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Returning 35 results for 'currents way revealed'.
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Monsters
Bigby Presents: Glory of the Giants
condition (escape DC 16). While the target is grappled this way, its speed isn’t reduced, but it can’t move farther from the giant. The target takes 5 (1d10);{"diceNotation":"1d10
revealed and they are exiled, they often end up as leaders of Olhydra’s cults in colder regions.
Olhydra grants these frost giants the ability to breathe underwater, and they wield armor and weapons
Monsters
Dragonlance: Shadow of the Dragon Queen
is a scholar obsessed with extinct creatures and fallen empires. He views the Dragon Army as a way to recreate the glories of Ansalon’s past. During the Dragon Armies’ invasions of Khur
and Kendermore, Lohezet’s investigations of Istarian ruins revealed the location of the flying city of Onyari. He now travels with the Red Dragon Army, intent on finding the City of Lost Names and
Monsters
Fizban's Treasury of Dragons
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
swimming in these currents, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), even if a creature has a swimming speed.
Elemental Portals. Crevasses on the ocean floor within 1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within
without notice. The environment is warm and wet, a subtropical or tropical climate that keeps the morkoth and its “guests” comfortable.
Each island glides on planar currents and is safe from
Monsters
Eberron: Rising from the Last War
"} poison damage and is poisoned for 1 minute. While poisoned in this way, the creature can’t regain hit points. On a successful save, the creature takes half as much damage and isn’t
island domain.
Long ago, it was revealed that the elven line of Vol — a house that practiced the art of necromancy and bore the Dragonmark of Death — was engaged in secret blood rites
Magic Items
Tasha’s Cauldron of Everything
Not all lingering spirits are tragic souls, lost on their way to the hereafter. Some languish as prisoners, souls so wicked mortals dare not free them upon an unsuspecting afterlife.
Created by a
figure of Vistani legend, Luba’s Tarokka of Souls shaped the destiny of countless heroes. The prophecies of this deck of cards also revealed great evils and guided its creator into the path of
Backgrounds
Sword Coast Adventurer's Guide
ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin
trouble, I’m always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
Magic Items
Tasha’s Cauldron of Everything
on a DC 20 Wisdom saving throw or be charmed for 24 hours. While charmed in this way, the creature goes on a destructive spree, seeking to destroy structures and attack any unattuned creatures within
, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM determines how
feats
of Dexterity (Stealth), with no need for being behind cover or Heavily Obscured. If you are ever more than 5 feet away from at least two other such creatures while hiding this way, you are revealed.
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
effects: Buoying Currents. Creatures within 1 mile of the lair that lack a Swim Speed ignore the extra cost of movement while swimming. Sun and Storms. While in its lair, the dragon can cast Control
Weather, requiring no Material components and using the same spellcasting ability as its Spellcasting action. When casting the spell this way, the dragon can control the weather within 1 mile of its lair
Compendium
- Sources->Dungeons & Dragons->Monster Manual
effects: Buoying Currents. Creatures within 1 mile of the lair that lack a Swim Speed ignore the extra cost of movement while swimming. Sun and Storms. While in its lair, the dragon can cast Control
Weather, requiring no Material components and using the same spellcasting ability as its Spellcasting action. When casting the spell this way, the dragon can control the weather within 1 mile of its lair
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sandbars Waves and currents deposit sand in shallow water near the shoreline. These sandbars form a line that can be between 10 feet and 3 miles in length and width. During high tide, sandbars are
. The crew of a ship moving toward a sandbar beneath the waves must have a passive Wisdom (Perception) score of 12 or higher or fail to see the sandbar in the way (see “Noticing Threats”). When a ship
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sandbars Waves and currents deposit sand in shallow water near the shoreline. These sandbars form a line that can be between 10 feet and 3 miles in length and width. During high tide, sandbars are
. The crew of a ship moving toward a sandbar beneath the waves must have a passive Wisdom (Perception) score of 12 or higher or fail to see the sandbar in the way (see “Noticing Threats”). When a ship
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has revealed all she knows. The characters can have the book copied at the usual rates to have a way of referencing Sarah’s notes and sketches, but you can also assume that they remember any necessary
determine otherwise. The easiest way for characters without access to teleportation magic to travel from Candlekeep to the City of Splendors is to sail up the Sword Coast. Many merchant ship captains
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has revealed all she knows. The characters can have the book copied at the usual rates to have a way of referencing Sarah’s notes and sketches, but you can also assume that they remember any necessary
determine otherwise. The easiest way for characters without access to teleportation magic to travel from Candlekeep to the City of Splendors is to sail up the Sword Coast. Many merchant ship captains
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
events. Look for ways to test heroes’ psychology with your hauntings. Heroes need agency—a way to put spirits to rest. Once the story is revealed, ensure the way to combat the haunting is clear. Spirits are often evil, but they need not be. A spirit might appear to warn heroes of impending doom.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
events. Look for ways to test heroes’ psychology with your hauntings. Heroes need agency—a way to put spirits to rest. Once the story is revealed, ensure the way to combat the haunting is clear. Spirits are often evil, but they need not be. A spirit might appear to warn heroes of impending doom.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
its presence, creating one or more of the following effects: Diverting Currents. Underwater currents push unwanted visitors away from the lair. While swimming in these currents, each foot of movement
costs 1 extra foot (2 extra feet in difficult terrain), even if a creature has a swimming speed. Elemental Portals. Crevasses on the ocean floor within 1 mile of the dragon turtle’s lair form two-way
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
its presence, creating one or more of the following effects: Diverting Currents. Underwater currents push unwanted visitors away from the lair. While swimming in these currents, each foot of movement
costs 1 extra foot (2 extra feet in difficult terrain), even if a creature has a swimming speed. Elemental Portals. Crevasses on the ocean floor within 1 mile of the dragon turtle’s lair form two-way
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
midnight tonight and see if you’ve got what it takes!”
The note isn’t signed, but will be later revealed as coming from a student the characters know. The characters have several hours before their peers
are expecting them at midnight, so allow them to prepare for this outing any way they wish. Provide them with the following information, and then when they’re ready, go to the “Recover Sassy Sally Jane” section below.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Layers of Villainy Although the characters have no way to discover this fact at present, the attack on Tresendar Manor was carried out by operatives working for the Six. That dark cabal of dark
from speculating on what other nefarious operators might be involved. The plots of the Six are revealed over the course of the adventure. More information on the Six, Splugoth, and Dran Enterprises can be found in “Factions and Rivals” in chapter 3, and in appendix B.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Resendes. A kindly scholar named Yana (neutral good, hobgoblin mage) recently acquired the shard at a market. Her investigations revealed the shard comes from Oztocan, which is beset by earthquakes
. In Yana’s opinion, returning the cursed shard to the place from which it was taken is the best way to stop the earthquakes. If the characters vow to complete this quest, Yana gives them a necklace of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Layers of Villainy Although the characters have no way to discover this fact at present, the attack on Tresendar Manor was carried out by operatives working for the Six. That dark cabal of dark
from speculating on what other nefarious operators might be involved. The plots of the Six are revealed over the course of the adventure. More information on the Six, Splugoth, and Dran Enterprises can be found in “Factions and Rivals” in chapter 3, and in appendix B.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Resendes. A kindly scholar named Yana (neutral good, hobgoblin mage) recently acquired the shard at a market. Her investigations revealed the shard comes from Oztocan, which is beset by earthquakes
. In Yana’s opinion, returning the cursed shard to the place from which it was taken is the best way to stop the earthquakes. If the characters vow to complete this quest, Yana gives them a necklace of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
midnight tonight and see if you’ve got what it takes!”
The note isn’t signed, but will be later revealed as coming from a student the characters know. The characters have several hours before their peers
are expecting them at midnight, so allow them to prepare for this outing any way they wish. Provide them with the following information, and then when they’re ready, go to the “Recover Sassy Sally Jane” section below.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
aft end on the lower deck of the caravel. As soon as any of the characters makes their way below deck, the undead attempt to ambush the party. If the characters haven’t encountered the sahuagin
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
aft end on the lower deck of the caravel. As soon as any of the characters makes their way below deck, the undead attempt to ambush the party. If the characters haven’t encountered the sahuagin
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
detrimental effect should be a surprise to the blessing’s user when it is revealed some time after the infernal blessing is gained. Blessing of Bloody Might Supernatural Gift (Blessing) Your Strength
Intelligence score increases by 2, to a maximum of 22. Consequence. The character’s intellect rubs old friends the wrong way. Three NPCs of the DM’s choice become indifferent or hostile toward the character
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
detrimental effect should be a surprise to the blessing’s user when it is revealed some time after the infernal blessing is gained. Blessing of Bloody Might Supernatural Gift (Blessing) Your Strength
Intelligence score increases by 2, to a maximum of 22. Consequence. The character’s intellect rubs old friends the wrong way. Three NPCs of the DM’s choice become indifferent or hostile toward the character
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you had a personal, transcendental experience? Do you believe that you have a divine destiny to fulfill, or are you still waiting for your purpose to be revealed? Choosing Archetypes
While the
Player’s Handbook provides a baseline for domains, it doesn’t include paladin oaths or archetypes from other sources. As new options are always emerging, there’s no way to create an absolute list, and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you had a personal, transcendental experience? Do you believe that you have a divine destiny to fulfill, or are you still waiting for your purpose to be revealed? Choosing Archetypes
While the
Player’s Handbook provides a baseline for domains, it doesn’t include paladin oaths or archetypes from other sources. As new options are always emerging, there’s no way to create an absolute list, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
affection for them. In this part of their mission, the characters use their conch of teleportation (obtained in a previous chapter) to teleport to Maelstrom. Once there, they must make their way to
conflict with the Kraken Society (as discussed in chapter 11, “Caught in the Tentacles”). Standing in the characters’ way are Serissa’s siblings, Mirran and Nym, who do everything in their power to turn
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of brutal military campaigning, he defeated his rivals and forged a nation. Retiring from war, Strahd settled in the beautiful valley where he’d won his greatest victory. There, in the way of his
. The day of Sergei and Tatyana’s wedding, Strahd murdered Sergei and, to seal his pact with the Dark Powers, drank his brother’s blood. He revealed his new might to Tatyana, expecting to enthrall her
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D1. Channel The characters will likely arrive by skiff, rowboat, or raft, by way of this channel. This waterway flows into Murky Lake (area D7). Thick fog hangs heavy in the air, obscuring the area
their way across the stepping stones (area D3), through the balloon factory (area D4), and across the bridge of chattering heads (area D5) to the gazebo where Gullop XIX holds court (area D6). If the