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Returning 35 results for 'currents resolve giant to have removing'.
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Magic Items
Dungeon Master’s Guide
until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette, carved in the likeness of a horsefly, can become a Giant Fly (see the accompanying stat block
) for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
Giant Fly
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19
Monsters
Curse of Strahd
or value to anyone.
Baba Lysaga built a hut atop the rotting stump of a giant tree that was felled long ago. It was only after she embedded a magic gemstone in the hut that the whole thing was imbued
perverted its magic, using it instead to animate her wooden hut.
Removing the gem from the hut renders the hut incapacitated. That task is easier said than done, however. The glowing green gem is
Magic Items
Storm King's Thunder
This wooden gavel is small by giant reckoning but nearly the size of a warhammer in human hands. The venn (friend) rune is inscribed in mithral in the base of the haft. Among giants, this item is
used as part of rituals to resolve disputes. The gavel has the following properties.
Arbiter’s Shield. At the start of every combat, attack rolls against you have disadvantage before the start of
Monsters
Fizban's Treasury of Dragons
out by a giant sea worm the dragon turtle killed. The original entrance at the level of the shelf floor ascends through a weed-choked tube that opens into the main chamber. Here, the dragon turtle
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a lance, +1, and the other becomes a longsword, +2. Removing
horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.
Figurine of Wondrous Power (Golden Lions);Golden
races
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure
races
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
giant octopus (see area P11) 2–3 1d4 ice mephits (see area P14) 4 1 water weird (see area P16) 5 1 Dark Tide knight mounted on a water weird (see area P16) 6 1d4 swarms of quippers 7–20 None Symbol
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
giant crane (use the pteranodon stat block) previously hidden by the fog emerges and takes flight. The giant crane poses no threat, but its sudden movement alerts a band of brigands lurking nearby. After
the giant crane flies off, read the following boxed text aloud: Sticky mud squelches beneath your feet. Tangled mangroves grow out of pools of rippling water, half hidden by the thick fog, and purple
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling by iron chains is a 20-foot-long iron horn with etched Dwarvish runes coiling around it.
The giant horn weighs 2 tons. It dangles 20 feet above the floor on three thick, 5-foot-long iron chains
up to the horn or climb above it to read the message in its entirety, which is “If you blind us, shall we not revenge?” Removing one or more gemstones from the pillars causes the horn to magically
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with stinging corals. Reef Hollow. The dragon turtle’s lair lies in a hollow in the reef’s interior that was bored out by a giant sea worm the dragon turtle killed. The original entrance at the level
its presence, creating one or more of the following effects: Diverting Currents. Underwater currents push unwanted visitors away from the lair. While swimming in these currents, each foot of movement
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
lurking outside the coral mountain, these creatures take this opportunity, joining the battle at the end of the the second round in the hopes of overwhelming the party. The giant shark is too big to get
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Gavel of the Venn Rune Wondrous item, rare (requires attunement) This wooden gavel is small by giant reckoning but nearly the size of a warhammer in human hands. The venn (friend) rune is inscribed
in mithral in the base of the haft. Among giants, this item is used as part of rituals to resolve disputes. The gavel has the following properties. Arbiter’s Shield. At the start of every combat
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, and deal 3 (1d6) damage on a hit. The trap mechanism is under the crystal box and can’t be disabled without first removing the box. Oak. When the lid of the oak chest is opened, an animated giant skeleton (see appendix B) will be instantly teleported into the room, and it strikes with surprise.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
character must complete the contest’s objective before the other competitors. The objective for each contest is included in the contest descriptions that follow. Opponent and Conduct. One Fireside giant
awards the party a potion of fire giant strength. Cloud Giant’s Grace Each competitor must carry a 200-pound boulder across a 150-foot-wide lava field. If the boulder touches the ground, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive Perception 11
Languages Giant, Terran
Challenge 5 (1,800 XP) Proficiency Bonus +3
Air Form
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark, all water travel involves either rowing at 1½ miles per hour, or floating with prevailing currents at 1 mile per hour. Characters can work in shifts to row more than 8 hours per day, but
makeshift rafts using materials at hand. For example, the cap of a giant zurkhwood mushroom can be hollowed out to make a coracle equivalent to a rowboat, but with half a rowboat’s hit points (see the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
white dragon has been starving out a fortified settlement by decimating the local caribou herds.
2 The words of a ritual to propitiate a vengeful spirit are tattooed on the flesh of a frost giant
silver dragon’s Humanoid companions.
8 A frost giant wants to subdue a white dragon, hoping to overthrow the current frost giant jarl with the dragon’s aid. In exchange for assistance from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Maelstrom Maelstrom lies on the floor of the Trackless Sea, nearly 3,000 feet beneath the surface. For centuries, it has been the stronghold of the world’s most powerful storm giant kings. The
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Earth Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite the Plane of Air in the ring of the Elemental Planes reflects its opposition to
casts an artifact of power into this place, removing it from the multiverse for a time. The promise of powerful magic lures adventurers to brave the monstrous insects and hags of the swamp in search of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
fire giant has 221 hit points and the innate magical ability to hurl fire at will (as the fire giant’s Rock attack option, except it deals fire damage). She stands on the construct’s chest, 20 feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
the belching forges of Gracklstugh again, but it infuriates him that Valtagar — a duergar prince — must kowtow to the “mad giant” Fazrian. Lorga suggests that the characters locate Valtagar and forge
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
describes how the ruffians loiter around the Sleeping Giant tap house and have a base under Tresendar Manor, on the east edge of town. She then offers the characters 100 gp to capture the Redbrands
over the Redbrands herself. A successful DC 15 Wisdom (Insight) check indicates Halia has ulterior motives for removing the Redbrands’ leader. Further, in chapter 4, Halia smuggles Nezznar the Spider
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature’s statistics, except for the giant fly. The creature exists for a duration
used, it can’t be used again until 5 days have passed. Giant Fly
Large beast, unaligned
Armor Class 19 (3d10 + 3)
Hit Points 19
Speed 30 ft., fly 60 ft.
STR
14 (+2)
DEX
13
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature’s statistics, except for the giant fly. The creature exists for a duration
Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed. Giant Fly
Large
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
here and there like fangs. All movement in the rift is hampered by this difficult terrain. Due to wind force and eddying currents, attempts at levitation or flying cause movement in a random direction
other idea as to which path they should follow. Other than a few traces of giant footprints, the ice and wind-driven snow hide all traces of who or what uses the ledges to gain access to the caves. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Ebony Fly (Rare) This ebony statuette, carved in the likeness of a horsefly, can become a Giant Fly (see the accompanying stat block) for up to 12 hours and can be ridden as a mount. Once it has been
become a Lion for up to 1 hour. Once a lion has been used, it can’t be used again until 7 days have passed.
Giant Fly Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fully formed. Thassa’s palace floats underwater, its buildings suspended in giant bubbles that drift with the currents. At its edge, in a city of divine copper and marbleized hopes, Ephara makes her
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
of the road is a broad-shouldered giant with dusky skin and flaming red hair. She wears intimidating armor made of jagged lava rock and wields a searing scepter.
“None shall pass,” the giant intones
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Their Weapons. Five of these statues grasp giant-sized weapons that can be removed. Thrym’s weapon is missing and can be found in area 7. Removing any of these weapons from the dungeon causes it to
largest of them is an 80-foot-tall robed giant, his arms outstretched and his face hidden beneath a stony cowl, facing a glowing archway in the east wall. Kneeling in rows to each side of this statue
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
giant riding a mammoth, as the earth rumbles and trembles with every one of the mammoth’s heavy footfalls. Running the Encounter. The frost giant has come down from the Spine of the World mountains
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
Connected Creatures The encounter tables in this section include a variety of monsters grouped according to themes that might flavor a giant enclave or encounter. Combined with the encounters from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Ooze but denies knowing anything. Removing Halaster’s geas spell makes the mephit somewhat more helpful but doesn’t change its wicked disposition. In exchange for its newfound freedom, Urm shares the
strange-looking vessel and hid it in a giant cavern nearby (true). The ship is alive (false). A powerful demon is trapped in a statue to the north (false). Orb of Ooze The orb is immobile, though it can be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a Giant Fly (see the accompanying stat block) for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
Golden Lions (Rare) These gold
days have passed.
Giant Fly Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
STR 14 +2 +2
DEX 13 +1 +1