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Returning 20 results for 'curse rejection grasping to have restoring'.
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cure reflection granting to have restoring
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cure reflection grasping to have restoring
curse reaction granting to have resting
Monsters
Quests from the Infinite Staircase
or larger plant within the lair.
Vine Wall. A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it
or the Palace of Spires. On a successful save, the creature’s memories remain intact, but they’re hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature
Magic Items
Waterdeep: Dragon Heist
the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
with the greater restoration spell or similar magic.
Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving
throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
curse, nondetection
4th level (3 slots): blight, greater invisibility
5th level (1 slot): dominate personMultiattack. (Vampire Form Only). The vampire makes two attacks, only one of which can be a bite
eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion Once Dae Won-Ha’s gwishin is reassured that she hasn’t been forgotten, the memory-affecting fog ceases to appear and the curse afflicting the people of Yeonido ends, restoring their
characters with this and suggests restoring the magistrate’s shrine outside the city and circulating records of Won-Ha’s works. Ahn-Jun might also arrange a meeting with Queen Jin-Mi, who supports
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
beseeches them to enter his pyramid and retrieve his royal staff and star-gem to end the curse that blights both the land and his soul. Inside the pyramid, the characters meet the Tears of Athis, a
maze, and halls rife with Undead, then overcome a mummy lord who stands in their way. Once the characters exit the pyramid with Amun Sa’s implements, the pharaoh’s soul is freed and the curse on the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Every now and then reckless or unlucky adventurers manage to stir up some ancient curse in the ruins scattered around the area. Constables of valley settlements are usually up to the task of restoring
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
survives. As long as its phylactery is intact, the demilich can’t be permanently destroyed. Its skull reforms after 1d10 days, restoring the creature to its wretched state. If it has the presence of
, the creature dies. A creature’s hit point maximum can be restored with the greater restoration spell or similar magic.
Vile Curse (Costs 3 Actions). The demilich targets one creature it can see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, worn bag of holding of halfling make that is an heirloom. Restoring the Barrow. To keep their word about restoring the barrow, the characters need only take Javor’s items there and leave them in the
characters fail to keep their word to Javor, the consequences are up to you. A curse in the reverse of the supernatural charms is appropriate. Word of the characters’ duplicity might spread among the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
route. The Knights of Samular also show interest in restoring their outpost at Thornhold as a prelude to sorties into the Mere, and there is talk that these desires may lead to a curious alliance
between the grasping human nobles and the high-minded paladins. Stoneshafts fear the politics of powerful Waterdeep will lead to an assault on Thornhold. They have thus been preparing for siege by
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Sylvarie’s Curse. Sylvarie Silversong was a devoted priest of Sune who shared her knowledge and uplifted others to help them realize their own worth. Sadly, her devotion to others masked the moon elf’s own
true nature, they enticed the priest into a dark bargain—and a terrible curse. After a year, the painting created of Sylvarie that had boosted her esteem transformed her into a medusa. When she tried
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
from the room becomes cursed for as long as they remain within the tower or until the curse is removed by a remove curse spell or similar magic. While cursed, the character has disadvantage on all
unclear. A character who attempts to adjust the runes without instructions from Veriel in area E5 must make the saving throw detailed in the “Restoring the Tower” section, and they can’t close the portal
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hold clues to restoring the River Athis. If the characters were peaceful toward the guards outside the pyramid, Iaseda is friendly toward them. If the characters pose a threat to the Tears of Athis
.
The Tears of Athis camp in this room. They sleep here when they’re not restoring the walls in area P2. Secret Door. The statue of Amun Sa conceals a door that leads to the hall between areas P5 and area
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Remove Curse spell or similar magic. If this effect reduces the creature to 0 hit points, it dies. The grove gets its name from the unusual will-o’-wisps that inhabit it. These will-o’-wisps—thought
Scarlet Mire are caused by the glut of decaying bodies beneath the marsh’s surface. Crawling claws skitter through the marsh, grasping at any who pass through. Scarlet Mire is also inhabited by roving
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
charges. You can expend a charge to cast the Calm Emotions spell (save DC 15) from the armor. This armor regains 1d3 expended charges daily at dawn. Grasping Whip Weapon (Whip), Rare You gain a +1
is in addition to the shield’s normal bonus to AC. Curse. This item is cursed. Attuning to it extends the curse to you until you are targeted by a Remove Curse spell or similar magic. You cannot
Magic Items
Infernal Machine Rebuild
preventing it from restoring itself if it is attacked. Alternatively, other combinations of controls might cause the Infernal Machine to teleport its most critical components to some hiding place deep in space
As a bonus action, you can choose one creature within 10 feet of you and know one secret about it, as determined by the DM.
The remove curse, lesser restoration, and greater restoration spells have no
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
followers with supernatural powers or wealth, but it’s equally likely to curse its faithful with hideous torments and afflictions. A subterranean hunter who whispers Ghaunadaur’s name might stumble
. Eilistraee is a god of moonlight, song, dance, and, most important, the rejection of the evil ways of Lolth. Drow who feel like outsiders in their society, who react with disgust to the evils perpetrated by
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
express interest in restoring Ythryn to its former glory, he laments, “Many powerful minds have tried.” If the characters mention Veneranda’s plan to use Iriolarthas’s staff of power and the obelisk
looking back at me.” Any magic that ends a curse can rid the character of this flaw. Wizards’ Chairs. Any character who succeeds on a DC 10 Intelligence (Arcana) check recognizes that the symbols on the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, silence, zone of truth
3rd level (3 slots): bestow curse, clairvoyance, counterspell, dispel magic, tongues
4th level (3 slots): divination, locate creature
5th level (2 slots): dispel evil
, spider climb, web
3rd level (3 slots): animate dead, plant growth, vampiric touch
4th level (3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reaching desperately toward the cauldron, while the armored woman at her side is grasping a fine-looking quarterstaff.
A jabberwock (see appendix C) is coiled around the cauldron. Zybilna treated the
, remove curse, shield, suggestion, and Tasha’s hideous laughter. Unicorn Horn. If the Story Tracker indicates that the unicorn horn is here, Shon has it. He doesn’t want Kelek to get his hands on the