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Returning 35 results for 'curse resolve grand to her rebuke'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
unconscious creature remains asleep until it is no longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.Nightmare haunts are terrors from the
Slumber.
The Wicked Slumber
During the Phyrexian invasion of Eldraine, the high fae monarch Talion, the Kindly Lord, and a trio of witch sisters performed a grand ritual to create a sleeping
Monsters
Thieves’ Gallery
spellcasting ability (spell save DC 18):
At will: mage hand, message, prestidigitation
2/day each: bestow curse, Bigby's hand, dimension door, mage armor, Otiluke's resilient sphere, thunderwave
1/day
, Sofina conceals her affiliations and coldly rebuffs any who seek her friendship. A canny operator, she has patiently moved her pieces into place, and her grand designs now begin to take
Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking destruction. From the shadows, they manipulate events to bring about ruin. They can bring to
. They then revel in the grand devastation their plotting brought about—looting libraries, plundering vaults, and prying secrets of arcane lore and power from the wreckage.Corruption. The nagpa
Monsters
The Book of Many Things
attack.Legends describe the dread being Malaxxix as the child of one of the night hags who created the first yugoloths. Malaxxix is often lumped in with such Fiends, perhaps because it too has a grand
worthwhile. When Malaxxix deigns to speak with others, the fiend displays grandiloquent diction and a pompous demeanor—a stark contrast to the yugoloth’s usual fury.
Curse of Malaxxix
A creature
Species
Van Richten’s Guide to Ravenloft
lost hag.
4
You were cursed as a child. A deal with the spirits of the forest transformed you into a hexblood, now free of the curse.
5
You began life as a fey creature, but an accident
locals seeking grand fortunes for their children.
Tepest. Many of the children in the town of Viktal are hexbloods who exhibit their supernatural natures from a young age. Each youngster is
Monsters
The Wild Beyond the Witchlight
as the spellcasting ability (spell save DC 14):
At will: detect magic
2/day each: create food and water, polymorph, remove curse
1/day: plane shift (self only)Younger than Skabatha and older than
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Monsters
Storm King's Thunder
":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: light, sacred flame, thaumaturgy
1/day each: augury (cast as 1 action), bane, banishment, bestow curse, command, cure wounds
enslave dao for a time. It is said that the Forgotten God journeyed to the Elemental Plane of Earth and, through guile and deception, defeated the Grand Khan of the dao. The price of that defeat was harsh
Monsters
Waterdeep: Dungeon of the Mad Mage
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault guarded by vampire spawn
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
curse, nondetection
4th level (3 slots): blight, greater invisibility
5th level (1 slot): dominate personMultiattack. (Vampire Form Only). The vampire makes two attacks, only one of which can be a bite
bite attack.A Vampire's Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Falthrax’s Resolve With the curse lifted, Falthrax Loderr is ready to return to Candlekeep. The experience of having sought and then rejected a magical return to youth has taught him much about
focusing on the positive aspects of his life and his service to knowledge. Though his struggles aren’t over, a new inner resolve promises to leave him in a better position to face those struggles.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Agathys
Arms of Hadar
Charm Person
Comprehend Languages
Expeditious Retreat
Hellish Rebuke
Hex
Illusory Script
Protection from Evil and Good
Unseen Servant
Witch Bolt
Level Counterspell
Dispel Magic
Fear
Fly
Gaseous Form
Hunger of Hadar
Hypnotic Pattern
Magic Circle
Major Image
Remove Curse
Tongues
Vampiric Touch
4th Level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Expeditious Retreat
Hellish Rebuke
Illusory Script
Protection from Evil and Good
Unseen Servant
2nd Level
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of
Enfeeblement
Shatter
Spider Climb
Suggestion
3rd Level
Counterspell
Dispel Magic
Fear
Fly
Gaseous Form
Hypnotic Pattern
Magic Circle
Major Image
Remove Curse
Tongues
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Grand Masquerade The horror of the Grand Masquerade focuses on the fear of discovery—being forced to interact with people in a setting where you don’t belong, and where the consequence of
exposure can be catastrophic. For the people of Port-a-Lucine, attending the Grand Masquerade signals a victory in their ceaseless quest for status. Visiting Duchess Saidra’s estate, tasting her refreshments
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pronouncement, or it may be left to those who suffer the curse to make amends on their own. Research and divination can offer clues or even reveal the exact steps needed to resolve the curse. While more
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
livestock stands in the fields like stick figures, and the rain has dwindled. A local mage determined that a curse had been levied on the land and recommended that the town seek aid from a sage named
of Extradimensional Spaces are two mysteries. The first is the whereabouts of the missing sage Matreous. The characters can resolve this question by opening the portal to the mansion. The larger mystery, however, is how to escape once they are trapped inside.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
anger of another, they’ll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle. This adventure
crashed alongside the bones of a gold dragon and the horrible curse within the ship’s hold. Chapter 4, “Clifftop Observatory,” brings the characters to the site where Runara killed a blue dragon—and where
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Halls of the Hunting Axe These monster-haunted ruins were once a grand and important city in the shield dwarf kingdom of Besilmer. The old city was a small forest of stone roundhouses, interlaced
somewhere beneath the Halls. (The rumor is true.) Some dwarven legends go further, saying the royal tomb was long deliberately sealed off by dwarves and that a fearsome curse befalls anyone who disturbs
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
witch sisters performed a grand ritual to create a sleeping curse. Even with the Phyrexians defeated, the curse remains and spreads unchecked through Eldraine due to interference from the planeswalker
Ashiok and Eriette, one of the witches who helped create the curse. The Wicked Slumber affects rich and poor alike, causing them to fall into an endless sleep or roam as sleepwalkers. Animals are also
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment C Charm Person Enchantment — Comprehend Languages Divination R Detect Magic Divination C, R Expeditious Retreat Transmutation C Hellish Rebuke Evocation — Hex Enchantment C Illusory Script
Major Image Illusion C Remove Curse Abjuration — Summon Fey Conjuration C, M Summon Undead Necromancy C, M Tongues Divination — Vampiric Touch Necromancy C Level 4 Warlock Spells Spell School
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment C Charm Person Enchantment — Comprehend Languages Divination R Detect Magic Divination C, R Expeditious Retreat Transmutation C Hellish Rebuke Evocation — Hex Enchantment C Illusory Script
Major Image Illusion C Remove Curse Abjuration — Summon Fey Conjuration C, M Summon Undead Necromancy C, M Tongues Divination — Vampiric Touch Necromancy C Level 4 Warlock Spells Spell School
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
powerful adventurers. Their deaths and souls are my nourishment.”
Flaw. “I underestimate the resolve of my enemies.”
Acererak
Medium undead, neutral evil
Armor Class 21 (natural armor)
Hit Points
) bludgeoning damage plus 10 (3d6) necrotic damage when used with two hands.
Invoke Curse. While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and targets one creature he
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Syndra Silvane’s Curse The party’s benefactor is a retired adventurer named Syndra Silvane. Being a wizard and merchant of no small repute, she has magic to expedite the party’s journey to Chult as
adventurer and merchant. A uniformed attendant leads you up a grand staircase to the third floor, then ushers you into a wood-paneled room with a fireplace, comfortable chairs, and a heavy table bearing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchants’ Ward The western half of the city is called the Merchants’ Ward because it’s the site of the Grand Souk and because many of the merchant princes’ villas are there. In general, this is the
company of Syndra Silvane. For details of a sample villa, see “Merchant Prince’s Villa.” 6. Grand Souk The Grand Souk, or market, is one of the three beating hearts of Port Nyanzaru — the others being
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
companion.
3 A faerie dragon needs help ending a curse that has begun corrupting local plants and animals in the dragon’s forest.
4 A faerie dragon has been harassing local miners who are
receive in exchange for their labor.
2 A faerie dragon is in love with a member of a pixie royal court and is constantly searching for some grand deed capable of impressing their beloved.
3
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
. As Red Wizards are shunned outside Thay, Sofina conceals her affiliations and coldly rebuffs any who seek her friendship. A canny operator, she has patiently moved her pieces into place, and her grand
save DC 18):
At will: mage hand, message, prestidigitation
2/day each: bestow curse, Bigby’s hand, dimension door, mage armor, Otiluke’s resilient sphere, thunderwave
1/day each: Evard’s black
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
grave at night is instantly transported to a similar dug-up grave in the Shadowfell. There’s nothing on the Shadowfell side of the crossing as grand as Chalet Brantifax, but the topography is similar
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
permanent stronghold on the Astral Plane. From there, she began making plans to strike back at both the hated mind flayers and the traitorous githzerai. The Grand Proclamation Vlaakith cemented her
position as the supreme ruler of the githyanki with a grand proclamation that defined the githyanki’s all-encompassing mission. They had been bred and trained for war by their one-time masters and had
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift
) slashing damage, and the target is cursed if it’s a creature. The curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a defeat that leads to her removal. For now, though, the devils are fighting with a berserker fury under her charge. Zariel leads their offensives herself, and her unyielding resolve coupled with the
most prevalent theory holds that her confinement is related to the end of the long war between the dragons and giants, that she was sequestered here by means of a mighty curse levied by a forgotten
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
architects of grand, heavily fortified edifices, which other folk dwell in for a price. The cultural notes in chapter 1 are the standard D&D depiction of these creatures, but by no means do they define them
to the campaign. Monstrous Origin d8 Origin 1 You are a spy sent to undermine your enemies from within. 2 You are the victim of a curse or polymorph spell. 3 You were raised by humans, elves, or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive. Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking
another. Typically, nagpas emerge from the shadows only when they can deliver a finishing blow. They then revel in the grand devastation their plotting brought about—looting libraries, plundering
Compendium
- Sources->Dungeons & Dragons->Monster Manual
angelic hosts and wield holy weapons capable of laying low the wickedest Fiends. Solars can resurrect the dead and often use that power to enlist mortal aid. They bestow grand, new purposes on those they
Divine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Legendary Actions
Legendary Action Uses: 3
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
thirty feet tall, spreading enormous wings, crowned with fire and swinging a flaming scythe, Rakdos demands the spotlight. His every entrance is a showstopper. Sometimes after his grand entrance
can innately cast hellish rebuke (at 5th level) at will, requiring no material components.
Legendary Resistance (3/Day). If Rakdos fails a saving throw, he can choose to succeed instead.
Magic