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Returning 35 results for 'curse resolve grasp to have ready'.
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Monsters
Tomb of Annihilation
spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect
spells on herself before combat.
Death Curse. Syndra’s hit point maximum has been reduced to 79 by the Soulmonger’s death curse, and it decreases by 1 every midnight. If her hit point
Monsters
Icewind Dale: Rime of the Frostmaiden
snow. Elders invoke her name to keep young goliaths from wandering too far from home before they’re ready. Adult goliaths sometimes encounter this legendary individual in their travels to the far
mettle. Those who impress her with their fighting skills are bitten and become goliath werebears themselves—goliaths who carry Oyaminartok’s curse of lycanthropy. Contrary to myth
Monsters
The Wild Beyond the Witchlight
way. The brand disappears after 24 hours, or it can be removed from a creature or object by any spell that ends a curse.
Dagger. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType
can see and makes a Dexterity (Sleight of Hand) check, with a DC equal to 1 + the target’s passive Wisdom (Perception) score. On a successful check, Agdon pilfers one object weighing 1 pound or less that the target has in its possession but not in its grasp, without the target noticing the theft.
Monsters
Tomb of Annihilation
","rollAction":"Spellcasting"} to hit with spell attacks). Acererak has the following wizard spells prepared:
Cantrips (at will): mage hand, ray of frost, shocking grasp
1st level (at will): ray of
":"damage","rollAction":"Staff","rollDamageType":"necrotic"} necrotic damage when used with two hands.
Invoke Curse. While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and
Monsters
Guildmasters’ Guide to Ravnica
, detect evil and good, ensnaring strike, sanctuary, shield of faith
2nd level (3 slots): arcane lock, augury, calm emotions, hold person, silence, zone of truth
3rd level (3 slots): bestow curse
90 feet of her. Each target must succeed on a DC 23 Intelligence saving throw or Isperia chooses an action for that target: Attack, magic;Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready
Monsters
Icewind Dale: Rime of the Frostmaiden
—a nervous disorder that manifests as trembling. It can affect her balance and her stride, but she has learned to cast her spells unimpeded by it.
Despite her firm grasp of the dark arts, she
’s blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
Monsters
The Wild Beyond the Witchlight
as the spellcasting ability (spell save DC 14):
At will: detect magic
2/day each: create food and water, polymorph, remove curse
1/day: plane shift (self only)Younger than Skabatha and older than
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Backgrounds
Guildmasters’ Guide to Ravnica
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
Azorius inspector seems interested in my work.
2
I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me.
3
One of my
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Falthrax’s Resolve With the curse lifted, Falthrax Loderr is ready to return to Candlekeep. The experience of having sought and then rejected a magical return to youth has taught him much about
focusing on the positive aspects of his life and his service to knowledge. Though his struggles aren’t over, a new inner resolve promises to leave him in a better position to face those struggles.
Sorcerer
Legacy
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Classes
Basic Rules (2014)
;ll choose an origin that ties to a draconic bloodline or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hearts. Those who escape a mummy’s grasp might find themselves subject to a terrible curse. Victims of a mummy’s curse gradually wither, their bodies rotting away until they’re reduced to dust. This
curse can be healed only by the Remove Curse spell or similar magic. Rule 7: Before opening a sarcophagus, light a torch.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
revelation, the characters receive a message via a Sending spell from Alustriel offering to provide more help once the characters are ready. If the characters don’t plan to return to Sigil, encourage them to
potent secrets he has collected. Vecna has already used these secrets to create three demiplanes that are reachable from a small cave network in Pandesmos called Vecna’s Grasp. To reach the Cave of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
curse that prevents its wielder from dropping it. If the blade is pried from its wielder’s grasp, it instantly teleports back into the wielder’s hand. The curse can be ended by casting a remove curse
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pronouncement, or it may be left to those who suffer the curse to make amends on their own. Research and divination can offer clues or even reveal the exact steps needed to resolve the curse. While more
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
powerful adventurers. Their deaths and souls are my nourishment.”
Flaw. “I underestimate the resolve of my enemies.”
Acererak
Medium undead, neutral evil
Armor Class 21 (natural armor)
Hit Points
hit with spell attacks). Acererak has the following wizard spells prepared:
Cantrips (at will): mage hand, ray of frost, shocking grasp
1st level (at will): ray of sickness, shield
2nd level (at
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
livestock stands in the fields like stick figures, and the rain has dwindled. A local mage determined that a curse had been levied on the land and recommended that the town seek aid from a sage named
of Extradimensional Spaces are two mysteries. The first is the whereabouts of the missing sage Matreous. The characters can resolve this question by opening the portal to the mansion. The larger mystery, however, is how to escape once they are trapped inside.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
anger of another, they’ll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle. This adventure
crashed alongside the bones of a gold dragon and the horrible curse within the ship’s hold. Chapter 4, “Clifftop Observatory,” brings the characters to the site where Runara killed a blue dragon—and where
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the chapter) rushes up to one of the characters, stuffs a handwritten note into their grasp, winks, and dashes away. The note is crumpled and slightly damp. It reads: “Big heroes on campus! You’re the
are expecting them at midnight, so allow them to prepare for this outing any way they wish. Provide them with the following information, and then when they’re ready, go to the “Recover Sassy Sally Jane” section below.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shouts in Dwarvish, “The stew will be ready when it’s ready! Get out, lest ye taste none of it!” If they don’t leave at once, he says, “My eyes are clouded, but my ears and nose work fine. Test not my
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shocking Grasp
True Strike
1st Level
Alarm
Burning Hands
Charm Person
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level
Animate Dead
Bestow Curse
Blink
Clairvoyance
Counterspell
Dispel Magic
Fear
Fireball
Fly
Gaseous Form
Glyph
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
rousing speech or a healthy dose of tough love have advantage on this check. On a successful check, Krux regains his resolve and stands ready once more to tackle the Xaryxian Empire. On a failed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
memories and knowledge of its former life, and it seeks retribution against the one who slew it. If the target has somehow slipped through its grasp, the rakshasa might punish its killer’s family
+ 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Syndra Silvane’s Curse The party’s benefactor is a retired adventurer named Syndra Silvane. Being a wizard and merchant of no small repute, she has magic to expedite the party’s journey to Chult as
well as treasure with which to reward characters for their assistance. When you’re ready for the characters to meet with Syndra, read: You have been invited to the home of Syndra Silvane, a retired
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wanted fall from my grasp forever.
It was a thousand feet through the mists. No trace of her was ever found. Not even I know her final fate. Arrows from the castle guards pierced me to my soul, but I
did not die. Nor did I live. I became undead, forever.
I have studied much since then. “Vampyr” is my new name. I still lust for life and youth, and I curse the living that took them from me. Even
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
shoots, he then warns his lover, the wizard Snarla, to close and lock the shutter over the arrow slit and move to defend the door that adjoins the corridor. They stand ready to engage anyone that
grasp
1st level (4 slots): magic missile, shield, thunderwave
2nd level (3 slots): mirror image, web
3rd level (3 slots): dispel magic, fear, haste, stinking cloud
If Burket is killed or if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
antipathy effect like that created by an antipathy/sympathy spell (save DC 20) while the spellbook is in its grasp. The spell affects all creatures except Ezzat and is inactive whenever the spellbook
, flesh to stone, geas, hold person, ice storm, imprisonment, knock, levitate, magic mouth, maze, meteor swarm, mislead, plane shift, prismatic wall, remove curse, telekinesis, true polymorph, unseen servant, wall of force, and web.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the quest. (In other words, the characters are at least 7th level.) These conditions don’t account for any unfinished business that the characters are determined to resolve. For example, if Xardorok
Sunblight is still alive, the characters might want to finish him off before turning their attention elsewhere. Once she’s confident that the characters are ready for the challenges that lie ahead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
. Adventure Stockpile Besides tracking each session of your campaign, keep a list of adventure ideas. Even if you don’t end up using every adventure idea, having a stockpile will keep you ready for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Scroll. The blue dragon Zikzokrishka discovered the scroll’s location, and she arrived at the vault ready to destroy any and all in her path. In the ensuing battle, the golem gravely wounded Zikzokrishka
that could be opened only by the sapphire’s power. Too weak to continue the fight, Zikzokrishka limped away to heal her wounds. But as she left, she incanted a powerful Netherese curse: when the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
northern neighbors, the elves of the Ardeep Forest. Lady Velrosa Nandar has been searching for skilled mediators to help resolve the dispute. The Nightstone Inn is renowned for its food and cozy guest
this chapter about Nightstone. When you and the players are ready to get underway, read: You’ve been traveling along the High Road for days. As evening approaches, you spot a wooden signpost next to a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you’ve been given
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Samurai The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices: yield
, your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points and doesn’t kill you outright, you can use your reaction to delay falling unconscious, and you can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Grasp of Hadar Prerequisite: eldritch blast cantrip Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you
or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen. When you do so, you deal psychic damage to the cursed target and each creature of your choice that you can see within 5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroyed drow house, Zress was adopted by Vlonwelv Auvryndar and is ready to die in the service of her savior. Vlonwelv has come to trust Zress more than she does her own children, keeping her
it into a troglodyte warren. His dreams, however, far exceed his grasp. The drow have trained Gorzil’s gang to wear armor and fight with swords. All the members are troglodytes, with these changes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
outsiders to ready themselves for the coming destruction. Many initiates are fundamentally kindhearted and try to help outsiders when they can, but they ultimately come to believe most outsiders are lost
; they open the mind to the presence of the All-Consuming Star, helping initiates liberate themselves from the world’s grasp. Esoterica The leaders of the Heralds of the Comet, the hierophants, reserve a