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Returning 35 results for 'cursed when rounds'.
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cursed when round
cursed when rounded
curse when round
curse when runes
closed when round
Monsters
Tyranny of Dragons
"} necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum
; the mummy lord can’t use the same effect two rounds in a row.
Each undead creature in the lair can pinpoint the location of each living creature within 120 feet of it until initiative count 20
Monsters
The Book of Many Things
intellect and self-centered agenda.
Malaxxix’s machinations are many, but it is most infamous for crafting cursed armaments and distributing them throughout the multiverse in the hope that they
that attunes to one of Malaxxix’s cursed items becomes afflicted with the curse of Malaxxix. The curse enables Malaxxix to interact with the cursed creature in special ways:
Scrying. Malaxxix
Monsters
Candlekeep Mysteries
succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6
effects; Valin can’t use the same effect two rounds in a row.
Each undead creature in the lair can pinpoint the location of each living creature within 120 feet of it until initiative count 20
Monsters
Waterdeep: Dungeon of the Mad Mage
","rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points
takes a lair action to cause one of the following effects; the mummy lord can’t use the same effect two rounds in a row.
Each undead creature in the lair can pinpoint the location of each
Monsters
Mythic Odysseys of Theros
Nessian Wood. Now she broods on her unjust fate and the fickleness of the gods who left her cursed with monstrous immortality.
Arasta appears as a gigantic spiderlike creature, her few humanoid
count 20 (losing initiative ties), Arasta can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row.
Arasta learns about any creature
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points
On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects; the mummy lord can’t use the same effect two rounds in a row.
Each
Demilich
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
15 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its
","rollAction":"Take Lair Action"}. On a result of 11 or higher, the demilich takes a lair action to cause one of the following effects. It can’t use the same effect two rounds in a row.
The tomb
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the
Action"}. On a result of 11 or higher, the demilich takes a lair action to cause one of the following effects. It can’t use the same effect two rounds in a row.
The tomb trembles violently for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crocodile that nests to the rear of the shrine. If the characters attack the crocodiles, their mother joins the fray 2 rounds later. 16B. Mosaic Floor Moss clings to the stonework throughout this hall. The
story of how Kubazan disobeyed Papazotl and was cursed (see “Legend of the Nine Gods”). The doors are not locked but hang heavy on their hinges. Each door weighs 600 pounds, so one or more characters must
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crocodile that nests to the rear of the shrine. If the characters attack the crocodiles, their mother joins the fray 2 rounds later. 16B. Mosaic Floor Moss clings to the stonework throughout this hall. The
story of how Kubazan disobeyed Papazotl and was cursed (see “Legend of the Nine Gods”). The doors are not locked but hang heavy on their hinges. Each door weighs 600 pounds, so one or more characters must
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0
XP). Lair Actions On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects; the mummy lord can’t use the same effect two rounds in a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0
XP). Lair Actions On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects; the mummy lord can’t use the same effect two rounds in a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
crypt is opened by those who don’t serve the god Zotzilaha. The curse lasts until it is dispelled, and 4d10 days after this tomb has been broken into, every cursed violator receives a visit from either
about. This part of the regeneration process requires 2 rounds, during which time the corpse has AC 12 and 27 hit points. (If they have not been removed, the corpse benefits from the bracers of defense
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
crypt is opened by those who don’t serve the god Zotzilaha. The curse lasts until it is dispelled, and 4d10 days after this tomb has been broken into, every cursed violator receives a visit from either
about. This part of the regeneration process requires 2 rounds, during which time the corpse has AC 12 and 27 hit points. (If they have not been removed, the corpse benefits from the bracers of defense
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, introduces himself, and explains his quest to find an heir to his kingdom—a land he says is a week’s travel to the east of the Oraniad Mountains. He claims that he was a great king who was cursed by
minotaur, he calms down after a few rounds. The minotaur is clearly a victim of Mogis’s cruelty. Any character who proposes Antigonos follow their deity instead of remaining in Mogis’s shadow, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, introduces himself, and explains his quest to find an heir to his kingdom—a land he says is a week’s travel to the east of the Oraniad Mountains. He claims that he was a great king who was cursed by
minotaur, he calms down after a few rounds. The minotaur is clearly a victim of Mogis’s cruelty. Any character who proposes Antigonos follow their deity instead of remaining in Mogis’s shadow, or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corridor. P14b. A +1 Warhammer lies near a heavy plank door in this clear stretch of corridor. P14c. A tiny ring made of fine silver lies on the floor in the center of this corridor. The ring is a cursed
, and opinions. While cursed in this way, the wearer is unwilling to part with the ring. A Remove Curse spell or similar magic breaks the curse. P14d. Characters who have a passive Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corridor. P14b. A +1 Warhammer lies near a heavy plank door in this clear stretch of corridor. P14c. A tiny ring made of fine silver lies on the floor in the center of this corridor. The ring is a cursed
, and opinions. While cursed in this way, the wearer is unwilling to part with the ring. A Remove Curse spell or similar magic breaks the curse. P14d. Characters who have a passive Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
throughout the crypt. The figure then moves to the south wall and vanishes.
Lord Soth was here minutes before the characters and claimed a portion of the Cataclysmic fire that cursed this tomb. He then
(see below). If the characters don’t open the crypt, Sarlamir shatters the lid and emerges 3 rounds after they enter the room. Knight Sarlamir. Lord Soth used the Cataclysmic fire to reanimate
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
throughout the crypt. The figure then moves to the south wall and vanishes.
Lord Soth was here minutes before the characters and claimed a portion of the Cataclysmic fire that cursed this tomb. He then
(see below). If the characters don’t open the crypt, Sarlamir shatters the lid and emerges 3 rounds after they enter the room. Knight Sarlamir. Lord Soth used the Cataclysmic fire to reanimate
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
driven into the darkest depths of the Nessian Wood. Now she broods on her unjust fate and the fickleness of the gods who left her cursed with monstrous immortality. Arasta appears as a gigantic
(losing initiative ties), Arasta can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row. Arasta learns about any creature touching her webs. Each
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
driven into the darkest depths of the Nessian Wood. Now she broods on her unjust fate and the fickleness of the gods who left her cursed with monstrous immortality. Arasta appears as a gigantic
(losing initiative ties), Arasta can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row. Arasta learns about any creature touching her webs. Each
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dais. Along the upper edge of the sarcophagus, a series of arcane glyphs pulses with pale white light.
Cursed Prisms. Unless Issem is in the room, each character who is in the room and can see the
warding glyphs that discharge lightning. If the check fails, the character discerns the false runes but doesn’t notice the glyphs. The trap activates 3 rounds after a creature enters the room. (Tarul
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Golem Laboratories In these formerly cursed temples and workshops, the Red Wizards create golems. Locations in the Golem Laboratories are identified on map 5.10. Map 5.10: Golem Laboratories Golems
center of the cavern, the walls suddenly erupt in a maelstrom of elemental fire that lasts for 5 rounds. Any creature that starts its turn in the cavern during this time must make a DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dais. Along the upper edge of the sarcophagus, a series of arcane glyphs pulses with pale white light.
Cursed Prisms. Unless Issem is in the room, each character who is in the room and can see the
warding glyphs that discharge lightning. If the check fails, the character discerns the false runes but doesn’t notice the glyphs. The trap activates 3 rounds after a creature enters the room. (Tarul
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
characters close to the walls and the magic mirrors, hoping to summon the deadly defenders of this area. Cursed Mirrors. Cursed mirrors are on all the walls except those within 5 feet of the exit points
-Threat Monsters” above) in the pit and fighting. When the Thayans start combat with the characters, each of the three oozes emerges from the pit 1d4 rounds later (roll for each). The oozes see all
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine is cursed, so they avoid it. However, Yokka had a vision of a treasure inside the shrine that could make him a great figure in his tribe, so he and his followers have spent the last tenday
crash out of the jungle 2 rounds later, ready to fight whatever they meet. 5. Latrines During the attack on the camp, one templar’s courage failed him, and he hid from the undead by climbing down into
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Golem Laboratories In these formerly cursed temples and workshops, the Red Wizards create golems. Locations in the Golem Laboratories are identified on map 5.10. Map 5.10: Golem Laboratories Golems
center of the cavern, the walls suddenly erupt in a maelstrom of elemental fire that lasts for 5 rounds. Any creature that starts its turn in the cavern during this time must make a DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
characters close to the walls and the magic mirrors, hoping to summon the deadly defenders of this area. Cursed Mirrors. Cursed mirrors are on all the walls except those within 5 feet of the exit points
-Threat Monsters” above) in the pit and fighting. When the Thayans start combat with the characters, each of the three oozes emerges from the pit 1d4 rounds later (roll for each). The oozes see all
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine is cursed, so they avoid it. However, Yokka had a vision of a treasure inside the shrine that could make him a great figure in his tribe, so he and his followers have spent the last tenday
crash out of the jungle 2 rounds later, ready to fight whatever they meet. 5. Latrines During the attack on the camp, one templar’s courage failed him, and he hid from the undead by climbing down into
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
witnesses and attacks the characters on sight. Two rounds later, on the bulette’s initiative count, a second bulette mounted by a Black Earth cultist named Sharda (NE female Illuskan human) erupts from
DC 15 Wisdom (Insight) check realizes that the giant is suggesting that the party follow the river. Zorkh won’t accompany the characters, for he believes that Deadstone Cleft is cursed. Zorkh has no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
witnesses and attacks the characters on sight. Two rounds later, on the bulette’s initiative count, a second bulette mounted by a Black Earth cultist named Sharda (NE female Illuskan human) erupts from
DC 15 Wisdom (Insight) check realizes that the giant is suggesting that the party follow the river. Zorkh won’t accompany the characters, for he believes that Deadstone Cleft is cursed. Zorkh has no
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
actions. On initiative count 20 (losing all ties), the mimic colony takes a lair action, causing one of the following effects; it can’t use the same effect two rounds in a row: The mimic colony
of hit points. The increase lasts until the creature finishes a long rest, at which time the creature must succeed on a DC 15 Charisma saving throw or be cursed with a random form of lycanthropy (see
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
rays (death ray and disintegration) powerless. If it has warning or is reduced to 50 hit points or fewer, it withdraws to area 40, leaving its spawn to deal with the threat. After only 2 rounds
. Fearing Thaxalia’s ability to wreak havoc if it escapes this zone, the Red Wizards cursed the beholder with the inability to use glyph keys. Thaxalia doesn’t know the solution, but a remove curse
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rounds, during which time the wall of force is suppressed. The first time this happens, the ice that coats the dome collapses. A character within reach of the crystal can use an action to pry it from
studies the star field sees a strange phenomenon: a dark star in a position where no known star exists today. This character now risks being cursed with a foreboding sense of doom. At the end of the