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Returning 35 results for 'currents reading groups to have removed'.
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Monsters
Mythic Odysseys of Theros
hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to
Monsters
Curse of Strahd
.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.
Sunlight Hypersensitivity. While
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
Monsters
Waterdeep: Dungeon of the Mad Mage
groups of adventurers try to gain decisive control of just a small section of Undermountain’s halls, Halaster constantly alters the dungeon’s perils to thwart them.
Halaster’s true
or an archway previously removed in this way.
Halaster deactivates or reactivates one of Undermountain’s magic gates. The gate must be within 120 feet of him.
Regional Effects
When Halaster
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
their oaths lead them into the service of the crown as leaders of elite groups of knights, but even then their loyalty is first to the cause of righteousness, not to crown and country.
Adventuring
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Reading Niche Desks. In the middle of the room stands a row of desks. Seated behind one of the desks is Spite Harrowdale (NE male Rashemi human archmage who speaks Abyssal, Common, Dwarvish
wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
locked. Fortunes of Ravenloft If your card reading reveals that a treasure is here, the item is hidden in the straw-filled gullet of the southernmost scarecrow. If the treasure is removed from the scarecrow, seven wights erupt from the gardens and attack. They wear tattered livery of Strahd’s house.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
can’t be done until every bit of treasure inside it is removed. Only Strahd can open the two means of entry: a sealed adamantine door set into the base of the tower on the north side, and an adamantine
unlocked wooden coffer with four compartments, each one containing a potion of greater healing. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying atop the coins on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
how to behave and speak authentically. Hedonistic Swindlers. Doppelgangers work alone or in small groups, with group roles shifting from con to con. While one doppelganger takes the place of a murdered
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Darkening At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
groups. Their primary focus is places where the natural world and civilization intersect, because that’s where the natural order is most easily upset. Humanoids and monsters alike can become a threat
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
groups. Their primary focus is places where the natural world and civilization intersect, because that’s where the natural order is most easily upset. Humanoids and monsters alike can become a threat
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
groups. Their primary focus is places where the natural world and civilization intersect, because that’s where the natural order is most easily upset. Humanoids and monsters alike can become a threat
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
group of adventurers Dzaan hired to help him search the spire removed all the books they considered valuable, including spellbooks. They left behind a few that might interest certain characters: Magical
illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells. The Unfettered Mind. This lunatic text discusses how one might exist solely as a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the perimeter of the shrine. They investigate the sound of the squealing doors but won’t attack large groups, preferring to pick off loners and stragglers. 19B. Gallery of Carvings The walls of this
cube must repeat the saving throw at the end of each of its turns until the puzzle cube is removed from the shrine. When the torches in this room are inserted into the empty brackets in area 19B
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventures for them. Rules Discussions Work out a policy about rules discussions at the table. Some groups don’t mind putting the game on hold while they discuss different interpretations of a rule. Others
assume that everyone reading and interpreting the rules has the interests of the group’s fun at heart and is reading the rules in that light. Outlining these principles can help hold players’ exploits
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
discussions at the table. Some groups don’t mind putting the game on hold while they discuss different interpretations of a rule. Others prefer to let the DM make a call and continue playing. If you
helpless creatures to activate those rules. Rules Rely on Good-Faith Interpretation. The rules assume that everyone reading and interpreting the rules has the interests of the group’s fun at heart and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the halberds from the suits of armor (or weapons of their own) to wedge open the mouth, preventing it from closing until these obstructions are removed. No ability check is needed to accomplish this. If
, reading a book while sipping wine from a thin crystal goblet. Other items in the cell include a crystal decanter of wine and a bowl of figs on a small table, a gold-embroidered wall tapestry
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
weather (cast as 1 action), water breathing
Storm giants are contemplative seers that live in places far removed from mortal civilization. Most have pale purple-gray skin and hair, and glittering
beginnings and ends of fortune and disaster, and find the patterns within seemingly unrelated events. By reading omens and prophesying, storm giants learn of vast secrets previously unknown and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature
the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this hidden system of currents and arteries, a ship might reach any destination in record time
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, however (see “Baba Lysaga’s Creeping Hut” in appendix D). If the gem is destroyed or removed from the cavity, the hut becomes incapacitated. Baba Lysaga keeps soiled robes in the wardrobe and assorted
containing ten +1 sling bullets A set of pipes of haunting A stone of good luck (luckstone) Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s in the chest with the other items.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cloaked figures who are reading while seated in overstuffed armchairs.
The three goblins (neutral) are unarmed noncombatants who keep this library clean and organized. The cloaked figures seated
decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by a remove
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
each expression is the number of characters of the given level. The second number tells how many monsters of the listed challenge rating those characters are equivalent to. For example, reading the row
monster to account for the final character. In total, your encounter has one CR 1, one CR 1/2, and two CR 1/4 creatures. For groups in which the characters are of different levels, you have two options
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Student-Mages of Faith, and are staffed by the students listed in “Extracurriculars” as being associated with them. Extracurricular groups not here can be found elsewhere in the Biblioplex, along with their
. Large tables are set up for gaming and shelves are filled with recreational reading material. The area can be accessed only through the advanced student stacks (area B17). B19. The Compendium This
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
information they need and trigger Lulu’s memories. He then lets them plot a path forward in their quest to save Elturel.
Alternatively, Ravengard can fall unconscious when the helm is removed, even as the
military precision. In the next breath, the character sees massive groups of disfigured monsters loping across a blighted landscape, tearing at screaming enemies. The character wearing the helm can’t
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
empty streets. Investigating the Town. A successful DC 12 Wisdom (Survival) check reveals infrequent tracks belonging to different humanoid creatures. Some travel alone, while others go in small groups
third pressure plate lights up a sign reading “Loosest Slots In Faerûn!” When the characters round a last corner beyond the third sign, read: The darkness of the tunnel suddenly gives way to light
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. A young man’s screams of anguish can be heard through the door. Donavich lost the key to the iron padlock. If the chain is removed and the trapdoor is opened, the screaming in the undercroft stops
downfall (see area E5f). Fortunes of Ravenloft If your card reading reveals that a treasure is in the undercroft, it’s contained in a moldy, old chest in the southwest corner of the room. The chest is unlocked and not trapped.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, or engaged in some other activity. Pursuit. The characters are tracking monsters, or the monsters are tracking them. The encounter begins when the two groups get close enough to interact. Foraging
condition, which lasts until removed by magic. Searches This challenge often comes up in the last stage of a journey: the characters have to find their destination, which might be an island, an old
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
approach them, stopping when the two groups are 10 feet apart. One of them welcomes the characters to Telemy Hill and asks how long they plan to stay. If asked about Jingle Jangle, the awakened trees
removed the goblin’s ability to perceive that fear and replaced it with an insatiable and overwhelming need to collect keys. So great is this obsession that Jingle Jangle has lost her own sense of self and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
removed by a greater restoration spell or similar magic. 2 The creature gains the enlarge or reduce effect (50 percent chance of either) of the enlarge/reduce spell for 1 hour. 3 The creature regains
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
understand his personality and goals. Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in chapter 1, unless
appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any. Strahd’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have been removed. The pile of charcoal is used as fuel for cooking and heating. The stairs lead down to a charred wooden door (AC 15, 30 hit points, damage threshold 5), which can be forced open by
island’s birds stopped being frightened by them and began roosting on the figures, so they were removed to the cellars. Bits of old birds’ nests can still be found in the medusa’s snaky hair and between the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Magic Paintings Four magic paintings are scattered throughout the manor, each one a portal to an extradimensional space. These framed paintings are 5 feet square and can’t be removed from the walls
in slime that prevents anyone from exiting through it. Arrant Quill (see the accompanying stat block) is sitting in a chaise longue, protected by his mind blank spell and occupying his time by reading
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung stat block to represent members of the green, blue, and purple castes.) Red grungs are the
harmless to them but poisonous to other creatures. A grung also uses venom to poison its weapons. VARIANT: GRUNG POISON
Grung poison loses its potency 1 minute after being removed from a grung. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Magic Items Elemental power has allowed the cults to have more magic items than is normal for groups of their size, yet there still aren’t enough magic items for each cultist to have one
container, the orb thrums. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container. Regardless of the type
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Villa Locations The following area descriptions are keyed to map 1.5. V1. Yard Nine lawful evil human guards patrol the yard in three groups of three. When the characters first arrive, these groups
of the sewers. Trap. The chest has a false bottom underlaid with metal springs. The combined weight of the items in the chest holds the false bottom down, but if three or more items are removed, the