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Returning 35 results for 'cursed count'.
Magic Items
Dungeon Master’s Guide
of your prison. You draw no more cards.
Euryale. The card’s medusa-like visage curses you. You take a −2 penalty to saving throws while cursed in this way. Only a god or the magic of the
Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesn’t count as one of your declared draws.
Gem. Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth
Monsters
Tyranny of Dragons
"} necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum
encountered in its lair has a challenge rating of 16 (15,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects
Monsters
Candlekeep Mysteries
succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6
Sarnaster’s Lair
Valin can use her lair actions in any area of the tomb.
Lair Actions
On initiative count 20 (losing initiative ties), Valin takes a lair action to cause one of the following
Monsters
Waterdeep: Dungeon of the Mad Mage
","rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points
mummy lord keeps its greatest treasures.
A mummy lord encountered in its lair has a challenge rating of 16 (15,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the mummy lord
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hour, as its head takes on fiendish aspects. The curse doesn’t advance while the target is in sunlight or the area of a daylight spell; don’t count that time. When the cursed target’s
. The vargouille targets one incapacitated Humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each
Monsters
The Book of Many Things
intellect and self-centered agenda.
Malaxxix’s machinations are many, but it is most infamous for crafting cursed armaments and distributing them throughout the multiverse in the hope that they
that attunes to one of Malaxxix’s cursed items becomes afflicted with the curse of Malaxxix. The curse enables Malaxxix to interact with the cursed creature in special ways:
Scrying. Malaxxix
Magic Items
Acquisitions Incorporated
planes. Eventually, it would impress upon its owner a desire to open portals into the most cursed and dangerous worlds, including the Far Realm.
To prevent the orrery from ever being so used, Lottie
component doesn’t count against the number of magic items you can normally attune to.
While a component is not installed in the orrery, its magic might function sporadically or with unpredictable
Magic Items
The Book of Many Things
draws.
Monster. This card’s monstrous visage curses you. While cursed in this way, whenever you make a saving throw, you must roll 1d4 and subtract the number rolled from the total. The curse lasts
draw from the deck again; together, the two draws count as one of your declared draws.
Night. You gain darkvision within a range of 300 feet. This darkvision lasts for 8 hours.
Order. You gain
Monsters
Mythic Odysseys of Theros
Nessian Wood. Now she broods on her unjust fate and the fickleness of the gods who left her cursed with monstrous immortality.
Arasta appears as a gigantic spiderlike creature, her few humanoid
count 20 (losing initiative ties), Arasta can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row.
Arasta learns about any creature
Vargouille
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a daylight spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its
kisses one incapacitated humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points
On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects; the mummy lord can’t use the same effect two rounds in a row.
Each
Demilich
Legacy
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Monsters
Monster Manual (2014)
15 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its
. A demilich in its lair has a challenge rating of 20 (24,500 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the demilich rolls a d20;{"diceNotation":"1d20","rollType":"roll
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the
lair has a challenge rating of 23 (50,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the demilich rolls a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Take Lair
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
while the target is in sunlight or the area of a daylight spell; don’t count that time. When the cursed target’s Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille
target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn’t advance
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
while the target is in sunlight or the area of a daylight spell; don’t count that time. When the cursed target’s Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille
target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn’t advance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
faith. Her betrayal eats away at the jealous count. He murders his brother on his wedding day and pursues the bride, who hurls herself off the castle battlements in despair. The count is cursed by the
during a performance of Blood Wedding — a play about love, jealousy, and death. In the story, a young woman is brought to a castle by a count, only to fall in love with his younger brother, a man of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Barovia Count Strahd von Zarovich casts a shadow no matter where heroes tread in Barovia, and sooner or later, they’ll face an inevitable showdown with the land’s vampiric overlord. The
Ravenloft.
4 The Martikovs, owners of the Wizard of Wines winery, seek aid recovering a shipment of cursed wine that turns drinkers into vine blights.
5 A dying wereraven (see chapter 5) gives
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Barovia Count Strahd von Zarovich casts a shadow no matter where heroes tread in Barovia, and sooner or later, they’ll face an inevitable showdown with the land’s vampiric overlord. The
Ravenloft.
4 The Martikovs, owners of the Wizard of Wines winery, seek aid recovering a shipment of cursed wine that turns drinkers into vine blights.
5 A dying wereraven (see chapter 5) gives
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
faith. Her betrayal eats away at the jealous count. He murders his brother on his wedding day and pursues the bride, who hurls herself off the castle battlements in despair. The count is cursed by the
during a performance of Blood Wedding — a play about love, jealousy, and death. In the story, a young woman is brought to a castle by a count, only to fall in love with his younger brother, a man of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0
XP). Lair Actions On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects; the mummy lord can’t use the same effect two rounds in a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0
XP). Lair Actions On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects; the mummy lord can’t use the same effect two rounds in a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes on fiendish aspects. The curse doesn’t advance while the target is in sunlight or the area of a daylight spell; don’t count that time. When the cursed target’s Charisma becomes 2, it dies, and
kisses one incapacitated humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes on fiendish aspects. The curse doesn’t advance while the target is in sunlight or the area of a daylight spell; don’t count that time. When the cursed target’s Charisma becomes 2, it dies, and
kisses one incapacitated humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
and armor—a thoroughly awful and frightening sight. A character who comes close enough to examine the remains will find a huge, glowing orange gem at the center of the destruction. Cursed Gem. The gem
detecting character will get the vague feeling that the wish spell is involved in the gem’s magic. The gem is actually a cursed magic item. If any character touches it and attempts to cast a wish spell using
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
and armor—a thoroughly awful and frightening sight. A character who comes close enough to examine the remains will find a huge, glowing orange gem at the center of the destruction. Cursed Gem. The gem
detecting character will get the vague feeling that the wish spell is involved in the gem’s magic. The gem is actually a cursed magic item. If any character touches it and attempts to cast a wish spell using
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to manifest the darkness and malevolence inherent to some of the planes. Eventually, it would impress upon its owner a desire to open portals into the most cursed and dangerous worlds, including the
installed in it. Attuning to an installed component doesn’t count against the number of magic items you can normally attune to. While a component is not installed in the orrery, its magic might function
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to manifest the darkness and malevolence inherent to some of the planes. Eventually, it would impress upon its owner a desire to open portals into the most cursed and dangerous worlds, including the
installed in it. Attuning to an installed component doesn’t count against the number of magic items you can normally attune to. While a component is not installed in the orrery, its magic might function
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to claim the dragon’s real treasures. RHASHAAK
Guardian of the cursed city of Haka’torvhak, the black greatwyrm Rhashaak lives deep in the jungles of Q’barra on the world of Eberron, where he is
cylinder of watery filth centered on that point erupts from the ground until initiative count 20 on the next round. Each creature in the cylinder when it appears or that ends its turn there must make a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to claim the dragon’s real treasures. RHASHAAK
Guardian of the cursed city of Haka’torvhak, the black greatwyrm Rhashaak lives deep in the jungles of Q’barra on the world of Eberron, where he is
cylinder of watery filth centered on that point erupts from the ground until initiative count 20 on the next round. Each creature in the cylinder when it appears or that ends its turn there must make a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
protagonists try to prove their worth, it is revealed that they’re all in fact dead, having perished alongside their father in the cataclysmic event that destroyed their kingdom. Cursed Play. Each script
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
protagonists try to prove their worth, it is revealed that they’re all in fact dead, having perished alongside their father in the cataclysmic event that destroyed their kingdom. Cursed Play. Each script
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. They don’t know it by name, and though they all hum it perfectly, they’re not entirely certain they knew it before today. Unknown to the characters, the cursed tune spread to them when Gailby
, K’Tulah, and Crinkle inside the Firefly Cellar. As she descends the spiral staircase to area F2, she hums the cursed tune in a soft voice. With effort, Varnyr suppresses her humming and shares the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. They don’t know it by name, and though they all hum it perfectly, they’re not entirely certain they knew it before today. Unknown to the characters, the cursed tune spread to them when Gailby
, K’Tulah, and Crinkle inside the Firefly Cellar. As she descends the spiral staircase to area F2, she hums the cursed tune in a soft voice. With effort, Varnyr suppresses her humming and shares the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in that area must make a DC 14 Charisma saving throw. On a failed save, the target takes 26 (4d12) necrotic damage and is cursed for 1 minute. While cursed in this way, the target takes an extra 6
(1d12) necrotic damage whenever the eater of hope hits it with an attack. On a successful save, the target takes half as much damage and isn’t cursed.
(TYLER JACOBSON) Nightmare Shepherd A nightmare
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in that area must make a DC 14 Charisma saving throw. On a failed save, the target takes 26 (4d12) necrotic damage and is cursed for 1 minute. While cursed in this way, the target takes an extra 6
(1d12) necrotic damage whenever the eater of hope hits it with an attack. On a successful save, the target takes half as much damage and isn’t cursed.
(TYLER JACOBSON) Nightmare Shepherd A nightmare