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Returning 35 results for 'currently read grabbing to have relatively'.
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Monsters
Spelljammer: Adventures in Space
choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragon’s mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and
Monsters
Spelljammer: Adventures in Space
choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragon’s mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
food is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and
Human
Legacy
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Journey to Candlekeep When the characters are ready to leave for Candlekeep, read the following boxed text to the players: As the Basilisk Gate opens, Flaming Fist soldiers hold back the tide of
neighborhood of Little Calimshan, to the great span of Wyrm’s Crossing.
If Falaster Fisk is with the party, he leads them to his residence in Little Calimshan. In addition to grabbing weapons, he also
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K80. Center Stair If the characters enter this area through the door at the bottom of the stairs, read: The door creaks open to reveal a stone staircase between rough masonry walls. There is little
dust on the steps, but light fog tumbles down the steps from above. If the characters enter this area at the top of the staircase, read: The rough-hewn corridor ends at a stone staircase that descends
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1a. Pool Bypass A relatively small cave branches off the main tunnel. If the characters are shadowing Droki, read the following boxed text aloud to the players. Droki stands before a tall yet narrow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spirit inside it. The spirit can do nothing other than animate and discharge the wand, which currently has 7 charges. The animated wand has the statistics of a Tiny animated object (see the animate
the animated wand is grabbed while Rantantar’s spirit is lodged inside it, a contest of wills ensues. The creature grabbing the wand must immediately make a DC 20 Charisma saving throw. On a failed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
equivalent to humans. Size. Tabaxi are taller on average than humans and relatively slender. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. You have a cat’s keen senses
proficiency in the Perception and Stealth skills. Languages. You can speak, read, and write Common and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the Triboar Trail. The site is relatively easy to find, and any NPC in Phandalin can provide directions to the ruins. Recently, prospectors in the area have noted that someone has set up a campsite at
Old Owl Well, and that undead guardians have been posted to keep intruders out. The ruins are currently occupied by a wizard who is exploring the site in the hope of gleaning arcane lore left by its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the branches above. The crash could have occurred anytime within the past 3d10 days. Climbing up to the wreck is relatively easy, thanks to many vines in the trees and lines of rigging hanging from
climbing speed, they can move anywhere on the map as easily as on the ship. The NPCs fight back, but they aren’t very effective given their exhaustion. The girallon zombies aren’t above grabbing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
reaching up above it, grabbing the lintel or the molding on the wall about 8 feet above the floor, and pulling down. The secret door then swings inward, but it closes 30 seconds later. These doors are
pass into the room beyond, read: The walls of this chamber are painted flat black, while the floor is inlaid with a colorful mosaic of strange gods cavorting and leaping around a sun. An alcove in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
relatively regular dimensions. They are known for their unusual rock formations and abundant patches of fungi, and for being suffused with faerzress (see chapter 2). There are currently two factions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Caer When the characters first approach the castle, read: A sturdy, stone castle devoid of warmth and ostentation squats atop the cliffs overlooking the town and the frozen harbor
castle is lit by torches regardless of the time of day. Doors inside the castle aren’t locked unless the text states otherwise. Castle Defenders The castle’s relatively small size makes it possible
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
20. Ogre Barracks Read the following text if the characters surprise this chamber’s occupants: This unfurnished chamber contains a horde of ogres sleeping on piles of fur.
Unless they are drawn
If any ogres are taken prisoner, charmed, or fast-talked, the characters learn relatively little. They serve the cloud giant Blagothkus (whose wife was slain some years ago), they know that the cloud
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
20. Ogre Barracks Read the following text if the characters surprise this chamber’s occupants. This unfurnished chamber contains a horde of ogres sleeping on piles of fur. Unless they are drawn
finds a single pale blue sapphire worth 500 gp wedged into a crevice. Developments If any ogres are taken prisoner, charmed, or fast-talked, the characters learn relatively little. They serve the cloud
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
common area and courtyard, the ritual is underway to fully activate the statue of Talos, which is currently in the basement. THE RITUAL
Backes (Illuskan human gladiator) leads the chanting in the common
night. When the cultists began grabbing people, she used disguise self to imitate a cultist, and then snuck away here to hide. She thought about climbing out the window but is afraid the fall might kill
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Battle of Strixhaven Before the day of the Battle of Strixhaven dawns, allow the players plenty of time to tie up any loose ends their characters currently have on campus. If they haven’t chosen a
this adventure. Once you’re ready to begin, read the following: The last day of the term has finally arrived, and it’s time for you to crush your opponents at Mage Tower or face ignominious defeat
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
they might be working for Shemeshka through intermediaries seeking to track R04M. When the characters come within sight of the walking castle, read the following description: Amid a grove of strange
currently immobile. Those who climb the stairs reach area W1. Walking Castle Features The castle has the following features: Ceilings. Ceilings in the castle are 30 feet high on the first floor and 15
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival As the characters approach Icespire Hold, read the following boxed text aloud to the players to set the scene: Clouds partly obscure a stone fortress situated atop the icy spur of a jagged
, Cryovain is slow-witted and easily baited. The howling of the wind prevents Cryovain from hearing intruders who remain relatively quiet. The wind also silences the characters as they follow the icy path (area H1) that leads to and from the gatehouse (areas H2 through area H6).
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
only after completing the Trial of Truth (see area P57). When they arrive, read or paraphrase the following text: The water lifts you up the shaft into the south end of this corridor and splashes
desert landscape, as if through a window in the sky. P67: Floating Boat When the characters first look through the mural in area P66, read or paraphrase the following text: You peer from a hazy
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
poorly to changing circumstances. They can’t read, speak, emote, or communicate in any way except to nod, shake their heads, or point. Still, skeletons are able to accomplish a variety of relatively
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Forest Heart Pushing through the Forest of Hands eventually brings the characters to a clearing at the forest’s heart. This area is depicted on map 9.1. Read the following description when the
unconscious. She currently has no weapons and 5 hit points. Magical healing or a successful DC 20 Wisdom (Medicine) check restores her to consciousness. Characters who look for her trophy from the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, read or paraphrase the following boxed text: This half of the broken ship is wide open. Lines with large hooks hang from the top of the inside, stretched from floor to ceiling and secured at either end
have ready access to and from these chambers for the young kraken so it can exit and enter at will something it hasn’t been able to do, as the creature has grown much larger than the opening currently
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
more information on the castle’s layout). When the characters arrive at Vendri’s office, an aide has them wait a few moments, then escorts them inside. Read the following description: Marshal Vendri’s
they please from the armory on the castle’s first floor. Several people from Vogler have offered to lend Vendri their aid. She’s currently determining how best to use these enthusiastic conscripts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Shrine of the Sea Mother When the characters arrive here, on their own or escorted, read the following to the players: A nine-foot-tall statue stands here. Its body is roughly carved from some
monitors guard the statue at all times, and there are always 2d4 kuo-toa worshipers around it offering prayers. Currently the shrine is tended by Glooglugogg, a kuo-toa whip and son of Ploopploopeen
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3.2: Derwyth's Homestead View Player Version H1: Yard Whether led by the eagles or by forging a path through the thicket, the characters likely enter the homestead via the yard. When they arrive, read
of compacted earth and grass. Birch trees stand tall in the center of the yard.
If Avri and Ivo are present, the eagles tell the characters Derwyth is currently out gathering food, but she should
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
perfectly still and pose no threat as long as the tomb remains relatively quiet. If any character talks loudly, steps on a piece of broken pottery, or makes any other equivalent noise while in the tomb, read
Nine Trickster Gods"). When Shagambi’s spirit manifests, read: Six shadowy serpents slither out of the mandolin and coil around your body. You hear a purring voice in your mind say, “I am not your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Hollow When characters approach Hollow, read the following description: A decrepit town spreads out along the road ahead, its weathered shacks creaking in the wind. A dozen or so armed figures move
currently in Hollow to cover his tracks by razing the town, caving in the mine, and destroying any evidence of the rites that have taken place there. Meeting Itzmin Itzmin introduces himself as the owner of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Fortress Level 1 The following locations are identified on map 6.1. Modify the read-aloud text as necessary to account for the movement of the sahuagin around the fortress. Map 6.1: Sahuagin Lair
forced open by a character who makes a successful DC 18 Strength (Athletics) check. Once the characters are inside, read the following: You see a bare, spartan room. Ahead, a short corridor off the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. In the tower’s courtyard stands an old well that still delivers clean, fresh water. Old Owl Well lies in the wild and rugged hills south of the Triboar Trail. The site is relatively easy to find, and
courtyard of sorts, adjacent to the broken stump of an old tower. A colorful tent has been set up in the middle of the courtyard, but no one is in sight.
The ruins are currently occupied by a mage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
place in Baldurians’ fears, their faiths currently have only the shallowest roots in the city. Followers of the Dead Three have done more to incite dread than faith. As a result, their numbers remain
relatively small. Their sinister reputations outstrip their actual influence, though, with gossip spreading quickly whenever the deities’ ominous symbols appear in graffiti or the Flaming Fist cracks down
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
place in Baldurians’ fears, their faiths currently have only the shallowest roots in the city. Followers of the Dead Three have done more to incite dread than faith. As a result, their numbers remain
relatively small. Their sinister reputations outstrip their actual influence, though, with gossip spreading quickly whenever the deities’ ominous symbols appear in graffiti or the Flaming Fist cracks down
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnels are currently 360 feet from the city. In 3 rounds they will be 20 feet above the walls, and the eight bozak draconians will recklessly glide onto the ramparts and attack. The characters can use
outside, possibly on Kalaman’s walls or the city streets. The character with the highest passive Wisdom (Perception) score sees a strange violet light in the sky. After they react, read the following
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
3. Entrance to the Tomb This broad tunnel is currently being shaped into the tomb’s elaborate entryway. This is an active site, featuring a number of artisans working by lantern light to plaster the
characters either to Moghadam or onward to Phenex in response to any other questions. Murals If the murals are examined, read the following (from the original Tomb of Horrors): The scenes painted show
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
the entry, and you can read the box text below as it is. If they’re not surprised, they are in a defensive formation with weapons drawn, and the centipede is at the front of the formation. You can
room. The forge is currently stoked to a white-hot state. A silver bowl, about a foot wide, sits in the fire. Four goblins stand around the room admiring the bowl.
One of the goblins wears topaz