 1 sp to proceed in their current direction. 3 Out of
to serve their insatiable greed. Takers record financial agreements in the Hall of Records and revel in seizing properties at bargain-basement prices when owners default on payments. The Fated
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
third has neither and looks exactly like the doppelganger’s current disguise. B54: Storage Room Two ogres rummage for morsels in this storage room. Candles, incense, and other ceremonial items line its
invisible partners, intermittently chuckling and muttering in conversation. Branching up from the center of the room is a limbed, fungal pillar studded with yellow eyes.
Nine Cynidiceans (commoners) revel
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
third has neither and looks exactly like the doppelganger’s current disguise. B54: Storage Room Two ogres rummage for morsels in this storage room. Candles, incense, and other ceremonial items line its
invisible partners, intermittently chuckling and muttering in conversation. Branching up from the center of the room is a limbed, fungal pillar studded with yellow eyes.
Nine Cynidiceans (commoners) revel
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
authority. Through the writings of the wizard who penned it, the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or
on a DC 18 Charisma saving throw or be unable to leave its current space. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Regional Effects The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
authority. Through the writings of the wizard who penned it, the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or
on a DC 18 Charisma saving throw or be unable to leave its current space. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Regional Effects The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
character who succeeds on a DC 14 Intelligence (Arcana) check determines that the workings of the panels derive from strange sources — some taken from the planar craft that became the monastery, but also from
of well-armed characters, but it betrays and attempts to slay them at the first opportunity. Powered Armor. The suit of armor at the end of the room is clearly the focus of the lab’s current
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
character who succeeds on a DC 14 Intelligence (Arcana) check determines that the workings of the panels derive from strange sources — some taken from the planar craft that became the monastery, but also from
of well-armed characters, but it betrays and attempts to slay them at the first opportunity. Powered Armor. The suit of armor at the end of the room is clearly the focus of the lab’s current
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dragon The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the
. The more civilizations a dragon outlasts, the more entitled it feels to claim the wealth of current civilizations for itself. A Black Dragon’s Lair Black dragons dwell in swamps on the frayed edges of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dragon The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the
. The more civilizations a dragon outlasts, the more entitled it feels to claim the wealth of current civilizations for itself. A Black Dragon’s Lair Black dragons dwell in swamps on the frayed edges of