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Returning 35 results for 'currently rage gnome to have revering'.
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Monsters
Tales from the Yawning Portal
becomes a conduit for the creature’s rage. The aboleth can target any number of creatures it can see in such water within 90 feet of it. A target must succeed on a DC 14 Wisdom saving throw or take
creature charmed by the aboleth can currently see. Once created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it
Aboleth
Legacy
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Monsters
Basic Rules (2014)
prone. The aboleth can’t use this lair action again until it has used a different one.
Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. The aboleth can
","rollAction":"Conduit of Rage","rollDamageType":"psychic"} psychic damage. The aboleth can’t use this lair action again until it has used a different one.
Regional Effects
The region containing an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Battlerager might be part of a gnomish attempt at inventing a new sort of armor, an effort that yielded a dangerous but effective fighting style. It’s up to the player whether the barbarian’s rage
stems from a set of tactics developed for use with the gnome-created spiked armor or from sheer frustration at having to turn to the mad tinker gnomes for help.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Peering through shuttered windows in each tower are four deep gnomes, eight in all. These gnomes operate winches that open and close the gate. If the characters are traveling with a deep gnome escort
spell. Any deep gnome who can see a gem can activate the spell within it by using its action to speak the proper command word. Any attempt to pry a spell gem from the wall destroys the gem. At the north
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde Roster Twenty rock gnome recluses dwell in Gnomengarde, including King Gnerkli and King Korboz. The gnomes’ names and locations are described in the “Gnomengarde Locations” section
. Mystery Monster There used to be twenty-two gnomes living in the caves, but a mimic devoured two gnomes — named Orryn and Warryn — in the past tenday. The creature is currently disguised as a barrel in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foods and beverages is meager, the rooms are sized for Medium guests, with comfortable beds and two separate hot springs used for bathing and relaxation. There are no other guests currently, so party
purchase from duergar traders in Mantol-Derith (see chapter 9). Tappy Foamstrap, a bored deep gnome, runs the inn. The characters’ arrival is the most exciting thing that has happened in months, so she
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
forest gnome) area L12 — Mishka (9-year-old female human) area L13 Chained to a worktable The Lost Children table identifies the children currently held captive inside Loomlurch and their locations
pouch of dust of corrosion Yevelda (8-year-old female goblin) area L12 Knows a secret route into Granny Nightshade’s bedroom Callybon (11-year-old female forest gnome) area L12 — Pogo (9-year-old male
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Meeting Rookledust Once the characters defeat the goblinoids, the gnome—Tatina Rookledust—appears through an aperture above her workshop’s door. She asks the characters who they are, what they want
Rookledust (neutral good rock gnome) moved to Nightlund decades ago from the distant gnome homeland of Mount Nevermind. She uses the acolyte stat block, but the effects of her Spellcasting manifest from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
100 gp total) to a svirfneblin named Kazook Pickshine in Blingdenstone, no questions asked. Jimjar, Topsy, and Turvy know of Kazook Pickshine and can provide basic information about the gnome
talking business suddenly fly into a rage and start brawling. If the characters don’t intervene to stop the fight, other patrons do. No guards appear unless weapons or spells come out, and the fight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rage of Demons Once the dark heart talisman is placed and the characters signal Vizeran, there’s no turning back. The waiting is the hard part. Time seems to drag as you remain alert, weapons drawn
involving Jimjar, the deep gnome gambler they met in the drow slave pen in chapter 1 of the adventure.
“Jimjar” isn’t at all who he appears. He is, in fact, a god or other great power in disguise — or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
building bristles with steaming pipes and whirring devices, and it is currently under siege.
Amid clanging metal contraptions, goblins try to breach the structure, impeded by gadgets that spin, snap
, and thrash in the yard. Every few moments, a gnome appears from an open clockface above the door and hucks a new clockwork calamity at the attackers while cackling and yelling insults.
The home of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
common area and courtyard, the ritual is underway to fully activate the statue of Talos, which is currently in the basement. THE RITUAL
Backes (Illuskan human gladiator) leads the chanting in the common
(Room C on the map), a gnome apprentice wizard named Cray Onderquill hides beneath the bed. She was traveling from Neverwinter to Waterdeep on an errand for her master, and she decided to stay the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
again until it has used a different one. Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. The aboleth can target any number of creatures it can see in such water within
creature charmed by the aboleth can currently see. Once created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Lord. A deep gnome spurned by others of his kind weeps as he wanders the dark tunnels, talking to the things that crawl and seep from the walls. You see him adopt two slick patches of ooze, sensing his
innate power over them. He plays with them as if they were children, chasing them through the gloomy depths.
Something changes, and the oozes flow away. The deep gnome runs after them, fearful of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the shelves, each section of which has a rolling ladder anchored to a ceiling rail.
Three custodians are working here, sweeping the floors: a human, a gnome, and a half-elf.
After Kandlekeep
Dekonstruktion was stolen from this room, Stonky ordered three of his most fanatical cultists—Alpaca Macadamia Nuts (the human), Chicken Peach (the rock gnome), and Cow Cotton (the half-elf)—to guard the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jimjar Deep gnome with a gambling problem Ront Orc bully Sarith Kzekarit Drow accused of murder Shuushar the Awakened Kuo-toa hermit and mystic Stool Myconid sprout Topsy and Turvy Deep gnome wererat
real nature sends him into a murderous rage. Eldeth Feldrun A female shield dwarf scout from Gauntlgrym, Eldeth is high spirited and proud of both her heritage and her people’s achievement in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ascending to godhood. In addition to revering Uthgar, each tribe venerates a totem animal spirit after which the tribe is named. Numerous Uthgardt tribes have been vanquished over the years, and at
least one tribe previously thought to be extinct has returned in force. There are currently eleven known Uthgardt tribes scattered throughout the North. Each tribe claims a vast tract of wilderness as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
goblin. North and west of the higher bridge, resting in the snow, are three large, wooden cages, currently empty.
The wooden cages were built to hold the polar bears that pull the goblins’ wagons
tower is where Chief Yarb-Gnock stands to address the goblin tribe. No goblins are on it currently, although it sees a fair amount of traffic. A rickety wooden ladder runs from the platform to the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Bakunawa. Pangil ng Buwan isn’t currently in control of itself and can’t be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
stunned until the end of its next turn, but then its rage surges anew. The only way to end Pangil ng Buwan’s rampage is destroying the four spirit blisters in its lair. Corrupted Ground. Gigantic roots
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Currently, Sharna at the Miner’s Exchange has their trust (see “People of Phandalin”), mostly for her assurances that the mines will soon be more prosperous than ever. If Sharna discovers that the
. The gnome Ditch Fundi oversaw the temple’s construction and dedication, and she now runs it in Waukeen’s name. (In truth, the benefactor who built the temple is the Six, and Ditch Fundi is their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, gnome guards) stand watch in this outpost at all hours. Unless treated poorly, the cheery gnomes are friendly toward the characters, asking what brings them to the tower. It’s the gnomes’ job to greet
as an entrance to the tower proper. Centuries of use have worn down its flagstone floor and the handles of its brass-paneled doors. Six gnome guards stand at attention along its walls.
Six members
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against a stone column at the edge of the fungi grove is a cowardly deep gnome named Flink. He suffers from a form of indefinite madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide
gem, but that gargoyle isn’t among the ones currently guarding the drow enclave. 4b. Drow Warehouse The drow warehouse is both a fortress and a residence. The stone double doors leading to it have an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ruler Description Celene Queen Yolande (elf) Elven monarchy with large gnome and halfling populations Dyvers (Free City) Magister Thymantia Gortoz (aasimar) Important port and trading center with a
of bloodthirsty monsters that ravaged the lands between Celene and Veluna. As far as anyone in the area knows, the temple is currently abandoned and has not posed a threat since the Battle of Emridy
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
drow mage named Naxa, who is wearing a Cloak of Arachnida she found here. The cloak allows Naxa to climb on walls and ceilings, and she is currently on the vault’s ceiling. Meeting Naxa. If the
Ruinous Citadel, battles between demonic forces loyal to Miska and Lolth still rage The door to this chamber has an invisible glyph inscribed upon it. Each time a creature other than a Fiend opens the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
currently hosting one of its many infamous parties, this one a welcome celebration for visiting relatives from Cormyr. Upon their arrival, the adventurers are greeted by Lord Zelraun Roaringhorn (LN male
Hundelstone. She suggests they make contact with a gnome named Thwip Ironbottom, who lives there year-round. If one or more of the party members are Harpers, she tells them that Thwip serves as the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl
2 1d6 gnome commoners from the Whitkeep Hostel throw tomatoes at passersby who flaunt their wealth
3 1d4
-priests in their midst, ripe targets for protection schemes, kidnappings, and all manner of other plots. Currently none of the Church’s patients have been endangered, but Mother Aramina is cautiously
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
passing party member’s opinion. Table H: Outer City Denizens d10 Interaction 1 2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl 2 1d6 gnome commoners from the
, see a trove of wealthy city-dwellers and wishy-washy non-priests in their midst, ripe targets for protection schemes, kidnappings, and all manner of other plots. Currently none of the Church’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
B5 and B6 aren’t currently manned. However, any loud commotion around the gate might attract the attention of the cultists in those areas. If they notice intruders, they begin sniping with crossbows
cultists occupy the room. (Statistics for the Black Earth guard and burrowshark appear in chapter 7.) Dynath’s bulette is stabled in area B9. In addition, the cultists currently on duty in area B20 have
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
few feet. Inspection reveals the wall has a secret door currently standing ajar. When the door is shut, it is hidden (DC 18 to find). A creature that saw Shabblejaw disappear through the door has
covered in bright green grass and dozens of dead butterflies. The sharp smell of ozone hangs in the air; it’s strongest near scorch marks along the walls.
This chamber is currently empty, but it contains
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hosts at least one extravagant feast per week, headlined by food and drink bought in distant ports. His cook, a young gnome named Feliza, sometimes hires adventurers to find rare herbs, meats, and other
Fifth is a disgraced human general of the Great Kingdom, currently living in Saltmarsh and trying to stay one step ahead of the Overking’s assassins after he supported an unsuccessful bid to usurp the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
areas of the dungeon. He cannot aid his rescuers, but he will repay them with service. Third Cell. An elf knight is chained to the wall. He is wounded from torture (currently down to 14 hit points). He
barracks is similar to area 5, with eight sleeping bugbears. 7. Chamber of the Bugbear Captain Currently, five bugbears—the captain (a bugbear chief) and four lieutenants (bugbears)—are sitting around
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the headquarters portal. Perhaps they use detect thoughts on a Dran Enterprises operative who knows which stone currently marks the headquarters portal. Maybe exceptional roleplaying allows them to talk
beast pacifying spray (incites rage in any beast exposed to the spray) Wisdom (Animal Handling) or Charisma (Persuasion)
Triceratops action figure (has four or more horns) Intelligence (Nature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area B1), Stonky is here. The intrepid gnome master sage (see "Sages and Master Sages" for his stat block) is currently crawling underneath the console, looking for his ring of telekinesis. (The ring is
that group.) The gnome can’t take credit for building the rocket ship, but he takes great pride in having made it operational once more. “Once the countdown timer reaches zero, WHOOSH!” He also divulges
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
normally lairs in the open area east of the doors. These orcs are currently out of the dungeon unless the party spent several days observing the hillside (see “Wait and Watch” above) before entering
black robe looks up from her work, her face twisted in an expression of rage.
Creatures. Burdug the shaman, an orc Eye of Gruumsh, has commandeered a chamber as her private domain. She lives here with