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Returning 35 results for 'cursed refuge goblin to have require'.
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Monsters
Monster Manual
Escape"} days. When the hag teleports away, each creature within 60 feet of the space it left is cursed. Until the curse ends, a creature has Disadvantage on ability checks and saving throws, and the
);{"diceNotation":"5d12", "rollType":"damage", "rollAction":"Crackling Wave", "rollDamageType":"Lightning"} Lightning damage. Success: Half damage. Failure or Success: The target is cursed until the end of the
Spells
Player’s Handbook
You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration. Until the curse ends, the target suffers one of the following effects of your choice:
Choose
spell doesn’t require Concentration, and the duration becomes 8 hours (level 5–6 slot) or 24 hours (level 7–8 slot). If you use a level 9 spell slot, the spell lasts until dispelled.
Magic Items
The Book of Many Things
. The projection disappears at the end of your turn. Once you use this bonus action, it can’t be used again until the next dawn.
Curse. This armor is cursed, and attuning to it extends the
curse to you. As long as you remain cursed, you’re unwilling to part with the armor. Taking it off fails to end the curse. While cursed in this way, you feel disconnected from your body
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the stone cursed isn’t a statue.
Unusual Nature. The stone cursed doesn’t require air, food, drink, or sleep.Petrifying Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType
Cunning Opportunist. The stone cursed has advantage on the attack rolls of opportunity attack;opportunity attacks.
False Appearance. If the stone cursed is motionless at the start of combat, it has
Monsters
Dragonlance: Shadow of the Dragon Queen
success, Wersten drops to 1 hit point instead.
Unusual Nature. Wersten doesn’t require air, food, drink, or sleep.Multiattack. Wersten makes three Banner Pike attacks and uses Terrifying
","rollDamageType":"necrotic"} necrotic damage. If the target is a Humanoid, it must succeed on a DC 16 Charisma saving throw or be cursed. The curse lasts until it is lifted by remove curse or similar magic
Monsters
Van Richten’s Guide to Ravenloft
creature must succeed on a DC 15 Wisdom (Perception) check to discern that the carrionette is animate.
Unusual Nature. The carrionette doesn’t require air, food, drink, or sleep.Silver Needle. Melee
":"damage","rollAction":"Silver Needle","rollDamageType":"necrotic"} necrotic damage, and the target must succeed on a DC 12 Charisma saving throw or become cursed for 1 minute. While cursed in this way
Monsters
Curse of Strahd
. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse
castle like the back of her hand, and she was present for the wedding of Sergei and Tatyana. After Strahd went mad and murdered his brother, she fled the castle and took refuge with the Vistani. Later
Monsters
The Book of Many Things
cursed with lycanthropy. While cursed in this way, the target retains its alignment, languages, and equipment but otherwise uses the werewolf stat block, excluding actions that require equipment the
Monsters
The Book of Many Things
. If the target is a Humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with lycanthropy. While cursed in this way, the target retains its alignment, languages, and equipment
but otherwise uses the wererat stat block, excluding actions that require equipment the target doesn’t have. During any night when there’s a full moon in the sky, the target becomes an NPC
Monsters
Mythic Odysseys of Theros
cursed for 1 minute. While cursed in this way, the target takes an extra 6 (1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Breath of Hopelessness","rollDamageType":"necrotic"} necrotic
. A demon of Theros doesn’t require food, drink, or sleep.
FIENDS OF THEROS
On Theros, the term “demon” encompasses all fiends. The people of Theros might refer to “demons
Magic Items
The Wild Beyond the Witchlight
vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require
consciousness and all its Strength after finishing a short or long rest.
A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if
Monsters
Van Richten’s Guide to Ravenloft
death’s head doesn’t require air, food, drink, or sleep.Gnashing Bite (Gnashing Head Only). Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Gnashing Bite
minds or petrify the bodies of its victims.
Death’s Head Tree
In cursed wilds grow death’s head trees, awakened tree;awakened trees from which 2d6;{"diceNotation":"2d6","rollType":"roll
Monsters
Van Richten’s Guide to Ravenloft
Nature. The jiangshi doesn’t require air.Multiattack. The jiangshi makes three Slam attacks and uses Consume Energy.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
their descendants and the communities they knew in life, sowing terror and taking retribution for the slights or neglected burial rites that led to their cursed resurrections. Rigor mortis notoriously
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Master of the Grave"} hit points whenever it starts its turn there.
Unusual Nature. The skull lord doesn’t require air, food, drink, or sleep.Multiattack. The skull lord makes three Bone Staff or
abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into the shadows, others have arisen, typically created from other leaders who betrayed their masters.PoisonCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Dragonlance: Shadow of the Dragon Queen
.
Rejuvenation. If Caradoc dies, he reforms within Dargaard Keep in 2d6;{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Days"} days.
Unusual Nature. Caradoc doesn’t require air, food, drink
Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with undeath. Being duplicitous and cowardly
Backgrounds
Guildmasters’ Guide to Ravnica
’s march of progress.
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Herbalism kit
Languages: Choose one of Draconic, Giant, Goblin, or Sylvan
)
Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
Monsters
Dragonlance: Shadow of the Dragon Queen
Undead. Unless Soth is incapacitated, he and Undead creatures of his choice within 60 feet of him are immune to features that turn Undead.
Unusual Nature. Soth doesn’t require air, food, drink
but then rose from the ashes as an Undead horror. In his cursed castle, Dargaard Keep, Soth long ignored the ruined world, but the Dragon Queen’s summons has called his evil forth once more
Bestow Curse
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the
following options:
Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.
While cursed, the target has disadvantage on
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the
Nature. A demilich doesn’t require air, food, drink, or sleep. So great is a demilich’s will to survive that it always has the maximum number of hit points for its Hit Dice, instead of average
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
high mineral content, but the goblins have been forced to drink it because their supply of fresh water has been cut off (see area 3). If the characters enter the caves undetected and take refuge here
, there’s a 50 percent chance each hour that a goblin noncombatant enters the cave, looking for a drink of water. The goblin flees at the sight of intruders, heading north to area 9. The goblin has AC 10, 1 hit point, and no effective attacks.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Vool’s Refuge Two narrow tunnels above the river’s shoreline lead to a cave usually occupied by a lonely goblin werebat named Vool. The characters might encounter him prior to finding this cave
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options: Choose one ability score. While cursed, the target has
disadvantage on ability checks and saving throws made with that ability score. While cursed, the target has disadvantage on attack rolls against you. While cursed, the target must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
18 Intelligence (Investigation) check to discern that the stone cursed isn’t a statue.
Unusual Nature. The stone cursed doesn’t require air, food, drink, or sleep.
Actions
Petrifying Claws
Stone Cursed Stone cursed are spawned through a foul alchemical ritual performed on a Humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options: Choose one ability score. While cursed, the target has
disadvantage on ability checks and saving throws made with that ability score. While cursed, the target has disadvantage on attack rolls against you. While cursed, the target must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peppered with dungeons dating back to the ancient goblin empire; these can be found in the vast Torlaac Moor or beneath the Khraal rainforest. The Gathering Stone This fortress enclave of House Deneith
serves as a staging area for goblin mercenaries who wish to work for the house. It provides a stable and secure haven for travelers passing through the region, provided you’re on good terms with House
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of Chief Yarb-Gnock Ruling a goblin horde is a thankless job. That’s a hard lesson for a rock gnome sorcerer to learn. Five years ago, before Icewind Dale became the perpetually frozen
wrecked caravan, he engineered a costume for himself. Disguised as a half-metal goblin, he infiltrated the goblins’ lair and did his best to fit in, cleverly using silent image spells to hide the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
threatened to turn Wyllow against her goblin werebat neighbors until it was revealed that the culprit of all the bloodletting was a single goblin werebat (see appendix A) named Vool. To appease the
archdruid, the other werebats drove Vool out of their village. He found a secluded cave nearby (see area 17) and took refuge there. He ventures out once a day to feed but avoids contact with his kin. If Vool
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Worg Packs of worgs roam harsh frontiers and cursed lands. They sometimes conspire with goblinoids and gnolls and might serve them as mounts. Worg Large Fey, Neutral Evil
AC 13 Initiative +1 (11
Skills Perception +4
Senses Darkvision 60 ft.; Passive Perception 14
Languages Goblin, Worg
CR 1/2 (XP 100; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Old Sharn Sharn was built on the foundations of an older city, which was itself built atop goblin ruins. This old city was destroyed by dark magic, courtesy of the elemental powers of the infamous
secrets of the past. No one knows exactly what lurks in Old Sharn. The ruins could contain ghosts or other undead, the vengeful spirits of the aberrant-marked people who took refuge in the fallen city
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
banished to the Mazes to escape or communicate with the planes beyond. Creatures in the Mazes don’t require food, drink, or sleep and are cursed to an indefinite, isolated existence. An urban legend states
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to extract memories from it to gain insight into the victim’s past or find lore that otherwise would be lost. Constructed Nature. A stone cursed doesn’t require air, food, drink, or sleep. CRYPTIC
Stone Cursed The stone cursed are spawned through a foul alchemical ritual performed on a humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for being left alone. These bribes take the form of treasures that the aldani collect from the bottoms of rivers and lakes. Cursed by Ubtao. The aldani are the monstrous descendants of Chultan humans
belonging to the Aldani tribe. The fishers of the tribe trapped the lobsters of the rivers by the thousands, until no lobsters remained. Their greed made Ubtao angry, and he cursed the fishers by
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey Curses Curses are common punishments among archfey and other powerful Fey creatures. An adventurer might be cursed for any number of reasons, a few of which are listed below: Offending a powerful
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don’t require air, food, or drink. Items worn or carried by you are unaffected. 8
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wisdom saving throw or become cursed for the duration. Until the curse ends, the target suffers one of the following effects of your choice: Choose one ability. The target has Disadvantage on ability
you cast this spell using a level 4 spell slot, you can maintain Concentration on it for up to 10 minutes. If you use a level 5+ spell slot, the spell doesn’t require Concentration, and the duration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wisdom saving throw or become cursed for the duration. Until the curse ends, the target suffers one of the following effects of your choice: Choose one ability. The target has Disadvantage on ability
you cast this spell using a level 4 spell slot, you can maintain Concentration on it for up to 10 minutes. If you use a level 5+ spell slot, the spell doesn’t require Concentration, and the duration