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                        Returning 35 results for 'curse war religion'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     helped avert a war between the gods. She transformed them into the scabrous, birdlike creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of
                                                
                                            
                                                
                                                    .
Hungry to claim more power despite the Raven Queenâs curse, nagpas strive to bring about world-shaking destruction. From the shadows, they manipulate events to bring about ruin. They can bring to
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     be the victim of a night hagâs curse.
Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it â overcome with rage or fraught with despair.
An evil creature can
                                                
                                            
                                                
                                                     answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.
Freeing a Soul. Casting a spell that removes a curse on a soul coin frees the soul
                                                
                                            
                                        
                                                    Axe of the Dwarvish Lords
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many
                                                
                                            
                                                
                                                     mishap or arriving somewhere unexpected. You canât use this property again until 3 days have passed.
Curse
The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a soul?â Gerrion said.
âWhat makes you think you do?â
âKeith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were
                                                
                                            
                                                
                                                     as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
                                                
                                            
                                        
                                                     Backgrounds
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     denizens.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Celestial or Gith recommended)
Equipment: A set of travelerâs clothes, a diary, an ink pen, a bottle of ink, and a
                                                
                                            
                                                
                                                     of art and magic
2
Tymora, god of good fortune
3
Fharlanghn, god of horizons and travel
4
Istus, god of fate and destiny
5
Nuada, god of war and warriors
6
Zivilyn, god
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
                                                
                                            
                                                
                                                    
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Some principalities are devoted to the Blood of Vol and a few favor the Sovereign Host. Beyond these, the Lhazaar show little enthusiasm for religion, though many curse the Devourer when a storm comes.
                                                
                                            
                                                
                                                     island domain has its own values, goals, and feuds with other domains. The Lhazaar are the finest sailors in Khorvaire. During the Last War, they served all nations as privateers and engaged in piracy on
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribeâs boss, and enforce their will on other goblins with whips
                                                
                                            
                                                
                                                     they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     princes have rejected his proposals for a greater union. There are principalities devoted to the Blood of Vol and a few that favor the Sovereign Host. Beyond this, the Lhazaar show little enthusiasm for religion, though many will curse the Devourer when a storm comes.
                                                
                                            
                                                
                                                     principality; if you want to establish your own tiny kingdom, this is the place to do it. The Lhazaar are the finest sailors in Khorvaire. During the Last War, they served all nations as privateers and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     made a vow during the Last War, pledging your devotion if a disaster was averted ⊠and it was. 5 Youâre devoted to your religion, but youâve never been formally educated in its ways. You follow your own
                                                
                                            
                                                
                                                    Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods donât manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Knights Battle Masters and Heroic Wanderers Habitat: Any; Treasure: Armaments, Individual Knights are skilled warriors trained for war and tested in battle. Many serve the rulers of a realm, a religion, or an order devoted to a cause.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     stability and prosperity until a barbarous civil war and a queenâs dying curse brought low what centuries never could. Once an unrivaled power known throughout the world for its rare resources and vibrant
                                                
                                            
                                                
                                                    Kalakeri Domain of Betrayal and Revenge Darklord: Ramya Vasavadan Genres: Gothic horror and dark fantasy Hallmarks: Monstrous leaders, family intrigue, war-torn nation Mist Talismans: Ornate but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Treaty of Thronehold gave them freedom, but many warforged struggle both to find a place in the post-war world and to relate to the creatures that created them. The typical warforged shows little emotion
                                                
                                            
                                                
                                                    . Many warforged embrace a concrete purposeâprotecting allies, completing a contract, or other pursuitsâand devote themselves to this task as they once did to war. However, there are warforged who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     evils of the Wastes. When creating a Ghaashâkala character, consider the following: The Binding Flame. The Ghaashâkala worship Kalok Shash, the âBinding Flame.â Fundamentally the same religion as the
                                                
                                            
                                                
                                                     Silver Flame, Kalok Shash is a harsh faith that requires all able-bodied folk to fight in the endless war against the forces of darkness. Sacred Champions. As a Ghaashâkala, you are a champion of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     successful DC 15 Intelligence (Religion) check suggests that the statue is a representation of Dendar the Night Serpent, the yuan-ti god of nightmares. Any character who touches the statue is cursed
                                                
                                            
                                                
                                                    . Until the curse is ended with a remove curse spell or similar magic, the character is beset by nightmares and gains no benefit from a long rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Karrnath. While Karrnathâs soldiers may be the finest in the Five Nations, they lack the magical support of Aundair or Thrane, which evened the odds during the Last War. Nonetheless, Karrns are proud of
                                                
                                            
                                                
                                                     their martial history, and most are convinced that they would have eventually won the Last War. Karrnath suffered a series of severe food shortages and plagues early in the Last War. This caused the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    War Priest  War priests worship deities of war, protection, and strategy. They plan tactics, lead soldiers into battle, confront enemy spellcasters, and tend to casualties. A war priest might command
                                                
                                            
                                                
                                                     an army or serve as the right hand of a warlord (appears in this book) on the battlefield. War priests typically adorn themselves with a symbol of their faith. You can roll on the War Priest Holy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Gods and Religion The myths of giants across the Material Plane differ in many details, but most of them portray giants as descendants of a progenitor god, typically Annam, the All-Father. Giants
                                                
                                            
                                                
                                                     War Wooden club Hiatea N Life, Nature Flaming spear Iallanis NG Light, Peace* Garland of flowers Karontor NE Death, Knowledge Broken shackles Memnor N or NE Knowledge, Trickery Black obelisk Skoraeus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     be the finest in Khorvaire, but they lack the magical support of Aundair or Thrane, which evened the odds during the Last War. Nonetheless, Karrns are proud of their martial history, and most are
                                                
                                            
                                                
                                                     convinced that they would have eventually won the Last War. Karrnath suffered a series of severe food shortages and plagues early in the Last War. As a result, the king embraced the Blood of Vol as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Nobles of Borca From their decadent manors and lofty business offices, twelve prominent noble families rule over Borcan politics, industry, art, entertainment, religion, and every other aspect of
                                                
                                            
                                                
                                                     and hide their familyâs lycanthropic curse. Nuikin. Every member of this competitive family is expected to become a genius in their respective field. Numerous libraries, museums, and theaters advertise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Armor Upgrades An infernal war machine can receive one armor upgrade. Sample upgrades are described below. Canian Armor The infernal iron used to make the vehicle was mined on Cania, the coldest
                                                
                                            
                                                
                                                     layer of the Nine Hells. An infernal war machine with Canian armor has an Armor Class of 22 + its Dexterity modifier. While the vehicle is not moving, attack rolls made against it have advantage. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Breland Capital: Wroat Noted for Industry, manufactured goods, metalwork, processed ore; organized crime, subterfuge In the wake of the Last War, Breland is one of the most powerful nations in
                                                
                                            
                                                
                                                     to flourish in Brelish cities and churches. The Sovereign Host is the dominant religion of Breland, but in general the Brelish arenât as devout as their cousins in other nations. King Boranel irâWynarn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Idyllglen History Any character who succeeds on a DC 20 Intelligence (History or Religion) check recalls the following information about Idyllglen: Ages ago, Idyllglen was threatened by gnoll tribes
                                                
                                            
                                                
                                                     himself leading the war band. Zariel and the Hellriders came to the Idyllglenâs aid, but not before the town was mostly destroyed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     raging halfling barbarian riding a furious clawfoot raptor. Talenta religion reveres spirits, both departed ancestors and natural spirits. Each tribe has a lathâa chieftain who guides the tribeâand
                                                
                                            
                                                
                                                     shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     into its armies. The religion was largely abandoned toward the end of the war and many of the undead were confined to crypts, but some are still in use.
 Magical Innovation. Over the course of a
                                                
                                            
                                                
                                                    The Last War For hundreds of years the continent of Khorvaire was united under the Kingdom of Galifar. This came to an end with the death of King Jarot in 894 YK, just over a century ago. Conflict
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Breland Capital: Wroat Hallmarks: Espionage, industry, metalwork, organized crime, subterfuge In the wake of the Last War, Breland is one of the most powerful nations in Khorvaire. Possessing a large
                                                
                                            
                                                
                                                     temples. The Sovereign Host is the dominant religion of Breland, but in general the Brelish arenât as devout as citizens of other nations. King Boranel irâWynarn rules Breland in conjunction with an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them. The typical warforged shows little
                                                
                                            
                                                
                                                     emotion. Many warforged embrace a concrete purpose â such as protecting allies, completing a contract, or exploring a land â and embrace this task as they once did war. However, there are warforged who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Interesting Things About Karrnath Rekkenmark Academy is the premier military institute in Khorvaire; prior to the Last War, all of Galifarâs officers trained at Rekkenmark. The Sovereign Host has
                                                
                                            
                                                
                                                     regained its place as the dominant religion of Karrnath, but there is still a strong following for the Blood of Vol. Atur, the so-called âCity of Nightâ, is the faithâs stronghold in Karrnath. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    War Priest War Priest
 Medium humanoid (any race), any alignment
 Armor Class 18 (plate)
 Hit Points 117 (18d8 + 36)
 Speed 30 ft.
   STR
 16(+3)
 
  DEX
 10(+0)
 
  CON
 14(+2)
 
  INT
                                                
                                            
                                                
                                                    
 11(+0)
 
  WIS
 17(+3)
 
  CHA
 13(+1)
Saving Throws Con +6, Wis +7
 Skills Intimidation +5, Religion +4
 Senses passive Perception 13
 Languages any two languages
 Challenge 9 (5,000
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     light. Given those objectives, the Dreaming Dark can drive events on a small scale, by setting bandits in motion or triggering local feuds, or the adventurers might uncover evidence of plans that could reignite the Last War or bring an entire nation or religion under the sway of the Dreaming Dark.
                                                
                                            
                                                
                                                    . A champion could be a nation, a mercenary company, a dragonmarked house, or a religion â whatever it is, it will have been thoroughly subverted by the Dreaming Dark. Finally, the Dreaming Dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     mote of the Dragon Queenâs power. Carrying and exchanging talons bear unpleasant consequences: Curse. A creature that carries any number of talons is cursed. While cursed in this way, the creature
                                                
                                            
                                                
                                                     has disadvantage on Intelligence and Wisdom saving throws as its mind is clouded by jealous and selfish thoughts. The curse ends on an affected creature only when the creature no longer holds any talons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     red tinge in the area between the pillars, each of which is painted with the fearsome image of a 20-foot-tall minotaur painted in blood.
 Any character who succeeds on a DC 15 Intelligence (Religion
                                                
                                            
                                                
                                                     succeed on a DC 18 Wisdom saving throw or manifest a character flaw that lasts until the victim is subjected to a remove curse spell, a greater restoration spell, or similar magic. The flaw supersedes any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
  Cha  18  +4  +4 
   
 Skills History +7, Perception +7, Religion +7
 Resistances Necrotic, Radiant
 Immunities Psychic; Charmed, Frightened
 Senses Truesight 60 ft.; Passive Perception 17
                                                
                                            
                                                
                                                     sphinx makes three Claw attacks. It can replace one attack with a use of Curse of the Riddle.
 Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Radiant damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Curse of the Fire Witch Wiggan Nettlebee, miserly patriarch of the Nettlebee halfling family, amassed a fortune through shrewd trade and inheritance. When earth cultists first started to explore the
                                                
                                            
                                                
                                                     and grandfatherâs new religion, but he remains unaware of its true nature. In fact, Wiggan and Bertram donât know the cultâs ultimate aims, only that it reveres a mighty earth power. After the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    âkingdoms of elves and goblins, even this so-called ânation of monsters.â Can it possibly last? And if not, will it be another war that brings it down, or will the Mourning consume us all?
 âLyrian Das
                                                
                                            
                                                
                                                     is home a wide range of peoples and cultures. Once largely unified under the Kingdom of Galifar, today Khorvaire is split into many nationsâsome old, others newborn from the crucible of war. This
                                                
                                            
                                        






